[RM2K3] SOME CUTSCENE HELP

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Hi again.

I'm trying to program a 'cutscene' in which the main character is stopped by another character running on screen. A message is exchanged, and then the NPC starts walking off with the main character following right behind.

I've got everything up until I need the hero to follow the NPC. I can't seem to get them both to move at the same time.

Oh, and if it makes a difference, I was moving the NPC by using her sprite as the icon for the event, and then using 'Move This Event'. If that's not the way I should do it, please let me know.

Thank you.
How does the current cutscene work?
If you set both character movement events together without a pause, they should start moving at the same time.
You say you're running the event off one of your NPCs? That could cause problems.

There is no wait between move events... so if you're initiating them at the same time then they move together. If one is blocking another, turning on "phasing mode" will allow events to pass through impassable tiles or events.
...alright, so I just had an interesting chain of events occur. XD

When I originally made the event, my hero was moving, but the event wasn't. I have no idea why. Anyway, it turns out I didnt save the demo map I put that event on, so I had to remake it.
Well, when I remade it, I didn't have that problem--I had another one: the NPC event was disappearing and my hero walked on alone. Turns out the problem was that this event was Auto-Start, and had a switch turn on at the end to stop it. I needed to put a wait before that, because the event was vanishing before the move was finished.

So I fixed that and was faced with a new problem. As my hero followed the NPC, the hero kept bumping into the NPC. Turns out the event's move speed was too slow.


tl;dr-- I slowly figured it all out. But thank you for offering help anyway. ouo
Thanks! Actually, I do have one more question: is there a way to make the previously mentioned NPC fade away and vanish?
Yes, under the "move event" commands you can reduce or increase an event's transparency. I would suggest putting wait commands in between the transparency increases otherwise it will happen all at once. Your event can increase transparency seven times from it's normal state.

Also increasing transparency will not make your event vanish completely. At the end of your move event command, after increasing transparency you can use "change graphic" to change the event to nothing, or turn a switch on that makes the event disappear.
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