HOW TO ALTER IN-GAME MENU TO DISPLAY LARGE PICTURE?
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I'd like the menu to have a profile option and display a large picture with a bio next to it, and maybe also a health bar. Any help would be appreciated, thank you ever so much, RPG community! Here's an example, from Ib.
So, the image you wanted to post was...
...that? Not that I have too many ideas on how to do this, but I thought it might help to clarify the example.
...that? Not that I have too many ideas on how to do this, but I thought it might help to clarify the example.
You need custom scripts, and a very good one too. Try googling and you might find what you are looking for but I honestly dont think anyone would make it for you because a script is a lot of work.
Try to search something like 'custom game menu *' write the name of an engine in place of * and try altering the key worlds to suite what you are looking for.
And a word of advice. I can tell this is probably your first development and if i am correct then you are surely taking in more then you can handle.
Try to search something like 'custom game menu *' write the name of an engine in place of * and try altering the key worlds to suite what you are looking for.
And a word of advice. I can tell this is probably your first development and if i am correct then you are surely taking in more then you can handle.
It would help a lot if you let people know what engine you need this for. If for 2k/3 then scripts aren't available and you'd have to do what Ib did and use pictures instead.
To break down the Ib screen above, there are about 10 pictures in that one screen. 5 to show the different states of health for the rose (or 6 depending on if there's a death version of it) and one for each item.
You'll want to bind the menu to appear when a key is pressed. It can be a complicated process if you don't understand variables and switches well, but if you still want to know, tell me and I'll post it here (I gotta dig out one of my older tutorials if you do).
To break down the Ib screen above, there are about 10 pictures in that one screen. 5 to show the different states of health for the rose (or 6 depending on if there's a death version of it) and one for each item.
You'll want to bind the menu to appear when a key is pressed. It can be a complicated process if you don't understand variables and switches well, but if you still want to know, tell me and I'll post it here (I gotta dig out one of my older tutorials if you do).
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