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GLOBAL BULLSHIT OF VIDEO GAMES
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The resurgence of the coin-op mentality behind videogame design, where when you lose or get defeated it's less "you weren't good enough" and more "you didn't pay us enough to advance"
Corfaisus
"It's frustrating because - as much as Corf is otherwise an irredeemable person - his 2k/3 mapping is on point." ~ psy_wombats
7874
author=LockeZauthor=Link_2112Yeah, this is something I pretty much always do in RPGs these days. I want a challenge, it's why I'm playing.author=LockeZDid you pick the hardest difficulty the first time you played the game?
Maybe you were playing on a lower difficulty setting than me if you think that having good armor makes you invincible. I was playing on the hardest difficulty level. Having good armor made me die from two power attacks instead of one (if I was buffed with barkskin and wearing platemail).
I didn't actually find the game too difficult, I just found a lot of my attempts to improva my chances had very much the opposite effect, which annoyed the shit out of me. I guess on an easier mode if you can win every battle without trying the balance doesn't matter much.
I tried lowering it one difficulty notch down from the max, and then it was pathetically easy. I enjoyed that even less. So I raised it back up. Eventually just quit playing though. Unenjoyable to me either way.
Level scaling has a place but I personally hate the idea of it.
1. How many notches does it have?
2. Is it still a sliding scale between -100 and 100 like Morrowind, or is it just those notches?
Yeah, I like challenges too, but starting a game on the hardest difficulty and complaining that it's too hard seems like player BS to me.
Playing a game on the hardest difficulty, especially in RPGs, should only be done when you comprehend the systems. Otherwise you end up making mistakes and you don't power up the proper way to handle the game. A game like Skyrim is meant to be so open-ended, allowing you do whatever you want. There will be ways to screw yourself over. It's not bad design, it just means you made the wrong choices. You're supposed to learn from your mistakes, not bitch about the games design. Many other people don't seem to have the same problems as you.
You say it was too easy on lower difficulties, but you probably turned it down and killed a few things and changed it back. Most games start off easy so you can figure how to play and they slowly get harder. Play a few hours on that one notch down and I'm sure it will catch up to you. You of all people should know these things.
I gotta stop reading this topic. It angries up the blood.
Playing a game on the hardest difficulty, especially in RPGs, should only be done when you comprehend the systems. Otherwise you end up making mistakes and you don't power up the proper way to handle the game. A game like Skyrim is meant to be so open-ended, allowing you do whatever you want. There will be ways to screw yourself over. It's not bad design, it just means you made the wrong choices. You're supposed to learn from your mistakes, not bitch about the games design. Many other people don't seem to have the same problems as you.
You say it was too easy on lower difficulties, but you probably turned it down and killed a few things and changed it back. Most games start off easy so you can figure how to play and they slowly get harder. Play a few hours on that one notch down and I'm sure it will catch up to you. You of all people should know these things.
I gotta stop reading this topic. It angries up the blood.
I personally love Skyrim: however I cannot beat it.
Because around level 20, it fries my PS3. I've had it fixed twice and it just died again. Serves me right for not being PCMasterrace.
Speaking of Ps3, I have to say the biggest bullshit in gamed since PS2 era, is the updates. No one bugtests their games and rushes them out the door only to follow with patches. LittleBigPlanet had a patch at launch day.
It's so ridiculous that every time friends came to my house and we wanted to play PS3, I would turn it on and have a frigging update or system update to download. We go to another friend's house to play xbox360 and halo whatever's.... No problem. As a result my friends, save one, were not interested in Ps3, so I was stuck playing single player or with strangers. Fuck you Sony and the update you rode in on.
Because around level 20, it fries my PS3. I've had it fixed twice and it just died again. Serves me right for not being PCMasterrace.
Speaking of Ps3, I have to say the biggest bullshit in gamed since PS2 era, is the updates. No one bugtests their games and rushes them out the door only to follow with patches. LittleBigPlanet had a patch at launch day.
It's so ridiculous that every time friends came to my house and we wanted to play PS3, I would turn it on and have a frigging update or system update to download. We go to another friend's house to play xbox360 and halo whatever's.... No problem. As a result my friends, save one, were not interested in Ps3, so I was stuck playing single player or with strangers. Fuck you Sony and the update you rode in on.
Yeah fuck. I gave up trying to play PS3 games because every time I did it was all PATCH PATCH PATCH. Patching Station 3.
For a person that plays a videogame once a month, that was horrendous.
For a person that plays a videogame once a month, that was horrendous.
Whoa gee, sorry for inciting all out war, that was definitely not my intention :"D
It might just have been the way I played, but I experienced Skyrim much more like Locke did than the other POV. I leveled stats, but hardly felt more powerful while the enemies kept getting more trickier, so then I started wondering, why would I keep going?
But yeah I can see the use of it in more open-world style rpgs, but I just really don't like the idea of it because there's just, in my opinions, so much ways level scaling can go wrong, in contrast to the little ways it can go right. But that's just my opinion as a guy who hasn't released a single game.
It might just have been the way I played, but I experienced Skyrim much more like Locke did than the other POV. I leveled stats, but hardly felt more powerful while the enemies kept getting more trickier, so then I started wondering, why would I keep going?
But yeah I can see the use of it in more open-world style rpgs, but I just really don't like the idea of it because there's just, in my opinions, so much ways level scaling can go wrong, in contrast to the little ways it can go right. But that's just my opinion as a guy who hasn't released a single game.
See, here's the thing about Skyrim; it's not a game that hands you power. "Okay, you hit this thing 100 times, so now you're more powerful. Do that a couple more times and you'll be able to beat anything!". Skyrim is more, "You hit this thing 100 times, so here's the opportunity to be more powerful."
Instead of giving you straight up stat increases, it gives you points to invest in tactics and abilities depending on what you're doing. But it's not just that, you have to find and earn your power via exploring and finding things. But even if you don't and just level, nearly every skill discipline/tree has tactics to completely mow down the game. Enchanting can enable you to turn any piece of equipment into a beast. Smithing can let you craft equipment much higher than you can normally get. Sneak can enable you to do over forty times the amount of damage in a hit.
Unless you're actually retarded and invest everything into Magicka every single level when you don't have any magic or something, it's exceedingly difficult to level yourself into a wall in Skyrim.
Instead of giving you straight up stat increases, it gives you points to invest in tactics and abilities depending on what you're doing. But it's not just that, you have to find and earn your power via exploring and finding things. But even if you don't and just level, nearly every skill discipline/tree has tactics to completely mow down the game. Enchanting can enable you to turn any piece of equipment into a beast. Smithing can let you craft equipment much higher than you can normally get. Sneak can enable you to do over forty times the amount of damage in a hit.
Unless you're actually retarded and invest everything into Magicka every single level when you don't have any magic or something, it's exceedingly difficult to level yourself into a wall in Skyrim.
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
Corfaisus: Five or six notches, IIRC. Turned it down from insane to expert.
Link: It wasn't too hard. Everything was beatable. It just wasn't fun. I didn't need more power, but it still bothered the shit out of me that the game punished me for getting it, especially in a way that was really hard to avoid and wasn't really even an accurate gauge of my power. It just really rubbed me the wrong way.
I hear Oblivion is even worse about it so I guess I shouldn't complain too hard. At least they improved.
Feld: I agree completely, and I enjoy that in other games. I just felt like in Skyrim I was being punished for getting the opportunity instead of the power, which IMO is an awful way to do level scaling.
Link: It wasn't too hard. Everything was beatable. It just wasn't fun. I didn't need more power, but it still bothered the shit out of me that the game punished me for getting it, especially in a way that was really hard to avoid and wasn't really even an accurate gauge of my power. It just really rubbed me the wrong way.
I hear Oblivion is even worse about it so I guess I shouldn't complain too hard. At least they improved.
Feld: I agree completely, and I enjoy that in other games. I just felt like in Skyrim I was being punished for getting the opportunity instead of the power, which IMO is an awful way to do level scaling.
Oblivion is .. well. The fights take longer, I guess? I barely noticed the enemies, you just beat 'em down, and toward the end they just become even more of a bother. But not more of a danger, quite the contrary.
Corfaisus
"It's frustrating because - as much as Corf is otherwise an irredeemable person - his 2k/3 mapping is on point." ~ psy_wombats
7874
You know what I hate with a passion (mainly because I'm OCD and need to do every little thing once I set my mind to it)? When games lock you out of once-in-a-lifetime content after a certain point, regardless of whether or not it makes sense to do so. You know I've got very little to bitch about when it comes to Final Fantasy 5, but why did anyone at any point think it was okay to make Shoat (just some monster going about its everyday life in a forest of no importance) only appear in the 2nd world when you know full well I don't have a walkthrough in front of me to tell me to slam on the breaks before I'm halfway through the 3rd world with all this grinding under my belt?
I think I already mentioned unlocks, but seriously, why does every racing game I try out these days start you off with only 3 cars and 3 tracks or some shit? Its like, I bought a multiplayer game to have some fun with some people and stuff? Not spend 15 hours playing and replaying single-player modes to go for the gold and grind currency and EXP or even sometimes HUNT FOR COLLECTABLES ON THE TRACK WTF?! Some games even have the audacity to require EACH INDIVIDUAL PLAYER to unlock this shit on their own account!!
Speaking of which: The gradual disappearance of local multiplayer and co-op. Got one of those Transformers games -- I think it was War For Cybertron? Anyways, there's co-op and MP, BUT ONLY ONLINE. My sister and I are big TF fans, so not being able to TRANSFORM AND ROLL OUT with each other is just whyyyyyy?? ;_;
(I hear system link is going the way of the Dodo, too. I never used it, but I bet people who did aren't happy about this either.)
Also, having your path blocked by stupid things. Especially stupid things you have no business being blocked by. Like, in Darksiders, you get this Titan Fist or whatever it was that lets you smash big crystals that get in your way (no, your giant, demonic Devil Trigger transformation can't dent these for some reason), and in THE SAME ROOM YOU GET THIS, a door is blocked by a loose-looking pile of dirt, rocks, and some bent girders. WHY CAN'T I JUST PUNCH THESE?!
Speaking of which: The gradual disappearance of local multiplayer and co-op. Got one of those Transformers games -- I think it was War For Cybertron? Anyways, there's co-op and MP, BUT ONLY ONLINE. My sister and I are big TF fans, so not being able to TRANSFORM AND ROLL OUT with each other is just whyyyyyy?? ;_;
(I hear system link is going the way of the Dodo, too. I never used it, but I bet people who did aren't happy about this either.)
Also, having your path blocked by stupid things. Especially stupid things you have no business being blocked by. Like, in Darksiders, you get this Titan Fist or whatever it was that lets you smash big crystals that get in your way (no, your giant, demonic Devil Trigger transformation can't dent these for some reason), and in THE SAME ROOM YOU GET THIS, a door is blocked by a loose-looking pile of dirt, rocks, and some bent girders. WHY CAN'T I JUST PUNCH THESE?!
I think I already mentioned unlocks, but seriously, why does every racing game I try out these days start you off with only 3 cars and 3 tracks or some shit?
This is my issue with fighting games. "FIGHT YOUR FRIENDS... AFTER YOU FUCK AROUND IN ARCADE MODE FOR 700 HOURS"
Games with a primary focus on competitive play against friends or whatever should come with everything unlocked. Nobody bought the game for the fucking Arcade mode, they bought it to play with other people, and likely because they've been playing that series since it started.
Speaking of which: The gradual disappearance of local multiplayer and co-op.
The worst offender in this regard that I've ever seen was Skate 3. Party Play was DLC. Party Play was DLC.
@Topic: Not respecting the player's time is the worst thing you can do. Grinding, pointless quests, arbitrary cut-offs or barriers, whatever. Let the player play how they want in the confines of your concept, and don't bog them down with literal time wasting. There is no excuse for wasting the player's time when it can be avoided.
author=Pizzabut pizza if errything is unlocked from the start then their's no replay value. you cant keep things fresh and exciting if you don't have to repeatedly play a duller, more limited version of the full game for 15 hours or more.
Games with a primary focus on competitive play against friends or whatever should come with everything unlocked
author=Pizzabut if there isn't at least 60 hours of geamplay then its not worth $15. games that are fun but only 5 hours long for one play through aren't worth the price of a large pizza that i could eat in 15 minutes.
There is no excuse for wasting the player's time when it can be avoided.
Seriously, though, I think Link_122876 was on to something with the idea of a "Global Bullshit of Players" thread! ;D
author=Link_2112
Yeah, I like challenges too, but starting a game on the hardest difficulty and complaining that it's too hard seems like player BS to me.
Playing a game on the hardest difficulty, especially in RPGs, should only be done when you comprehend the systems. Otherwise you end up making mistakes and you don't power up the proper way to handle the game. A game like Skyrim is meant to be so open-ended, allowing you do whatever you want. There will be ways to screw yourself over. It's not bad design, it just means you made the wrong choices. You're supposed to learn from your mistakes, not bitch about the games design. Many other people don't seem to have the same problems as you.
You say it was too easy on lower difficulties, but you probably turned it down and killed a few things and changed it back. Most games start off easy so you can figure how to play and they slowly get harder. Play a few hours on that one notch down and I'm sure it will catch up to you. You of all people should know these things.
I gotta stop reading this topic. It angries up the blood.
I'm with LockeZ on this one. I prefer to play RPGs on higher difficulties because the ability to customise my character and my approach, and to generally strategise, feels completely pointless if I can just mow through everything without a second thought. I'm not looking for an easy experience. I'm looking for a fair, well-balanced experience that rewards planning, strategy and conservation. And sometimes I just like hitting bosses for more than a turn or two before they go down.
Heck, I don't even mind a bit of unfairness if it's supposed to be part of the difficulty, but when it's clear that the developer has just made a whole bunch of terrible decisions and not given any thought to how their mechanics play off each other, it's very annoying.
I'm not saying Skyrim is guilty of this, because I've barely played it. Oblivion was, though. It had the most obnoxious level scaling I've ever seen. Fallout 3 was pretty bad in places too.
level scaling works when it's within specific ranges. for example, if the dev intends you to get to the Magmaleaf Swamp around level 8, he could tune it to adjust to L7-10. If you get there early, a bit of edge is taken off. As you get stronger, so does it. Make the boss L9-10 and you're good. If you wind up getting too much xp, the next area will be hader to compensate!
As long as that shift from 9-10 gives the boss fewer stats that you have -- for example, your party gains an average of 4 attack and the boss gained 2 attack -- limited level scaling can work REALLY WELL for games that have growing accuracy/evasion ratings (or whatever other stats). If your accuracy formula is
then having enemies slightly (SLIGHTLY) adjust toward you can help provide a game with a lot less frustration on the player's end.
also skyrim was intentionally less leveled than oblivion. oblivion was just completely unleveled, and skyrim had limits like "this is a level 3-18 area." ...so in the end it was basically completely unleveled. i think most places outside of the L3 whiterun/riverwood area had a minimum level of 6 aka completely non-threatening. gj bethesda, i had such high hopes
edit: apaprently i missed an entire page of discussion.
As long as that shift from 9-10 gives the boss fewer stats that you have -- for example, your party gains an average of 4 attack and the boss gained 2 attack -- limited level scaling can work REALLY WELL for games that have growing accuracy/evasion ratings (or whatever other stats). If your accuracy formula is
85 * attacker's dex / defender's evasion + 15 * attacker's luck / defender's luck
then having enemies slightly (SLIGHTLY) adjust toward you can help provide a game with a lot less frustration on the player's end.
also skyrim was intentionally less leveled than oblivion. oblivion was just completely unleveled, and skyrim had limits like "this is a level 3-18 area." ...so in the end it was basically completely unleveled. i think most places outside of the L3 whiterun/riverwood area had a minimum level of 6 aka completely non-threatening. gj bethesda, i had such high hopes
edit: apaprently i missed an entire page of discussion.
Game having only 1 save slot. I borrowed my Etrian Odyssey IV to my brother without knowing it has only 1 save slot.
Farewell all progress.
Farewell all progress.
Blue.
The biggest global BS is actual global BS. I'm talking regions. I have a series beef with developers releasing region-exclusive games. If people want to buy it, the idea of a region is an issue. I mean, it's not like copyright, they legitimately want to buy, and there's archaic "not for sale in the US" rules.
I haven't much of a beef with most games, but I have a beef with hearing about the latest KH or something in Japan and then, "Whoops, no export for you."
author=Corfaisus
1-hit K.O's in a single-player, single character party game. Bonus points if it's something that you cannot feasibly avoid. I've experienced this in two games I've played back to back recently, .hack//Infection and Path of Exile.
One hit normal attack KOs. Especially in the first chapter of the game. Part of what cheesed me off of Soul Shepherd (you can still see my rant somewhere).
.hack: I'm running the quest where you have to meet with Mia at the bottom of that dungeon with only Kite in your party. I get all the way to the bottom with a few close calls and start wailing on the boss which just so happens to be a fire-breathing bird. I get it down far enough to Data Drain and then go to work on its now-limited HP when suddenly it spits fire at me for a whopping 130+ damage (give-or-take), killing me instantly. Cue game over + rage quit.
You should have known to wear fire bracelets. Physical 1 hits are much more egregious, because it's the game makers thinking the game is "hard" instead of broken. I have a rule I call the 3-hit rule.
If an enemy can kill you in three hits, and is not an upper-tier enemy or boss enemy midway into the game, the game is likely broken. If the enemy is able to kill you in two hits, this pretty well forces a constant defensive without any breathing room, the game is doable (assuming turn-based instead of ATB) but probably not much fun. If an enemy can kill you in three hits, it is still difficult (3333 out of 9999 is still huge), but manageable in terms of a strategy. Since more than three hits is usually a low damage chump, this means the optimum among of hits is probably three.
If an enemy can kill you in 1 or 2 hits, the game should give you some means of halving damage at this point, like a barrier ring.
The biggest global BS is actual global BS. I'm talking regions. I have a series beef with developers releasing region-exclusive games. If people want to buy it, the idea of a region is an issue. I mean, it's not like copyright, they legitimately want to buy, and there's archaic "not for sale in the US" rules.
I haven't much of a beef with most games, but I have a beef with hearing about the latest KH or something in Japan and then, "Whoops, no export for you."
author=bulma
The biggest global BS is actual global BS. I'm talking regions. I have a series beef with developers releasing region-exclusive games. If people want to buy it, the idea of a region is an issue. I mean, it's not like copyright, they legitimately want to buy, and there's archaic "not for sale in the US" rules.
I haven't much of a beef with most games, but I have a beef with hearing about the latest KH or something in Japan and then, "Whoops, no export for you."
I don't like it either, but if its a question of profit, many times there's an issue if it's worth the cost to translate and do voicework for certain games. Will they get the money back via sales?
author=bulmabriefs144
The biggest global BS is actual global BS. I'm talking regions. I have a series beef with developers releasing region-exclusive games. If people want to buy it, the idea of a region is an issue. I mean, it's not like copyright, they legitimately want to buy, and there's archaic "not for sale in the US" rules.
Indeed. With digital distribution there's no reason not to release all the things globally. So what if the game is only available in Punjabi, clearly say it is in Punjabi and it's my own damn fault if I don't understand what it's about.
And a minor issue of course. But staggering digital release dates. Oh the US will get it on Wednesday and then Europe will get it next week. Why not just let everyone have it at the same time?
shinan: that's what vpns are for!
happy: i THINK you can save ads save data to your sd card as a back-up. i THINK. that sucks though, which stratum were you on?
kentona: yeah... i love mobile games now that my job keeps me busier than college/hs ever did. my biggest metric for whether i not i bother is "does putting in time let me progress"? for something like final fantasy record keeper or tower of saviors or crusader's quest, i absolutely can. for puzzle & dragons or SimCity BuildIt? ehhhhh
lockez: oblivion is a flawed but wonderful game. it has my most favorite ost of all time. if you are ever interested in it, PM me and i'll send you a links to a few of the best/easiest-to-install mods for a vanilla-but-solid experience (most important: Oscuro's Oblivion Overhaul completely delevels the game). despite the odd lack of variety, the quests and atmosphere are so much engaging than skyrim. i like both, but... oblivion is my ff7 in terms of nostalgia bombs. and no, i've never finished the main quest despite having hundreds of hours in.
happy: i THINK you can save ads save data to your sd card as a back-up. i THINK. that sucks though, which stratum were you on?
kentona: yeah... i love mobile games now that my job keeps me busier than college/hs ever did. my biggest metric for whether i not i bother is "does putting in time let me progress"? for something like final fantasy record keeper or tower of saviors or crusader's quest, i absolutely can. for puzzle & dragons or SimCity BuildIt? ehhhhh
lockez: oblivion is a flawed but wonderful game. it has my most favorite ost of all time. if you are ever interested in it, PM me and i'll send you a links to a few of the best/easiest-to-install mods for a vanilla-but-solid experience (most important: Oscuro's Oblivion Overhaul completely delevels the game). despite the odd lack of variety, the quests and atmosphere are so much engaging than skyrim. i like both, but... oblivion is my ff7 in terms of nostalgia bombs. and no, i've never finished the main quest despite having hundreds of hours in.
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