[RMVX ACE] ENEMY SKILL THAT REMOVES ALL TP FROM PARTY
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I'm trying to make a lass boss skill that, after it hits, it resets all characters' TP to zero. Does anyone know how to do this? Would it require calling a Common Event that has a script portion that removes TP from everyone?
Nope. You can only increase TP by a percent. Anything else has to be done via scripting.
...Haven't tried increasing it by a negative to see if that works. I kind of doubt it, but I'll give that a try at least.
...Haven't tried increasing it by a negative to see if that works. I kind of doubt it, but I'll give that a try at least.
That got rid of everyone's TP, but the spell didn't do any sort of normal damage.
BUT then I tried having the original skill call a follow-up skill with the damage just as "b.tp = 0" and that totally worked! :DDDD
Thanks, Craze! ^_^
BUT then I tried having the original skill call a follow-up skill with the damage just as "b.tp = 0" and that totally worked! :DDDD
Thanks, Craze! ^_^
Craze had it backwards, whatever calculates the damage dealt needs to go last otherwise it returns the result of b.tp = 0 which is... zero!
So, if I did...
...that would work? That would be a bit smoother.
Edit: Huh. Now it won't erase TP. Wonder what I'm doing wrong. Guess I'll just stick to the follow-up skill method for now.
b.tp = 0;(your damage calc)
...that would work? That would be a bit smoother.
Edit: Huh. Now it won't erase TP. Wonder what I'm doing wrong. Guess I'll just stick to the follow-up skill method for now.
follow-up skills are my favorite cop-out tool when i don't want to script an effect. (see: all of my recent games.) gj unity
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