[RMVX ACE] ENEMY SKILL THAT REMOVES ALL TP FROM PARTY

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Pages: 1
unity
You're magical to me.
12540
I'm trying to make a lass boss skill that, after it hits, it resets all characters' TP to zero. Does anyone know how to do this? Would it require calling a Common Event that has a script portion that removes TP from everyone?
unity
You're magical to me.
12540
Nope. You can only increase TP by a percent. Anything else has to be done via scripting.

...Haven't tried increasing it by a negative to see if that works. I kind of doubt it, but I'll give that a try at least.
Craze
why would i heal when i could equip a morningstar
15170
in the damage, try

(your damage calc); b.tp = 0

if that doesn't do it i'll help you after work!
unity
You're magical to me.
12540
That got rid of everyone's TP, but the spell didn't do any sort of normal damage.

BUT then I tried having the original skill call a follow-up skill with the damage just as "b.tp = 0" and that totally worked! :DDDD

Thanks, Craze! ^_^
Craze had it backwards, whatever calculates the damage dealt needs to go last otherwise it returns the result of b.tp = 0 which is... zero!
unity
You're magical to me.
12540
So, if I did...

b.tp = 0;(your damage calc)

...that would work? That would be a bit smoother.

Edit: Huh. Now it won't erase TP. Wonder what I'm doing wrong. Guess I'll just stick to the follow-up skill method for now.
Weird, figured that should've done the trick. I might be dumb too, stick to what works!
unity
You're magical to me.
12540
It's totally also possible that I did something dumb on my end and that's what's mucking it up XD
Craze
why would i heal when i could equip a morningstar
15170
follow-up skills are my favorite cop-out tool when i don't want to script an effect. (see: all of my recent games.) gj unity
unity
You're magical to me.
12540
Thanks! ^^;; Thanks for your help, too, Craze :D
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