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SCREENSHOT SURVIVAL 20XX

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BizarreMonkey
I'll never change. "Me" is better than your opinion, dummy!
1625
You need to update those sprites bro, that map looks awesome!

Sprites of RTP which is this wretched defacto between western comic books and japanese anime then you have this gritty ULTRA-REALISTIC backdrop that looks fantastic.

Let's just say, dem sprites don't work with it.
I agree with BM, though I suspect the characters are just placeholders.
I'd be fine to see them remain there still, though. Also, although the parallaxing is nice, the map itself is rather empty.
Yup, it's like you had an idea for one half of the map, then the other half is just a barren wasteland with nothing to look at.
author=Sated
The houses are fine, and I'll continue making them that way, especially since it is set up with that triangular arch. I can reduce the roof top part but this is actually how the chipset is set up.
No, they're not fine.

And no, that's not how chipsets work.

The arches for the RTP houses are set up the same way on the chipset, but they're not intended to be used as is. They're laid out that way to reduce tile redundancy, not as a suggestion for how they should look in game. The truth is that you can (and should) extend them as far back as you bloody want if you actually know what you're doing. Source: I actually have some idea how mapping towns works. Think we're wrong if you want, but it's usually best not to be arrogant when you clearly have no idea what you're fucking doing or what you're fucking talking about.


I know they can be extended as far back as you like. But what you just said is absurd. If you give someone a resource, it is intended to be used as is. It is also intended to be used for other purposes, but it is clearly useful as it is. I can go to the back yard, and I can look at my house. I don't see a difference in what I am seeing in and the roof of this house. Yes, sure I can make houses twice this big. I don't need to. It's the image of a house. You can tell it is a house, correct? So why criticize that point? It's a house.

What else can I work on? The roads? Sure, fine, I'll work on the roads. You think I can add stand to add mushrooms, or a bigger farm? Sure, fine. But learn that when I say something is fine, it is fine and just say "whatever, next topic. Your mountains also look like crap." I can't stand people who fixate on one topic. Going on and on, in an endless rant, having absurdly long paragraphs by all observation just extending sentences and paragraphs just to fill space. They just talk and talk, when they should long since shut up, changed topic, or just moved on. And it's always the same point, over and over, like a broken record rather than offering something new that might actually convince that person. The person isn't interested in being preached at or told what to do, can't you understand that? Why are you rambling on and on about something that doesn't matter? Because that's never something I would do (just did).

Kincaid was probably asked to add some shadow to his paintings. Picasso to give his portraits more realistic dimensions. You know what they said to their critics? STFU. I'm no artist, but the point holds.

author=Sated
puking up frothing vitriolic sarcastic spittle


Keep foaming at the mouth.

author=unity
It's rare to meet someone who is almost indistinguishable from talking to a brick wall. Talking to him has no point, offering him opinions has no point, and listening to him has no point, as he doesn't understand the basics of good game design and refuses to listen to anyone that does.


What makes it good? Can you answer?
Is it because people like it? Because it is my intention to have fun making a game, not to be liked.
Is it because everyone else uses this formula? Does that make it a better formula? Or just an unoriginal one?
What makes it good? I've played alot of the games that were held up as good. For about five minutes. Generally, the more it stuck to the winning formula, the less I wanted to play it.

The problem of listening to critique, is precisely that you have no idea whether this represents people who have never actually played the game, people who have played the game but are in the minority, people in the majority, or even people on the fringe. So you have to listen to advice with a grain of salt. Even a bunch of people agreeing on a point doesn't mean they are right, and you can effectively screw yourself over pandering to whims of people.

If I did everything exactly according to the people here, would all of you suddenly start becoming rabid fans? More than likely, no. I have spent my life changing to please others, only to find that many of them were never pleased. Criticism is easy. But nobody in my family that criticized my work ever bought my books, played my games, encouraged my dreams.
So yea, I might decide to straighten the roads. I might even decide to make bigger houses, or fence in the garden. But I'll be damned if I'm giving you the pleasure of ever letting you know if I've gone along with anything you've ever said. Not like you really care, anyway.

(Too long; didn't read)

When I want advice, I will ask for it. And I expect people to discuss what I asked about. No dredge up issues that I have no intention of responding. Which was on the inside of the house. It's too big and empty, what can I add to this?



And here's another one.



What can I add to these pictures?
InfectionFiles
the world ends in whatever my makerscore currently is
4622
MAKE THEM FUCKING SMALLER DUDE
Take your screenshots using the copypaste tool for every layer to draw equally without seeing the event layer grid. Top left in this picture:
https://gyazo.com/15574d7016ff47d520446d4439b22fc1

I'm also with ^, only noteworthy objects in your house are a bookcase and a fireplace(?), you don't need a 20x15 map.
author=skjo
Take your screenshots using the copypaste tool for every layer to draw equally without seeing the event layer grid. Top left in this picture:
https://gyazo.com/15574d7016ff47d520446d4439b22fc1

I'm also with ^, only noteworthy objects in your house are a bookcase and a fireplace(?), you don't need a 20x15 map.

And a hidden staircase in one of the two books.

The other stuff is to set the mood of being a wrecked house. Although, yea, big. This is how you critique.



Better? Or still smaller?
author=bulmabriefs144
What can I add to these pictures?


For the first one:
You could make it smaller on the X-axis. The lobby area has a huge area of plain grey. Add a carpet. Maybe an extra table + chair. You could add a table + chairs in the bedroom. You could add that paper to a wall that lists some of the rules (like how much a room costs, no making noise etc. lol) for immersion, you know.
Also, you could probably make the entrance to the room just 2 tiles. 3 tiles is pretty wide.

Second one:
Yeah, it could be about 50% smaller and not lose much of value. But it wouldn't feel so empty that way.
Much better. You could still make it smaller of course, there is a lot of empty space on the right side. This is personal preference though, I like small cramped maps. Also another personal preference, make the outsides of the room black/gray/whatever parallax color, unless the outside looks exactly like seen from the inside.
InfectionFiles
the world ends in whatever my makerscore currently is
4622
STILL TOO FUCKING BIG DUDE

AND THAT IS CRITIQUE
Frogge
I wanna marry ALL the boys!! And Donna is a meanc
18995
I love those graphics <3 I remember how Liberty said they were from a secret RTP and I kept searching for it for hours and gave up and then googled rpg maker 2003 chipsets and they just came up haha XD
Sated: The skin definitely needs some shading if it's gonna fit with the rest.