MAPS WEEKLY!
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The only thing that seems off is the roof. The angle is a bit too much (should probably cut down a bit more sharpish on the side parts (about 2/3rds of what is currently there). Aside from that, it looks great!
Cool, It looks like Minutes to Midnight: The RPG (confirmed!). And I agree with Lib's Criticism. I haven't got time to finish my tower so far and so there is no result. So there is
No Theme
for the upcoming week.
No Theme
for the upcoming week.
There actually is a theme. This was, ehrm, April Fools. And this week we got spotlighted and so every loser can join in and therefore I've picked an easy one. The theme from now till Tuesday or Wednesday is (nothing related to April Fools nor Revelations nor PE)
Saloon
An as far as My Clock Tower themed map goes I'm stuck on making a chapset for it. My life is getting intense lately as I do more stuff in general and can't afford myself to open Maker and spend time with it. On the positive note, I'll be making some hand-drawn tilesets/chapsets.
Saloon
An as far as My Clock Tower themed map goes I'm stuck on making a chapset for it. My life is getting intense lately as I do more stuff in general and can't afford myself to open Maker and spend time with it. On the positive note, I'll be making some hand-drawn tilesets/chapsets.
You want a saloon?Here's your saloon!



author=Cap_H
Saloon
Guess I'll show off the interior, thanks for reminding me I have so much tile work to do :@

author=ESBYauthor=Cap_HGuess I'll show off the interior, thanks for reminding me I have so much tile work to do :@
Saloon
That one looks very good!Though it's pretty small.,I like it!
I'm so behind! Mostly because I am stubborn AND lazy and want to only use the old school modern pack for this but I also have not making any edits to help meet the prompts.
Also I totally fell for the april fools thing and made a tower map... because I cant make a clock tower. And its still a pretty small tower but uhh heres a dreamscape type thing.
Also I totally fell for the april fools thing and made a tower map... because I cant make a clock tower. And its still a pretty small tower but uhh heres a dreamscape type thing.

I got a little sad for missing the previous weeks,so I decided to make them now!
Sorry no lava lair or clock tower.
I tried to add a little bit of story too!
Bridge:
Marsh(More of a swamp really...):

Sorry no lava lair or clock tower.
I tried to add a little bit of story too!
Bridge:

Marsh(More of a swamp really...):

@ESBY That is beautiful. It's really compact and It doesn't lack a western feel.
@ExtremeDevelopment It seems you need lota practice. They are flat. You need to learn to work with space. There are these tremendous walls of tiles. It looks ugly, empty.
Marsh is acceptable, still it's boring without personality and without any traces for player. It looks generic.
@ExtremeDevelopment It seems you need lota practice. They are flat. You need to learn to work with space. There are these tremendous walls of tiles. It looks ugly, empty.
Marsh is acceptable, still it's boring without personality and without any traces for player. It looks generic.
author=Cap_H
@ExtremeDevelopment It seems you need lota practice. They are flat. You need to learn to work with space. There are these tremendous walls of tiles. It looks ugly, empty.
Marsh is acceptable, still it's boring without personality and without any traces for player. It looks generic.
I agree but this is the first time I've made a saloon.I also do agree on how I need practice but I honestly think it's mainly because I'm more of a small place-mapper.
This is the first time I participate in something like this,and to be honest I think I'm happy with my results.
I'll listen to your advice and hopefully improve my maps.
***Edit***
Well,that's something.Right after I wrote this the website's quote changed to ''DON'T TELL ME MY MAPS AREN'T GOOD ENOUGH YOU JOKERS!''.Coincidence?
I tried again with a more western-ish feeling.I also tried to follow your advice.I guess it's not really that better,but I think I'm atleast slowly getting there.


Actually, I like your nature maps quite a bit, ED. Sure, you do need to practice some more with them but they're a very good start and your treelines are quite well done for someone who is relatively new to mapping.
That said, I'm not big on your houses. You make them very large on the outside when they don't need to be. I understand that some people like more realistic images but they take up so much space on the map that walking around a town you'd make would take a forever. ^.^; That said, the general layout and ideas are pretty good. I'd like to see you use water correctly (those tiles aren't the bottom of the riverbed but actually underwater cliff tiles. Used in conjunction with the tile next to it, it can create more depth in water) and varying things up a little like the water fall - making more out-juts and making cliffs not straight walls (you're doing well with the saloon image in that regard).
Now the marsh itself isn't bad, but the thing is that you've a sea of green grass. Try to vary it up a little and break up the bland a bit more. Use longer grass to create patches to break up the sea with small islands. Vary the height - maybe have in-dents or small upper levels. Have some dirt under and around the tent to show that people have been walking/camping there.
Oh, and not big on the light effects. They need to be a bit more subtle. Try using the add and subtract feature on pictures to see how they work. They can help make an effect a lot better.
-------------------------------------------------------------------------------
Catch-up - Does remaking a map count? I just finished reworking one of the sample maps into something much better. Hidden for big image.

And the original...

Also, ED? Don't multipost. It's against site rules. Instead, use the handy edit button at the bottom of your first post to add in the stuff you forgot.
That said, I'm not big on your houses. You make them very large on the outside when they don't need to be. I understand that some people like more realistic images but they take up so much space on the map that walking around a town you'd make would take a forever. ^.^; That said, the general layout and ideas are pretty good. I'd like to see you use water correctly (those tiles aren't the bottom of the riverbed but actually underwater cliff tiles. Used in conjunction with the tile next to it, it can create more depth in water) and varying things up a little like the water fall - making more out-juts and making cliffs not straight walls (you're doing well with the saloon image in that regard).
Now the marsh itself isn't bad, but the thing is that you've a sea of green grass. Try to vary it up a little and break up the bland a bit more. Use longer grass to create patches to break up the sea with small islands. Vary the height - maybe have in-dents or small upper levels. Have some dirt under and around the tent to show that people have been walking/camping there.
Oh, and not big on the light effects. They need to be a bit more subtle. Try using the add and subtract feature on pictures to see how they work. They can help make an effect a lot better.
-------------------------------------------------------------------------------
Catch-up - Does remaking a map count? I just finished reworking one of the sample maps into something much better. Hidden for big image.

And the original...

Also, ED? Don't multipost. It's against site rules. Instead, use the handy edit button at the bottom of your first post to add in the stuff you forgot.
author=Liberty
Actually, I like your nature maps quite a bit, ED. Sure, you do need to practice some more with them but they're a very good start and your treelines are quite well done for someone who is relatively new to mapping.
That said, I'm not big on your houses. You make them very large on the outside when they don't need to be. I understand that some people like more realistic images but they take up so much space on the map that walking around a town you'd make would take a forever. ^.^; That said, the general layout and ideas are pretty good. I'd like to see you use water correctly (those tiles aren't the bottom of the riverbed but actually underwater cliff tiles. Used in conjunction with the tile next to it, it can create more depth in water) and varying things up a little like the water fall - making more out-juts and making cliffs not straight walls (you're doing well with the saloon image in that regard).
Now the marsh itself isn't bad, but the thing is that you've a sea of green grass. Try to vary it up a little and break up the bland a bit more. Use longer grass to create patches to break up the sea with small islands. Vary the height - maybe have in-dents or small upper levels. Have some dirt under and around the tent to show that people have been walking/camping there.
Oh, and not big on the light effects. They need to be a bit more subtle. Try using the add and subtract feature on pictures to see how they work. They can help make an effect a lot better.
Ok then,here's my opinion.I like your pub.Even though you said you are not very good at it I think it was still better than mine.I also liked your remake,it added in a lot more detail to it.The only thing that's a bit off is the bridge to the graveyard.The dust on the ground links up with the dust on the bridge and makes it look a little bit off.
As a response to your advice,thank you for telling me your opinion.I will really try to listen to it and hopefully my next maps will be better(Isn't that actually the point of this thread?Improving your maps?XD).The treeline thing is,I basically don't want to leave the dead ends open,so I cover it in trees,and what do you know,it turns it works out.So really it's just a cover up thing.Another thing is that I like to make the houses big since it makes it easier to make a town.I am quite into big houses,and I also think they look good.And I agree on the waterfall thing too.I did actually try making some platforms and such,but it didn't seem to work out so I decided to just make it straight.Now,about the marsh,I actually jsut made a flat green land and added random water spots,it didn't work out as good as I expected it to be but I was too lazy to fix it.Also,people actually haven't been there.It was just like a camping thing.I actually have been trying to use the add and subtract button but I was never sure what they did.I didn't really look it up either so I just used opacity instead.
P.S:Here's the pictures used for the light effects:
The one I used in almost all of them

The one I used in the bridge

author=Liberty
Also, ED? Don't multipost. It's against site rules. Instead, use the handy edit button at the bottom of your first post to add in the stuff you forgot.
Really?Didn't know.Thanks for telling,I won't do it again.
***Edit***
I figured out what the add and subtract button does...
Well,it didn't work out much for the other maps but it seemed to make the saloon-western edition better.It made it have a more western-ish feeling.

Dust? You mean the grunge/mould? I kinda did it deliberate to show that it was being transferred and growing out. Mould does that when it's not dealt with. >.<;
Yeah, add/subtract can help out a lot in certain images and not so much in others but using it with overlapping images can create some pretty good effects.
If you'd like, check out this playlist of video tutorials on mapping (shameless plug ahoy!). They have a lot of good tips including how to build towns so that you don't have a whole bunch of space, how to do water and cliffage well, making forests with different kinds of trees and shift mapping.
Also, if you need feedback on maps, we do have a screenshot thread where you can ask. People will help out if you mention you want to get better. Just keep in mind that some people are a little abrupt when giving advice. Don't take it personally - they just have problems giving critique gently. Take the good advice and ignore the tone in which they give it - they do want to help else they wouldn't comment. (And if anyone gets too rough/bullies/calls names/flames then click the report button on their post and the mods will take a look.)
Yeah, add/subtract can help out a lot in certain images and not so much in others but using it with overlapping images can create some pretty good effects.
If you'd like, check out this playlist of video tutorials on mapping (shameless plug ahoy!). They have a lot of good tips including how to build towns so that you don't have a whole bunch of space, how to do water and cliffage well, making forests with different kinds of trees and shift mapping.
Also, if you need feedback on maps, we do have a screenshot thread where you can ask. People will help out if you mention you want to get better. Just keep in mind that some people are a little abrupt when giving advice. Don't take it personally - they just have problems giving critique gently. Take the good advice and ignore the tone in which they give it - they do want to help else they wouldn't comment. (And if anyone gets too rough/bullies/calls names/flames then click the report button on their post and the mods will take a look.)
author=Liberty
Dust? You mean the grunge/mould? I kinda did it deliberate to show that it was being transferred and growing out. Mould does that when it's not dealt with. >.<;
I was talking about the black-ish thing.I think it is dust anyway...
author=Liberty
Yeah, add/subtract can help out a lot in certain images and not so much in others but using it with overlapping images can create some pretty good effects.
Yeah I tried it on some other maps too.Thanks for the advice,really helped.
author=Liberty
If you'd like, check out this playlist of video tutorials on mapping (shameless plug ahoy!). They have a lot of good tips including how to build towns so that you don't have a whole bunch of space, how to do water and cliffage well, making forests with different kinds of trees and shift mapping.
I did watch tutorials on mapping before,but I never saw their videos.Thanks,I'll make sure to watch a couple of'em.I already do know about shift mapping(thanks to rpg maker ds resource pack),I use it quite a lot.
author=Liberty
Also, if you need feedback on maps, we do have a screenshot thread where you can ask. People will help out if you mention you want to get better. Just keep in mind that some people are a little abrupt when giving advice. Don't take it personally - they just have problems giving critique gently. Take the good advice and ignore the tone in which they give it - they do want to help else they wouldn't comment. (And if anyone gets too rough/bullies/calls names/flames then click the report button on their post and the mods will take a look.)
People can be mean sometimes.It is completely fine for me.I don't mind the bad things people say at me,because I do realize that that's just how they are.
Also,it's kind of off topic right now but your games are awesome.
***Edit***
I didn't realize that was your channel!Sorry about that XD I subbed to you.
Could you update the OP with a list of each theme. So if someone comes in late they can quickly see a list of all themes to play catch up.




















