MV IS OUT!
Posts
author=Skyrockerableauthor=SgtMettoolI guess this is only a matter of opinion, but I personally think that it could be quite nifty. But then again, RPGMV is still brand new and there have been no plans made (as far as I know) about any games with an absurdly large screen ratio.author=JosephSeraphI can really only see this being okay in a multiplayer adaption of this type of game. But for a single-player RPG Maker game this would be hideous.
It will probably look "fine" (no issues) but the tiles to screen ratio will be something like this:
>w>
For me this is unnaceptable in a regular RPG >w>
Y
So I guess we'll have to see how things work out in a few weeks or months, for whomever may create a 1080p game.
author=TehGuy
I just found out that I can place trees over one another and they wont delete parts of each other.
This just keeps getting better
EDIT: what I'm going on about
As a mapper, I can agree on this;
Holy Shit. SOLD! Getting on the MV train asap.
...I am totally not participating in the warm-up event. Probably.
>_> Given some of the nifty stuff I've found I can now do (and with the line-of-sight plugin), I think I'm going to go back to that RPG idea I was making where you're part of a band of thieves. And there's no way I'm getting it done in the usual 2 weeks allotted to contests.
I legit have a fun lockpicking minigame prototyped, I can do patrol-avoidance-stealth-gameplay, and I have the basics laid out for a pickpocketing minigame.
Some of these new plugin tools are flippin' DOPE.
>_> Given some of the nifty stuff I've found I can now do (and with the line-of-sight plugin), I think I'm going to go back to that RPG idea I was making where you're part of a band of thieves. And there's no way I'm getting it done in the usual 2 weeks allotted to contests.
I legit have a fun lockpicking minigame prototyped, I can do patrol-avoidance-stealth-gameplay, and I have the basics laid out for a pickpocketing minigame.
Some of these new plugin tools are flippin' DOPE.



















