[ACE] BETTER ENEMY BEHAVIOR
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Hi guys! I hope you remember me. I haven't been around for a while, but that's because I'm currently on deployment, where internet connectivity is limited. However, I did bring my laptop, so I'm still burning away on my game (and I'm actually making fantastic progress).
However one thing about Ace I wish was better was the ability to customize enemy behavior. A good example is FF6, while an easy game, had pretty cool enemy AI; enemies could counter an attack with a specific one of their own, altered their behavior based on how many were in their (or your) party, reacted based on skills used, and so on. How can you do this in Ace?
However one thing about Ace I wish was better was the ability to customize enemy behavior. A good example is FF6, while an easy game, had pretty cool enemy AI; enemies could counter an attack with a specific one of their own, altered their behavior based on how many were in their (or your) party, reacted based on skills used, and so on. How can you do this in Ace?
Hey Feldschlacht! Good to see you back.
RGSS3 in VX Ace is handy in that it allows for more or less as sophisticated an AI as Ruby is capable of supporting. The script Nessy linked is a good start, but if you're struggling with any specific behaviours you want your enemy to have let me know and I'll see if I can help you implement it using an existing script or write in an edit for you.
RGSS3 in VX Ace is handy in that it allows for more or less as sophisticated an AI as Ruby is capable of supporting. The script Nessy linked is a good start, but if you're struggling with any specific behaviours you want your enemy to have let me know and I'll see if I can help you implement it using an existing script or write in an edit for you.
Thanks guys. Make sure to note that I'm using Yanfly's Battle Engine, so whatever the solution, it has to be compatable with that.
Is TDS' AI script not compatible with that?
Well give it a shot and let me know if it isn't. :P
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