ACCEPTING CRITICISM

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Nouin's still a shining beacon of how to take criticism without exposing any character flaws I see.

I think sometimes what makes criticism hard to take is that you don't want to let go. Corfaisus reviewed one of my games and I think I came off as a little bit defensive when I didn't mean to, but it was still a bitter pill to swallow that my PC88 masterpiece wasn't loved/understood by everyone. It's one of the hardest games for me to make despite looking like a game from 30 years ago but by that time I'd fallen into that sunk cost fallacy.

So I broke it off recently, not because of the criticism but because there's not really any way to improve the game beyond making a different game. I think developers fear getting to that point, as I did, and thus try to point out some redeeming things or find things they worked hard at that weren't received well. 80% of nothing is nothing, and shit times ten is just ten shits.
author=Nouin
What do you want from me sir?


Here is something that you need to learn: You are not, in any shape or form, obligated to respond to his review. A simple statement like:

author=Corporation
Thank you very much your feedback.
We truly appreciate your opinion, and we will consider any changes we could make to satisfy you.

Sincerely,
Developer


That could have solve the issue easily. Many people on here have an elitist syndrome, and they aren't going hesitate to show it. You can just tell by the tone of their post. Have you ever seen any game developers directly talk to the fans or critics? Rarely. Just show them that you are aware of their feedback, and if you want them to elaborate more, just say so.

Otherwise, even if the criticism is really nasty, just copy and paste the statement above. Let them know that you acknowledge them, and move on. Instead of arguing with them, use that time to work on and improve your game. Remember, the purpose of making a game is not to satisfy these people. It is merely a hobby that you do for fun. Once you start to forget that, making games isn't fun anymore.

I am not telling you to completely ignore the review or the feedback, but if you feel like things won't escalate in a good way, it's best to not keep it going. I don't see how your comments were sarcastic. It actually seemed like they were trying to irritate you and blow things out of proportion. Nevertheless, the way you handled it wasn't professional, not at all.

author=Corfaisus
The reason why this analogy doesn't work is most men, by default, are shit. If you never tell him what needs to be said, he'll continue to not care at all about your feelings and will only act as a hindrance in your life. If you don't address why sexism/objectification is a bad thing, well, you can look at just about any time this shit has come up on the net for a reference to just how heartless men can be.


How pathetic and ironic. Are you really that desperate to get into girls' panties? So desperate that you need to continuously talk shit about men to make you look good in their eyes?

By saying that all men by default are shit and heartless, you are stereotyping and being sexist against men. You whined about sexism against women, yet, you are sexist against men at the same time. If you actually think before you bark, you would have realized that.

And if you think a little more, you would realize that women aren't the only ones being sexist against. There are many kinds of sexism against men as well. And if you think deeper, you would also realized that just because your mom got raped by a straight man, it doesn't mean all men are terrible. What are you going to whine about if your mom got raped by a lesbian chick? And if you think a little deeper, you would also realize that men are usually expected to do heavy work, pay the bills, pull chairs out for the ladies, and not as organized as women. You would also realize that what you said is just another whiney post about sexism against women, while also sexist to men. You would also realize that it has nothing to do with this thread, whatsoever. You would then finally realize that you are a pathetic immature idiot who worships women and hate your own kind.

So, are we going to fall back to the old "It's my opinion and you don't have to agree" again? By the way, speaking of which, you gave Konstanding 1 star, while another one gave it 5 stars. You, and that buddy of yours, accused him of being the developer's friend and that he was trying to help him. Let me ask you this: Did you give that game 1 star because he was your enemy, and there was some sort of revenge going on?

Feel free to call in "Mr. Piano repairer who supports equality for women but always talk shit about men" for backup. Replace the word "men" with "women", and "shit" with "stuck up whores" in your statement and the entire forum would be "ZOMG SHECSHISM!!!!" Why? Because anything negative about women is a bannable offense, but if it's for men, then that's okay. Apparently, that's how things roll around here.
User was warned for this post
pianotm
The TM is for Totally Magical.
32388
author=Mr_Detective
Feel free to call in "Mr. Piano repairer who supports equality for women but always talk shit about men"


No need: your point is perfectly valid, and my ire is reserved only for certain men. I'm interested in people being treated as equals, and not favoritism. I'd have been a little more polite to Corfaisus, but that's just me. Remember, we are all products of our society.

You, on the other hand, are looking for fight. If you think you've found it with me, you're mistaken. I find trash talk to be boring and small-minded, though I do occasionally indulge in trading cheap insults as those can become entertaining.
Actually I disagree, a simple and sincere "thank you" is still no good reaction on criticism.

I think what Darken wrote on page 4 actually says it best:
Darken
To me accepting criticism is about wanting to talk about your game both the good and the bad like you would any other game. If there's a "thanks for the review" or a "fuck off you don't know shit" there's no real discussion, just someone wanting to stay in his/her own little world.

If you just post a "thank you", it is not only most likely sarcasm, but at the very least it can be interpreted as such. If you actually go into the details and try to talk about it then you will automatically feel a lot more sincere.

There is a big difference between:

"The game isn't scary at all and that's what ruined it for me."
"Thank you for your review."

and

"The game isn't scary at all and that's what ruined it for me."
"Ah! It seems like I couldn't give the game the horror feeling I wanted it to have, any ideas on how I could improve it?"
Yellow Magic
Could I BE any more Chandler Bing from Friends (TM)?
3229
author=Mr_Detective
By saying that all men by default are shit and heartless

That's not what he said.

Also, can you smell that? Yep, that's a Victim Complex brewing. Mmmhmm.
Let's all calm our shit, people, and get back on topic.

How do we give good feedback?
It's really different for each person. Usually I don't write reviews because 1 - I can't be fucked and 2 - I prefer doing LP/Ts instead, since I can address things when they show up and express fixes/ideas/thoughts/reactions on the fly.

Others, though, prefer to do reviews for various reasons.

Personally, I've always been one to promote the honey/stick method. It's reliable, people are more likely to listen to the advice given or at least not get their backs up about the advice and it's easy enough to do.

Honey/stick - give a little honey, whack 'em with the stick. Give a bit of good, give a bit of bad.

"This isn't scary in the slightest and that needs some major work to get the right atmosphere, but you've got some neat graphical effects that could help with that."

or

"The game has a shitload of bugs. I mean, I walked for ten minutes before I got to the door of the place I was supposed to go next... in the same map, because it lagged and the slow walk speed is a killer. Thankfully, the writing is really well done, and the characterisation is great - you really get a feel for who the characters are and each one is enjoyable in their own way. Dat lag, though..."

How best to take critique?
One thing a teacher taught me that still is relevant was how to pull out the information in a paragraph that was necessary to my goals. Pull out only the relevant parts. Let's take the below:

"Your game is shit. I hated the walk speed, it took forever to get anywhere and even when I did get where I was supposed to go the way was blocked thanks to bugs. Did you even playtest this shit? It's horrible. The only good thing in it was the writing but everything else was just bad. You should quit making games and start writing books instead."

What's relevant is not how the words are said. Pick out only the parts that apply to your game:
- the walk speed...took forever to get anywhere
- blocked thanks to bugs
- good thing ... the writing

Now what to do? Do you fire back at the reviewer? No. Ask them about the bugs, of course! If their way was hindered by bugs, of course you need to know what happened so you can fix it.

When they give you the answer (more than likely a lot politer because you didn't pick a fight back and actually are interested in what they're saying)... report their asses to the mods for that shitty review. Should never have made it past checking.

But get use out of it first. Or report first and get use out of it while waiting for a mod to respond. ;p


Oh, and for the record? Anyone sending a review like that will have it denied because fuck shit like that guys. No attacking each other or tearing each other apart please. We're a community, even if we do have issues with each other at times.

Hug~,
C--(^.^)--D
author=kentona
or you could write from the hip and detail your experiences with your first MMO and relate it to your expectations and past experiences in other genres. These reviews are the best kind to read because it offers a fresh perspective. The reviewer isn't bogged down with jaded preconceptions of "how things should be".


Good point. However, in that case I'd probably want to state right away I'm not a typical player, and the review is more from the perspective of one who has never played before, versus a review against one single game, and would help to show the challenges a new comer might face coming to the genre for the first time.
author=RyaReisender
Actually I disagree, a simple and sincere "thank you" is still no good reaction on criticism.

I think what Darken wrote on page 4 actually says it best:
Darken
To me accepting criticism is about wanting to talk about your game both the good and the bad like you would any other game. If there's a "thanks for the review" or a "fuck off you don't know shit" there's no real discussion, just someone wanting to stay in his/her own little world.

If you just post a "thank you", it is not only most likely sarcasm, but at the very least it can be interpreted as such. If you actually go into the details and try to talk about it then you will automatically feel a lot more sincere.

There is a big difference between:

"The game isn't scary at all and that's what ruined it for me."
"Thank you for your review."

and

"The game isn't scary at all and that's what ruined it for me."
"Ah! It seems like I couldn't give the game the horror feeling I wanted it to have, any ideas on how I could improve it?"

There is a difference. : ) The first one is being polite, and the second one is sucking up to the critic. Maybe if he feels the need he has to, that's the right way to go. But if they don't feel the need to, why should they?
Point is - one shouldn't try to force a personal opinion on other people, right? Forcing personal impressions and opinions on others has been reason for many wars in mankind's history. : /
Personally I would never force game makers to talk about their work, if they don't want to.

In game making -as in most projects- mistakes can be made, for different reasons. Some because of limited resources, others because of lack of knowledge of the tools - and others even because of lack of creative talent regarding art, storytelling etc. But it's okay to make mistakes, as humans we all make them - nobody is perfect and no game will be perfect either. And even if a game is close to perfect, there will still be some people that don't like it because of personal taste. : ) I doubt that you can please everyone in a community.

But I understand that some critics think they act with good motive / in good intend when they point out flaws. However, that does not always work out as planned. The reason is, the critique was either not friendly written or not requested.
A good critic understands that he/she carries the main responsibility here.
So, let's say there is a game (either complete or wip) that is far from perfect - you played it and feel the burning urge to help the game crafter to improve his 'masterpiece'...

-Etiquette: An option would be " I didn't like / couldn't enjoy this game. If you want, I can give you advice on what I would improve if it was my game. "

In this example you do offer to open a dialogue, but without forcing your opinion on what to improve on the game maker, giving them an option to listen to you or ignore.

-Make use of the critique sandwich: "First of all, I liked the (enter variable here , expl. idea / concept / graphics / music... your balls to upload this, whatever) - however, I did not like the (enter variable you didn't like, but not all on one heap, just the one or two WORST things you can remember) - but all in all it was ( enter other positive variable here, expl. pretty amusing / quite unique / a nice effort).

Everyone likes a good sandwich - it's much better than just leaving a burning bag of critique-poop on the crafter's front door ^^; - I mean, look at it that way: the game you played, someone spent much time to build it, even if it isn't good. You wasted maybe 1 hour playing - but they spent 40+ hours to offer you this gameplay and already thought you'd appreciate it. ^^;

Long story short:
When reviewing a game by a fellow game maker, I think it is our responsibility improve "constructive criticism" and cut away the "destructive cynisism".


(edited- 'cause it didn't show my sandwich properly XD )
author=Liberty
...wasn't it over colours that clashed terribly with the window skin? Or was it the really fancy script-like font that's hard to read. I've seen those issues a few times and frankly, they're a concern in game creation - just as slow-as-balls text/walk speed and anything that makes a game harder to play than it should.

Well, I agree it was a problem. I also agree with Snowy that you need quality control. However, the key point:

I wanted fonts that looked cool, so I chose alot of gradient effects (with the intro duction of translucent menu boxes for the menu time plugin, I at least abandoned gradient text on gradient text boxes). Instead, people told me what Square, inc. did and that was the only thing acceptable for a game.

As in, it literally was a matter of me trying to come up with a style that worked with the game, and looked cool, and instead of meeting me halfway on that, I got... default RP text styles.

The reason why this analogy doesn't work is most men, by default, are shit. If you never tell him what needs to be said, he'll continue to not care at all about your feelings and will only act as a hindrance in your life. If you don't address why sexism/objectification is a bad thing, well, you can look at just about any time this shit has come up on the net for a reference to just how heartless men can be.

Well, I intended the analogy around that girl who actually finds Mr Right but can't stand some habit of his (maybe he's clingy or something).

Corfaisus
"It's frustrating because - as much as Corf is otherwise an irredeemable person - his 2k/3 mapping is on point." ~ psy_wombats
7874
author=Mr_Detective
How pathetic and ironic. Are you really that desperate to get into girls' panties? So desperate that you need to continuously talk shit about men to make you look good in their eyes?
If I was just trying to "get into girls' panties", wouldn't it make more sense to, instead of telling them how much shit men are (of which I am one), lie to them and tell them I'm perfect?

author=Mr_Detective
By saying that all men by default are shit and heartless, you are stereotyping and being sexist against men. You whined about sexism against women, yet, you are sexist against men at the same time. If you actually think before you bark, you would have realized that.

And if you think a little more, you would realize that women aren't the only ones being sexist against. There are many kinds of sexism against men as well. And if you think deeper, you would also realized that just because your mom got raped by a straight man, it doesn't mean all men are terrible. What are you going to whine about if your mom got raped by a lesbian chick? And if you think a little deeper, you would also realize that men are usually expected to do heavy work, pay the bills, pull chairs out for the ladies, and not as organized as women. You would also realize that what you said is just another whiney post about sexism against women, while also sexist to men. You would also realize that it has nothing to do with this thread, whatsoever. You would then finally realize that you are a pathetic immature idiot who worships women and hate your own kind.

So, are we going to fall back to the old "It's my opinion and you don't have to agree" again? By the way, speaking of which, you gave Konstanding 1 star, while another one gave it 5 stars. You, and that buddy of yours, accused him of being the developer's friend and that he was trying to help him. Let me ask you this: Did you give that game 1 star because he was your enemy, and there was some sort of revenge going on?

Feel free to call in "Mr. Piano repairer who supports equality for women but always talk shit about men" for backup. Replace the word "men" with "women", and "shit" with "stuck up whores" in your statement and the entire forum would be "ZOMG SHECSHISM!!!!" Why? Because anything negative about women is a bannable offense, but if it's for men, then that's okay. Apparently, that's how things roll around here.

Here's something special just for you. Look at it when you're alone. ;)

author=bulmabriefs144
The reason why this analogy doesn't work is most men, by default, are shit. If you never tell him what needs to be said, he'll continue to not care at all about your feelings and will only act as a hindrance in your life. If you don't address why sexism/objectification is a bad thing, well, you can look at just about any time this shit has come up on the net for a reference to just how heartless men can be.

Well, I intended the analogy around that girl who actually finds Mr Right but can't stand some habit of his (maybe he's clingy or something).

There's no such thing as "Mr Right". Even so, if someone has a behavioral fault that affects not only the way you look at him but those whom he comes in contact with, it's your responsibility to point out that this is an issue that should be resolved. Clingy, for example, is one of the worst things someone can be in a social context. Would you be willing to sit back quietly while someone stalks and sends possessive messages to people that have no interest in him? I wouldn't.
Don't worry, I've used gradients before, but it's hard picking just the right colour for the background when it comes to them and usually either the font or the window should be a hard colour to counter-balance the gradient effect. Usually I go for the text but yeah, just a darker more-fitting hard-coloured background would have fit with gradients. I think the main issue was that you wanted to use certain colours that all clashed against the window, so caused an issue. In cases like that it's easier to just use a one-colour font to fix it than to find just the right colour to fit all the different gradients of colour in the font (thinking, say, 4 font colours = about 32 different colours vs all of one shade of colour with a few hard colours on top).


And the analogy about Mr Right doesn't work since people aren't games (to the complete shock and sadness of many an otaku in love with dating sim girls XD ). Games can be edited quite easily, can be fixed with just a few lines of code. People... not so much. The analogy doesn't hold. ;p
NebelSoft
There is a difference. : ) The first one is being polite, and the second one is sucking up to the critic.

I don't see the first one as polite. It might look polite saying "thank you", but to me it feels very rude and sarcastic. A thank you is an accurate reaction on a compliment like "You're game is the best I've ever played!" "Thank you". That's polite, yes. But if a "thank you" follows a negative criticism it's just trying to avoid talking about it and that's rude towards someone who actually put some thought into it and tries to help.

This is NOT forcing the opinion on someone, because the developer isn't obligated to listen to the criticism, he can also give counter-reasons and explain why he won't change it, that's just as fine!

But yes you could say it's forcing someone to talk about his project. A developer SHOULD talk about his game if he wants to improve. This is what accepting criticism mean.

A developer who doesn't want to talk about his game at all? Yes, someone like that might exist, but he should be aware that he will never become a good developer and will have to live with a lot of hatred towards him should he make his game public. I'm not sure if that's a good way to live. Worst case you still believe you're that super awesome epic game developer, release a game for sale and then nobody buys it and you suddenly wake up to cruel reality. In my opinion that's not the way to go.

Plus if the developer is like that, well first of all, he shouldn't ask for his game to be reviewed of course. And if he still gets feedback rather than being passive aggressive, why not just honestly say that you are not interested in feedback because you only made the game for yourself? Or even better - just completely ignore it. Alot less trouble and hurt feelings.
Hm, nah. I don't think it's rude to thank someone for harsh critique. It does depend on the person and why they're thanking, though. Some people are just glad to get any feedback at all that they're genuinely appreciative of it, even if it's harsh (had someone like that about one of my LTs. Made me feel kinda guilty about being quite so harsh but they took it in stride, were appreciative, made changes and learned from it. Yes... It does happen!)

Of course, if that's all they say (after a while - let me get back to that in a second) then it can be very easy - and in some cases, rightly so - to believe it to be sarcastic.

However - and I've done this before, so... yeah - sometimes you want to thank the person for taking their time to actually write up as much as they have BUT you have either nothing more to say about what they wrote, don't want to take their advice because it doesn't fit the vision of your game and don't want to anger them or have to think about what they wrote before getting back to them.

And, yeah, I had all three of these happen in the past.
On the first point the feedback was for a game that was cancelled. I literally had nothing more to say about it. Game was done and over and I appreciated that they played it so a thanks was necessary but what else could I say besides "Thank you for playing, I appreciate it but the game is cancelled." I didn't want them to feel silly, so I just thanked and left it at that.

For the second one I've had it happen a few times. People have ideas about where you're going with your project and suggest things like 'change this character to be like this' or 'that thing isn't what I want it to be like' and it's like, okay... but I'm not gonna change it. Sorry, I like what I have and I appreciate that you took the time to comment but no, no changes. Of course, saying it like that can cause issues so a polite 'thanks for enjoying the game, I hope you try the full thing when it comes out' is a legitimate way to get out of an argument (especially if you've talked with them before about such things and they just would not let go :/ ).

Lastly, sometimes you just want to process what someone has said, but don't want to leave them hanging. So a thank you in the meantime while you think about what to say and later come back and engage about what was suggested. Again, something I've done a few times because being polite is never a bad thing and if someone took the time to play your game and then consider it enough to write up notes about it with suggestions, it's a good idea to think through your response to that (especially if you don't agree with some of them and want to double-check that you aren't being biased or over-protective).

tl;dr? A thank you is a perfectly legit response.
I still think it is good practice to thank someone for taking the time to play the game and write a review. Not "thanks for the criticism!" or "thanks for the suggestions!" but "Thanks for INVESTING TIME in my work."

Anything else I'd say would be contextual based on the content of the review and my project.
Yeah a thank you is really just a neutral courtesy if anything. It's like saying only hello/bye to people you aren't super interested in. Pick and choose your reviews you want to respond to I guess, as long as you're not ignoring everything/everyone.

author=Liberty
For the second one I've had it happen a few times. People have ideas about where you're going with your project and suggest things like 'change this character to be like this' or 'that thing isn't what I want it to be like' and it's like, okay... but I'm not gonna change it. Sorry, I like what I have and I appreciate that you took the time to comment but no, no changes.

I think dislikes/likes are more important than suggestions. Because there's a stark difference of thinking about how the execution played out vs a fundamental idea being revamped.
Yes, sometimes you do get people who want you to change something that you know will come in critical later or that you feel is best left as is and it's like "okay, I'm glad you like my characters enough to resonate with them (don't you touch my babbies!!!) but how did the rest of the game play plox?"

I mean, there's a world of difference between "I didn't like x character/device/system because it wasn't what I would have done/wanted it to be" and "I didn't like this character because it makes no sense/this device because it doesn't work/this system because it's bugged/doesn't fit in/is too complex to understand/I'm using it in mine (I've had that before XD - that one you just ignore)".

It's like, prime example of something being changed by someone else - One Piece (stop me now, lads and ladies~) One of the arcs were changed by the English publishers because they didn't think that it should be kept in - it's just a little island arc, how important could it possibly be? Very, it turned out. Cutting that arc out caused a major plot-hole for a character's reason to join up with the crew at all.
So, if someone presents a good, well-written cast of characters and you want them to change one because you don't like that one because it doesn't fit what you would have done... just keep in mind that your demand of change might just end up creating plotholes all over the joint. Or piss off the creator. Don't piss off writers, guys. That is how G.R.R. Martins come into existence.
But now we are again talking about doing changes or not which should not be the point in the first place.

Anyway, maybe it's just a personal thing, but for me, getting back a reply in the sort of "I won't change this because xyz" makes me more happy than a "thank you" with nothing else said about the review. The more effort I put into pointing out potential flaws the more "rude" it feels to me.

Of course it's a bit situational, as in one of your example if the project was years old and abandoned I of course don't expect a long reply (but it's still nice if the developer comes back and explains "Yeah but then I didn't know X so that's why I did Y, lesson learned." rather than just writing "Thank you."), however if the project is up-to-date, the person is actually trying to sell it in the future and actually game some indication that the persons wants it to be reviewed (this could be directly asking me but also just uploading a demo calling it "beta"), I really expect a reply that at least shows that the developer read the whole thing.

Edit: I also want to note that just asking about something in a game being changed completely is not really "criticism" or at least not good one. For me criticism means finding flaws in the game design and pointing them out.
halibabica
RMN's Official Reviewmonger
16948
from RyaReisender
For me criticism means finding flaws in the game design and pointing them out.

That's an important aspect of criticism, but it's not the only one. Critical analysis of a game shouldn't only find what's broken, but also what works. If your review is meant to help the developer improve the game, of course you'll be pointing out the issues you spotted. However, like the sandwich that was mentioned earlier, it's good to let them know what you thought worked well. It tells them they're on the right track.

Furthermore, criticism shouldn't stop at just stating the problems. You should explain why you felt it was a problem and offer possible solutions. For example, say the criticism was "These battles last WAY TOO LONG!!!" Alone, it's not very helpful, but if you explain further that the heroes can't dish out much damage and the enemies have tons of HP, then the dev knows where they can improve on. Sometimes, they may not know how to fix the problem, or might not see why it's a problem at all. Explaining yourself clearly is very important to giving criticism, and it helps its reception by making it more receivable.
Yeah, I guess mentioning the things you liked as part of criticism is always a good idea.

I don't really think your example is good, though, because I'd usually assume a developer is able to tell how he can make the battles shorter. If he even needs me to tell him that he needs to increase damage to make battles shorter then maybe he's not really suited for making games.

"I didn't really enjoy your game because of the battles" is too vague, but "I didn't really enjoy your game because the battles were too long" should already be sufficient and helpful feedback. The developer always has the chance to inquire about a certain aspect on the feedback anyway.
halibabica
RMN's Official Reviewmonger
16948
That's the thing, though. If the developer knew it was a problem, they would've fixed it already. We're not professionals here; you can't expect an amateur to know anything. It only comes with experience, and giving helpful feedback is a big part of how that experience is gained. Like I said, they may not know how to fix the problem, or why it's a problem in the first place. That's why you have to be detailed and fully develop your criticisms.