New account registration is temporarily disabled.

SCREENSHOT SURVIVAL 20XX

Posts

Roden
who could forget dear ratboy
3857
Sated
They should've hired you to make the RTP. Just sayin'.

They should have! I could use the money.

Thanks.
Craze
why would i heal when i could equip a morningstar
15170
reminds me vaguely of hotline miami, sated... which seems apt.
author=Sated
@BMI'm not sure I am comfortable with default RM screenshots being wider than the RMN forums :(

@Libby
That forest chipset is beyond dreadful. Obviously not your fault, but it is what it is.

It's based on the Mack tiles. I like it, though yeah, it does have some issues.
author=Pizza
16x16 tiles in MV. Honestly, I'm considering buying this because of how crisp and readable low rez art becomes in it.


This is good news for me, since I'll likely be using 16x16 tiles again down the road.
Frogge
I wanna marry ALL the boys!! And Donna is a meanc
18995
@Sated-I somewhat like the red gameover screen better, but the pink title is very nice!
@Pizza-Oh my god I'm such an idiot for not realizing 16 can be resized to 48. Expect a lot more refmap games from me in the future.
Here have my title screen.

I'm thinking of moving the japanese text next to requiem. What do you think?
BizarreMonkey
I'll never change. "Me" is better than your opinion, dummy!
1625
Wow this thread sure exploded, though given recent stuff I can't say I'm at all surprised.

Huge Update to the PFC HUD, it's still a mock up because I'm not implementing anything like this until I've got the grounds to. There'd be no boss on this level that's just there to show which each 320 pixel column will do.

It's a lot more compact now, getting rid of the weapon levelling in favour of weapon upgrading via treasure hunting was a good idea. Hopefully things are much more concise in this version than the last, would greatly appreciate feedback.

Beyond the HUD though that's taken from in the game.

I know the kind of mouse support touted isn't there, I have programmers... we'll work it out.

I haven't drawn in the gadets but thats what thos ten empty slots below the weapons are.
@BizarreMonkey, I think this looks really cool, although I do personally think that the pile of trash besides the boxes on top of the 2nd roof looks a bit weird, but that might be me.

So yeah, new guy with new screenshot incoming. Pretty hyped to work with RPG Maker MV although the standard tileset is still the same as in RPG Maker VX and VX Ace.
Probably going to add some more details later on and fill up the part at the top right, but this is more of a sketch for what I'll be doing for the next 19 days, before I buy RPG Maker MV.

Feedback and criticism would be much appreciated;
Frogge
I wanna marry ALL the boys!! And Donna is a meanc
18995
The image is broken for me Skyrock :\
Also hey, welcome to the communite to make friends press 1 to make enemies press 2 your call's will be recorded k
author=Frogge
The image is broken for me Skyrock :\
Also hey, welcome to the communite to make friends press 1 to make enemies press 2 your call's will be recorded k


Alright, should've fixed the image by now.

(What happens if I press 3?)
Frogge
I wanna marry ALL the boys!! And Donna is a meanc
18995
Noice, it works now. While I'm waiting for the image to load I'll let you know, if you press 3 u get banne.

Ok it loddin

y u no lod fasta

dare we goah

It's not a bad map, however it does need some work. For example the water looks too empty. Have some lily pads and stuff in it maybe? I'll show you an example.

(Damn these mv images gonna fill up my locker space real quick)

I really like your houses however the one to the left, I don't really like how the roof is as wide as the wall is. You might wanna fix that.

Also maybe some more detail towards at the top right would be nice.
It looks pretty neat IMO, Froggy. I don't like the grass you've added on top of the water, at the top right. It doesn't look connected to the water at all.

You could add some rocks/floating timber in the water. You could add some animals too, like fishes, butterflies, swans, birds...and FROGS. You could also add more small isles/cliffs to the lake.

You can add details like flowers, dirt to the isle in the middle. You can also add a little pier which people can use to fish.

Fog/tint/lightning effects will help to bring the map to its full potential (and enhance the atmosphere).
Frogge
I wanna marry ALL the boys!! And Donna is a meanc
18995
Dude I just made that to show him an example of what he can do with the water it's not an actual map it took me like a minute to make I could have added animals if it actually was a part of my game e_e
author=Pizza
16x16 tiles in MV. Honestly, I'm considering buying this because of how crisp and readable low rez art becomes in it.

Also because my room mate can code in javascript and hey, free scripts!


Did you have to 2x it like usual?
author=BizarreMonkey
I like the way your water has depth and isn't two inches deep. :D

I'd recommend a slight tint though, maybe -17-17-17, 17 to give it a mild grey glum rainy look. That will not only add to the atmosphere but give the rain a little more visibility, right now its practically invisible on the light grey tiles.

Thanks for the advice BM! There actually is a grey glum rainy tint here, with stronger numbers than what you suggested. Maybe I'll make it less subtle.

author=Frogge
I love the way you work with water, Ram. Definetly an amazing map <3
But I've never been a fan of those rtp boxes being put next to each other vertically....

Thanks for the feedback! Your MV maps are looking good :)

I'm loving the look of all these new MV maps actually. Must resist the temptation to abandon my VX Ace game and start making stuff in MV...
Frogge
I wanna marry ALL the boys!! And Donna is a meanc
18995
author=Ramshackin
Your MV maps are looking good :)

All my maps look good k
Roden
who could forget dear ratboy
3857
Darken
Pizza
16x16 tiles in MV. Honestly, I'm considering buying this because of how crisp and readable low rez art becomes in it.

Also because my room mate can code in javascript and hey, free scripts!
Did you have to 2x it like usual?


I actually had to do a 3x scaling for MV.
Cap_H
DIGITAL IDENTITY CRISIS
6625
author=Pizza
Darken
Pizza
16x16 tiles in MV. Honestly, I'm considering buying this because of how crisp and readable low rez art becomes in it.

Also because my room mate can code in javascript and hey, free scripts!
Did you have to 2x it like usual?
I actually had to do a 3x scaling for MV.


This can actually bring me over to MV as i would love to use upscaled 12x12 and 16x16 tiles.
BizarreMonkey
I'll never change. "Me" is better than your opinion, dummy!
1625
author=Skyrockerable
@BizarreMonkey, I think this looks really cool, although I do personally think that the pile of trash besides the boxes on top of the 2nd roof looks a bit weird, but that might be me.
Oh, yeah, that does look weird! I'll do something about that, I was mainly getting feedback on the HUD.

author=Skyrockerable
Feedback and criticism would be much appreciated;
http://oi58.tinypic.com/2hi5w01.jpg
That's really cosy, i especially like the way you did the tree in the center of the footpath near the Mayor's House.

Only criticism I could really offer and this may just be personal preference, is that the windows are all down so low.
charblar
"wait you made this a career?"
3574

First in engine screenshot of Shattered in MV! Using the 32x32 tiles we had before at 16x16 for extra movement! I was able to get in a lot more details being able to use external map editors too which really helped
ESBY
extreme disappointment
1238
Looks great, but I the shine on the car's hood is a bit too white.