A DIFFERENT FORM OF BATTLE SYSTEM? [VX ACE]
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Pardon the extremely vague subject title. I'm trying to figure out how to make a battle system that allows you to use a set number of attack points every round that you can use for your team members, whether all of them or just one, rather than forcing you to make one attack per character like the default does.
Sadly, I don't know what this system is called, so I'm not much help there. However, if you know of a system like this, please let me know. ^^ Thanks.
Edit: Even I admit the description of what i was looking for was ridiculous. Thank you, LightningLord2, for the simple way of putting it.
Sadly, I don't know what this system is called, so I'm not much help there. However, if you know of a system like this, please let me know. ^^ Thanks.
Edit: Even I admit the description of what i was looking for was ridiculous. Thank you, LightningLord2, for the simple way of putting it.
So you have a number of action points per round you can sepnd for a different amount of attacks on your party members? Would've been nice if you explained it.
As far as I know, Yanfly Engine Ace's Press Turn Battle should work kinda like that. It also lets agility modifiers affect how many points you get per turn.
As far as I know, Yanfly Engine Ace's Press Turn Battle should work kinda like that. It also lets agility modifiers affect how many points you get per turn.
author=LightningLord2
So you have a number of action points per round you can sepnd for a different amount of attacks on your party members? Would've been nice if you explained it.
Thank you! I couldn't figure out how to say it without writing a paragraph of information. I'll change that immediately.
author=LightningLord2Alrighty! I'll check that out. Thanks!
As far as I know, Yanfly Engine Ace's Press Turn Battle should work kinda like that. It also lets agility modifiers affect how many points you get per turn.
it's called Free Turn. i had yanfly make it for me, but it's freely available on his site.
all of my games are open (just put in the game.rvproj2 file or w/e it's called) so you can take a peek at how i did stuff.
http://rpgmaker.net/games/4526/
http://rpgmaker.net/games/5904/
these might be helpful...
all of my games are open (just put in the game.rvproj2 file or w/e it's called) so you can take a peek at how i did stuff.
http://rpgmaker.net/games/4526/
http://rpgmaker.net/games/5904/
these might be helpful...
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