[DYNRPG REQUEST] SKILL LIMIT BREAK COUNTER
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Hey people!
I want to know is possible make a Limit Break skill like FF9 with trance skills, for each time a enemy damage your Hero, a visible bar in default battle system gain a point, when this bar is full, you can use a Limit Break.
How make it? i show a screen i like this system looks:
I want to know is possible make a Limit Break skill like FF9 with trance skills, for each time a enemy damage your Hero, a visible bar in default battle system gain a point, when this bar is full, you can use a Limit Break.
How make it? i show a screen i like this system looks:
Might not need DynRPG. Try something like this:
http://rpgmaker.net/tutorials/192/
That would get you started, and then you can build the system from there.
http://rpgmaker.net/tutorials/192/
That would get you started, and then you can build the system from there.
author=PepsiOtaku
Might not need DynRPG. Try something like this:
http://rpgmaker.net/tutorials/192/
That would get you started, and then you can build the system from there.
Great! I try this way and i tell you! One more thing PepsyOtaku, i like show a limit bar in the battle, likes hp's o pm's bar, for user see the limit skill progress for a use it.
Thanks for your time man!
I can help you with that.
Okay, make the variable for the character, and having it add up.
Make a event that says "If variable is 10, 20, 30, 40, up to the max" and add a faceset with a bar on the side or below that progressively adds to the max.
As in:
If Meter is less than 10
Faceset-1
If Meter is less than 20
Faceset-2
...
If Meter is greater/equal than max
Faceset-8 or 16
Then you reset to 0 after using.
Okay, make the variable for the character, and having it add up.
Make a event that says "If variable is 10, 20, 30, 40, up to the max" and add a faceset with a bar on the side or below that progressively adds to the max.
As in:
If Meter is less than 10
Faceset-1
If Meter is less than 20
Faceset-2
...
If Meter is greater/equal than max
Faceset-8 or 16
Then you reset to 0 after using.
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1