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FINAL FANTASY 6 REMAKE!
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I once let my Super Nintendo run overnight at the Lete River, with the A button pressed by putting the edge of a book on it.
author=Feldschlacht IV
My attempt at hyperbole was lost in regards to five year olds. Alas.
Yes, it is literally possible to beat FFVI on game starting levels. But that is not really what I'm trying to say here.
then save everybloody some confusion and don't literally say it at the start then switch goalposts and get all huffy at people while they're still disagreeing with your original point tia
p.s. alas alas alas
FFVI had way too many skills that ignored enemy defense and row settings. AutoCrossbow is among the most broken skills in the game and you have access to it at level, what? 5? Haha.
author=mawkauthor=Feldschlacht IVthen save everybloody some confusion and don't literally say it at the start then switch goalposts and get all huffy at people while they're still disagreeing with your original point tia
My attempt at hyperbole was lost in regards to five year olds. Alas.
Yes, it is literally possible to beat FFVI on game starting levels. But that is not really what I'm trying to say here.
p.s. alas alas alas
Well, to be fair everything I preceded with the word 'literally' is absolutely true. I thought the five year old quip was obvious hyperbole and not meant to be taken at face value. BUT HEY WHATEVER DUDES.
i wasn't getting huffy :(
My point stands that FFVI is fundamentally a very easy game that requires no grinding at any point for the layman.
it's grindy if you'd like one of the only functions setting it apart from the other games to function in a non-token respect. the esper system is a lot like the outfits in Contact for the DS, in that they come in too late in the game and the points you need to use them rack up too slowly.
still, way less irritating than any given Dragon Quest game. the cash grind in those is unbearable.
still, way less irritating than any given Dragon Quest game. the cash grind in those is unbearable.
author=mawk
it's grindy if you'd like one of the only functions setting it apart from the other games to function in a non-token respect. the esper system is a lot like the outfits in Contact for the DS, in that they come in too late in the game and the points you need to use them rack up too slowly.
still, way less irritating than any given Dragon Quest game. the cash grind in those is unbearable.
I think the Esper system really screws over Relm and Strago, who come in pretty late to utilize it without it being irritating to the player (Relm and Strago are otherwise pretty capable characters, disregarding how shitty Sketch is).
Other than that I think it's not grindy, except for the fact that its the final nail in the difficulty coffin in the game; magic turns FFVI from 'easy if you paid attention' to 'straight up easy'. It's easily the most broken element to the game.
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
author=mawkThis is a fair complaint, especially the slowness of learning spells. I'm mostly okay with the game being FF4 for the first 8 hours, because your party keeps changing so fast that the skills don't have enough time to get boring. Mt. Koltz does drag on a bit, since it's the second dungeon in a row with the same party, the first proper full-length dungeon in the game, and you don't get Sabin until the very end.
it's grindy if you'd like one of the only functions setting it apart from the other games to function in a non-token respect. the esper system is a lot like the outfits in Contact for the DS, in that they come in too late in the game and the points you need to use them rack up too slowly.
Part of me does wish that espers taught magic faster, but another part of me realizes that if they taught it much faster it would become almost effortless to learn every spell with everyone, and making all the characters identical was never the game's intent. The reason the spells are learned slowly is to make you choose which ones you want to learn with each person instead of just grabbing all of them. If you stick with just one main party they'll generally each learn about 75% of the spells I think, which is close enough to 100% to make some people feel like they should grind out the rest. Lowering the learning rate technically would stop that mindset but really makes the game worse. Maybe reduce the number of random battles? I dunno if there's a satisfactory solution here; it seems to just be two opposing mindsets.
author=Feldsclacht IV
I think the Esper system really screws over Relm and Strago, who come in pretty late to utilize it without it being irritating to the player (Relm and Strago are otherwise pretty capable characters, disregarding how shitty Sketch is).
here square-enix I am a semi-competent game designer who named myself after an FF6 character let me help you with this one
Give Strago 3 more lores: a single-target attack, an AOE attack, and an AOE healing spell. They don't have to be very good, just enough to let him not feel like he starts with no abilities. Make him learn the first two in the burning house in Thamasa - Flamethrower and Beta would be good choices! - and the third one in the cave you go in immediately after that. Ta-daaa. Now he's usable.
Relm's ability is awful, you can't salvage it without massively changing her. Just give her an accessory that makes her gain double AP so she learns magic twice as fast, and can't be equipped by anyone but her.
are you listening square
hire me
I think like a lot of problems it's tied in with final fantasy's insistence to keep using the same three-tier magic system that's been grandfathered in since the beginning. make magic more of a utility than a straight-up nuke, base it more around the capabilities of the caster, and have spells that are good for more than just fucking damage or healing oh my god
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
FF6 had a lot of utility spells, they were just all useless because the game is so easy you never need them (and if you're having trouble, it's easier to grind a few levels than to realize that the boss's adds can be confused with the Noiseblaster or that its buff can be removed with Dispel and Rippler) (and even if you wanted to try those strategies, why would you bother when you can just heal everyone to full health in a single casting of Cure2, which your entire party can learn)
having utility spells doesn't mean anything if, a, they won't even work in a majority of situations and, b, in the cases where they do it's still more effective to just cast Fuck 3 again. dominant strategy!
author=kentona
I once let my Super Nintendo run overnight at the Lete River, with the A button pressed by putting the edge of a book on it.
me too
The real moral of the story is that I'll have to force LockeZ to balance all of FFD's skillsets. But yeah FF6 had such useless outclassed abilities, like how Strago starts with Revenge but honestly, any damaging spell you get with him is instantly better because there weren't enough enemies that caused big time damage, round to round, like Demi or Quartr.
Healing comes to mind, too. Every character could basically be the same with the exception of unique class skills, so casting Cure2 twice would fully heal your party no matter what while leaving you with two characters to obliterate the enemy with defense-ignoring spells or abilities (Edgar, Sabin, Cyan, Terra, Celes, GAU especially).
Seriously, Cat Scratch.
Healing comes to mind, too. Every character could basically be the same with the exception of unique class skills, so casting Cure2 twice would fully heal your party no matter what while leaving you with two characters to obliterate the enemy with defense-ignoring spells or abilities (Edgar, Sabin, Cyan, Terra, Celes, GAU especially).
Seriously, Cat Scratch.
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
I would do it, you know I'd do it, please let me do it, I am designing a red mage class for another final fantasy spinoff game right now
(it's based on using x-magic, double, triple, quick and spellchain to perform chrono trigger style dual techs with yourself because who needs other people when you're a red mage)
I offered to do Sleeping Lion Heart's entire gameplay but Kyrsty is slow and is still on version 3 of the first dungeon or something
(it's based on using x-magic, double, triple, quick and spellchain to perform chrono trigger style dual techs with yourself because who needs other people when you're a red mage)
I offered to do Sleeping Lion Heart's entire gameplay but Kyrsty is slow and is still on version 3 of the first dungeon or something
what, still? it's been like
ongoing ever since I first tumbled off the back of a truck into the rm community
goddamn
ongoing ever since I first tumbled off the back of a truck into the rm community
goddamn
author=harmonicauthor=kentoname too
I once let my Super Nintendo run overnight at the Lete River, with the A button pressed by putting the edge of a book on it.
me three... but I did it with an emulator with the fast forward button pressed too...
author=mawk
valuable story contributed by man-colter
I'll take my brevity over your shotgun-style posting in an attempt to actually be noticed/relevant

Screenshot for the interested. I don't like that smooth sprite style they're using from the FFV ios port/upgrade. They remade the after years in full 3D for ios why not use the same engine and make this?
The Magitek armor doesn't look too bad and I like the look of the text window. I'm undecided on the sprites since I don't really like that style too much even after playing Dimensions for a little while. I'll reserve judgement until I see the likes of Cyan, Kefka, Locke, Shadow, and other characters with pretty memorable looking sprites.
EDIT: Vector looks pretty good.

They seem to be trying to make the maps look quite nice from what I can tell, so I'm quietly hopeful that this will be a quality remake. Since FF6 is way more graphically detailed than FF4 and FF5, the artists probably realized that they had to up their game a little bit. This remake is looking much more faithful to the original than the FF4/FF5 remakes.
I really want to see a screenshots of a battle, the menu, and the world map though. I think screenshots of those three things will tell us how much of the original game's spirit is in this one.
EDIT: Vector looks pretty good.

They seem to be trying to make the maps look quite nice from what I can tell, so I'm quietly hopeful that this will be a quality remake. Since FF6 is way more graphically detailed than FF4 and FF5, the artists probably realized that they had to up their game a little bit. This remake is looking much more faithful to the original than the FF4/FF5 remakes.
I really want to see a screenshots of a battle, the menu, and the world map though. I think screenshots of those three things will tell us how much of the original game's spirit is in this one.
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