[REVIVE THE DEAD] GAME DISCUSSION
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None of these games really seem to be great so far. I mean, I guess that makes sense. There's a reason why each one was originally abandoned. And from the event discussions, I'd guess most of us had at least two reasons - some part of development that was becoming frustrating, and then also the fact that we knew that the end product wasn't really going to be worth it.
Well...The Tower was definitely going for great back in 2002 (whatever my impression of great was when I was 16). And Lionheart is definitely going for great now. But it's certainly not there yet. Which is a'ight, since it's a long way from completion.
Mine is okay, if I could get the stupid technical issues fixed. It's supposed to be a series of short vignettes with minimal exploration. The challenge comes from battle, which requires some leveling to survive (I'm gonna later add some hidden ways to level in each chapter).
I dunno how to fix the game save or the "not implemented" issue. =_=
I dunno how to fix the game save or the "not implemented" issue. =_=
author=bulmabriefs144
On the above topic, mine is a 2013 revive. So it just depends.
But...mine is 2013...

Here are some notes from some of the games I've been playing.
Clouds
Postcards: A Visit with Grandma
Bubble Flower Game
Clouds
It's short. There's three or four maps, tops, and all you do is move through them, as any other living being will tell you to scram. I hesitate to call it pointless, but there's not much here. The mixing of RTP with custom simplistic tilesets is odd. I guess I shouldn't expect too much for a game literally made in an hour.
It did, however, resonate with me the feeling of being alone and the feeling of being unwanted. It sparked emotions in me, so there's something to that. Still, not much here.
It did, however, resonate with me the feeling of being alone and the feeling of being unwanted. It sparked emotions in me, so there's something to that. Still, not much here.
Postcards: A Visit with Grandma
A short visual novel decicated to the author's grandmother. Very shot, and doesn't include any choices or any other gameplay. You just click through the dialog. It was touching and nice, but there wasn't a whole lot there. The part after the credits was weird XD
Bubble Flower Game
Great mapping and an impressive amount of gameplay built around just picking flowers. I've played for about an hour, and reached level six. I'll be coming back to it because I want to see what you can find when you have the raft pass (I'm also curious about how you get in the caves).
I also wonder if it takes place in the same world as Vindication XD
I also wonder if it takes place in the same world as Vindication XD
Ah! I didn't realize this thread existed. I'll comment on all the games I played last night. Some I went to the game pages and left a comment already.
Cave Adventure
Clouds
Essence Enforcer
A Visit with Grandma
Legacy Reborn
Lionheart
ReCrisis Episode 0
Razed are the Powerful
The Old Journal
Tales from the Reaper
If I have not mentioned your game! It's because something went wrong when I was trying to install it. Usually Norton quarantining dll or exe files as I was trying to install or load games.
Congrats to everyone that got something done for the event!!
Cave Adventure
One of the few demos I actually played to completion, though that was largely by accident. There's very little going on here - I'm handed a cast of characters with no ... 'character' and given only one way to go. and that's into a mine. The mapping was underwhelming and battles were a very simple affair of spamming attack and occasionally healing. I'm going to guess this is a very early build; it would have been nice to be handed some understanding of the characters or story though!
Clouds
o3o what's to say. I liked the menu screen. Simplistic minimalism. There wasn't much to this game though... Does it speak to my ego that I decided to win before losing?
Essence Enforcer
I was only giving things a quick look so I could have time to play them all before bed, but I REALLY enjoyed this one! The characters had nice chemistry and the systems seemed very interesting and like they hold a lot of potential for fun finagling later!
A Visit with Grandma
Not something that can really be called a 'game,' but this was very well written and very true to what it is. The grandma in question was perfect and the way they played off each other was very real and true.
Legacy Reborn
Another thing that was pure cutscene and no gameplay. I mean, once I got to walk from one map to another, but after that it was time for more cutscenes. Again, I'm guessing this is a very early build of a game. It seems like you have a good set up for a premise, but it would be SOOOO much better if rather than what happens 5 years ago when you exit the town was SHOWN to the player and not TOLD in a text box. Those events can make a strong opening scene, you should explore them!
Lionheart
I will say straight up, that this is not my sort of game, story wise. And I didn't take the history lesson. So while names and terms flew over my head and I cracked jokes about how poorly I pronounced everyone's name, I lost a lot of the story. It sure felt like there was a strong world though! Once I got to combat, the sound effects all had a strange tinny quality to them that hurt my head. I'm not sure what was going on there?? To the right sort of player, this seemed like a strong game though.
ReCrisis Episode 0
I enjoyed the characters in this one, but the maps were so very dark. Everything was made better when I started reading all of Kumo's lines with the word 'Kuppo!' at the end. -3- I didn't explore the battles too much, because ATB makes me fret and smash attack out of fear of taking to long to think, but I love those gun shot battle animations a lot! And the character art in the menu was really nice. Fun title screen too :>
Razed are the Powerful
Gorgeous gorgeous gorgeous. The art style for this game is simply too pretty. ;o; those backgrounds. Also the writing for this is perfectly in line with my sense of humour. xD I enjoyed this a lot and look forward to playing more :>
The Old Journal
I think this is supposed to be like a series of minigames?? It was confusing and I didn't feel like it did enough to tell me WHAT I was doing before I started playing. It also suffers from oversights (that may or may not be glitches) If you are in the invisible maze room, exit the door, and end up BACK in the invisible maze room - the door is either not there or the sprite is in an 'open' state and you cannot see it. I eventually was stuck on a map that was a very small looping map and seemed to have no escape.
Tales from the Reaper
A lot of things ticked me off about this. From the fact it prompted an install wizard, to the fact it started up in fullscreen, to the unskipable movie that played at the beginning as, what I can figure, a tacked on joke? (I do not know if the characters after the video were relevant to the story or not) I never made it to any actual gameplay, so I cannot speak much to that.
If I have not mentioned your game! It's because something went wrong when I was trying to install it. Usually Norton quarantining dll or exe files as I was trying to install or load games.
Congrats to everyone that got something done for the event!!
Video for Cave Adventure. I'm working on the others now that my YT account is (once again) verified. Stupid Google. :/
Lord, Uni lost power as I was working on the vid for Lionheart and managed to break it :I
Now I get to play it again :3
Now I get to play it again :3
A lot of things ticked me off about this. From the fact it prompted an install wizard, to the fact it started up in fullscreen, to the unskipable movie that played at the beginning as, what I can figure, a tacked on joke? (I do not know if the characters after the video were relevant to the story or not) I never made it to any actual gameplay, so I cannot speak much to that.
Yea, there's alot that's flawed about it. I can't really make excuses for it, but this is my original thinking.
(1) The install wizard is how it's packed. I'm a bit annoyed that people need RTP to run (I don't use most of that, and I have Full Package Flag), but yea. It's packed using Install Creator.
(2) I don't like that it starts in fullscreen either. But yea, it does. There are certain features or glitches that since I didn't make the plugin/patch, might come with it.
(3) Yea, about that. I have a save_detector plugin. What it does is check for save(any).lsd and if a save file is there, turns ON the switch. This same switch should load the video only once (it is a joke, yes, so I don't want it repeating over and other). Unfortunately, I've replaced the RPG_RT.exe and tried removing patches/plugins. Something is glitching internally, probably with BetterAEP. So, I'm gonna downgrade from BetterAEP completely, since I can't seem to figure out what's causing the issue.
(4) The game has three main characters. Rinne is the de facto leader, and the other two are her friends. So yea, they're definitely not random characters.
(5) Another thing, what kind of person just says "no" to the adventure? You do that, and nothing really happens.
Unless the maker of the game is the type to just sorta be like "tough, you're playing anyway." That's not really me, though. People don't wanna play, I let the game end.
I'm gonna downgrade the game to get whatever's being screwed up with the save/menu/etc stuff. Simple is better. It might also fix the "not supported" glitch if it's anything besides the lack of RTP.
People say no because they're messing around. ^.^; Or just want to see what doing so does...
Maybe I read a lot more into it than was there, but this game made me kinda sad. I enjoyed what was there, though it didn't have much in the way of substance - sometimes it's what isn't said straight-out that gives meaning to a game's existence though.
Maybe I read a lot more into it than was there, but this game made me kinda sad. I enjoyed what was there, though it didn't have much in the way of substance - sometimes it's what isn't said straight-out that gives meaning to a game's existence though.
Thanks for playing the game (Cave Adventure) I will try to improve and make better games in the future
I only played:
Bubble Flower Game
Too repetitive , but other than that is a good game to spend a few hours
Descendant of Truth
To be honest , I was a bit bored but it has potential
Clouds
It's not a game, it's something different, is it good? maybe
I only played:
Bubble Flower Game
Too repetitive , but other than that is a good game to spend a few hours
Descendant of Truth
To be honest , I was a bit bored but it has potential
Clouds
It's not a game, it's something different, is it good? maybe
wah fuck really?
*checks demo*
god fuckin-- i forgot the battlebacks.
*checks demo*
god fuckin-- i forgot the battlebacks.
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
author=bulmabriefsPeople like me. We turn it down because we're not "supposed" to. When a game is clearly "supposed" to be played one way, but offers you the choice to break the rules - I would ask what kind of person could possibly simply do as they're told in such a situation?
Another thing, what kind of person just says "no" to the adventure?
Do not go where the path may lead, but go instead where there is no path, and leave a trail.
Libby, if you should play my game, the download that was up until...I think yesterday, had a game breaking bug. I left that download up, but if you go to downloads, there's a fixed version.
I'm uploading another file now. Siiiighh.
Well, it does work if you have the RTP, at least.
Well, it does work if you have the RTP, at least.
Okay. Here's the last two I did today. There'll be more tomorrow~ ^.^
Postcards: A Visit with Grandma
I really liked this game. It was very short, yes, and quite personal and the snoop in me loved the look into someone else's family interactions. I found myself pointing out the things that were similar in my own interactions with my grandparents and those which weren't. It was interesting to see how, no matter how differently we all are, there are still some things we have in common. (Granted, there will always be exceptions.)
The end part where we actually got to listen to Grandma herself was sweet and I enjoyed the story she told. The art really helped flesh the characters out more and it was a unique style.
The only issue I really had with it was how loud the music was in the background. There were times it washed out the voice acting which isn't good. Keep in mind the music when picking pieces to interact with voice acting, and how loud/overpowering it can be.
The Old Journal - 13 Pages
This game had some good ideas in terms of gameplay but needed a bit more work on the other aspects. Just because you're going for an odd and weird aesthetic when designing maps doesn't mean they have to look bad and unfortunately that is an issue for this game.
The writing was also pretty bad - probably because the creator isn't a native English speaker. It's understandable, but a little more polish might have helped the game shine a bit more. Adding to that, I didn't really see a story so much as a bunch of random quotes. A journal is more than a few words written on a page, taken from obscure texts.
I think a lot of horror and other games that use journals as a resource ignore that and try to be 'spooky' or 'scary' by referring to arcane texts, but ignore the human component of journals - that they are kept by people for reasons, usually to express their own emotions within the pages. Yes, there are quotes and the like sometimes, but there's also personal writings and observations contained within and this game (and many others) seem to forget that.
The gameplay wasn't bad, though there were parts that were a bit annoying and seemed more about random luck than anything else - the invisible cave, the invisible teleport, the carpet teleports, for example. That said, the puzzles were decent enough and worked well. A bit more polish in the other areas would have made this a lot better an experience though.
But hey! It is complete! As has been said - it's better to have a completed bad game than an incomplete good one. You can always go back and refine the bad game until it shines, after all is said and done... ^.^)b
Postcards: A Visit with Grandma
I really liked this game. It was very short, yes, and quite personal and the snoop in me loved the look into someone else's family interactions. I found myself pointing out the things that were similar in my own interactions with my grandparents and those which weren't. It was interesting to see how, no matter how differently we all are, there are still some things we have in common. (Granted, there will always be exceptions.)
The end part where we actually got to listen to Grandma herself was sweet and I enjoyed the story she told. The art really helped flesh the characters out more and it was a unique style.
The only issue I really had with it was how loud the music was in the background. There were times it washed out the voice acting which isn't good. Keep in mind the music when picking pieces to interact with voice acting, and how loud/overpowering it can be.
The Old Journal - 13 Pages
This game had some good ideas in terms of gameplay but needed a bit more work on the other aspects. Just because you're going for an odd and weird aesthetic when designing maps doesn't mean they have to look bad and unfortunately that is an issue for this game.
The writing was also pretty bad - probably because the creator isn't a native English speaker. It's understandable, but a little more polish might have helped the game shine a bit more. Adding to that, I didn't really see a story so much as a bunch of random quotes. A journal is more than a few words written on a page, taken from obscure texts.
I think a lot of horror and other games that use journals as a resource ignore that and try to be 'spooky' or 'scary' by referring to arcane texts, but ignore the human component of journals - that they are kept by people for reasons, usually to express their own emotions within the pages. Yes, there are quotes and the like sometimes, but there's also personal writings and observations contained within and this game (and many others) seem to forget that.
The gameplay wasn't bad, though there were parts that were a bit annoying and seemed more about random luck than anything else - the invisible cave, the invisible teleport, the carpet teleports, for example. That said, the puzzles were decent enough and worked well. A bit more polish in the other areas would have made this a lot better an experience though.
But hey! It is complete! As has been said - it's better to have a completed bad game than an incomplete good one. You can always go back and refine the bad game until it shines, after all is said and done... ^.^)b
So, I gave Razed are the Powerful a spin. It's a pretty cute game, and I could sense Gourd's post style in the writing. Particularly in the case of random tildes at the end of various sentences. I did notice a small bug, though. The conversation between Brenda and Eric has Eric disappear when he's supposed to be "facing" Brenda.
@MakioKuta: I dunno about going through all the motions with the five-year gap. I could see allowing players to see how the two split up, and, maybe, provide an example of a "crap job" that Kazuto does, though?
*Edit: I am now, officially, fearful of Liberty's upcoming LP of my game.
*Edit2: Randomly forgot that the "Competitor Info" option with the note beside Counter Man did nothing. However, there was an NPC (I forget the name, sorry) that gives a run-down, so, maybe the physical eventing "moved"?
@MakioKuta: I dunno about going through all the motions with the five-year gap. I could see allowing players to see how the two split up, and, maybe, provide an example of a "crap job" that Kazuto does, though?
*Edit: I am now, officially, fearful of Liberty's upcoming LP of my game.
*Edit2: Randomly forgot that the "Competitor Info" option with the note beside Counter Man did nothing. However, there was an NPC (I forget the name, sorry) that gives a run-down, so, maybe the physical eventing "moved"?
@bulmabriefs144: Hmm I was unaware those were default behaviours for 2003. It's been a long time since I played one of those. As for what sort of person picks 'no,' it's exactly as LockeZ says - the sort of person who wants to take the undesignated path. The developer is giving me the option to say no, I wonder why? (I thought maybe the character would yell at me. I was curious.)
A thinly veiled "Play" or "Quit" option that early into a game is just a strange choice to me.
@Marrend: I should clarify what I meant by that statement. Of course showing EVERYTHING that happened over the 5 year time skip wouldn't be ideal, however showing the beginning of these events - what happened when the characters/player reached the destination they were given - would be beneficial. It felt more than a bit rushed to just be granted control for the first time, given a task to do, walk only a short distance towards that goal, and then that control taken back and be treated with a bunch of text boxes telling you why you couldn't accomplish that goal.
I hope that this all made sense :)
There's a specific saying in story telling 'show, don't tell' and it is the perfect sort of thing to apply in this instance.
A thinly veiled "Play" or "Quit" option that early into a game is just a strange choice to me.
@Marrend: I should clarify what I meant by that statement. Of course showing EVERYTHING that happened over the 5 year time skip wouldn't be ideal, however showing the beginning of these events - what happened when the characters/player reached the destination they were given - would be beneficial. It felt more than a bit rushed to just be granted control for the first time, given a task to do, walk only a short distance towards that goal, and then that control taken back and be treated with a bunch of text boxes telling you why you couldn't accomplish that goal.
After crossing the wastelands - crossing the wastelands sounds pretty exciting! Why not introduce the character to the gameplay of the game by allowing the wastelands to be an actual dungeon of sorts?
We arrived at Jade Headquarters, and were promptly split apart - Show this! Why did we go to Jade Headquarters rather than the bandits? Were we caught by Jade Headquarters on the way there?
By reducing the entire mission that the player is given to two unrelated text boxes it is both a confusing logic gap for the player 'why were we going to jade headquarters? the introduction told me to beat up some bandits.' and a missed opportunity to flesh out the intro and build up the characters and world a bit more.
- What is the Jade Headquarters?
- What sort of impact does it have on Miho and Male Lead when they are instantly dragged apart (we don't get much inclination towards how these two characters see each other and this could be a good spot to indicate that. Were they friends? Simply neighbours?)
- What was said to Male Lead that he ended up being enlisted on the spot?
- Why didn't we go fight the bandits?
From the conversation in the cave towards the end of the demo with Miho and... Chisato? Blonde chick. and the villagers hiding there we get that the Jade peeps might not be all that good, showing how they treated Miho and Male Lead those 5 years ago is going to do a better job at driving that home.
Kazuto's 'crap jobs' can be fleshed out later. I don't think the introduction is hinging on seeing what those are. It can be while talking to Miho sometime down the road. "The things they made me do!" or talking to another Jade peep "You usually do such a bad job at everything they give you. Remember that one time-" etc etc you get the dealio.
We arrived at Jade Headquarters, and were promptly split apart - Show this! Why did we go to Jade Headquarters rather than the bandits? Were we caught by Jade Headquarters on the way there?
By reducing the entire mission that the player is given to two unrelated text boxes it is both a confusing logic gap for the player 'why were we going to jade headquarters? the introduction told me to beat up some bandits.' and a missed opportunity to flesh out the intro and build up the characters and world a bit more.
- What is the Jade Headquarters?
- What sort of impact does it have on Miho and Male Lead when they are instantly dragged apart (we don't get much inclination towards how these two characters see each other and this could be a good spot to indicate that. Were they friends? Simply neighbours?)
- What was said to Male Lead that he ended up being enlisted on the spot?
- Why didn't we go fight the bandits?
From the conversation in the cave towards the end of the demo with Miho and... Chisato? Blonde chick. and the villagers hiding there we get that the Jade peeps might not be all that good, showing how they treated Miho and Male Lead those 5 years ago is going to do a better job at driving that home.
Kazuto's 'crap jobs' can be fleshed out later. I don't think the introduction is hinging on seeing what those are. It can be while talking to Miho sometime down the road. "The things they made me do!" or talking to another Jade peep "You usually do such a bad job at everything they give you. Remember that one time-" etc etc you get the dealio.
I hope that this all made sense :)
There's a specific saying in story telling 'show, don't tell' and it is the perfect sort of thing to apply in this instance.
@MakioKuta: That commentary speaks of a failure on my part to relay that the bandits were basically taken care of. It also relays a failure to relay why the two are going to the Jade HQ, despite the scene in the town hall?
I kinda like the idea of having them crossing the wasteland being playable, though!
*Edit: The hide-tag seemed to be working?
I kinda like the idea of having them crossing the wasteland being playable, though!
*Edit: The hide-tag seemed to be working?






















