THE MVLYMPICS!
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Question regarding the bossfight. What party of PCs are we expected to take as a "given" against the boss in question?
There'll probably be a single top stat character to battle them. Just plan your boss battle and I'll handle the character set-up for the judges. Unless you want to create a character or something, in which case, go right ahead. >.<)b
author=Liberty
There'll probably be a single top stat character to battle them. Just plan your boss battle and I'll handle the character set-up for the judges. Unless you want to create a character or something, in which case, go right ahead. >.<)b
That's the thing that's irking me a bit about starting on the boss fight events. For my usual boss style to work, I need to make characters to fight it.
My bosses usually act as a reflection of the party's skills, so that you always have skill that can be used against the boss in some way. >_>
Anyway, I can still wait on that. I've already got all my item and equipment events done, as well as the non-plugin minigame event. :P
author=Aegix_Drakanauthor=LibertyThat's the thing that's irking me a bit about starting on the boss fight events. For my usual boss style to work, I need to make characters to fight it.
There'll probably be a single top stat character to battle them. Just plan your boss battle and I'll handle the character set-up for the judges. Unless you want to create a character or something, in which case, go right ahead. >.<)b
My bosses usually act as a reflection of the party's skills, so that you always have skill that can be used against the boss in some way. >_>
Yeah, I'm much the same way. If I do the boss challenge, I was planning on making the characters that would fight against it, too. :D
That's fine. You could probably merge the Mascot event with the boss event in that case, but in the case that you'd rather not, just know that there'll be a character created with max ability just so the judges can play the battle.
Not sure if this has been suggested yet, but: I strongly recommend deleting the audio, title1, title2 and then <enemies> or <sv_enemies> (based on the battle style you're NOT using). This'll open up a ton of space, and you can always put in the handful of sounds/whatever you ARE using.
edit: i really do not fucking understand the changes in autotiling and shift-mapping. they dont' want to change what isn't broken (the database or editor layout or anything) but they screw up mapping????? that's one of the biggest draws of using RM* over your own engine lol
edit: i really do not fucking understand the changes in autotiling and shift-mapping. they dont' want to change what isn't broken (the database or editor layout or anything) but they screw up mapping????? that's one of the biggest draws of using RM* over your own engine lol
author=kentonaSo teams that don't know all of the ins and outs of what a screen resize plugin is seem to be at a disadvantage, since they can't take screenshots of 20x20 maps.
what's a screen resize plugin?
E:
could not find it anywhere in the DLC, nor was it on RMN's script repo.
E2:
author=mjshiit's like Yahtzee - you have to pick a category!
Liberty-- If we have a boss battle as the main focus of a minigame... which is it?
http://yanfly.moe/2015/10/09/yep-1-core-engine/ it's here. ther'es a lightweight one in the Bonus download for people who bought the game too. use 920x920 iirc.
author=kentonaYou can do the old 'prt screen of part of map, prt screen of next part, line up together in image editor'.
what's a screen resize plugin?
For those who don't understand how to use plugins, there's a bunch of videos on the RMW youtube channel that have the general details:
https://www.youtube.com/channel/UCddGFnTnLkKkDBR7JV2y2eA
If you have the steam version go here: C:\Program Files (x86)\Steam\steamapps\common\New Application MV\dlc
There should be a few folders. Two contain plugins. Just copy/paste the js files into your project folders' js\plugins folder.
For the stand alone version, it should have been added to the Kadokawa file here: C:\Program Files\Common Files\KADOKAWA\New Data
Thank you craze!
author=mjshi
Liberty-- If we have a boss battle as the main focus of a minigame... which is it?
Why would you make a boss minigame??? Well, you'll just have to slot it in one category. ^.^
It's not, but that's one of the ones. There's another just called ScreenResolution that was included in the set.
That said, I forgot how clusterfuck the standalone version is with it's setup. >.<; Who knew the steam version would have been the easier of the two to find? I'm still having issues finding the fucking folder and I -know- where it should be. Fucking hell, EB!, what were you thinking? >.<;
http://rpgmaker.net/media/content/users/1013/locker/ScreenResolution.js
Here, just the basic ScreenResolution script. Download it, paste it in the plugin folder in your project folder, then open your plugin manager (the puzzle piece icons), double-click, pick this plugin, then in the bottom window edit the sizes to 960x960.
That said, I forgot how clusterfuck the standalone version is with it's setup. >.<; Who knew the steam version would have been the easier of the two to find? I'm still having issues finding the fucking folder and I -know- where it should be. Fucking hell, EB!, what were you thinking? >.<;
http://rpgmaker.net/media/content/users/1013/locker/ScreenResolution.js
Here, just the basic ScreenResolution script. Download it, paste it in the plugin folder in your project folder, then open your plugin manager (the puzzle piece icons), double-click, pick this plugin, then in the bottom window edit the sizes to 960x960.
author=Liberty
Why would you make a boss minigame??? Well, you'll just have to slot it in one category. ^.^
Let's just say that the minigame is in the mechanics xD
Is it not acceptable to take a screenshot of the map in the editor?
EDIT: Or there's "export as image" but events like NPCs and doors don't show up for that.
EDIT: Or there's "export as image" but events like NPCs and doors don't show up for that.
leapfrog, the way that the map editor handles the various layers makes it never look that good. if you're editing tiles, any decorative events are trasparent. if you're editing events, there's the grid in the way.
That's true, Craze.
Deltree was nice enough to help me by stitching the screenshots together much more professionally than I would have managed, so that's my issue solved, at least.
Deltree was nice enough to help me by stitching the screenshots together much more professionally than I would have managed, so that's my issue solved, at least.
Yeah, I mean, you can do that, but the plug-in is very easy to use. It's literally a case of save it to the folder, set it up, play and prtscrn, then turn it off/remove it. Or splice together a bunch of map images, if you want to do that instead.
Well, none of my plug-ins change screen size so I'm pretty much stuck with what I can do. I've got an alternate menu screen, alternate save screen, enemy and item books, simple message side view, title command position, and weapon skill, and that's it. I have no other plug-ins.
EDIT: Oh, you've added a plug-in. Thank's Liberty!
EDIT: Oh, you've added a plug-in. Thank's Liberty!


















