CREATING A PATCH FOR A GAME IN RPGMAKER VX

Posts

Pages: 1
Hey!

I just recently released by game to the community and I've had a handful of minor problems reported.

Is there a way/script for allowing you to create a "patch" for the game to update it? I'd hate to create an entirely new download to fix the small of amount of changes that will be made.
you HAVE to create a new download. however depending on your recoures you dont ahve to provide a full download.

I for one patch my game A LOT and always provide a full download. my downlaods are mostly backwards compatible with save files so that the player can continue from the previous version :)
It's a nice idea to eventually add a full download with all the fixes, but while you're waiting on any more reports you could just create a small patch file that includes the maps you had to edit, the sys files (if you had to edit anything system related like database and whatnot) and the graphics files that are missing, if there are any.

People can just copy/paste from the patch and apply the fixes, but after you're sure that you got all the issues completely it would be a good idea to add a new download with the good version, since most people will just click the download button on the game page and expect it to work.
author=Liberty
It's a nice idea to eventually add a full download with all the fixes, but while you're waiting on any more reports you could just create a small patch file that includes the maps you had to edit, the sys files (if you had to edit anything system related like database and whatnot) and the graphics files that are missing, if there are any.

People can just copy/paste from the patch and apply the fixes, but after you're sure that you got all the issues completely it would be a good idea to add a new download with the good version, since most people will just click the download button on the game page and expect it to work.


Does this work if the game is encrypted? How will the user copy and paste the updated maps?
No, it won't.

Encrypting your game is actually not a great idea if you've got nothing in there that's original/paid-for content (rips and other peoples' edits don't count) or it's not a commercial game because when something goes wrong, for the most part people who know what they're doing can just pop in, edit in a fix and pop out fast enough to get back to playing.

It also allows newbies to check out and learn how things are done. It's generally considered a challenge to break open games by some people, especially when there's no good reason for them to be locked up.

And if your game is a demo or lacks original/paid for resources, there's no good reason. Unless it's commercial. But why are you selling a demo in the first place, in that case?

But whatever, it's up to you. Personally, if I play a game that's encrypted and it craps out on me I'll just delete it and not bother going back. Now, if a game isn't encrypted and I can't just fix it myself, I'll usually report it and wait for a fix. A bitch move, yeah, but I haven't got time to wait for a fix that I could easily do myself. :/
Yeah, I understand. I actually thought it was common practice to encrypt it (up to this point, I haven't played that many games).

There should be nothing that prevents a player from preventing the game, just minor annoyances such as one map causing serious lag on most people's computers.
See, to some people, serious lag would be a deal breaker. If it's a large map and they can't get out fast or have to keep going back and forth through it they'd get sick of it and you'd lose a player.
Me, I have a liiiiittle more patience than that, depending on whether I like the game or not, but yeah, there are some who would think nothing about ALT+F4-ing and deleting the game. :<

But yeah, definitely re-upload if you've got the problem sorted and aren't going to add more to the game after that. If it's a demo, it could wait until the next release.
Pages: 1