[POLL] WHAT IS THE BEST KIND OF VILLAIN/ANTAGONIST?

Poll

Which do you prefer? A bada$$ villain you love or a villain you just simply hate and want to completely destroy? - Results

Bada$$ Villain!
9
17%
Villain you trully hate.
8
15%
Neither.
13
25%
Something in between.
22
42%

Posts

author=Sated
author=Harbinger
A friend of mine said that the best villain is the one who is a good match for the hero, e.g. the Joker to the Batman.

I also think this is very true, having a villain that works perfectly for the hero is usually a great way to go.
The Joker is not Bane is not the Riddler is not Mr. Freeze etc. etc. etc.

I think villains only have to be believable. Whether they're an chicken-shit heel intelligent villain or a monster heel badass villain is irrelevant.


The Joker is The Joker. The perfect villain for Batman.

Also heel...do I see a fellow wrestling fan?
Sooz
They told me I was mad when I said I was going to create a spidertable. Who’s laughing now!!!
5354
The kind that falls in love with the hero.

Serious answer it doesn't matter as long as they're well executed. I like my tragic, well-meaning types, and I like my complete monsters with few-to-no redeeming traits. It's all about the writing and what they bring out in the protag(s).
pianotm
The TM is for Totally Magical.
32388
@Suzy_Cheesedreams, yes, I was referring to Garland from the first Final Fantasy. Garland in IX has a bit more depth to him. Around VIII, Final Fantasy writers started to get really good at writing villains, not that they weren't good at writing chaos type villains...

Ultimecia: At first glance, she seems like just another born to be bad monster from another dimension, but as the story finally starts to tie up it's threads, you learn that the reason she went on her rampage through is because she's terrified of dying. That you never actually meet her makes her seem shallow and souless, but this plays on the player's fear of the unknown. She doesn't even have a line of dialogue, unless you count her speaking through Edea or Adel.

Kuja: The fear of death is present in him, too, but what's more, he seems to loath anything that reminds him of his own origins. His main driving force is self-loathing. He's everything he hates, and he's worked so hard to become more, only to find out that it was all pointless.

Seymour: Not the main villain, but another one that resists his fate. This one kind of flopped, in my opinion as he seems to kind of fall flat; blustery with no force to wind he generates. A barking dog with no teeth.

Jecht: I can't think of him as a villain. I dislike him for being an abusive father, but he's not a bad man, and he is where he is because he was one of many people in a long line trying to save the world. Ultimately, what is his relationship to Sin? In the end, he does his best to help the heroes finally defeat Sin, but that doesn't stop Sin from continuing his reign of terror, so there is a genuine difference between Sin and Jecht, Jecht being a kind of window to Sin, and Sin being the force of nature that Pizza described.

To the other posts in general, there is definitely a sound argument the villain that is written to be the best match for the hero. Joker being a chaos personification is the perfect antithesis to Batman's order, and while he may have originally followed the old Manichean constructs, he has developed a depth of character that is unmatched by any other villain. He's chaos written brilliantly. He's not a pointless villain, yet he seems born to be bad. By highlighting his mystique instead of glossing over the unknown aspects of his character, his creator and writers really have created as near to a perfect villain as I think anyone will ever see.
author=Sooz
The kind that falls in love with the hero.

Serious answer it doesn't matter as long as they're well executed. I like my tragic, well-meaning types, and I like my complete monsters with few-to-no redeeming traits. It's all about the writing and what they bring out in the protag(s).


lol I actually have a story in progress where one of the antagonists falls in love with the hero XD
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
Each of Batman's best villains is like a dark mirror of a different aspect of Batman; one step in the wrong direction and Batman could have been the same way.

Ra's al Ghul is Batman's sense of justice. He has the same skillset and even the same goals, with just a little less self-restraint.

Mr. Freeze is Batman's inability to let go of the past. He lost a loved one and was never able to get over it, forming his entire identity around it and spending his life gaining the skills needed to resolve the problem that caused the loss. But it was channeled more selfishly.

The Riddler is Batman's detective nature. They're a perfect match for each-other in terms of their love and expertise for solving mysteries, but one creates and the other resolves. Neither could exist without the other.

Two-Face is Batman's double life, and his hatred of crime. Two-Face was a hero like Batman, once, but now he is torn between two lives - one in a nice suit and tie, and one twisted, insane life in the city's gutters. You could say the same thing of Batman.

The Penguin is Bruce Wayne's wealth and prestige. He shows what someone else would do with the influence that Wayne Foundations has.

The Joker is Gotham. Everything that makes the city attract the kinds of people that Batman is always facing is embodied in the Joker's madness. But that's also what attracts Batman.

There's a reason why these particular villains rise to the forefront of Batman's rogue gallery. They match the protagonist perfectly, and show off his character. There are other villains who do not really follow this pattern unless you really stretch things, though. Bane and Poison Ivy are comparatively poor matches for Batman. They're used to show his limitations as a hero, but for that to work the character needs to have been very firmly established already through battles with other villains. If you're making a Batman game, that work is already done for you, but for the other 99.99% of us, I feel like you should probably wait until your fifth or sixth game to use major villains like that.
author=LockeZ
If you're making a Batman game, that work is already done for you, but for the other 99.99% of us, I feel like you should probably wait until your fifth or sixth game to use major villains like that.

Im not making a batman game XD I prefer a fantasy settings and my own original ideas.

Originally this was just a simple poll to see what people though, but the great community here made it more interesting.
@pianotm, ah, that clears that up then. Good thing I know there are two Garlands! But I wasn't sure which one you meant.

As a sidenote, I recall Ultimecia speaking at the very end of the game when she's actually visible, and I'm sure the stuff she was saying was spelled strangely because words must have changed in the course of history leading to that spot... uh, but I can barely remember.

As for Jecht, that's why I said "abject", but I see what you mean. He is absorbed by a parasitic entity and made to inflict an endless cycle of suffering on others. Maybe to symbolise his alcoholism influencing the way he treats his son? Or to mirror the role of Seymour's mother? I don't really know, unlike FFIX, I've never analysed X at length (which is totally an important thing I should be spending my time doing XD).

Anyway, I don't know anything about Batman. But the point about matching the villain to the protagonist in terms of flaws and strengths and themes is a good one, something I may have not thought of succinctly.
M.Bison from the Street fighter movie.the one with vandam.
BizarreMonkey
I'll never change. "Me" is better than your opinion, dummy!
1625
author=Sooz
The kind that falls in love with the hero.
Boy has the CCC got a character for you!

I ain't gonna spoil much but basically she's a super self-serving type who is after the protags soul, but then she sort of likes him as well and then stuff happens and if you wanna find out the rest let me know and I'll PM you before June's close.

I too am a sucker for mildly-empathic character hunters, remember Snow (White?) Wolf (was that her alias? It's been a while since I've played MGS) who was known to fall in love with her targets, crazy sniper gal.

Now thinking about it, it very well could have been White Wolf to line up with Grey Fox.

Mind you all the characters are suffixed as an animal, Grey Fox, Revolver Ocelot, Psycho Mantis, Vulcan Raven, Solid Snake etc...

Fuck it I'm gonna look it up.

Edit: SNIPER WOLF!!! HRRRNGNGNGNG I LITERALLY SAID IT JUST NOT IN THE RIGHT ORDER.
author=riderx40
M.Bison from the Street fighter movie.the one with vandam.


M BISON / Raul Julia
For you, the day Bison graced your village was the most important day of your life. But for me, it was Tuesday.

You usually need a villain that feels human to some extent. Being ~totally bad@ss~ or completely despicable kind of separates them a bit from being relatable (which you want! Even in a villain! Unless you're going for a certain style of villain, but most of the time, those are failures.)
Sooz
They told me I was mad when I said I was going to create a spidertable. Who’s laughing now!!!
5354
I think it depends on the mood you're going for. Some of my favorite villains aren't relatable but are just super enthusiastic about being total douches, especially if they have a goal that's just absolutely selfish in every way possible. These work best in more camp or cheesy settings- Jojo's Bizarre Adventure, Dark Shadows, etc.- where you can really push the boundaries of ridiculous behavior.

This type doesn't tend to work as well in more serious works; people talk up Final Fantasy 6, but my first experience was playing it as an adult, and I can't understand why anyone ever took Kefka seriously. In the middle of this world-spanning plot with wars and magic and serious shit was this spiteful little nothing who never gave off an aura of real threat, and only seemed to survive because he was the designated big bad. A more serious setting does better with a more serious (and seriously powerful) villain.

The relatable villain works best in smaller works, I think. In something epic, generally your characters on both sides do best with really broad strokes, and humanizing them too much takes away from their symbolic qualities. By contrast, if a story is personal, it requires relatable characters, because otherwise most people won't accept the given stakes. In a contest between two random doodz over which one gets a promotion, I don't give a shit; but if the contest is between two people I've gotten to know a little, I have a lot more of an interest in the outcome.

I really think the idea is less that the villain needs to be relatable and more that their actions follow some kind of internal logic. Generally, your audience shouldn't be sitting back wondering, "Wait, why did this and this happen? Why was the villain spending time and resources on this action here?" after the story's over.
CashmereCat
Self-proclaimed Puzzle Snob
11638
I think I tend to like villains that present philosophical dilemmas to the protagonist and make them doubt themselves by asking, "are you really on the right side? These people you serve to protect... are they really the paragons of virtue they've cracked up to be? (ninja edit: and are you the paragon of virtue everyone sees you as? (cue the new Supeyman movie))" Which helps if you've got corruption on the good side as well, and it turns out it's actually hard to tell who's good/bad. Grey and Gray Morality etc.

But probably one that I'd like to see explored more, especially in slice-of-life games (which are ripe for this kind of tension), is a push-pull kind of war with the environment, and I don't mean in the Happening kind of "the-trees-spout-poisonous-gases" kind of way, but in the way that it's the protagonist vs. the World, and it seems like everyone and everything's trying to bring you down, but you still stay standing.

Also you could have a kind of Soul Sunder-esque (minor spoiler)
facing your inner personal demons "you are your own enemy"

kind of trope going on, which has a real good potential for good storytelling and real emotional surreal stuff. I think that's the basis of Inside Out I believe? Based on the trailers/shorts? I haven't seen the film itself yet, I'm going to see it on Saturday.
a surprise nihilistic cosmic entity bent on destroying reality.
CashmereCat
Self-proclaimed Puzzle Snob
11638
author=kentona
a surprise nihilistic cosmic entity bent on destroying reality.


Very Lovecraftian. You must love the craft.
CashmereCat
Self-proclaimed Puzzle Snob
11638
author=LightningLord2
Azatoth?


Bless you.
CashmereCat
Self-proclaimed Puzzle Snob
11638
author=LightningLord2
Azatoth?

Double post you.
Sooz
They told me I was mad when I said I was going to create a spidertable. Who’s laughing now!!!
5354
author=CashmereCat
I think I tend to like villains that present philosophical dilemmas to the protagonist and make them doubt themselves by asking, "are you really on the right side? These people you serve to protect... are they really the paragons of virtue they've cracked up to be? (ninja edit: and are you the paragon of virtue everyone sees you as? (cue the new Supeyman movie))" Which helps if you've got corruption on the good side as well, and it turns out it's actually hard to tell who's good/bad. Grey and Gray Morality etc.


I tend to dislike this element, mainly because I hate being forced by a game into playing a terrible person. I'm generally not a fan of the modern dark-n-gritty "realism" where everyone is a douche with few to no redeeming traits and heroism is always a lie.

I guess what I'm saying is I don't like philosophical false dilemmas, where there's a glaringly obvious option of "don't be a gritty antihero goddammit!" but nobody wanted to write that because I guess compassion or diplomacy is too weak. I do kind of like villains with their own moral motivations that clash with the hero's. (Beyond "My moral motivation is to be evil because I'm the bad guy! :V "*)

Also you could have a kind of Soul Sunder-esque (minor spoiler)
facing your inner personal demons "you are your own enemy"

kind of trope going on, which has a real good potential for good storytelling and real emotional surreal stuff. I think that's the basis of Inside Out I believe? Based on the trailers/shorts? I haven't seen the film itself yet, I'm going to see it on Saturday.


P. much, yeah. It's a good kids movie. :)

* Now that I'm thinking about it, the 80s kids show style "villain because they're just naturally horrible and like horrible things" could be a fun story to play with, where instead of actively fighting them, the struggle is to come to some kind of symbiotic balance with them. ...this is kind of similar to where Inside Out goes, so yeah.