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GLOBAL BULLSHIT OF VIDEO GAMES
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Corfaisus
"It's frustrating because - as much as Corf is otherwise an irredeemable person - his 2k/3 mapping is on point." ~ psy_wombats
7874
We've all got things that set us off, and sometimes these things creep into our escapism, which is sad because these things are meant to be fun. So, as an opportunity to vent, tell us what sorts of bullshit in video games piss you off more than anything else. I'll start:
1-hit K.O's in a single-player, single character party game. Bonus points if it's something that you cannot feasibly avoid. I've experienced this in two games I've played back to back recently, .hack//Infection and Path of Exile.
.hack: I'm running the quest where you have to meet with Mia at the bottom of that dungeon with only Kite in your party. I get all the way to the bottom with a few close calls and start wailing on the boss which just so happens to be a fire-breathing bird. I get it down far enough to Data Drain and then go to work on its now-limited HP when suddenly it spits fire at me for a whopping 130+ damage (give-or-take), killing me instantly. Cue game over + rage quit.
Path of Exile: Returning after a small hiatus, I'm running Act 3 in Cruel difficulty. I'm in the Lunaris Temple and I activate one of those strongbox deals which summons an army of monsters. No problem, as once I've outmaneuvered the desync that comes with just about anything significant in the game I knew that I'd be able to fight them off. Then, without a moment's notice, I just start dropping. I respawn at the checkpoint and go back to where I was, this time fighting a few enemies before going in to even out the odds. It wasn't until a couple of more deaths that I realized that there was a mob that could explode corpses dealing critical damage each time (I had over 1,000 HP, it was instant death). So if I tried to fight off some mobs before kicking this other guy in the neck, I'd have to deal with said corpse explosion and instant death. If I tried to maneuver around them (which wasn't possible because it was literally just a wall of mobs), I'd have to try and fight him with 20 other mobs nipping at my heels. Again, I rage quit.
1-hit K.O's in a single-player, single character party game. Bonus points if it's something that you cannot feasibly avoid. I've experienced this in two games I've played back to back recently, .hack//Infection and Path of Exile.
.hack: I'm running the quest where you have to meet with Mia at the bottom of that dungeon with only Kite in your party. I get all the way to the bottom with a few close calls and start wailing on the boss which just so happens to be a fire-breathing bird. I get it down far enough to Data Drain and then go to work on its now-limited HP when suddenly it spits fire at me for a whopping 130+ damage (give-or-take), killing me instantly. Cue game over + rage quit.
Path of Exile: Returning after a small hiatus, I'm running Act 3 in Cruel difficulty. I'm in the Lunaris Temple and I activate one of those strongbox deals which summons an army of monsters. No problem, as once I've outmaneuvered the desync that comes with just about anything significant in the game I knew that I'd be able to fight them off. Then, without a moment's notice, I just start dropping. I respawn at the checkpoint and go back to where I was, this time fighting a few enemies before going in to even out the odds. It wasn't until a couple of more deaths that I realized that there was a mob that could explode corpses dealing critical damage each time (I had over 1,000 HP, it was instant death). So if I tried to fight off some mobs before kicking this other guy in the neck, I'd have to deal with said corpse explosion and instant death. If I tried to maneuver around them (which wasn't possible because it was literally just a wall of mobs), I'd have to try and fight him with 20 other mobs nipping at my heels. Again, I rage quit.
Wear fire resistant armor. Is that in the first .hack game? I found it pretty easy until the final boss fight. Then I had to wear certain gear and use certain moves and it was a tough, but winnable fight. Use items more.
The Last of Us had those 1 hit KO clickers, that was annoying.
Cheap fighting game bosses, Ginpachi, Seth, Apocalypse, etc.
Cheap fighting game bosses, Ginpachi, Seth, Apocalypse, etc.
Yeah, the one hit KO's suck, unless you're given enough hints about what's coming so you can prepare for it (either by equipping something or strategizing in battle).
I hate games that throw status effects at you even before you've reached an area of the game that will allow you to purchase cures for them. Enemies are prone to poison you, but the town you just left doesn't sell antidotes. Double the rage when you are a one-person party who has yet to recruit other characters, and the enemy puts you to sleep, paralyzes you or some other such nonsense.
I really hate the fetch quests that has you doing nothing more than playing messenger between two towns, a full world apart, and usually takes you at least a few minutes or longer to run between them, and you'll be running between them multiple times before the quest is over. Double the rage when such a fetch quest is required for game advancement, and not optional.
It also irks me when magic has a chance to miss, especially in a game where MP is already low, and the resources for restoring them are scarce.
I hate games that throw status effects at you even before you've reached an area of the game that will allow you to purchase cures for them. Enemies are prone to poison you, but the town you just left doesn't sell antidotes. Double the rage when you are a one-person party who has yet to recruit other characters, and the enemy puts you to sleep, paralyzes you or some other such nonsense.
I really hate the fetch quests that has you doing nothing more than playing messenger between two towns, a full world apart, and usually takes you at least a few minutes or longer to run between them, and you'll be running between them multiple times before the quest is over. Double the rage when such a fetch quest is required for game advancement, and not optional.
It also irks me when magic has a chance to miss, especially in a game where MP is already low, and the resources for restoring them are scarce.
Man as a semi-hardcore Pokemon player, the pains of bullshit HUUUUUUURTS. This is especially true with the post-game Battle Facilities. To account for the fact that the AI programming is limited, the devs think that cheating the player in every way possible as their streak goes up will create a suitable "challenge." That "challenge" being sending out a team that specifically counters the player's team set-up (thinking within the in-game universe, this is impossible), or just tweaking the RNG so that tactics that regularly rely on complete chance to pull off (such as using OHKO moves), all of a sudden become viable.
Just take this vid for example, yeah the player does dick around a bit too much, but how does his obvious counter miss so many damn times?
This is also why I hate the accuracy stat in RPGs, and I think it deserves to be purged from modern games.
Just take this vid for example, yeah the player does dick around a bit too much, but how does his obvious counter miss so many damn times?
This is also why I hate the accuracy stat in RPGs, and I think it deserves to be purged from modern games.
Yeah, missing skills/magic really pisses me off unless it's like, death or something OP (in which case, I understand) but when it's a buff or a high-MP skill? Fuck that noise. Even worse when it's your only HEALING SPELL. Ugh.
Paralysis... full party/one character, flagged as an always attack... fuck.
Items that DON'T HEAL ENOUGH OMG! Ugh, I hate it. Balance your game a bit better people! I did the maths on one game and it drove me crazy.
- Best armour/weaponry for the start. Enemies did upward of 50 HP damage (between 45-60), party of 2-4 enemies, total HP 370 on level 1 (grew to 540 on level 5). It takes 2-3 turns to put the enemies down. Potions heal 100 HP and cost 20 Gold each. Enemies drop 2-3 gold per enemy (party of 2 = 4-6 gold tops). So, if I'm very lucky I get the enemies that drop three gold, party of two. On level one I get damaged about 140-150 HP (almost half health) and I started with two potions (found). It took 10 battles to level up. I can't get lucky all the time. Fuck that noise (also inns costed 50 gold. double fuck that noise).
Paralysis... full party/one character, flagged as an always attack... fuck.
Items that DON'T HEAL ENOUGH OMG! Ugh, I hate it. Balance your game a bit better people! I did the maths on one game and it drove me crazy.
- Best armour/weaponry for the start. Enemies did upward of 50 HP damage (between 45-60), party of 2-4 enemies, total HP 370 on level 1 (grew to 540 on level 5). It takes 2-3 turns to put the enemies down. Potions heal 100 HP and cost 20 Gold each. Enemies drop 2-3 gold per enemy (party of 2 = 4-6 gold tops). So, if I'm very lucky I get the enemies that drop three gold, party of two. On level one I get damaged about 140-150 HP (almost half health) and I started with two potions (found). It took 10 battles to level up. I can't get lucky all the time. Fuck that noise (also inns costed 50 gold. double fuck that noise).
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
Status effects that cause loss of control are a big one for me. And a really common one. Miss chance, I can almost always do something about. But it's hard to do anything about the fact that I can't do anything.
I've got one friend who complains that so few RPGs are legitimately difficult that he actually is at the point where he appreciates difficulty through bullshit, because his only options for difficulty are bullshit or nothing.
I kind of hope I never get to that point myself. I'm probably not in danger since I tend to artificially inject difficulty into RPGs via my own STAGGERING LEVELS OF IMPATIENCE. It turns out that skipping as many non-boss battles as possible causes you to not get very much XP and end up pretty weak, who knew? Even when the game itself is easy to beat, I still have to beat myself.
I've got one friend who complains that so few RPGs are legitimately difficult that he actually is at the point where he appreciates difficulty through bullshit, because his only options for difficulty are bullshit or nothing.
I kind of hope I never get to that point myself. I'm probably not in danger since I tend to artificially inject difficulty into RPGs via my own STAGGERING LEVELS OF IMPATIENCE. It turns out that skipping as many non-boss battles as possible causes you to not get very much XP and end up pretty weak, who knew? Even when the game itself is easy to beat, I still have to beat myself.
Shitty stories piss me off sometimes. And it's often really tiny things too. I was just thinking about Mass Effect 2 and how shit that story is and I got angry at the bullshit.
In the story you are forced to work for Cerberus, which in the first game was nothing but a bunch of terrorist mooks with no discernable agenda (apart from pro-humans killing mostly other humans because... I don't know, they are dumb). And when joining these dumbasses your only options are "I will happily join you" "I ain't happy but I'll join you" even though there's NO REASON WHATSOEVER to join these people.
And to make matters worse other people (lots of aliens too) are joining this obivously evil organisation bent on the destruction of aliens, just because Shepard tells them to, Even though SHEPARD HERSELF doesn't want anything to with this organisation.
And that's not even all. Throughout the game other non-cerberus people are being disparaging towards Shepard because she joined an organisation she didn't want to join and there's not even a dialogue option that has her say something to that effect. It's like a railroady GM giving you only one option and then making fun of you for picking that option because it was stupid.
Well FUCK YOU WRITER.
And the best part is that NOTHING that happens in the second game has any bearing on what happens in the third game. The second game might as well not have happened at all. In the third game Cerberus is back to being faceless mooks that show up killing humans for no discernable reason everywhere. (not to mention they have unlimited resources, especially in finding military bases that have been kept secret for years and attacking them just as the most badass woman in the universe is there to shoot them all down.)
In the story you are forced to work for Cerberus, which in the first game was nothing but a bunch of terrorist mooks with no discernable agenda (apart from pro-humans killing mostly other humans because... I don't know, they are dumb). And when joining these dumbasses your only options are "I will happily join you" "I ain't happy but I'll join you" even though there's NO REASON WHATSOEVER to join these people.
And to make matters worse other people (lots of aliens too) are joining this obivously evil organisation bent on the destruction of aliens, just because Shepard tells them to, Even though SHEPARD HERSELF doesn't want anything to with this organisation.
And that's not even all. Throughout the game other non-cerberus people are being disparaging towards Shepard because she joined an organisation she didn't want to join and there's not even a dialogue option that has her say something to that effect. It's like a railroady GM giving you only one option and then making fun of you for picking that option because it was stupid.
Well FUCK YOU WRITER.
And the best part is that NOTHING that happens in the second game has any bearing on what happens in the third game. The second game might as well not have happened at all. In the third game Cerberus is back to being faceless mooks that show up killing humans for no discernable reason everywhere. (not to mention they have unlimited resources, especially in finding military bases that have been kept secret for years and attacking them just as the most badass woman in the universe is there to shoot them all down.)
Corfaisus
"It's frustrating because - as much as Corf is otherwise an irredeemable person - his 2k/3 mapping is on point." ~ psy_wombats
7874
author=Shinan
It's like a railroady GM giving you only one option and then making fun of you for picking that option because it was stupid.
Well FUCK YOU WRITER.
Oh my God, yes. It's like the first (and last) time I played D&D. After spending an ungodly amount of time getting all my shit written down for my character, I'm thrown into a featureless town of all of two buildings with the task of joining up with the rest of the party that's already in a dungeon. At the recommendation of my DM, I enter the pub and speak to the bartender who hands me a deck of cards and asks me if I want to draw one after informing me that it could result in just about anything happening (including death).
I go OOC for a moment and think "Okay, I just spent all this time getting my character hammered out and I don't know if drawing a card is going to fuck me over, so do I really want to take that risk?" The DM asks the others around the table if my character would think like that, essentially invalidating my concerns strictly on the grounds that my intellect is in the single digits (it's been a while so I'm not sure on the exact number). So my options become:
1. Stay in character, act like a retard and potentially get myself killed.
2. Do the smart thing and go "card no interest me, drawf. I go now."
Guess which one I chose because I'm not going to be assed into recreating my character. The bouncer in the corner then pulls a Vulcan mindwhateverthefuckIdontwatchStarTrek and I pass out and wake up in the dungeon with the rest of my party. Coincidentally, this ordeal got me to appreciate video games even more (no fucking busy paperwork).
I then proceeded to be completely useless and fuck everything up when we got into a battle with a giant spider. Apparently you shouldn't use a candle on the spider web to burn it away because everyone in the room will start taking fire damage. You also can't cut the spider web to ribbons with your sword because it'll get stuck. There's no way to win.
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
I dunno man. It doesn't bother me when there's no perfect choice, just choices that are better or worse. RPGs aren't about avoiding all damage.
Actually, uh, is this a game hosted on RMN, for which I am listed as a mapper?
author=LibertyI find it hard to believe that anyone would actually do this without giving you both an alternate way to heal and an alternate way to gain power. If they really did do it as bad as you say, that's not just bullshit, that's unforgivably bad design.
<Game with no healing and slow leveling>
Actually, uh, is this a game hosted on RMN, for which I am listed as a mapper?
author=LockeZ
I dunno man. It doesn't bother me when there's no perfect choice, just choices that are better or worse. RPGs aren't about avoiding all damage.
author=Liberty
<Game with no healing and slow leveling>
I find it hard to believe that anyone would actually do this without giving you both an alternate way to heal and an alternate way to gain power. If they really did do it as bad as you say, that's not just bullshit, that's unforgivably bad design.
Actually, uh, is this a game hosted on RMN, for which I am listed as a mapper?
Not sure, but I have to point out that I've played a lot of games like that one. Some of them the levelling up was a bit better (but then, the enemies hit harder and you didn't gain as much health and you had to wait on your second party member before actually getting a healing spell. Same issue with item costs, though.)
It's something of a new issue with newer games RM-wise. They add challenge not through enemy balancing but by removing your access to resources to give it that 'legit' feel. Or forget that real life does not translate well to games in that one- or two-shot deaths (hurr, bullets kill, hurr) make frustration for players, especially when you can't heal the damage. I raged about it on one LP due to just getting fed up with the issue. Kinda feel sorry for the person that LP was for, but honestly, it was the last straw.
author=Corfaisusauthor=ShinanOh my God, yes. It's like the first (and last) time I played D&D...
It's like a railroady GM giving you only one option and then making fun of you for picking that option because it was stupid.
Well FUCK YOU WRITER.
Yeah, I am playing a game ATM where my character at level 6 died because the GM decided to let a monster take two turns before I had a chance to take cover. No surprise rounds or anything. It was over before I realized about the turn order.
Luckily, we had some weird ass water from a god skull from ten minutes prior, and the GM felt bad about what happened, allowing us to bring me back. I lost a level still, and the story took a new twist.
I guess it sucked, but this is part of the game. In the end, we moved on and the story was cool. I got to screw with my story a bit. Fun times.
You wanna talk bullshit??? Let's talk Grand Theft Auto!!!
Ugh that game. Fuck it in the ear. You sit down to relax and bam, every goddamn thing blows up in your face and before you know it, you've got three stars and no health, car busted up... All you wanted was to chill and drive around. Nope son. Best call Kenny Loggins, 'cause you're in the Danger Zone.
I usually have a pretty high bullshit tolerance. However there's one thing that I'm just not a fan of at all.
LEVEL-SCALING-ENEMIES.
I cannot fathom the thought of it. If I'm playing a game where enemies get stronger as I get stronger as well, what's the point of getting stronger in the first place?
LEVEL-SCALING-ENEMIES.
I cannot fathom the thought of it. If I'm playing a game where enemies get stronger as I get stronger as well, what's the point of getting stronger in the first place?
author=Dude
Ugh that game. Fuck it in the ear. You sit down to relax and bam, every goddamn thing blows up in your face and before you know it, you've got three stars and no health, car busted up... All you wanted was to chill and drive around. Nope son. Best call Kenny Loggins, 'cause you're in the Danger Zone.
Huh? When does this happen? Very few of the GTA games had a particularly sensitive Wanted Star system. In most of them you pretty much have to run down an entire city block to get a star.
Corfaisus
"It's frustrating because - as much as Corf is otherwise an irredeemable person - his 2k/3 mapping is on point." ~ psy_wombats
7874
author=Ralphrius
I usually have a pretty high bullshit tolerance. However there's one thing that I'm just not a fan of at all.
LEVEL-SCALING-ENEMIES.
I cannot fathom the thought of it. If I'm playing a game where enemies get stronger as I get stronger as well, what's the point of getting stronger in the first place?
I was going to say "to keep the challenge relevant and bosses" but the only game I've played with level-scaling enemies was Final Fantasy Tactics and Orlandeau destroys whatever sense of balance that game had (that or you could decline recruiting him and get your ass handed to you continuously because there's no way to make up the gap).
author=Ralphrius
I usually have a pretty high bullshit tolerance. However there's one thing that I'm just not a fan of at all.
LEVEL-SCALING-ENEMIES.
I cannot fathom the thought of it. If I'm playing a game where enemies get stronger as I get stronger as well, what's the point of getting stronger in the first place?
Because there's more to 'getting stronger' than higher stats. Higher levels and levels of strength also mean more techniques, spells, tactics, strategies, equipment, and versatility in applying it. Level scaling keeps the same foes relevant over a longer period of time.
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
author=Feldschlacht IVauthor=RalphriusBecause there's more to 'getting stronger' than higher stats. Higher levels and levels of strength also mean more techniques, spells, tactics, strategies, equipment, and versatility in applying it. Level scaling keeps the same foes relevant over a longer period of time.
I usually have a pretty high bullshit tolerance. However there's one thing that I'm just not a fan of at all.
LEVEL-SCALING-ENEMIES.
I cannot fathom the thought of it. If I'm playing a game where enemies get stronger as I get stronger as well, what's the point of getting stronger in the first place?
What typically happens instead is I feel like I have to *avoid* getting power, at least in the way the game scales off of, because it's always balanced terribly and the enemy gains more power than I do from pure levels.
Regarding enemies and level scaling, I prefer it when the weaker enemies get replaced by different stronger enemies so that it doesn't feel like I'm merely fighting an overbuffed slime.
An alternative would be to have a maximum level cap for each of the different enemies.
An alternative would be to have a maximum level cap for each of the different enemies.
You know what the bigger problem about that is .. it usually results in fights that are just as easy, but take longer. Worst case.
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