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GLOBAL BULLSHIT OF VIDEO GAMES

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Jeroen_Sol
Nothing reveals Humanity so well as the games it plays. A game of betrayal, where the most suspicious person is brutally murdered? How savage.
3885
author=Dudesoft
You know what's awesome? A game doesn't give you any water abilities, and you go fight a sand boss, then right as you engage the boss, a character in the party says, "Use water moves to harden it or we'll never win!"
Thanks a ton Forward-Think-alot.

That's Chrono Trigger, isn't it? I think I also had that happen to me the first time I fought that boss. It made me rage a lot... Unless it's not Chrono Trigger and I'm being stupid right now.

I really hate it when games only allow you to save at fixed points and make you redo everything since your last save when you die. I'm fine with either, but both is absolute bullshit that way too many games do. Especially when there's about 30 mins of gameplay between save points. The incentive for me not to die in a battle should not be not wanting to redo things I've already done. That kind of crap makes me want to use savestates, and I should not want to use savestates.
Corfaisus
"It's frustrating because - as much as Corf is otherwise an irredeemable person - his 2k/3 mapping is on point." ~ psy_wombats
7874
author=Dudesoft
You know what's awesome? A game doesn't give you any water abilities, and you go fight a sand boss, then right as you engage the boss, a character in the party says, "Use water moves to harden it or we'll never win!"
Thanks a ton Forward-Think-alot.


I remember this sort of thing happened to me in Skies of Arcadia Legends when you get to the desert and you have to fight this big red mech and the best way to take him out is to use a harpoon gun that nobody tells you about until that battle (or maybe I just didn't spend enough time asking all NPCs about stuff). You're also more than welcome to save after the point where you're no longer able to buy the pieces you need to create that weapon and completely screw yourself out of a file.
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
author=Jeroen_Sol
author=Dudesoft
You know what's awesome? A game doesn't give you any water abilities, and you go fight a sand boss, then right as you engage the boss, a character in the party says, "Use water moves to harden it or we'll never win!"
Thanks a ton Forward-Think-alot.
That's Chrono Trigger, isn't it? I think I also had that happen to me the first time I fought that boss. It made me rage a lot...


Three of your seven characters in Chrono Trigger had water attacks. however that's certainly not everyone and it was totally possible to make a team with no one who had access to water.

CT wasn't really sure what it was doing with elements all the time. Almost every enemy in the game that had clever side-effects from an elemental weakness was weak to lightning because the lightning character was the only one guaranteed to be on your team. still better than games that have 10 elements that are all identical and you cannot keep straight and that you never have access to.
author=Corfaisus
author=Dudesoft
You know what's awesome? A game doesn't give you any water abilities, and you go fight a sand boss, then right as you engage the boss, a character in the party says, "Use water moves to harden it or we'll never win!"
Thanks a ton Forward-Think-alot.
I remember this sort of thing happened to me in Skies of Arcadia Legends when you get to the desert and you have to fight this big red mech and the best way to take him out is to use a harpoon gun that nobody tells you about until that battle (or maybe I just didn't spend enough time asking all NPCs about stuff). You're also more than welcome to save after the point where you're no longer able to buy the pieces you need to create that weapon and completely screw yourself out of a file.

What you're talking about is impossible. There is no situation in that point where you can't fire the Harpoon Cannon.
There seems to a trend showing here. Global bullshit of players xD
^ As a fan of shoot 'em up games, welcome to my world when reading/watching reviews. So many times people will set it on the highest difficulty and skip over tutorials then complain about the game being hard and obtuse. Its also sad/hilarious to read reviews of Giga Wing where they complain about unavoidable bullet patterns because they somehow never found the shield button.


The bullshit that bothers me the most is padding and shit that wastes your time. I feel like padding is the #1 plague of videogames, especially nowadays where it seems like reviewers and casual consumers demand that there be one "hour of gaempleh" for every dollar they spent on the game, regardless of how terrible that hour is. "Hey, liked fighting that enemy? Here do it again! And Again! ... And again again again! Okay, now you can move on to the next room, and fight that enemy again! And again! Okay, now go backtrack through three empty rooms then shove a box in a straight line for a full minute to get a key to unlock this door!" I also can't stand developers' strange obsession with interrupting you with cutscenes pointing out obvious shit like the existence of doors or enemies in a room or having an exposition fairy tell you that you can press X to attack.

The other big bullshit thing I can't stand is excessive unlocks and restrictions on things. I mean, ffs people its a videogame, I came here to have fun, not grind currency/exp to unlock the ability to make the game playable or only be able to run in short spurts because lel gauges tied to everything = balance! The unlocks are really bad in the early parts of some games like Phantom Breaker: Battle Grounds where you literally can't even have a fair fight with the bosses because you've been stripped of basic functions that the game is designed around.


author=amerk
I really hate the fetch quests that has you doing nothing more than playing messenger between two towns, a full world apart, and usually takes you at least a few minutes or longer to run between them, and you'll be running between them multiple times before the quest is over. Double the rage when such a fetch quest is required for game advancement, and not optional.

Whatever you do then, avoid Okamiden like the plague. LIKE THE GODDAMNED PLAGUE!


There's a lot of other minor annoyances I could point out, but I'll just stop myself here.
Juggernaut/Rhino charging in Marvel Heroes. Basically, Juggernaut and Rhino will power up before charging across the screen and one shotting ANYONE who gets caught in their path. Now, this is normally extremely easy to avoidable BUT... these two bosses can appear in Midtown Manhattan, which is where there can be approximately a dozen players attacking respawning bosses (new bosses pop every two minutes on the map). There are characters with EXTREMELY flashy powers, so when you have 10+ players spamming very visually complicated animations, they make it impossible to see where Juggernaut or Rhino may be charging.

I never die in Marvel Heroes to chapter bosses or when I'm swamped by mobs. I don't even die to Juggernaut or Rhino when I take them on solo... but in a group with lots of crap happening all at once? I can't see what's going on, and I'm frequently run down and killed by these two bosses. It's frustrating because then you respawn and have to run all the way across the map to get back, hoping that the bosses won't be dead by the time you return.
author=turkeyDawg
Whatever you do then, avoid Okamiden like the plague. LIKE THE GODDAMNED PLAGUE!


There's a lot of other minor annoyances I could point out, but I'll just stop myself here.

This is truth for so many reasons. It's like they took Okami, and took out all the fun parts while making it generetic and even musically boring.

Which reminds me of .. bad sequels. Oh yes. The sequels.
Corfaisus
"It's frustrating because - as much as Corf is otherwise an irredeemable person - his 2k/3 mapping is on point." ~ psy_wombats
7874
author=Feldschlacht IV
author=Corfaisus
author=Dudesoft
You know what's awesome? A game doesn't give you any water abilities, and you go fight a sand boss, then right as you engage the boss, a character in the party says, "Use water moves to harden it or we'll never win!"
Thanks a ton Forward-Think-alot.
I remember this sort of thing happened to me in Skies of Arcadia Legends when you get to the desert and you have to fight this big red mech and the best way to take him out is to use a harpoon gun that nobody tells you about until that battle (or maybe I just didn't spend enough time asking all NPCs about stuff). You're also more than welcome to save after the point where you're no longer able to buy the pieces you need to create that weapon and completely screw yourself out of a file.
What you're talking about is impossible. There is no situation in that point where you can't fire the Harpoon Cannon.

Is there a way to bank items? Because I swear I didn't have the item when I needed it most. Maybe I should go back to my file (if I still have it).

EDIT: Scratch that. I'm not going to be able to check until I find a mountain of AA batteries to power the Wiimote and the wireless receiver (GC went to hell and cat gnawed through cable on original receiver).
Ratty524
The 524 is for 524 Stone Crabs
12986
author=Ralphrius
I usually have a pretty high bullshit tolerance. However there's one thing that I'm just not a fan of at all.
LEVEL-SCALING-ENEMIES.
I cannot fathom the thought of it. If I'm playing a game where enemies get stronger as I get stronger as well, what's the point of getting stronger in the first place?

I'm on the same page as others in that I don't find this to be an issue. It keeps the player on his toes throughout the game, and if everything becomes too easy at any point, the game kind of feels boring.

However, there is a right and wrong way to handle it. Elder Scrolls V: Skyrim is one game that handles it well because (1) It compliments the open-ended style of gameplay that really doesn't force you to progress in a linear path, and (2) there are plenty of skills, from smithing, weapon usage, etc. that get better as you gain the perks to level them up. Even though the game gets tougher, you still feel like you are getting stronger with each level. I think if it's added in a game that doesn't have such specific stats and doesn't have the same non-linear progression, it doesn't really work as well.

On a side note, I feel bad for the player who encountered this Pokemon in their Battle Maison playthrough:
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
Skyrim is probably an example of the game I feel like handled level scaling the worst of any game I played, because you could very easily level up without gaining any strength whatsoever, by leveling up from non-combat skills, and in fact this was the easiest and simplest way to level up. Meanwhile, almost none of the ways of actually becoming stronger had anything to do with levels at all. As a result, leveling up would actively make you weaker 99% of the time, and I found myself avoiding most sources of experience points at all costs, trying to keep the enemies' levels as low as possible.

Cast a buff on your party member to make him likeable? Craft a potion? Crouch down briefly? Buy and sell a bunch of items? Whoops you just levelled up, causing you to gain 10 max HP and let you improve your crouching skills, while all enemies gain 100 max HP and get free access to better equipment and stronger fire magic.

It was like a reverse RPG. The more XP you gain, the stronger the enemies get, while you stay the same strength. In a game supposedly designed around experimentation with all sorts of different play styles, it punished you for almost every action you took that wasn't combat. I would refer to this as complete bullshit.
Dude, I'm going to be straight up; SaGa Frontier, Oblivion and FFVIII are really the only objectively pretty-really difficult (mainstream?) games with level scaling. You'd pretty much have to be functionally retarded to have much of a struggle with Skyrim.

author=LockeZ
Cast a buff on your party member to make him likeable? Craft a potion? Crouch down briefly? Buy and sell a bunch of items? Whoops you just levelled up, causing you to gain 10 max HP and let you improve your crouching skills, while all enemies gain 100 max HP and get free access to better equipment and stronger fire magic.

No dude, no. No, no, no. You're making shit up. Yes, leveling up any individual skill will give you EXP towards leveling up, however, you can invest into any skill or stat you want when you level up.

Meaning, you can smith a bunch of shit or sell a bunch of shit, yes, completely non threatening activities and when you level up, you can instead invest those points into something else entirely, such as murder axes to the face and fireballs.

Meaning that you can spend an entire games worth of doing jack shit such as making potions and leather strips, get levels for it, and invest those points into becoming a killing machine, whether or not you've actually ever fought much. EVEN IF YOU DON'T, even the non combat skills are extremely exploitable. Invested all of your skills into smithing instead of actual fighting skills? Great! Who needs to actually know how to take a hit when you can craft armor that makes you literally invincible.

The game can get tricky depending on what you do, but it gives you so many options to get powerful you are rarely if ever backed into a corner ever.

Come on, dude. If you're going to criticize something, come at it straight.
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
Maybe you were playing on a lower difficulty setting than me if you think that having good armor makes you invincible. I was playing on the hardest difficulty level. Having good armor made me die from two power attacks instead of one (if I was buffed with barkskin and wearing platemail).

Also, you can only invest skill points into skills you have actually used. And regardless, enemies gain those skill points too, as well as more stats than you and free access to new armor/weapons/spells, things you don't get from levelling up.

Levelling up might give you the... potential to become more powerful, but it makes the enemies that much more powerful immediately. So it benefits them more than you. Even just potentially benefitting them more than you in a small number of edge cases would be enough to drive me up the wall. The way Skyrim makes it so fucking common just makes the game unplayable to me.

They wanted an open world game that you could do in any order, but they couldn't decide whether they wanted the player to get stronger as they played or keep being challenged as they played, so they went with failing at both. I can't figure out why the game actually has levels at all. They could have gotten rid of both levels and equipment upgrades, and had the player and enemies both stay at the same HP/offense/defense for the whole game, and ended up with a vastly better game. Some marketing committee told them to add experience points so they could brand it as an RPG more easily, I assume.

Also, I assume you haven't played Dragon Age, which is the epitome of level scaling + difficulty yet is somehow also well-balanced. FF8 only nominally has level scaling.
See, that was why I played sniper. Enemies can't kill you if they can't see you~
(Fuck those big cats though. Seriously.)

And you're both right - while you can increase purchase new skills just by blacksmithing and doing other bits of work, you have to have the requisite level of the other branches in order to actually get the skills unlocked to purchase. That is, while you may have the point to buy the Quick-shot perk you will first have to have 70 levels in Archery as well as already learned Power Shot. Thus, never picking up a bow won't allow you to get stronger in the Archery skill at all.

Of course, that said, the game, with the right builds, can be downright easy, even on hard mode. How you play, what build you go for and the perks you have do have a huge effect on how easy or hard the game is. Melee attackers tend to be a lot harder a style of gameplay, while long-range attackers are middling. Mages make the game easy as balls, especially if coupled with certain enchanted armours.

And this is without even playing mods.

That said, I'm sure we can all agree that dragons are easy as shit - and they shouldn't be since they're fucking dragons.

There we go, another bullshit thing - big, scary enemies that are amped up all game to be something to fear that you then take down with nary a scratch. Like, is... that it? Really? Nothing like a built-up fight that was anticlimatic as fuck to get your rage on.
author=LockeZ
Maybe you were playing on a lower difficulty setting than me if you think that having good armor makes you invincible. I was playing on the hardest difficulty level. Having good armor made me die from two power attacks instead of one (if I was buffed with barkskin and wearing platemail).

Did you pick the hardest difficulty the first time you played the game?
author=LockeZ
Maybe you were playing on a lower difficulty setting than me if you think that having good armor makes you invincible. I was playing on the hardest difficulty level. Having good armor made me die from two power attacks instead of one (if I was buffed with barkskin and wearing platemail).

It literally does. By the middle of the game, most players who invested in their Smithing and Alchemy skills end up creating the most mathematically possible powerful armor in the game entirely by accident.
Due to the way armor works in Skyrim, upgrading it from 50 to 100 does very little while upgrading it from 500 to 550 makes a huge difference. Eventually, you will reduce all physical damage by 80%, be it from a sharpened toothpick or from a giant's club. If upgrading armor doesn't seem to do much, you're most likely still at a low armor rating.

Anyway, I have a problem with games which have a long start with mostly cut-scenes before the gameplay really starts. If you need to get the story going first or whatever, I feel that you're approaching video game stories wrong.
Having to log in and connect to the internet for a single-player game.
One day I bought a new game and after a few months I finally got around to playing it (story of my steam library). Turns out you have to log in to their drm to play. I just want to play the fucking game so I try to register. Turns out their drm was offline and I couldn't register so I could play a game I purchased when I wanted to.



So I downloaded and cracked the game. Now I could play it when I wanted without issue! I will never purchase another ubisoft game again because eat shit you fuckers.
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
author=Link_2112
author=LockeZ
Maybe you were playing on a lower difficulty setting than me if you think that having good armor makes you invincible. I was playing on the hardest difficulty level. Having good armor made me die from two power attacks instead of one (if I was buffed with barkskin and wearing platemail).
Did you pick the hardest difficulty the first time you played the game?

Yeah, this is something I pretty much always do in RPGs these days. I want a challenge, it's why I'm playing.

I didn't actually find the game too difficult, I just found a lot of my attempts to improva my chances had very much the opposite effect, which annoyed the shit out of me. I guess on an easier mode if you can win every battle without trying the balance doesn't matter much.

I tried lowering it one difficulty notch down from the max, and then it was pathetically easy. I enjoyed that even less. So I raised it back up. Eventually just quit playing though. Unenjoyable to me either way.

Level scaling has a place but I personally hate the idea of it.