2-DAY DO SOMETHING CHALLENGE!
Posts
Corfaisus
"It's frustrating because - as much as Corf is otherwise an irredeemable person - his 2k/3 mapping is on point." ~ psy_wombats
7874
I'm quite satisfied with what I accomplished given the time allotted. I was able to tweak a great number of things that would affect how combat plays out in terms of weapon strengths to help balance everything out without having the endgame dual-hitting dagger have a strength rating of 70 and end up having to set any such sword that strikes once to 200+. I've also finished most of what I needed to do in Alimena, which includes the speech between the prince of Vermolin and the governor of Alimena concerning gathering a militia to reclaim Vermolin, and the cat girl's chance to grant the player a little insight into her history and why she's siding with the pirates.
All that I need to do now is have the player "recruit" the prince once again and it's off to Caldinasus!
All that I need to do now is have the player "recruit" the prince once again and it's off to Caldinasus!
2-Day DO SOMETHING Report
For the most part, over the course of these two days, I was doing some mappin' for Pokemon: RMN Version
The huge ass image above are the new maps I created, starting from Ideeya Town (top right), to Route 6 (below that), Makskor Town (second from bottom left), Route 7 (bottom left), and Route 8 (top left next to Ideeya Town). Note that this isn't one giant map, but many maps strung together. Pokemon Essentials has a map-linking script so that you can transition between each map without the use of teleport events, so they are built around that.
Within these maps, I added many placeholder events that will become trainers to fight, I also created some blockades near Ideeya town that will disappear once the player has beaten Ideeya Town's gym leader. The Route 6 map has a house which leads to a working Fishing Guru/Club npc who will give the player the Old Rod, so they can catch all the Basherp in the world!
For the maps that have wild Pokemon encounters (Route 6, 7, and 8) I also got around to defining their tall grass encounters. I still need to work on the Rod and Surf encounters, though.
Here's some free encounter info:
Route 8 - Gustling (20% chance of encountering), Zapasp (20%), Hyppy (20%), Afropup (20%), Joban (14%), Chi-Nun (6%)
Route 6 - Akashic (22%), Zapasp (20%), Gustling (20%), Tomamer (10%), Flauret (10%), Anpsi (14%), Tonequus (4%)
Route 7 - Anpsi (40%), Tomamer (25%), Flauret (25%), Chibiwawa (6%), Tonequus (6%)
Then, I went back to previous maps I made and did some minor visual refinements, and set which item balls appear where and whatnot.
This game is going to be the death of me. That concludes my report.
For the most part, over the course of these two days, I was doing some mappin' for Pokemon: RMN Version
The huge ass image above are the new maps I created, starting from Ideeya Town (top right), to Route 6 (below that), Makskor Town (second from bottom left), Route 7 (bottom left), and Route 8 (top left next to Ideeya Town). Note that this isn't one giant map, but many maps strung together. Pokemon Essentials has a map-linking script so that you can transition between each map without the use of teleport events, so they are built around that.
Within these maps, I added many placeholder events that will become trainers to fight, I also created some blockades near Ideeya town that will disappear once the player has beaten Ideeya Town's gym leader. The Route 6 map has a house which leads to a working Fishing Guru/Club npc who will give the player the Old Rod, so they can catch all the Basherp in the world!
For the maps that have wild Pokemon encounters (Route 6, 7, and 8) I also got around to defining their tall grass encounters. I still need to work on the Rod and Surf encounters, though.
Here's some free encounter info:
Route 8 - Gustling (20% chance of encountering), Zapasp (20%), Hyppy (20%), Afropup (20%), Joban (14%), Chi-Nun (6%)
Route 6 - Akashic (22%), Zapasp (20%), Gustling (20%), Tomamer (10%), Flauret (10%), Anpsi (14%), Tonequus (4%)
Route 7 - Anpsi (40%), Tomamer (25%), Flauret (25%), Chibiwawa (6%), Tonequus (6%)
Then, I went back to previous maps I made and did some minor visual refinements, and set which item balls appear where and whatnot.
This game is going to be the death of me. That concludes my report.
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
author=JosephSeraphThat is why I specified "English-speaking."
Thank you very much for ignoring the whole of Brasil.
Also, at 2 GB a month, he can't do anything at all. He can't watch videos, he can't play online games, he can't even play offline games unless he wants to pay double price by buying them in a physical store instead of on Steam. So my guess is he only uses the internet for twitter, doesn't play games at all, and is trying to avoid the internet as much as possible. But what he can still do is download eight 250 MB rpgmaker games a month, and get way more gameplay than he can finish before the month ends.
He uses facebook, watches videos, plays online pool/poker, downloads (some) RM games and plays them - and when possible downloads other (smaller) games from places like Steam. He makes the most of each byte. So... no. Assumptions, buddy.
this is starting to hit moderate levels of welp
so uh
ratty your pokemon maps look like pokemon maps
so uh
ratty your pokemon maps look like pokemon maps
They aren't creative enough for me.
I can do a better job!
says the owl.
I can do a better job!
says the owl.
Man, I take too long to compose in Reason. Working with standard MIDI is so much easier since you're so limited on timbre choices. Anyway, did this the past couple of days:
https://soundcloud.com/a-very-long-rope/serotonin-flowers
Edit: it's for a game I'm keeping close to the chest for now, but it's meant to loop, so it has a weird ending if you listen to it for just one play through.
https://soundcloud.com/a-very-long-rope/serotonin-flowers
Edit: it's for a game I'm keeping close to the chest for now, but it's meant to loop, so it has a weird ending if you listen to it for just one play through.
I'm going to adjust my two days to the day before and the day after (today) because I got some actual stuff done then! Stuff like...
- Moved all the town events to common events so changing them is easy. Why I didn't do this before is because I am bad at game jam. While doing this I found out that I had two castles with the same name but different content (Atlin Castle), two towns where you could recruit the same character, and some really lame names that got changed.
- Half my encounter areas were off their intended location by about eight vertical tiles. Probably a victim of shifting the entire map so I could make the north pole bigger so you can't see the edge of the map on the minimap. Whoops!
- Rewrote the dialog for about a third of the towns. It's still shallow and empty but there's traces of character now instead of none at all.
- Settled the issue with events screwing up the Mode 7 by just having them disappear when getting on the airship. Repeat for vehicles.
- Minimap doesn't redraw anymore when changing scenes so there's less dumb lag when doing anything (like closing the menu). Minimap will also refresh the town icons when you recruit a character so towns don't keep showing that somebody is there.
- Maybe (Possibly) finally sorted out the music. RPG Maker 1+2 don't have any good final boss music except maybe one track that I like better as a boss theme but it's the final boss sooo~ so I'll probably be changing what music track is for what until the very end. I'll stop uploading halfway through for one final swap then stay up all night wondering if it was the right decision.
Maybe I should just use Wozz again and just convert it to OGG and time the loops.
- In honor of RTP dependency chat I sorted out all the RTP except sound effects and battle animations. Everything that is needed is included and I stripped out unused graphics like the unused vehicles to reduce the total file size. 80% of the project is still music though~ Battle animations will probably be last, like with Demon's Gate. I'll probably just use the defaults with different sounds, maybe trim some of them down or something.
- Moved all the town events to common events so changing them is easy. Why I didn't do this before is because I am bad at game jam. While doing this I found out that I had two castles with the same name but different content (Atlin Castle), two towns where you could recruit the same character, and some really lame names that got changed.
- Half my encounter areas were off their intended location by about eight vertical tiles. Probably a victim of shifting the entire map so I could make the north pole bigger so you can't see the edge of the map on the minimap. Whoops!
- Rewrote the dialog for about a third of the towns. It's still shallow and empty but there's traces of character now instead of none at all.
- Settled the issue with events screwing up the Mode 7 by just having them disappear when getting on the airship. Repeat for vehicles.
- Minimap doesn't redraw anymore when changing scenes so there's less dumb lag when doing anything (like closing the menu). Minimap will also refresh the town icons when you recruit a character so towns don't keep showing that somebody is there.
- Maybe (Possibly) finally sorted out the music. RPG Maker 1+2 don't have any good final boss music except maybe one track that I like better as a boss theme but it's the final boss sooo~ so I'll probably be changing what music track is for what until the very end. I'll stop uploading halfway through for one final swap then stay up all night wondering if it was the right decision.
Maybe I should just use Wozz again and just convert it to OGG and time the loops.
- In honor of RTP dependency chat I sorted out all the RTP except sound effects and battle animations. Everything that is needed is included and I stripped out unused graphics like the unused vehicles to reduce the total file size. 80% of the project is still music though~ Battle animations will probably be last, like with Demon's Gate. I'll probably just use the defaults with different sounds, maybe trim some of them down or something.
author=Craze
ratty your pokemon maps look like pokemon maps
Is this a good or a bad thing?
author=seiromem
They aren't creative enough for me.
I can do a better job!
says the owl.
Maybe I have difficulty balancing creativity with practicality. Designing these also means I have to determine where the trainers/tall grass/items/berry trees are going and build the maps around it.
author=LockeZauthor=JosephSeraphThat is why I specified "English-speaking."
Thank you very much for ignoring the whole of Brasil.
I kinda am here, you know. And I know plenty of brazillian people who download lots from RMN - they just don't have enough proficiency to actually sign up on the forums. They just download without registering. 8P
And hey, brasil's internet is one of the worst, and most overpriced ones in the world. Also, I used to have a 1GB internet cap sometime ago. xD
And I did play a lot of games. 8P
(SNES emulators aren't so byte-expensive, btw)
at any rate OMG i noticed a ridiculous ammount of bugs while testplaying my creation toda, heheh~
Thankfully I smited all of 'em. ♥
So cool to see so much productivity juiced outta everyone ;w;
author=Ratty524author=CrazeIs this a good or a bad thing?
ratty your pokemon maps look like pokemon maps
Given that you're making a Pokemon game, I'd assume a good thing :D
author=Ratty524author=seiromemMaybe I have difficulty balancing creativity with practicality. Designing these also means I have to determine where the trainers/tall grass/items/berry trees are going and build the maps around it.
They aren't creative enough for me.
I can do a better job!
says the owl.
Unless your goal is to revolutionize how a Pokemon game works, I think the work you're doing is just fine. ^_^
unityRatty524Given that you're making a Pokemon game, I'd assume a good thing :DCrazeIs this a good or a bad thing?
ratty your pokemon maps look like pokemon maps
^
What a coincidence that this was going on when I just decided on my own to continue working on my game (the most I've done in quite a while). I didn't submit anything, but I've been spending this week fine-tuning a lot of things.
Which is the day limit of this challenge? This started 5 days ago and I don't know if I'm late... :/
Oh! I didn't come tell what I did!
I sprited some angsty sprites. Then, I developed a motive for my murder mystery. I made one Belladonne forNew Game Wyrm Warriors. And I accidentally fleshed out a character some more - the best way to flesh out a character, obviously~<3
I sprited some angsty sprites. Then, I developed a motive for my murder mystery. I made one Belladonne for
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
...give it a few months, bro























