ACCEPTING CRITICISM

Posts

I would rather hear criticism rather then someone just saying "that's awesome" or hitting a like button. :P
I get people I know and trust to give me feedback during the creation process.
Then when the game is finished I release it to the public and from that point on I dont give a crap what anyone else really says because Ive had all the best criticism I could hope for.
This only works with good people testing my games though. Ive had people before that say "Yeah that was amazing" but they dont mention the obvious bugs and flaws I know are in the game.
People who I find are just overly critical I wipe from my test list and they never see my stuff again until release day. I only keep people on my list who give me feedback but at the same time dont bog me down s much I dont want to work on my project anymore.
author=grindalf
People who I find are just overly critical I wipe from my test list and they never see my stuff again until release day. I only keep people on my list who give me feedback but at the same time dont bog me down s much I dont want to work on my project anymore.

So you'd rather have a poor project that's not up to standards because you don't care enough to be "bogged down" with the feedback?

You do realize comments like this make people think you don't care about your game, and drives people away from playing them, right?
"People put a lot of effort in their games, and they expect them to be played correctly and reviewed correctly." best comment.

Also, you guys should listen to mawk. he is an expert at deflecting criticism and knows his shit.
InfectionFiles
the world ends in whatever my makerscore currently is
4622
I'll admit that I couldn't handle criticism on my shitty game back when I was like 16 or 17? But now I take any and all criticism to heart even if I don't want to hear it. At the end of the day it only really helps to make you better at what you do (gam mak) or you can filter out the bullshit that you don't need to change.
It's accepting the good and the bad and realizing what needs to be done about it.
author=amerk
So you'd rather have a poor project that's not up to standards because you don't care enough to be "bogged down" with the feedback?

You do realize comments like this make people think you don't care about your game, and drives people away from playing them, right?

Did you even read my comment? I don't keep people who are only critical. I want constructive feedback. I want a solution even if Im not going to use their solution. I want to know they care enough to say "I don't like this bit but maybe if you changed....." rather than someone who just says "That really sucked, and I hated that bit, and the music sucks..." Why does that part suck? give me an idea why, give me an idea on how to fix it. If you are just gunna be critical I wont have you play testing my games.
I never at any point said I don't listen to criticism I said I don't listen to overly negative criticism.

Edit: Having a troll give you feedback can make you feel like dropping the entire project
Haha, oh man, CashmereCat, that's exactly how my criticism is usually received. It's good to see I'm not the only one.

I really find it kind of weird and would love to discuss it in-depth but usually it just ends up with "that developer is a dick" which might be a correct explanation but doesn't really help "solving" the actual problem of the developers not being able to accept criticism.

Oh man there have been so many cases where I felt the developer is reacting overly protective and I really wish I could just show you the whole conversations just to share them with anyone.

It's especially bad with developers that actually try to sell their games in the future and ask you to test it (here I can be more critical as the game might still be improved, when I actually write a review for players I tend to be much less critical). On RMN I didn't have the problem yet. My most critical review was just completely ignored. I found the bigger problem here is the developer replying with thank you and how I have a point and then still not ending up fixing it or just disappearing completely.

Though in the most recent case the developer completely turned the situation around and I ended up being the one getting overly angry. That was because at first he totally agreed with my suggestions and some he didn't understand so I elaborated a bit, I added him on Skype, wrote him spreadsheet tables to illustrate what I mean and even small C++ program simulations and all the time he was like "Thank you so much". And then later when he released a second demo he was like "This is so much better all thanks to Rya" and then I tried the second demo and it totally didn't really do anything of the things I suggested. In fact often the opposite was done. That made me angry because not only did he obviously not understand a word I said, he also made it look like that the things changed were inspired by me. -.-
Oh man I was so close to say "Are you dumb?" but I managed to rephrase that to "This is stupid, I really don't understand why you can't see that."

I really don't have a problem with a developer not listening to any suggestion I give. It's not a command, it's a suggestion after all. But then they should at least react to it appropriately. If they agree with a suggestion I expect them to add it to their game too (assuming it's still in development - for Reus I also wrote a critical review and the developer agreed with all my points but directly said he will use this as lessons learned for future projects - I accepted that) if they don't agree with a suggestions I'd be happy if they could provide a reason for it. For some things a review isn't really enough. If the developer is open to criticism and he explains you why he couldn't do XYZ then you could find ways around it and solve it anyways (my suggestions for example don't consider engine limitations - if I know the limitations I might give more suitable suggestions).
So, what does "accepting" criticism really means to you guys? Because for what I've seen, it simply means to nod to all form of criticism that come your way, like if it was a proof of humility to not say anything... I fundamentally disagree with this. If you think someone has given you poor criticism is perfectly reasonable to manifest your disagreement and defend your position. Otherwise, it sends the message that criticism is infallible and this is as much true as games being infallible.

I watched the whole ordeal with this Konstandin game, and I have to say that the author's initial reaction was justified. I saw Cashmere first version of the review and I agree that it was lacking in detail. Words more, words less, this is what the author wanted to let Cashmere know, and still he was mindful enough to say things like: "I'm not attacking you, I'm not offended, I respect your opinion, you don't need to amend the review, etc" Things din't need to escalate from there, and is only lamentable that they did...

Here's the thing. Just as the author later made the mistake to assume Cashmere wasn't being honest with things like the amount of time it took him to beat the game, it is also a mistake to assume someone is not being honest when they're explicitly telling you they respect your opinion, or that they're not speaking from an offended point of view. These are not grounds to antagonize that person with a "you do sound offended" or "you're being sarcastic" but rather to argument: "you're wrong and this is why".

I think is important to understand that is completely possible to have a strong opinion about something and still not being offended. And as long as things are being discussed politely, even if it that politeness feels insincere, (Although, if you ask me, politeness has never been about sincerity. xD) you have to take people's words at face value and not complicate things unnecessarily. Misunderstandings abound even without pointing finger, so really, we have nothing to gain going down that road voluntarily.
_
Now, returning to my original point, and I'm sorry this sound like a rant (because it is a rant. =P) but I really feel this is the case sometimes. People make all kinds of dismissive arguments to justify poor criticism; I see this all the time with reviews: "Reviews are subjective" "It got accepted, that means it's good enough" "I've seen worse reviews" "You should be glad someone took their time to write a review of your game" "Go write your own review!" etc. (Really, I could be here all day) But if we were to replace the word "review" for the word "game" in each of those sentences, I think we would all see how bad that looks... So I guess what I'm trying to say is that criticism is not beyond scrutiny. And that we should learn to accept criticism of our criticism too, not just criticism of our games. ;P
unity
You're magical to me.
12540
Disagreeing with the reviewer is fine, but being offended because they didn't like your game is not. If you don't think the developer was offended by the review, then all I can conclude is that we read two different sets of responses.

The mature way to respond is to explain your position without accusing the reviewer of "playing incorrectly" or "reviewing incorrectly." A lot of people jumped on the developer for his attitude, and though you may feel that he was misread, it still shows that being careful with your words can mean the difference in your standing in the community's eyes.

While the developer may not actually be sarcastic about his new tone of "say the same thankful sentence to those who offer any further criticism," the reason he comes off that way is that he rarely addresses any of the points that the critics bring up, making it seem like offering any feedback to him will be a waste of time.

You can ignore all the comments and criticisms you want, as doing so may actually be valid if the criticisms are wrong, but you can do it in a way that doesn't make you look like you're a butthurt, rude special snowflake.
Mmmm. I had a similar deal with criticism recently (not for a game, real life).

Without getting into too much detail, ignoring the critics entirely is not an ideal response. The game doesn't improve, and the critic's worst fears are correct.

Even getting angry at them is preferable, though not necessarily coming across as mature. The reason for this, is that you are at the very least engaging the critic, understanding their criticism and giving your own feedback.

Or you could completely agree with the critic, but doing so enough times compromises your artistic goal (as in, the game is ideally intended to say something to the world, or it has no larger purpose, and you might as well not waste time making it). That is, if you completely try to please others, you lose yourself and wind up pleasing nobody.

These, btw are all responses a child can make. The best way to deal with criticism you don't care for is to either stand up to it and say "You're out of line" since they went into the game with the expectation that they didn't need to level at all and then got upset when the game actually had reasonable challenge, or to agree to take some but not all of their criticism.
unity
You're magical to me.
12540
author=bulmabriefs144
These, btw are all responses a child can make. The best way to deal with criticism is to either stand up to it and say "You're out of line" since they went into the game with the expectation that they didn't need to level at all and then got upset when the game actually had reasonable challenge, or to agree to take some but not all of their criticism.

A lot of it comes down to the fact that everyone likes different types of games, so someone who doesn't like grinding and criticizes that aspect of your game can be told "I'm going for an old-school game with a lot of grinding. I'm sorry that you don't like it, but that's the type of game that I'm going for" without coming off as rude. Now, if someone who's hardcore into grinding doesn't like your grinding game, his/her comments will probably be worth examining closer.
I think my post above is clear enough, but just to reiterate: I'm not saying the guy is without fault. It's evident that as the thread progresses he starts making bolder and bolder assumptions to the point of coming across as a complete troll by the end of it (Macross image and all, even when that's against the rules) And people is right to challenge his behavior, but not by making bold assumptions of their own! I don't know, that's just feels like poor form... (Also, I'd like to wager that anyone in his position would have lost control too)

That being said, for the first two-three posts he made, I think it's easy to understand where he's coming from. And not only that, but I'm even wondering if English is his first language because he seems to word things rather awkwardly. So I'd be a little more extra willing to dismiss the first times he misspoke as simple semantics and try to work things out... but alas, drama unsued. =P
unity
You're magical to me.
12540
Good point. Always good to err on the side of caution, and there is something to be said for holding assumptions until you're sure of what's being said.
@alterego
C'moon that developer had "being offended" and "sarcastic replies" written all over his face.

Accepting criticism doesn't mean saying yes to any suggestions (in fact this is wrong as well! only say yes if you agree). It means reacting to them as if they are something positive. Because they are! They are something helpful. They help you to understand how players see your game. Even if you don't agree to them.

The problem that most developers have is that they don't see them as something positive but rather as a personal attack. And you can see it on their reactions. There are those are very blunt and are like "You didn't understand the game" or "That was completely immature" or an even more direct insult. Others try to be polite because they aren't the type to insult, but in the subtext you can read "Buhuhu, he didn't like my game =(". Then again there are those sarcasm / passive aggressive developers that give a weird comment that sounds positive but in the subtext you read something along the lines of "You are a failure in live and I hope you rot in hell for not liking my game".

But in the end it all comes down to the first thing I said: They are seeing criticism as something negative rather than something positive. Accepting criticism requires to see it as something positive.

I guess it's hard to explain it words, it's better to see examples, too bad most of them are private and often my criticism was also deleted (I'm usually sending it via e-mail and if that's not available write it on the developer's forums).


I guess here is an example on how game developers react to feedback:
http://www.blossomsoft.com/talks/viewtopic.php?f=13&t=51#p1224
In that thread I basically bring up the problem of developers using RPG Maker default assets and that players getting "fed up" with them as indie RPGs become more popular and that's why the sales on indie RPGs that use default assets stagnate.

Okay so I was wrong with Amaranthia using default assets and I completely accepted that reaction - this is a good reaction to criticism. Elder in fact goes so far and does not only say it's "wrong", he even explains why he thinks I though it was the case and why it is not. Very good.

All fine so far, I have a good talk with elder about game design no problem. That's how it works.
Then you can slowly notice he gets more and more defensive - where I don't even criticize him. He even starts telling me how much free stuff I'll get as compensation despite me not even asking for any!

Then suddenly, another developer nyx starts showing up (I assume related to Aldorlea, but not sure!). Highlight of the discussion:
Elder - There is NO reason for you to have to defend yourself. Your games are amazing IMO. Some ppl are just opinionated and do not know when to stop.

Um... okay? Opinionated huh.

Elder tries to calm it down by saying nyx refers to something else but the next post of nyx shows he is talking to me, because what else can happen now? Exactly! A developer pulling the "Don't criticize games if you can't make better games" card. Classic!
Rya - Have u ever designed/made an RPG game?

V
Name of the game?

V
I am NOT going to get into a war of words with you and this is the ONLY post I will make on this particular topic.
I checked out your game and, IMO, compared to ANYTHING from Aldorlea, Amaranthia, and Elder your game is Sophomoric.


TY

At least here you should "feel" how angry this developer is out of no reason. I didn't even criticize any game in particular but the developer wants to know the name of one of my games just to insult the game via unconstructive criticism. And I never even claimed I can make better games either. How should I even understand what "your game is sophomoric" should mean? And that reply came 16 minutes after I posted a link to the game! Doubt the person even played it.
Of course the person ignores me afterwards too.

Then it continues with me writing some criticism about Darkblood Chronicles (the original post was in another thread that was deleted). Basically it was complaining a bit about demo of the game being too buggy and the fact that while there was SO much effort put into the graphics it still using the default graphics for treasure chests and switches. It is something I see that will put off potential buyers if they look at screenshots and see it just like it did with me so I really just posted that to "hint" that if he but 2000+ hours to do the other graphics he should probably put in another 2 hours for a switch and chest sprite.

Again same story, Elder react in a good way, he doesn't fully agree to me, he points out the point in my arguments that seem to contradict. This again gives me the opportunity to explain them. This is how it should work.
Then once again another developer shows up.
You can only really complain about RPG Maker games if the developer seems to release a game each month or every other month as it shows laziness. If developers are using RPG Maker and develop a game over 9 months, then you have to give them credit that they actually put effort into it.

Isn't that one epic too?
Rephrased: Criticism is only allowed if the developer didn't put effort into making his game.
Okaaay.

If you think that an RPG Maker game should have 100% original assets, then please make a game that uses 100% unique stuff. Make a game that makes it seem like RPG Maker wasn't used.

Uh cool, here we have it again. The "Don't criticize games if you can't make better games" card! I was waiting for it, really.

You can't complain about RPG maker games using RPG Maker assets.

Apparently there are also things you are not allowed to complain about by default! Someone should write a list.

Some people don't have the money to pay for better graphics... You have to use what you are given if you cant do it yourself, and complaining about people using default assets is not very spirited. From what I am reading, you seem to think that indie developers have enough money to get their games having better stuff, and if they don't they probably use crowd funding. This isn't true. If I could have better graphics in my games, I would, but unfortunately, I don't have the money to do so. So you could either put up with the assets and enjoy an amazing story or you can just leave it at the side and wonder what you have been missing.

And here is what I meant when saying how developers react overly defensive. I feel like I strongly offended the developer at this point that he has to tell me how poor he is and that he just can't help it. I DO like the games I mentioned. The reason I give criticism is because I see potential in the games and try to help by pointing out things that could be a problem - I really don't want to offend anyone I want to help, why does someone need to react this protective?

Oh yeah and then the actual developer of Darkblood Chronicles shows up. He already reacted very offended in the other thread that is now deleted, but you can still see it in the subtext of his post:
I don't mean to come across as rude, but I just want to explain my position. The switches and chests (and other small items here and there throughout DBC) weren't that big of a deal in my mind.

Sure, because there weren't a big deal in your mind I gave that criticism! So you see it is a big deal for others.

Maybe you don't think this is the case, but if that's all it takes to break immersion, well ... I don't really know what to say.

Here the subtext is strongest. This is not accepting criticism, this is replying with the usual passive aggressive comment indicating I might be strange or dumb or something.

I appreciate the feed back, and I hope you don't take offence when I say it just isn't that big of a deal for me.

What I take as offence is the sentence before. If you don't think it's an issue then that's fine. I don't take THAT as offence. Why should I? Either I was right and your sales suck or I was wrong and your sales are good. It's a win-win situation for me as I wish the game success.

Me changing a few switches around isn't even on the priority list.

With sentences like that I really don't feel like I'm reaching the developer at all. I didn't want to inquire about the current priority list, I wanted it to be changed!

Luckily Elder is still doing everything right and closed the thread!

How the story continued:
1. I wrote a review on the full game after deciding to buy it after all to support the developer: http://www.blossomsoft.com/talks/viewtopic.php?f=17&t=84
2. Sales were bad.
3. Developer got all angry because of bad sales and removes the game from the stores.
4. Later developer said it was removed because it was pirated too much.
5. Then suddenly developer creates a kickstarter about Elder reworking his graphics (what? Elder is supposed to work on his own game!)
6. Me and other people point out why the kickstarter won't be successful in its current form, the game was already praised for graphics and criticized for other things so why make a kickstarter on reworking the graphics?
7. Upon receiving criticism on the kickstarter campaign, developer cancels the campaign. Not only that, he goes so far and deletes his kickstarter account:
https://www.kickstarter.com/projects/2123876660/darkblood-chronicles
(read the comments for bonus fun)


Long story short, learn to accept criticism if you don't want to wake up to cruel reality unprepared.
author=grindalf
Did you even read my comment? I don't keep people who are only critical. I want constructive feedback. I want a solution even if Im not going to use their solution. I want to know they care enough to say "I don't like this bit but maybe if you changed....." rather than someone who just says "That really sucked, and I hated that bit, and the music sucks..." Why does that part suck? give me an idea why, give me an idea on how to fix it. If you are just gunna be critical I wont have you play testing my games.
I never at any point said I don't listen to criticism I said I don't listen to overly negative criticism.

Edit: Having a troll give you feedback can make you feel like dropping the entire project

Yes, I read your comment. I also read:

Then when the game is finished I release it to the public and from that point on I dont give a crap what anyone else really says because Ive had all the best criticism I could hope for.

I agree, a troll just looking to flame you or your game for nothing more hurts. Most people will recognize a troll when they find one and call them out. However, telling your public their opinions don't matter once the game is released is not the answer. You should encourage the public to continue to provide feedback, even when the game is done. You might not use it for the current project, but it may be beneficial to you on future projects.
I have a confession to make. I thought The Plunge system in The Way was good. I even cheated in the plunge system and bad mouthed anyone who thought the plunge system was bad. Instead of engaging in the discussion I covered my ears and pretended Lun was a master at making a luck based duel system that spanned for the entire game for some reason. I opted out in discussions about the quality of The Way and didn't want to clash with people who disagreed with me.

But that's kind of wrong. Because that line of thinking leads to wanting to ignore things that are contrarian to your beliefs on what a good game (your own in this case). If you can't come up with things that could be better in your game or even your favorite game then there's no room for discussion. There's not really a way to prevent people from being insecure about their own faults, because that generally develops over time and reflection, and still people have to deal with it no matter how sincere they come across when responding to a review.

To me accepting criticism is about wanting to talk about your game both the good and the bad like you would any other game. If there's a "thanks for the review" or a "fuck off you don't know shit" there's no real discussion, just someone wanting to stay in his/her own little world.
There's useful criticism, which is great, but then there's a particular RPG Maker brand of criticism by people with an apparent lack or empathy or social skills who make no room for feelings and push for everything to be improved at all costs. Tbh if we listened to such people all the time we'd never get anything finished, it's one thing being a perfectionist oneself without having to deal with others. There's a place for criticism and there's a place for "actually that's OK, I like that".
That's an interesting story, Rya! I read all of it. I overreact all the time to criticism because I inevitably take it personally. Sometimes I lash out, oftentimes I make jokes, and sometimes I get depressed. Usually I can come back to it later when I am less emotional and deal with it better - acknowledging the criticism, defending, explaining or rationalizing the criticisms I disagree with, and developing an action plan for the criticisms I feel are feasible to deal with.

Sometimes criticism is valid, but the return on the effort to change it isn't enough to address it. (many times it is because the project is finished, but sometimes it is because to change it it would take a monumental effort, and if that is the case you just have to leave it as is (or make minor changes to minimize the negative impact) and acknowledge it as a weakness of your project).
author=amerk
You should encourage the public to continue to provide feedback, even when the game is done. You might not use it for the current project, but it may be beneficial to you on future projects.


When I say I don't give a crap I mean I take no offence to it. It doesn't effect me. I trust in my testers to give me the best feedback possible. If someone gives me a bad review its most likely because they are trolling me.

Ive had a few times where Ive had a game in the top spot on toolkitzone(now rpgtoolkit.net) and someone who I am having trouble with has given me terrible review of 15% out of 100% and dropped me down several spots in the rankings. These sort of things hurt. And you can question yourself and the games you're making.
Thats why I don't give a crap about the comments of other people. I still read them and every now and them I get something useful peoples comments.
It doesn't matter to me because I trust my team of testers. If my game sucked they would have told me.

But yes you are right it may be beneficial in future projects. So to say I don't give a crap is a bit harsh because I am always hoping for good reviews. I just don't let it effect me when I get someone who just wants to be negative.
Okay, then that was just misunderstanding on my part.