EVENT GROUP CONCEPT
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Just thinking aloud here really. Wouldn't it be good if when you create an event (RPG Maker), you could give it an numbered ID and thus making it part of a "group" of events (0 would be no group). That way, another event could have for example, Condition Branch, touch, or within a certain number of tiles of event belonging to event group x= will do whatever etc... Events could interact with each other differently according to their group IDs. You could even give these ID's to different party members...
I think this could possibly facilitate real-time combat, or any number of things for that matter. Maybe this could already be possible by giving a certain event a variable... Anyway, any thoughts?
I think this could possibly facilitate real-time combat, or any number of things for that matter. Maybe this could already be possible by giving a certain event a variable... Anyway, any thoughts?
Yes. I have been wanting this for a while. There is such a thing as assigning an event a private variable, though. I think you do something like
And that variable will exist only for that event. So you can set the @group variable to a certain group number. The hard part is then querying every single event in, say, a map for a certain variable. That will take too long of a time.
So if there was a way you could easily group events via variables, that would definitely be nice. I'm sure some code genius can do it.
@variable = 0
And that variable will exist only for that event. So you can set the @group variable to a certain group number. The hard part is then querying every single event in, say, a map for a certain variable. That will take too long of a time.
So if there was a way you could easily group events via variables, that would definitely be nice. I'm sure some code genius can do it.
If it's a property that events would have in a general sense, I'd say you'd have to write up some code that gives events said property. Which would probably occur somewhere...
...here. At least, in RPG Maker VX Ace. Then, you would probably access them with something like...
...or something like that? I'm not really sure, to be honest.
*Edit: I also barely started scripting in Ruby myself, so...
class Game_Event < Game_Character #-------------------------------------------------------------------------- # * Public Instance Variables #-------------------------------------------------------------------------- attr_reader :trigger # trigger attr_reader :list # list of event commands attr_reader :starting # starting flag attr_reader :group_id # event group identifier
...here. At least, in RPG Maker VX Ace. Then, you would probably access them with something like...
i = 0 for $game_map.events[i].group_id # stuff end
...or something like that? I'm not really sure, to be honest.
*Edit: I also barely started scripting in Ruby myself, so...
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