[REVIVE THE DEAD] GAME DISCUSSION

Posts

unity
You're magical to me.
12540
author=Max McGee
Edit:Loaded up Mystic Dawn, walked up to the doorway at the top of the first map, and the program promptly crashed. Said it could not find "chara07". Da fuq? I'm almost positive I've got the 2K(3) RTP(s) installed.


I had the same problem. Then I remembered that there's a bigger RTP version that I don't have on my current computer. I installed RTP 1.32 that I found here and then the game worked fine.

Though, I'm pretty sure contest entrees were supposed to work all on their own without needing RTP.
Marrend
Guardian of the Description Thread
21806
So, I gave The Old Journal - 13 Pages a go. When I first played it, I got to the looping map where I couldn't tell where the exit was in two "jumps". Rather unlucky of me! There were three other maps that were rather aggravating to navigate, and two of them involved having carpets designate reset-position-points. The other was a map that was totally panorama-based, but the panorama did not indicate where the walls of that area was. Though, if there was one map that pissed me off the most, it was one where you had to walk in a snake pattern. Especially if you get 'ported there after getting the page from that room. I may have went through that room maybe three additional times before I decided that I wanted to save-scum just to avoid that room.

Though, I did I complete this game! It took a bit of doing, though. I was hoping the ending would give me some kind of indication of there being something to collecting all the pages, some kind of point to it all. It was just a credits roll?

@Max McGee: I presume that the "title" file that Tales from the Reaper wants to load is the one in the "Title" directory. However, it's trying to load a parallax background, which is causing it look in the "Panorama" directory, and failing to find it there. Of course, I'm still contending with the "Subscript out of range (6)" error, so I can't say I've gotten too much further than you.

*Edit:
author=unity
Though, I'm pretty sure contest entrees were supposed to work all on their own without needing RTP.

Oh, crap. I'm now seeing that requirement on the event-page. WEEELLLLLLP, I'M DISQUALIFIED! At least from getting a "Reanimation" badge. I guess I could still get the "Readying" badge?
unity
You're magical to me.
12540
author=Marrend
author=unity
Though, I'm pretty sure contest entrees were supposed to work all on their own without needing RTP.

Oh, crap. I'm now seeing that requirement on the event-page. WEEELLLLLLP, I'M DISQUALIFIED! At least from getting a "Reanimation" badge. I guess I could still get the "Readying" badge?

I don't know if this is enough to disqualify you. I believe the rule exists to make sure the judges can play it without going through a bunch of hoops. We'll have to hear from Liberty on if it's enough for disqualification.

My point is merely that anyone who can't get a game to play correctly because of lack of RTP or somesuch, it really was up to the developer to provide that rather than on us to go find the resources.

As far as Tales of the Reaper is concerned, I haven't finished it, but I did get it to work. Here's what the game was like thus far for me:

After a lot of errors and trying multiple solutions, I reinstalled RPG Maker 2003 and the RTP, and I was able to get it to play. I have no idea if that did the trick or something else.

Before you even get to the start menu, a video file plays, that apparently has little to do with the game and is just a joke.

Then you're asked if you want to hear the reaper's story. If you say 'no,' the game closes. I don't mean returns to the title, it outright closes. Then you have to get the game to open again, watch the video again, and say 'yes.'

By the way, if you present a choice for the player, most people assume that the choice matters, and they'll get some alternate result for making that choice. Unless you're making a joke game, then there's really no point in making the player choose something if one of the choices is "I'm kicking you out of the game for not choosing what I wanted you to."

After that, the screen pans over a town and we're told backstory on the reapers. When you are given control, you are told that we have to save a sick child. When you leave the town, your friends, other reapers, join you.

The next part of the game is a forest. You're given a screen with a save point, and then a screen with four directions, and any direction you go just leads you to the same screen but with different monsters and obstacles.

I couldn't figure out the correct sequence of directions to proceed, and at that point frustration was running pretty high, so I saved and quit. Next time I'll return to the town and see if maybe I missed a hint on how to navigate the forest.
Marrend
Guardian of the Description Thread
21806
So, I just finished a play of Cave Adventure. The only thing I can really say about this game is that it's battles are not complex at all. I might have used the TP-based skills for the first few fights, but, generally speaking, a player's path to victory lies in mashing Attack.

Still, I kinda like the fact that players don't have to worry about restoration all that much. The game hands out a decent amount of healing items, and I totally abused the free-resting at the outskirts of the cave until I hit level 3-ish. However, whatever grinding I did amounted to nothing. I was expecting a boss fight after that mid-dungeon rest-point!

That aside, and maybe this is just me being crazy, I think I'm sensing something of a kindred spirit with this game?
author=Marrend
So, I just finished a play of Cave Adventure...


Thanks, the first enemies are always easy but I will increase the difficulty a little for the next version, and I'm gonna add a boss in the next area, thanks again for the honest mini-review
Max McGee
with sorrow down past the fence
9159
Mildly irritated that three days after submission, my reviews for two Revive The Dead games have not popped up on the site yet.

Feedback 6 (8): Risen

Well the creator flat out told us a few times that this game is crap, and my personal instinct when I hear someone say that is to want to find a way to disagree/reassure, but you know what, this time he's right, this game is pretty crap. It's not entirely crap, though.

This game is a real mixed bag. Let's start with the aesthetics. Some of the graphics and music could do a really good job of building a dark and spooky mood. The title screen, the faceset and sprite for the main character, the system set, some of the music. But other resources and design decisions obliterate that mood before it can even coalesce. RTP Battle graphics and battle music and victory music that if not is RTP sounds like it well might be. This doesn't quite create dissonance or mood whiplash, because it's all coming at the same time. What it creates is a messy muddle. Of course it's also possible that the game was going for a more "RTP" mood and it's the resources that had a bit of spooky mystique to them that were the ones out of place. Either way it needs more consistency.

Now onto the gameplay, which includes some very fixable problems. First off, the encounter rate is way too high. Like WAY, WAY, WAY, WAY too high. Encounters need to occur at least three times less frequently, and my personal taste would be something closer to ten times less frequently. Of course, on-touch encounters that can be avoided would be even better.

Now high encounter rate is annoying enough on its own, but in this case it's combined with something that makes it way more annoying than usual. See, the manual flat out tells you to go up to virtually every object in the environment and press Enter to find items. So I very much wanted to do that. But the problem is that walking to and from those objects to press enter to try and receive items requires STEPS and STEPS cause encounters and ARRRRRRGH.

Now, about the battles themselves. They kind of suck. They weren't all bad. Actually, the resource management/attrition aspect was balanced almost perfectly. I always felt like I had just enough healing items to survive, and that was really cool. But in a single character game, that character should have more skills, or at the very least, should be able to USE those skills more often. This game really needs the main character to have more MP, to give out more MP restorative items, to have skills cost less MP, or ideally some combination of ALL THREE. I literally exhausted all of my MP in the first battle, not realizing how rare MP restorative items were, and had no option but to spam attack through the remaining 30 something battles before the boss, which was amazingly dull.

I should say I exhausted all my MP during the first battle when I HAD skills. One of the most annoying things about this game is that the encounter start IMMEDIATELY, so you can get in fights before you get a chance to walk up to the chests in the start room and pick up your first skills. Which is especially likely if, like me, you want to go examine all the shelves and stuff in the room first because the game TOLD YOU TO.

I stopped playing when I lost to the boss and realized that the lack of a pre-boss savepoint would make me have to replay through the massive boring room of "walk five steps, fight, walk five steps, fight" again.
It can take up to a week before submission queue is seen to, remember.

Also, I'll be doing more LPs... when my new microphone arrives. Unfortunately the one I was using broke. :<

BUT! I got a good one this time - a Snowball ICE mic~ :DDD
Max McGee
with sorrow down past the fence
9159
It can take up to a week before submission queue is seen to, remember.

A week? That seems like...really kind of a long time. Obviously I don't hold you like, personally accountable, but as far as RMN in general, is there anything that can be done to reduce that time? I feel like having more than one person on the submission queue would really help, if nothing else.

Explanatory note: I am a notoriously impatient person with too much free time so, yeah, I totally admit that I have opened RMN multiple times a day in the last few days to check 'is my review up yet?', 'is my review up yet?'. That probably makes it seem like even longer than it has been.
unity
You're magical to me.
12540
author=Liberty
It can take up to a week before submission queue is seen to, remember.

Also, I'll be doing more LPs... when my new microphone arrives. Unfortunately the one I was using broke. :<

BUT! I got a good one this time - a Snowball ICE mic~ :DDD


Yay! :D

I'm holding off on watching any of your vids until I finish playing the games, just to make sure I don't get influenced as a judge, but I'm looking forward to them afterwards :DDD
Zeigfried_McBacon
Play stupid games, win stupid prizes.
3820
author=Max McGee
It can take up to a week before submission queue is seen to, remember.
A week? That seems like...really kind of a long time. Obviously I don't hold you like, personally accountable, but as far as RMN in general, is there anything that can be done to reduce that time? I feel like having more than one person on the submission queue would really help, if nothing else.

Explanatory note: I am a notoriously impatient person with too much free time so, yeah, I totally admit that I have opened RMN multiple times a day in the last few days to check 'is my review up yet?', 'is my review up yet?'. That probably makes it seem like even longer than it has been.


I think that was tried at one point and too many people complained about the inconsistency to get things accepted.
Max McGee
with sorrow down past the fence
9159
Inconsistency? Idk, personally I find RMN's collective standards of acceptance to be really clear and straightforward. Like I don't think there's really that much room for personal choice involved. Like there are pretty clearly stated standards, it's not just like "use your judgement". You need to have x in-game screenshots, a description of x words, and generally speaking your game needs to look like any measurable amount of effort was put into it.

I'm holding off on watching any of your vids until I finish playing the games, just to make sure I don't get influenced as a judge, but I'm looking forward to them afterwards :DDD


whoaaaa...you're a judge AND a contestant?
There are different people for different parts. I don't handle the reviews - I handle games (and we share things like tutorials and the like). A week is the most time you're expected to wait without complaining - sometimes real life just butts it's ugly mug in and causes issues. It's not unreasonable to wait that long, really - it's just that lately we've been on a ball and not leaving them as long as we usually would (about 3 or so days).

They'll probably be done soon enough, don't worry. They won't languish there for eternity...
>.>
<.<
:DDDD
Uh, yeah, since it's a personal pick thing - that is, each judge picks their personal fave and those are the winners, then it's not an issue. Besides, judges have contributed games to competitions before. It's not a big deal (granted most times those games are auto disqualified, but since this event isn't a 'judges haggle over winner' thing, then it's not an issue. Of course she can't pick her own game as her personal fave, but if one of the other judges thinks it's the best of the lot then that's not an issue.)

...I was sure someone had replied between my last post and this one. oops. >.<;

Max McGee
with sorrow down past the fence
9159
Who does the review queue? If I know them well enough to feel comfortable doing it I might pester them directly because I fucking suck at patience.

Ok so the Judging is just that each judge picks their favorite game from the bunch, which cannot be their own game or a game submitted by another judge?
They can pick a game submitted by another judge, but not their own. That said, I think only one judge managed to submit a game on time so... chances of that, unless it's really, really polished and good, are low. XD

Soli is in charge of reviews but I wouldn't bug him about it. A lot more reviews have been coming through in the past few weeks than games (surprisingly). Remember he has to read each and every one, vetting them for grammar/spelling/etc, so it's not as simple as eye-balling the piece and then ticking 'yes'. He's also on Article duty.
unity
You're magical to me.
12540
I assumed, as a judge, that my submission was for the fun of it and possibly the badges, and wouldn't be a contender to win anything. I'm still looking forward for feedback and reactions to it. ^_^

EDIT: Wait, didn't Gourdy submit a game, too?
Did he? I'll admit I've kept away from who submitted what so as to be unbiased... also I keep forgetting to check who made what game when I actually go to LP them (because I am big nub).
Max McGee
with sorrow down past the fence
9159
author=Liberty
They can pick a game submitted by another judge, but not their own. That said, I think only one judge managed to submit a game on time so... chances of that, unless it's really, really polished and good, are low. XD

Soli is in charge of reviews but I wouldn't bug him about it. A lot more reviews have been coming through in the past few weeks than games (surprisingly). Remember he has to read each and every one, vetting them for grammar/spelling/etc, so it's not as simple as eye-balling the piece and then ticking 'yes'. He's also on Article duty.


Ah, I didn't realize he still had a function on this site besides SOCIAL JUSTICE RAGE. XD
User was warned for this post
Yeah... he's pretty good at looking after the reviews and articles and he enjoys it a lot. He's one of those unknown, unsung heroes of the site. ^.^
pianotm
The TM is for Totally Magical.
32388
Thank you, Max.

1) I was hoping to get more information on my balance issues.

2) I have already added save points, I guess about 4 days ago.

3) Now I know my PC isn't quite where I need her to be. I'll get to work on that.

4) I'll see what I have for battle music selection, but I'm not sure I really have anything that quite fits.

5) I have Liberty's random encounter script, but I've never been able to get it to work. Is it a common event, and if it is, how do you call it, or do you have to attach it to each monster encounter?