SPORE

Posts

Pages: first prev 123 last
What's this? Somebody liking Spore? I must counter it with MORE NERDRAGE!


Tribal Phase
Marginally more interesting than watching paint dry. There's only three things to do: Collect food, ally with tribes (by playing music), or kill tribes (by stabbing their faces). The whole phase can be beaten by collecting food to fill your village and going to a tribe and not being an idiot when attacking them (focus fire). Kill one tribe, replace losses, move to next tribe. You can befriend other species by playing music which is almost as easy unless the other species innately hates yours (which they tend to do for me) since you have to bribe them with food. I just stuck with spears in faces to get out of this snorefest.

The best part is giving your species a Fez to wear. Besides clothing there's no other customization. You can choose what huts go in your village but you can replace huts at will with no cost so all you have to do is plop down a hut, send guys in to pick up the tool the hut provides, and replace the hut. You can only 'expand' by killing/befriending other species which gives you extra guys to work with, but still only one hut. Clothing does affect your species stats but besides the Fez (which gives Social boost which I never used) I gave my guys squat and still steamrolled everything.

Oh, and you need to make sure your guys are properly fed too which is handled like a trainwreck.


Civ Phase
I already bitched about the vehicle editor, so here's a quick recap:
- Vehicle stat proportions are the only thing that matter. They will always act the same way no matter how they look besides proportions
- Vehicles will always cost the same based on their type, not on their desgin
- Ships have insane range

The most important thing is how you design your cities, which is actually marginally intersting! You have three structures: House, Factory, and Entertainment. House gives you extra units, Factories give $$$ but produce unhappiness, and Entertainment gives happiness. The effect of buildings is also how they're setup next to each other: If a link is formed between a house and a factory (they're next to each other), the link gives you $$$. A link between two factories gives nothing though. This is neat for a while but any strategy here degenerates later on. Since you can also make money on Spice vents (at no cost besides having to control them) its easy to spam hosues so you can build more vehicles. Once I had half the cities I had enough money to simply spam vehicles on the fast track to victory, making factories and entertainment buildings useless.

Also how you design buildings doesn't matter besides how they look.

The goal is to control every city. There's two ways to do it:
- Buy them
- Take them over
You only really get one choice though. To buy cities, you need to trade with them and use trading vehicles. To take them over, you need vehicles to blow shit up. You can only build one kind of vehicle, and that's based on how you ended your Tribal phase. You also get super powers based on your vehicle type which are basically "Spend x $$$ and win if you control y+ cities". I guess its something but by the time I could use any of them I had already pretty much won thanks to the y+ cities requirement.

There is the third type besides Economical and Military: Religious. Its the same as military though, but you shoot beams of religion instead of death.


Space Phase
There's a million distractions, and I don't mean the good kind. Every five minutes there's a chance that one of your planets will be attacked by pirates, a planet will be attacked by someone who doesn't like you, or be under threat of a biological disaster. Who's going to deal with these problems? Why, you of course! You are the only ship in your entire empire. You can ignore these warnings with some penalty (lost spice, lost planet, lower terascore/lost buidling+colony capacity) but its going to be hard to make money when you have no planets worth a damn, if at all. Its money that makes the galaxy go 'round, or more importantly, to buy new abilities for your ship so you can do more than fly/shoot shit lasers/abduct+drop things. Also if you get any allies they'll have the same problems and ask YOU to solve them and they get mad if they do.

Short version: Empires and allies are worth spit. Each one will be another distraction that you have to ignore (and suffer) or deal with it. I can't believe its a game where you can build an empire and then the game punishes you for it. There are defenses against these problems, but some only delay the inevitiable and you have to unlock them. Allies can lend you ships (since you only have one until you die) but they are absolute garbage and will die. Oh and your allies will get pissed at that too.

Every ability you can use besides the scanner and abduction beam needs to be unlocked. It doesn't matter if you have the money for it but without the proper Badge you can't buy it. Each Badge is unlocked by doing specific things, like placing colony buildings, starting wars, or helping your allies.

How about money? You can make it by trading spice (buying it from other species or taking the harvest on your empire's planets) or doing missions for other races (which also makes them like you more). Doing mission is basically putting a FedEx sticker on your spaceship and picking up and delivering shit between planets or scanning the flora on a planet. Sounds exciting huh? There's also the aforementioned spice trading which is rediculous. A good colony with a spice storage (double spice capacity) will be filled to capacity after 5-10 minutes. Once you get 6 colonies you will never be able to properly shift all your excess spice because once again you are the only ship in your entire empire. Only you can trade spice and make money off of it. Trade routes don't give you anything (besides opening up the option to buy the planet the trade route is with). There is no point in having a big empire with lots of colonies because the benefit from them (spice) is completely negated because you can't shift it fast enough.

Attacking enemy empires is fustrating. You can't fight except when you're zoomed in on a planet. So when you're flying between solar systems or planets you are completely helpless. Only you. AI ships can fly around and shoot at shit while you are zooming in on a planet so you can defend yourself. Ally ships can defend you (until they inevitiebly get shot down) at least. Once you're on a planet you win by shooting colonies until a bar fills up when you can capture the system or just burn the colony to the ground (if you get the option, you don't always get one and the colony just burns) while being attacked by enemy ships. Fighting enemy ships is mostly futile, the strong ones leave when you kill all the cities on a planet so you just go for cities. You can easily outrun them (they move slowly and you are always at top speed, there's no upgrades for it) so flying around and dropping bombs or laser-ing cities is generally the best way to do it. If you do fight enemy ships, the strong ones will run away after taking damage, and I do mean run. They'll move almost as fast as your ship (why they don't always move at this speed is beyond me) and the only weapon effective against them here is the laser; Missiles for some reason ignore momentum and start off with no initial speed no matter how you're moving and they're slowing than the escaping ships. If you don't kill the escaping ship fast enough, it'll recover its health to full (which you can't interrupt if it starts).

You can use terraforming tools on planets to ruin them to hell though. Reduce the terrascore of the planet and cities will vanish, building dissapear, and therefore become easier to capture. Or you can planetbuster them but you'll piss off everyone in doing so.

Once again how you make your spaceship doesn't affect it. I guess it really doesn't matter at this point, and besides seeing a Space Invader in Tribal mode was awesome.


But making creatures is neat.
Spore is actually pretty damn cool. I don't see the reason for all the hate.
author=narcodis link=topic=1860.msg31571#msg31571 date=1221371469
Spore is actually pretty damn cool. I don't see the reason for all the hate.
It's mostly hype backlash. Spore is at the very least an above average sim game with some really ambitious and well-implemented concepts in it that doesn't quite live up to being what everyone was hoping it would be, or what it has the potential to be.

I think a lot of the people who are so upset with it were honestly expecting something like Civ 4 or EVO, and it's not as strong a game as either of those in terms of the options of what you can do in-game, even though it gives you oodles more options in terms of what you can be in game.

...but unfortunately, for all the options of what you can be, most of them don't make much of a difference.

I'm looking forward to the inevitable expansion packs because I think Spore could be a lot more than what it is (which, at the moment, is a robust content-creation environment that gives you a handful of options about what to do with the content you create). But I can't help but wonder if an even better option wouldn't be if someone could take the Spore engine and creation tools and use them to make a better game out of them.
I did get hit by hype backlash (I didn't think your Cell at the end of the Cell phase would lock you out of so much), but that doesn't stop the Tribal or Civ phase are the most boring RTS games I've ever played. I wasn't expecting Civ4, a tech tree, or anything fancy like that but I was expecting some actual variety or consequences of how you designed your vehicles. Make three slots for each type of vehicle, have what you put on it affect how much it costs to make and its power, and then the Civ phase might actually be tolerable.

I'm sure it'll be in one of the 10-years of Spore expansion packs but I'm not interested in spending who knows how much and wait how long when there are far better games already out for a lower price. So I won't be able to design what the DeathTank looks like. Whoop de doo.

*edit*
Also all that user generated content that Spore boasts? There's none for the Cell phase. You'll always see the same guys over and over again. Thanks Maxis.
/hypebacklash
I'm also a person who has not been hyped. I just saw the presentation a few years ago and didn't get interested in getting spore til it came out. To put it in a non tl:dr way:

Imagine Civ without hotkeys, decent controls, or any depth whatsoever. Spore is just a bunch of mini games that could have been coded in flash, except 3D. The only good thing about the game as most people say, is the creature design. However, no matter how strange or cool you'll make your creature, it will have almost NO effect on the gameplay. Having large wings will not make it fly faster, having a large mouth will not make it eat slower or w/e.

Saying Spore will be good cause of expansions is just a way of saying "Yeah, you just bought a beta."
author=Darken link=topic=1860.msg31635#msg31635 date=1221412488
I'm also a person who has not been hyped. I just saw the presentation a few years ago and didn't get interested in getting spore til it came out. To put it in a non tl:dr way:

Imagine Civ without hotkeys, decent controls, or any depth whatsoever. Spore is just a bunch of mini games that could have been coded in flash, except 3D. The only good thing about the game as most people say, is the creature design. However, no matter how strange or cool you'll make your creature, it will have almost NO effect on the gameplay. Having large wings will not make it fly faster, having a large mouth will not make it eat slower or w/e.

Saying Spore will be good cause of expansions is just a way of saying "Yeah, you just bought a beta."
Spore already is good. The expansions will make it better. The creature creator and the ability to see the creatures, vehicles and buildings in action and trade them with other players is the entire point of the game, and you're acting like those are side elements. Spore is not a 4X game with a creature creator and social network on top of it. It's a creature creator and social network with some limited 4x elements.

Ultimately the distinction is going to come down this way: gamers will hate Spore, content creators will love it.

And GRS--the cell stage lasts all of thirty minutes(if you even bother to try to get all the parts) and is more of a tutorial than anything else. I'm not too concerned about the lack of user-generated content there.
NoblemanNick
I'm bringing this world back for you and for me.
1390
I heard there is a version but not a direct port for the Wii so I can't wait to play that. I mean this is the one game years ago I was saying they should make where you create your own unvierse. I always wanted to do this and I think it's a brilliant idea just teh fact of concept is so great. Me and my friend intend to make mutant space walruses that will ultimatley run the glalaxy. Is there the ability to have humans or humanoid creatures? Just seeing the human race wiped out by another creature is cool. Reminds me of Primeval.
author=Shadowtext link=topic=1860.msg31658#msg31658 date=1221421158
It's a creature creator and social network with some limited 4x elements
This is probably the best description of Spore (although I'd replace '4x elements' with 'gameplay'). Its like a game for the people who play The Sims and cheat for money and build houses with little for people who played out the Sim's life.

author=Shadowtext link=topic=1860.msg31658#msg31658 date=1221421158
And GRS--the cell stage lasts all of thirty minutes(if you even bother to try to get all the parts) and is more of a tutorial than anything else. I'm not too concerned about the lack of user-generated content there.
The tribal phase is a bit longer and serves the same purpose (replace food with $) for the Civ phase. One has user content, one doesn't.


Nick: Good luck trying to control the galaxy. It is very big and it will take you months-years to conquer it. And there's some systems that you can't take because there's no way to reach them. There's also no humans, but you can find Sol and blow up Earth as the next best thing.


Also, for the guys who like designing stuff in Spore, there's now a asymmetry hack!

Copy this into your Spore->Data directory and the game should take care of the rest. I haven't tried it out myself though.
So, I would just like to throw in my two cents here:

Well, I posted earlier on, and said I wanted it for console, as my laptop didn't meet the system requirements labeled on the box. Here is the thing:

I know many people may be against what I am about to say, but bear with me. I really wanted spore for my computer, but I didn't want to go out and buy a game, just to bring it home and have it not work. So, I borrowed a "less than legal" copy from my friend. Yes, I know many people think of that as so bad, but listen, it was just for testing purposes, I plan on purchasing the game soon.

As it turns out, my laptop not only runs the game, but it runs it quite well! Most of the settings I have on medium, a few on high, and a couple on low. The only real graphical thing my computer was having trouble with, were the shadows. I simply set them to low, and it ran like a charm.

Really, your processor isn't TOO important for this. I think all you really need is the ram, and the GPU. The MINIMUM requirements listed on the case say you need a 2.0 Pentium 4 or equivalent, yet I run it on a celeron 1.6, and it idles at about 35-60%. Also, I am running an ATI Radeon Xpress 300 GPU, which is an onboard GPU (although, it's a good one, 256mb).

Seriously, anyone who likes this game, but is worried it won't run on their computer, you should really give it a try.
author=myersguy link=topic=1860.msg32092#msg32092 date=1221539352
So, I would just like to throw in my two cents here:

Well, I posted earlier on, and said I wanted it for console, as my laptop didn't meet the system requirements labeled on the box. Here is the thing:

I know many people may be against what I am about to say, but bear with me. I really wanted spore for my computer, but I didn't want to go out and buy a game, just to bring it home and have it not work. So, I borrowed a "less than legal" copy from my friend. Yes, I know many people think of that as so bad, but listen, it was just for testing purposes, I plan on purchasing the game soon.


From the sounds of it, I suggest you buy the game and just keep on using the illegal copy. It seems to run better!
Lawl, nah, I want to be able to download my friends content and such. FYI, I am in the desktop computer market right now anyways. Just don't want to kill my bank account is all.
Well I can give you one MAJOR reason to stear clear of buying this abomination. It's still a freaking beta! I'm not alone with my problems of the game constantly crashing at certain points and corrupting the saved game (or all of the saved games). It was a repeatable incident and finally I gave up when it refused to start the game until I had deleted the saved information off my computer manually!!!!!!

My computer far exceeded the system requirements and honestly what gameplay I was able to experience (up to a few planet colonies in space) left me with a very 'blah' feeling. They really are a few flash games in 3-D rather than an innovative and captivating experience. Believe me this is from a former fan-boy of this game and boy was I trying to like this game.....

Since the second day after it was released I have been forced to harass EA to get my money back (which I finally did). I wouldn't have done this if it had just turned out to be a disappointing/boring game however the crashing and corruption bugs were a mess not to mention the fact that it cashed 3 gigs worth of data on my C:\ drive which isn't even where it was installed! In conclusion I did not pay $50 to be a beta tester for Maxis/EA and I'm just glad that the indie game scene produces things that far surpass this for little or no cost to the consumer!
My pirated edition that I got from my friend the day before it came out runs way better than any legal version. That being said the game's not nearly good as I thought it would be when I saw it two years ago.
I don;t know why you're having those crashes bob.... my machine (after double checking everything) just meets the requirements (I thought it surpassed them but I was wrong) and I have never had a crash... and I keep the graphical settings at medium if that has any influence.
The 3GB of data on C: is because Spore keeps its cache in the user profile. Its a stupid setup that too many developers use. I like being able to just transfer a game folder and have all of the save games come with it! (Then again, that setup isn't as good for multiple computer gaming on the same computer)

As for the bugs, its a hit or miss scenario. Plenty of people haven't had any sort of issues with glitches, while others have reported that the game crashes when leaving a planet's atmosphere. I've heard that the recent patch which fixes bugs, reduces the attacks/ecodisasters in Space, and adds a hilarious nextgen graphical filter also makes creatures invisible.
Pages: first prev 123 last