DUNGEONS & DRAG-QUEENS: CAPED COSPLAY!

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Well, I'm not horribly interested in this girl, but hey, that golden bracer she mentioned sounds nice~

I guess I'll look around for it.
Sooooooo... what's going on with this?
Dudesoft
always a dudesoft, never a soft dude.
6309
I got some time off tonight. After switching phones, this became a mess. I'll sort it out and game post. Sorry for the delay.
Dudesoft
always a dudesoft, never a soft dude.
6309
It's funny how quickly 'I'll do it tomorrow' turns into two days, three, four, wow almost a damn month?
Between getting my new phone (most DDQ info on my old phone) the daily comic, and my vacation a week ago... I just seem to keep forgetting about this.
Unfortunately so, because things were just getting interesting across all players!
No more promises. Tonight I will NOT spend watching cartoons (sat through all of Ultimate Spider-Man, Hulk and the Agents of S.M.A.S.H., and Avengers Assemble this month... There goes the rest of my free time!) and will get this bloody wheel turning again. Cool? Hopefully we can pick this up again.

Yours A.D.D.ly,
-Drag-Master Dudesoft
Right, I shall look forward to when this is picked up again. 'Twas fun! *sits and waits for another forum game to play*
Dudesoft
always a dudesoft, never a soft dude.
6309
Game Post 26
The great gap in time that seemed to seize the world comes to a close like a slapping of a giant book in a library. The effect is chilling.
The STUPENDOUSLY GRAND Wes opens his eyes to find that he is laying on the deck of the ship. Whatever time anomaly had passed, caused the poor fellow to fall asleep; perhaps from boredom. Blinking the sleep from his eyes, Wes stands. The ground is shaky. Something is happening to the ship perhaps. From the sounds of it, a heavy storm has been brewing, and the Zeppelin is currently dodging lightning. Quizzical, really. However, at once Wes remembers that the mysterious elf woman, Duilia has asserted the value of a certain golden bracer with a small glowing stone in it. Perhaps the next room? Wes peeks his head in the door, and finds it is full of treasure chests (or rather, luggage). Out the porthole window of this new cabin he is peering into, Wes spies a flash of lightning crackle across the black abyss...

Meanwhile, in the mysterious beyond, something unquestionably odd has happened.
Here are the various accounts of the heroes we have come to know and love.
Diamond:

DM= Drag-Master (me)
ND= Neele Diamond (Locke)
DM-
You awaken in a tropical jungle. The likes of which you've only read about in those new fangled picture books. As far as you can see, you're in a valley with walls that are so steep and incline together near the top, that you could never escape by climbing. 
What's more, you find yourself heavier than normal. Any clothing you wore lay in tatters about your beautiful manly body. Looking about yourself, you see that you have turned into a monster! 
You now look like a nine foot tall walking stone statue with ridiculously huge muscles. The stone is brown and jagged. You don't wear clothes, but the shape of pants are basically carved into your natural statue-like form. 
After a moment, the realisation of this terror sinks in, and you find a surge of energy rumble through your being like a raccoon through a garbage dumpster. You have now gained the Transform: Human ability. 
For your starting ability, you have '7-Year Old Girl' which is involuntary. As you soon come to realise, as the giant stone body has frightened you, turning you into a small human girl, approximately seven years old. In this form you don't have any strength and can't really do much of anything. 

POWER POOLS: 
Transform: Human LVL0 
-7-Year Old Girl (When frightened, become a little girl for 1d6 Turns.) 

INV: (while transformed, stat bonuses are altered to the level of your power pool.) 
HEAD: Stone Head (+3 DEF) 
BODY: Stone Body (+3 DEF) 
RHAND: 
LHAND: 
FEET: Stone Feet (sink like a rock!) 
EXTRA: 

Sledgehammer (1d6 attack damage) worth 15 gold 
68 gold

ND-
HELP I'M A ROCK 

At least I'm no longer confused as to why Alex Rift stopped posting, though I shouldn't assume he's in the same area as me... 

Well, I'll think about possible new powers when I get a chance to learn them. For now, my action is to cry loudly for help while wandering aimlessly through the jungle! 

Some more info about my immediate surroundings would help too, if you don't mind. Or the immediate surroundings of wherever I end up while wandering, I guess.

DM-
The trees that tower over you are mostly palm, or wild oak that are draped with vines. They instantly empty of many, many coloured birds as you cry so loudly, piles of tears streaming all over the place, splattering on the many ferns, leafs, shrubs or other interesting jungle fare. There are a few mushrooms, and some pineapple-looking plants big as you. The sky high above is bright blue, and the air is warm. You hear a distant running of water, and eventually spot a waterfall. However, no one is in the area. The walls you notice, seem to form a carrot-shape, where the fat end is the waterfall. The river that is fed by the waterfall is running very quickly. You arrive at a sandy beach where you notice some small pigs grazing on the other side of the river. 

Any more info can be provided. If you find a stick, you can draw a map in the sand, and I'll draw it out.

ND-
If the pineapple plants have any fruit, I take it with me. Might get hungry. 

Oh hey, I lost the monkey's paw? I guess so. It must have found someone else to haunt. Sigh, those things tend to do that. It'll probably turn up later, exactly when I don't need it but think I do. 

I'll attempt to befriend one of the pigs and ride it to the waterfall, to see if anything is there. Do you like pineapple, mister piggie?

DM-
Hmm, I did forget to update your Inventory, but you still have the monkey paw. My bad. 

Anyhow, you find ample fruit but they're so big you can only comfortable carry one. 
+1 Giant Fruit 
To your luck, a little pig comes trotting forward squealing in delight. "Oink! The most amazing thing! A Big Folk who can pick fruit! Oink!" Without further delay, you pounce on top. The little pig protests and hops around a few times, but a tug on the ears here and there, and the pig is now your mount. 
+1 Little Piggy Mount! 
You ride to the waterfall, where you find two planks sticking out of the riverbank. The waterfall is a violent affair that feeds into a river which cuts this area in half. On the other side of the river, you see a lot of muddy tracks here and there, eventually leading into the jungle.

ND-
Caulk the wagon and float it across 
Hire an Indian to help for two sets of clothes 
I guess I'll attempt to ford the river! 

Those tracks are the best clue I've got so far, and with a piggy mount I might be able to catch up with whoever (or whatever) left them. Once I'm across the river, I'll follow them until I find their source.

DM-
As you stand idly, you are confronted by Alex Rift, who is holding a small pig under his arm and looks on you with bewildered eyes.

ND-
OK, I will tell Alex Rift who I am, and invite him to go with me as I continue with my previous plan of following the tracks! If he has a better idea, I'll follow him. If he doesn't believe me about who I am, I guess I'm not terribly concerned about convincing him right now. 

Is meeting a friendly face out here enough to revert my transformation?
DM-
You greet the companion and explain that you are indeed Diamond. You know, the poker playing member of the ghost-killing crew? Him! 
At the sight of your companion, you feel comforted and turn back into a looming monster of stone. 
"Uh.... your not Neele. I don't know what you are, maybe some sort of confused rock girl?" Alex Rift says. "You do know my name though.... Ahah! If you're Neele where's the string I asked you to buy?" 

ND-
"It..." *checks stone outline of pants pockets, only to discover they don't actually open* "Huh, I guess it got ripped up along with all my clothes when I TURNED INTO A GIANT ROCK DUDE. Geez! It's not important. You can believe whatever you want, I don't care. Either way, though, we need to find a way out of here, and it would be better to stick together. Let's follow these tracks, unless you have a better plan."
DM-
Congradulations! You've gained Alex Rift! The pair of you will continue in the regular game thread! Thanks for participating in the PM experiment of this game. Onwards as per normal! 


Alex Rift:

DM= Drag-Master (me)
AR= Alex Rift (MajoracanKing)
DM-
You awaken alone. It is incredibly dark here. There is quite literally no light in this place, but that's alright, because you no longer feel the same about shadows. For some reason, you feel that shadows no longer pose a threat. And for good purpose, because as you look around, your fingertips illuminate. Before long, a ball of light appears in the palm of your hand. It becomes the size of a grapefruit before it launches away into the air. 
Becoming a beam of instantaneous light, and exploding in a shower of light, you learn that you are in a cave. Experimentally, you create another ball of light, and manage to hold fast, so it doesn't escape. Now you can see. The cavern is rather small and there are two exits. North and South. 

You are now Level 1. You gain the Power Pool, Light Manipulation 
Skill 'Limerek' added. (Creates a ball of illusionary light for 1d6 Turns.) 
Each Turn is a game post (or PM). You now have HP and MP and can gain EXP for kills or other feats that mention it. 
At even levels, you will gain a Power Boost. You can either decide to use the boost to increase your existing Power Pools, or start a new Power Pool. If you increase your current pool, you additionally gain a new skill that applies. For instance Fire Manipulation might start with Fire Ball, and then gain Fire Beam.

AR-
Hmm... Not much to say now is there.... I suppose I'll got north. I also keep practicing my amazing new trick, cause it is so awesome! 
DM-
You travel north for some time. I will not tax you on MP use until you return to the normal game thread later, nor while out of battle will you be taxed. Strictly in-battle MP cost. 
By the time you reach the end of a tunnel, you have mastered your Limerek ability. It is yours. However, as you near a corner, you hear a pasty crackling voice say, "Silence! There is someone coming!" 
You are near the end of a tunnel which opens into a vast room that is half-lit by torches. There is a grand waterfall before you, across the room, that falls into a small pool. There are two streams on either end of the pool, and a rocky crevice that seems to run around the side of the room. The voice came from the left side of the tunnel's end.
AR-
I send a ball of light to my left for the intimidation factor. Than, I begin walking in that direction saying "who goes there?" Also I ready my hammer.
DM-
As you round the corner, you are confronted by two goblins wearing thug life clothes and mining caps. 
"Ack!" the first goblin screams. "You didn't tell me there'd be adventurers down here!" 
"No one told me neither, brother!" said the second one in earnest reply. 
"It has magic light and a hammer!" screamed the first in bloody murder. "We're doomed! Brother, before we die I must tell you. I slept with your wife." 
"What?!"

AR-
I assume they are evil and mug them of there stuffs. I don't kill them though, that would be "cruel". Afterwards I decide to talk to them, still trying to look all tough. 
DM-
You acquire all their stuff! You gain 2 Black Beanie hats, 2 Baggy Jeans, 2 Oversized Basketball Jerseys, and 2 Gangster Crossbows. You, the kindly thief, allow them to keep their underwear and sneakers. 
Though your attempt at benevolence came late to the scene, the two goblin thugs appreciate the thought and care that you display to discuss with them. They are impressed by your tough act, and open their hearts to you. 
"Yo, we be chillin' is all! Ain't mean no harm," said the first goblin. 
"Yeah, what my gob, Kerst say!" said the second goblin. 
"Hey, Wurst! Don't tell the big job what our names is!" hissed Kerst. 
Wurst cowered slightly more than he already was. "Sorry Kerst!" 
"Ah, damage done. Hey, Big Job. This is my main man, Wurst, and I'm Kerst. We run these mines. What'cha doin' down in our crib? Ain' no one been down this way in a thousand years!"
AR-
"I'd like to know why I'm here myself... I was enveloped in darkness and when I came to I was here! My name is Alex and I need to find my friends-- wait no one has been here in 1000 years! Is there even a way out!... Well heres a deal, I'll give you guys your clothes back if you help me out of here." (I'll keep their thug bows)
DM-
Cowed by your generous offerings, the goblins quickly got dressed and hauled ass up around the room. Both stood on either end of the waterfall and held up two planks of wood so the water parted down the middle, providing you with a new exit. Though you will have to swim through the dark waters to continue.

AR-
Darn! Is it to far to jump? Water and I....don't exactly mix. I thank them for opening the path, but ask for a better way to cross the water. (Of course, I still try to keep the tough guy act) 
DM-
The goblins think long and hard and then realise they're holding large planks of wood, and offer them to you to float on. In doing so, of course, the waterfall falls back in place.

AR-
Well that's just great.... I guess I'll use the planks, since we already know where the secret path is. I also thank them.
DM-
With both planks atop one another, they are enough to hold your straddling form as you half-swim forward. 
"Safe journey, yo!" shouts the first goblin. 
"Take it easy, dogg!" cheers the second. 
The waterfall crashes down on you and your planks, nearly toppling you! However, the way is clear, so you carry forth, into the mysterious cave. The way is dark, so you instinctively light the path. The water is quick here. Pulling you along. Soon, you need only hang on to the planks, as the river hustles you through. Before you know it, you're white water rafting, and fighting to cling to your planks. It becomes difficult to both hang on as well as light your ability. 
Though as far as you can tell, the darkness is growing much brighter, so you're free to simply hold on for dear life. Luckily so, because a rock bumps and spins you so you're facing backwards! Next you hear the rush of water, then before you know it, you're flung off a waterfall. 
The planks tumble free and land like spikes in the muddy shore of the water below. You, however, land in the deep water below. The rushing flood crushes you under, choking you a little, but you find a way to shore. Dragging yourself from the water, you are somehow warm despite being soaked. 
Finally able to look around, you see that you are in a carrot-shaped valley surrounded by high cliffs that come together near the top, making it impossible to climb. Inside the valley, it is tropical and grassy. You find this hidden paradise is full of ripe fruit, and little pigs.

AR-
I marvel at the fact that the pigs talked back. I pack some fruit for later then hear a scream. I grab the little pig (I don't have time to ask it to come with me). I give the pig a piece of fruit as an offer of my friendship. Then I head toward the sound of despair. 
DM-
The pig leaps under your arm so you can carry him easily, and lands exactly where his mouth is in position to bite into the fruit you offer up. With that out of the way, you head on to the sound. 
+1 Little Pig! 
When you arrive at the beach you had left before, you look around to find that there is a set of foot prints, as small as the goblins, and they seemed to originate from the beach you washed up on. They wander around for a while, meet a pair of pig tracks, and vanish into the river.

AR-
"Hey pig, you know anything about this?" I follow the footprints to the water but no further. I look inside the water for any treasure signs of the distressed creature. When I notice they could be goblin feet I say "Oh no! one a' dem der goblins musta felled in da wataa" (I also get confused on why I just sounded like that).
DM-
"Hoooooieee!" The pig squeels before snuffling around for any treasure. It finds none, and no trace of goblin either. You notice the tracks continue fresh acrosg the river, and you can see the ferns and whatnot rustling.

AR-
"Well that's just great! Now I get to go in the water! Oh well, I guess I'll just have to suck it up and swim across... Unless of course my pig friend has a better plan. Say whats your name anyway?" I'm obviously ecstatic about my "great" luck.
DM-
Despite finaly having dry clothes, you re-enter the river, holding the pig above your head. It had the better idea of using it as a floatation device, but you knew that would do nothing except kill the pig. 
The pig also notes that it has never had a name, being only a little piggy. It would be glad for one if you'd be so bold. 
Before long, you've somehow crossed the river. You're sodden, but your target is dead ahead.

AR-
"Alright then, little buddy, your name is..... wait what gender are you? Your name is Lettie if your a girl and Neku if your a boy. Now let's go see what that is up ahead." 

We move toward the troubled creature to figure out what it is and if we can help it.
DM-
"Oink! Then my name is Neku, for I am a girl!" squealed the little pig. You bound merrily towards the sound of distress, and find to your probable perplexion, a little girl dressed in a school girl uniform. She's riding a little pig, similar to your new-found friend. 
The little girl looks on to you in surprise and delight.
----
Things have advanced since the last message I sent you. 
The little girl suddenly said, "Alex Rift! It's me, Mr. Diamond!" 
At the sight of you, the little girl smiles and suddenly transforms into a towering statue-like being made of stone. The creature looms down at you.

AR-
"Uh.... your not Neele. I don't know what you are, maybe some sort of confused rock girl?" I'm become well aware that this thing can crush at any given time, so I try not to insult it. 
"You do know my name though.... Ahah! If your Neele wheres the string I asked you to buy?"

DM-
The giant stone creature looms over you threateningly as it speaks, "It..." 
The creature checks its stone outline of pants pockets, only to discover they don't actually open. "Huh, I guess it got ripped up along with all my clothes when I TURNED INTO A GIANT ROCK DUDE. Geez! It's not important. You can believe whatever you want, I don't care. Either way, though, we need to find a way out of here, and it would be better to stick together. Let's follow these tracks, unless you have a better plan." 

AR-
I don't back down at all. I am slightly tempted to believe him, but I am also slightly tempted to blind him with my light orbs. In fact the only reason I don't is because it would endanger Neku. 

"Well, I'm not stupid enough to call an angry giant rock freak guy a liar." 
I think for a few seconds.... 
"DANG IT NEELE! I really needed that string! Oh well, I'll get over it. Let's look for an exit."

DM-
Alright! You found a team mate! Now you and LockeZ will be continuing in the Game Thread! Thank you for playing PM DDQ! Onwards as you started, intrepid hero!


Rhys:

DM= Drag-Master (me)
R= Rhys (Arandomgamemaker)
DM-
The world around you materializes slowly, as you wake up and you see that you are now in middle of a town. The streets are grubby, muddy, and unkempt. The houses are all wooden planks, with a tavern, bar, and baby clothing shop as the only three businesses. 
All around you, the denizen of this town are looking at you in horror, as they have never before seen such a hideous monster! They are all green-skinned little people with ugly faces, long knobbly noses, and long pointed hairy ears. This is a goblin town. 
You are free to explore, look around more carefully, or use your ability. Continue as you normally would in game.

R-
A goblin town? Odd. I'll ask if I can see the leader of the town. (Hopefully they can understand me!) 
DM-
Scoffing at the ghastly words that come out of your mouth, the goblins nearby just shun away from you and shelter their young. Until you are left with a grim-looking old goblin, with a grey mustache that hangs past his chin. The goblin is wearing a giant golden star on his vest. 
"Mhmm..." the goblin sheriff sauntered towards you. "Wot brings you, to these parts, stranger?"

R-
What a relief, he can speak English! I'll tell him that I somehow ended up here by some strange old lady, and that I was presumably sent miles away from where I was.
DM-
The old goblin doesn't trust you. From all the tales his grandpappy told him about the Big Folks, it was likely you are part of some god-worshiping cult. For all that it mattered, he was the sheriff of this little town, and couldn't see fit to let a maniac Big Folk like yourself to run rampant in his jurisdiction. 
"Alright, wise guy. Ain' no one been down this way in over 1000 years. You best be comin' with me to the jail. We'll sort out your hanging in the morning."

R-
Hanging?! Yeah, no, not all right with that. I'll just leave the town. 
DM-
You try to leave, and the old goblin hollers, "Where'd you think you're goin'?" 
After catching up quickly, he continues by saying, "Nothing personal, son. The folks here don't like nor love you. They're frightened, and there's bound to be talk. Nope, there's nothing for it. You'll have to be hanged or people will fear for their lives."

R-
Oh, I know. I'll use my ability on the goblins so they don't, y'know, try to hang me.

DM-
In a flash of light, the goblin sheriff seems to have warmed to you. 
"Gee, Mister... you sure are pretty, why not come to the tavern? I'll buy you a drink myself. Don't worry about the hanging. They'll understand when I explain it to them. Then, maybe later you can back to my place for the night."

R-
I'll go to the tavern and order some milk. (Drinking is a sin and stuff) 
While there I'll question the goblin sheriff about the area. In particular, how far away human civilization is.

DM-
As you enter the tavern, which is mostly a single bar with a surly goblin bartender, and a few breastfeeding goblin women, you take a seat on floor, so you're at least decently within reach of the bar itself. 
After ordering the milk, which the sheriff candidly partakes in himself, despite being on duty and all, the story of Backwart Town comes to light. 
"Y'see," the sheriff explains in a southern goblin drawl. "The human-goblin war of 1008 BZ, caused a rift between our race at the human race, no offence Pretty Eyes... 
"So, the last of our people came here, to the Norther border of Rumpturnip and set up a little town in this jungle-like grove. No human has set foot here in 1000 years! 
"Though, we typically attribute that to the fact the entrance is obscured by a big rock."

R-
A big rock, eh? I'll ask him how I get past it.
DM-
"Oh that's easy, see, you just step to the side once you exit the cave, and you're passed it. It obscures the view from passing Warg Riders and stuff. The Humans completely overlook our hole too, like I said. It's funny, that," explains the old sheriff, licking his lips as he eyeballs your body.

R-
Creeper alert. Time to hightail it to the exit and leave.

DM-
As you bid the sheriff ado, and high-tail it to the exit he spoke of, you become aware that your powers of lust-making are wearing off. There's a hint of anger in the Sheriff's eyes, as he watches you leave. It is a bitterly lost prey. 
To himself, with narrowed eyes, he says, "Come on back here, you pigly son of a bitch..." However, you don't hear him say that. 
The way out of the goblin town is simple enough, and soon you are trotting uneventfully down a narrow path. At the end you are confronted by a very large bolder. It seems impossible to pass, but with the Sheriff's advice, you manage to pass by simply stepping to the side. The bolder was never in the way, but certainly looked it. 
Outside, in the bright new world, you find the grass is green, the sky is blue, and everything seems normal. There is a distant town across a meadow to the South, and little else around in sight, though all directions except for North are open to you.

R-
Might as well head to the town. I need to get my bearings and see exactly where I ended up. 

DM-
The meadow is a trying journey. The day is hot, and you are hungry before midday. 
Then a thunder approaches. At first it confuses you, as you pass by a rocky outcrop of limestone. Until the sound reveals itself to being a group of riders. 
The riders are atop giant horses twice your size, noble steeds indeed. 
They bank around the meadow and come to encircle you. 
"Halt!" the riders say in unison. "Halt or be weary!"

R-
Ok, I guess I'll halt. At least I presumably found people finally. 

DM-
We will now continue in the main game thread!



Diamond & Alex Rift
After the spark of time unravels between you, like a rolled up carpet unfurling to reveal a fleeting moment that lasts forever, the conversation resumes.
You compare notes with one another and figure out that you are standing in a carrot-shaped gully with only two exits. One of them is a waterfall, too high to reach, and the other is following the river. This deduction is quick and easy, which ultimately leads you to the edge of a rustic-looking town, built for little children. Like a preschool old western frontier town. There are goblins everywhere, minding their own business like honest, simple folk.

Rhys
"Halt!" the riders proclaim once more, despite your having halted already. "Be accounted for!"
Rhys looks around the crowd, uncertain what to say, as a stunning silence had filled his mind for a great long while. As if time had stopped for some reason. It felt like a month and was over in an instant.
Shaking his head from this unsettling feeling, Rhys found a sudden spear in his face. Held by one of the riders, no doubt.
"There are rumours of Orcs on the land. Pray, traveller, what business do you have in the home of the Onesville Riders?"
Might as well be honest. I'll explain to him/her that I randomly ended up in some goblin town, and I have no idea where I am.
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
I suggest to Alex Rift that if he and I were transported to this place from Bakerville, it's possible other people from the town have ended up here as well. We should find a tavern and ask if there have been any mysterious appearances.

However, he might have to do most of the talking once we actually find a tavern, since I don't know that I'll fit into any of the buildings in my current state. Unless something makes me start to panic, I guess.
Well that was fast. For some reason I thought the wait would be longer... Anyway...

Hmmm... treasure... I shall look through the treasure chests for the bracer, and once I'm done looking (whether I've found it or not), I shall look around to see if anyone's still on the ship.
author=LockeZ
I suggest to Alex Rift that if he and I were transported to this place from Bakerville, it's possible other people from the town have ended up here as well. We should find a tavern and ask if there have been any mysterious appearances.

However, he might have to do most of the talking once we actually find a tavern, since I don't know that I'll fit into any of the buildings in my current state. Unless something makes me start to panic, I guess.

"I agree with you ,but is there even a tavern? I mean how much alcohol can those little dudes handle? So let's search for a tavern and if we can't find one.... I guess we just ask random goblins. Also keep an eye out for string. I NEED some string!
Dudesoft
always a dudesoft, never a soft dude.
6309
Oh lame. I typed this up but didn't hit post? Lost it too? Frack.
Let's try this again.

Game Post 27
Wes
You succeed in finding the gold bracelet after 30 minutes of searching.
Super easy...
Almost too easy...
+1 Magical Gold Bracer
As you turn to leave you discover the doorway barred by a figure in tattered robes...

Diamond & Alex Rift
As you learn through physical interference, the doors are much too small for Diamond to fit through. You find this because Diamond becomes entangled in a banner that was strung up across the walkway between either side of the street.
While annoying and bothersome, the mess is soon untangled, and Alex Rift takes the length of string once used to hold the banner. Or rather, Diamond offers it to Rift as if he had had it all along. Thus, Alex Rift believes that Diamond is who he says he is henceforth, and he has a length of string.
Alex gains +10 feet of String!
The banner also reports that you are in Backwart Town, the friendliest town in the mountain.
Further along, near the opposite edge of town whence you entered, the pair of you stumble upon a sole tavern. From which you can hear bellowing cries of anguish.

Rhys
The rider is a male with a bare chest and long flowing yellow hair. He is impressed and moved by your honesty and offers up his youngest daughter to be wed to you.
"Come, friend. Tell us where the goblins lie and we shall feast together at my lodge in Onesville," says the rider. "My name is Bruce Baker, Defender of the Northern Edge. These are my Riders of Onesville. Fearless in battle and passionate under the sheets. Join our party today, and lead us to this goblin village!"
Welp.

Um... I'll put that bracer on in the hopes that it gives me magic powers. Then I'll talk to the guy in the tattered robes and be prepared in case he tries to attack me or something.
Woah, I don't intend to lead them into a war. For all I know the goblins could be perfectly lovely people to non humans. I also have no interest in wedding some young girl. I'll tell him to just provide me with some directions and traveling supplies and I'll be on my way.
"Wow! This string looked shorter in the store."
Anyway, I head into the tavern to see what all the hub- ub is. Oh, and find out if any appearances have occurred.

I put the string in a.... secret place...
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
I'll wait outside and stand guard, I guess. If things heat up, Alex Rift, signal me by screaming at the top of your lungs like a little girl, and I'll smash the roof in or something.
author=LockeZ
I'll wait outside and stand guard, I guess. If things heat up, Alex Rift, signal me by screaming at the top of your lungs like a little girl, and I'll smash the roof in or something.


"Cool. Wait! How about instead of sounding like a little girl I give a "manly" war cry? Not that I wouldn't be able to hold my own against these little guys."
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
...Manly war cry. Right. We'll see how much it sounds suspiciously like terrified shrieking.
Dudesoft
always a dudesoft, never a soft dude.
6309
Game Post 28
Rhys
"He does not wish to help us?" One of the riders grunts questionably.
"Is he Goblin-friend?"
Bruce Baker sniffs the air like a lazy dog. "He smells of goblin. Perhaps the goblin-folk are friend to this traveller. Mayhaps I was hasty in offering Olas to his hand... Bind the traveller! He shall be our prisoner and we shall beat the information out of him!"
The Riders dismount and are all carrying ropes and nets.

Alex Rift & Diamond
After your conversation, with Diamond standing stalwartly by, Alex Rift barges into the tiny tavern. At once he is bombarded by sobs coming from a lone goblin seated at the bar. The other patrons and bartender are giving him as much room as possibly. In fact some have gone so close to the walls that they were now in the alley; Goblin craftsmanship is terrible.
"Oh woe is me!" cries the goblin. "Woe a thousand times, woe! If I ever see another human, all the better! Woe!"

Wes
The bracer seems to glow when you place it on. Bright green eminiates from the gem. As you near the stranger, his robes fall off to reveal a ghost with long boney fingers.
"At last," it whispers in a wisp of air.
Before you know what has happened... The world is gone.
Time is rendered inert, and you adrift in the speck of black that is eternity. Before you lies nothing, and there is a forever of it.
Yet as time ceases to lapse you sense a foreboding of ill-begotten fate. Here is your destiny. Then your eyes adjust to the infinity, to see the great tendrils of an ancient god, whose eyes bore into your soul. A delight of destruction seems to dance incandescencely in the Abomination's eyes.
Though no words pass through the indescribable maw, you come to understand the wonder before you. (See PM)
Then, as if nothing had transpired, you lay awake in a cozy bed, with a busty maiden at your side. The contents of her dress groping for an escape.
Her blond locks are braided tightly into one rope of hair fashioned around her shoulder.
As you look at her, she turns to reveal sparkling green eyes.
"Oh," she says with a start, "You've awakened! Goodness me, be calm, you are safe. My name is Olas Baker, I was tasked with reviving you, as you had been found in the fields many hours ago muttering about dark things we shan't speak of here. Do rest, and have some cream if you feel up to it."
At this offering, you notice a small length of bread, a glass and a pitcher of cow's cream.
Well, I'm extremely creeped out. But I think I'm safe here... I guess I'll have some cream. Also, I'll ask this lady about where I am exactly.
Oh gee, what to do....

Oh wait, I'm wearing a magician's hat! I can just pretend to be a wizard and threaten to curse them if they don't cooperate. (Or I'll fail miserably >_>)