2-DAY DO SOMETHING CHALLENGE!

Posts

Ocean
Resident foodmonster
11991
In the 2 days (whatever I had of it anyway), I got to make 10 maps, the layout of it all and set up the events and connect it together. I'm not quite done with the looks of it as I have 3 more to do. I was hoping to be done with it but alas more work is still needed!
Craze
why would i heal when i could equip a morningstar
15170
http://rpgmaker.net/forums/topics/14706/?post=516515#post516515

What I did!

Liberty
Two characters created for Craze's New Game. One day I'm sure he'll actually make a game called that. He'll have to - he's fast running out of names to use for his games, I'm sure.

you should see how many project folders i have named "daybringer" or "edifice"

Sooz
Oh, and some stuff for Craze's game. SO EXCITED about that one! :D

yeah it has evolved from "crappy two-day game" to "actual community-molded project" so gj, people, you enthused me with gam mak

UPRC
http://rpgmaker.net/games/5722/downloads/Uploaded last night. Do I get a prize? :D

i haven't played the first BP except for a demo on gamingw ages ago so

i didn't even look at the game profile i just downloaded it. i'm sure that this will bode well for my enjoyment of it (...)
http://rpgmaker.net/games/2322/media/1603/

I added the Mode 7 plugin to my game and messed around with that the last few days.

You could go with A Link Between Worlds kind of slant?
Marrend
Guardian of the Description Thread
21806
Oh yeah. I guess I did throw a character into Wyrm Warrior. I also finally managed do to my section in the RMN quilt. On top of getting the Wand of Blasting to function and getting in a new download for Okiku, Star Apprentice (see this post).

That was a busy two days for me!
I didn't get nearly as much done as I wanted to :(
I spent most of yesterday writing a review for Phantasia 5, then did a single lonely support convo for my big project (1st day was a bust due to IRL). Having a 'time limit' really puts a perspective on things. I had no idea how much time and energy writing actually takes o.o;; Usually I just do it and oh look dinner time.

author=Arandomgamemaker
You could go with A Link Between Worlds kind of slant?


Possibly. I can give the player full control over when to go into that mode, the camera angle, rotation. I'm only just starting to mess with this, so who knows what ideas come out of it
Sooz
They told me I was mad when I said I was going to create a spidertable. Who’s laughing now!!!
5354
Now that I'm at my real computer, I can show off my progress, since I'm proud of it. :D
Finished things:



Not quite finished:


Just one more line on the kid and then the antagonist's sprites and I'll have all the sprites on one level done! Hooray!
FI-NI-SHED! HA

EVEN THE GAMEPAGE'LL BE UP ANYTIME BY NOW

@Sooz oh my god these chars are so adorable! I love those colors and poses, very charmy! 8D
Did a couple of characters for Wyrm Warrior and whipped my first game into a releasable form.

I have a question about that, though: I have two versions up for download. Do I make the compact no-rtp version the main download, or the fully bloated rtp version? Or does it even matter?
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
You don't need a version that doesn't include the RTP. Never assume anyone has the RTP. It's a trivial amount of file size and the only people who have it are other developers.
author=LockeZ
You don't need a version that doesn't include the RTP. Never assume anyone has the RTP. It's a trivial amount of file size and the only people who have it are other developers.

Have you met the Ace RTP? Altogether it's 200MB which is great for people with fast internet but there are still people who suffer through the dreaded broadband download limits and *gasp* non-broadband.


Personally though, Shades, I think it's best if you include only the files of the RTP (and other) that you used and use that instead.
Added the Easy Mode to Halloween Wars and test played fully:
Halloween Wars v1.2

I also finished the new menu design for Crystalis:


And made a new attack animation for Misae:


And lastly I started to write a production document for a new project :)

Thanks to Liberty for thinking of this small event. It's fun to get some stuff done and see what others have made.
so here is the thing I did: Nature's Uplifting Revenge

thank you for your time.
Sooz
They told me I was mad when I said I was going to create a spidertable. Who’s laughing now!!!
5354
author=JosephSeraph
@Sooz oh my god these chars are so adorable! I love those colors and poses, very charmy! 8D

Thanks so much! It was a lot of fun but a bit tedious as well, making all these totally unique NPCs. I'm pleased they turned out so well, since I've never actually done pixel art before this project.

ETA:
author=Shades
Did a couple of characters for Wyrm Warrior and whipped my first game into a releasable form.

I have a question about that, though: I have two versions up for download. Do I make the compact no-rtp version the main download, or the fully bloated rtp version? Or does it even matter?

Isn't there a program or something to scan your game then go through the RTP and delete the stuff you don't use? Or am I just totally delusional?
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
author=Liberty
author=LockeZ
You don't need a version that doesn't include the RTP. Never assume anyone has the RTP. It's a trivial amount of file size and the only people who have it are other developers.
Have you met the Ace RTP? Altogether it's 200MB which is great for people with fast internet but there are still people who suffer through the dreaded broadband download limits and *gasp* non-broadband.


Personally though, Shades, I think it's best if you include only the files of the RTP (and other) that you used and use that instead.


Right, no one uses the entire RTP. I know you aren't using both styles of battlebacks, and you're hopefully not using any of the music. So that's 90 MB cut out right there.

But I mean, if you are using practically every RTP file including the sound and music files, that means your entire game is probably using nothing but RTP. So that 200 MB is your entire game, which is a perfectly fine final filesize.

(There are people out there without broadband, but there's like practically no overlap at all between those people and people who download indie RPGs from English-speaking websites. You have to download 500 MB when you turn on an Xbox One for the first time, and another 150 MB for each game you install from a disc. This is a normal expectation for a game. What's not a normal expectation is to download it and try to play it and for it to tell you that you need to install a portion of the developer toolkit from someone else's website before you can play.)
So how was my short little demo? It's pretty bare bones, but hopefully it shows what I'm going for right.
author=LockeZ
author=Liberty
author=LockeZ
You don't need a version that doesn't include the RTP. Never assume anyone has the RTP. It's a trivial amount of file size and the only people who have it are other developers.
Have you met the Ace RTP? Altogether it's 200MB which is great for people with fast internet but there are still people who suffer through the dreaded broadband download limits and *gasp* non-broadband.


Personally though, Shades, I think it's best if you include only the files of the RTP (and other) that you used and use that instead.
Right, no one uses the entire RTP. I know you aren't using both styles of battlebacks, and you're hopefully not using any of the music. So that's 90 MB cut out right there.

But I mean, if you are using practically every RTP file including the sound and music files, that means your entire game is probably using nothing but RTP. So that 200 MB is your entire game, which is a perfectly fine final filesize.

(There are people out there without broadband, but there's like practically no overlap at all between those people and people who download indie RPGs from English-speaking websites. You have to download 500 MB when you turn on an Xbox One for the first time, and another 150 MB for each game you install from a disc. This is a normal expectation for a game. What's not a normal expectation is to download it and try to play it and for it to tell you that you need to install a portion of the developer toolkit from someone else's website before you can play.)

(My brother has a cap of 2GB download a month. That's not much and there are a lot of people out there who have caps on their internet. Hence smaller = better.)

A lot of people do include the full RTP files with their game even when they don't use the files - either because they're too lazy to weed out the files they didn't use or can't find the script that flags them for you. Let's not mention those people who just throw any and every file they even thought of using into their projects, shall we?
It has gotten a lot better over the years, but it still happens especially when it comes to those newer to game creation.
author=LockeZ
(There are people out there without broadband, but there's like practically no overlap at all between those people and people who download indie RPGs from English-speaking websites. You have to download 500 MB when you turn on an Xbox One for the first time, and another 150 MB for each game you install from a disc. This is a normal expectation for a game. What's not a normal expectation is to download it and try to play it and for it to tell you that you need to install a portion of the developer toolkit from someone else's website before you can play.)


Thank you very much for ignoring the whole of Brasil.