HIGHLANDER'S REALM ("D&D" FORUM RPG)
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Again, try not to think what "Should" you do and think what "Would" you do. What would your character do if, as he was walking along the road, a buffalo almost trampled him and suddenly he hears sickening laughter and men's cries in the distance.
Would you regard the elven girl who seemed to enrage the beast at all?
Would you notice the elven woman seeming looking for the laughter?
Would you regard the elven girl who seemed to enrage the beast at all?
Would you notice the elven woman seeming looking for the laughter?
I guess I should start specifying this in turns, then? Alright, this is turn one!
Ratty, your character will find the source next turn, meanwhile roll stealth and do any other preparations you can think of.
Ratty, your character will find the source next turn, meanwhile roll stealth and do any other preparations you can think of.
I don't know if I'm in a good position to attack, so hoping to help out everyone as much as possible: Bardic performance. Roll: 17 Cha +4
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
My situation doesn't seem to have really changed since my last action, which makes sense, but doesn't give me a lot to do. I stay where I am.
Is any part of the road visible from where I am? I'm unlikely to move towards it without a reason, but I'd like to know how far past it I ran. And I guess how hilly this area is.
Is any part of the road visible from where I am? I'm unlikely to move towards it without a reason, but I'd like to know how far past it I ran. And I guess how hilly this area is.
As a quietly move towards the source I take hold of my dagger, just in case...
stealth roll = 14(+6) = 20
stealth roll = 14(+6) = 20
I'll cast Create Water, then Control Water to make a shield of water around the guards to slow the arrows, to hopefully not let them die!
For Control Water I roll a 13(+1+1) = 15
(I'm can't remember if I need to roll for Create Water, if so, I rolled a... 7
For Control Water I roll a 13(+1+1) = 15
(I'm can't remember if I need to roll for Create Water, if so, I rolled a... 7
Kloe, that idea is fantastic!
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What is this? Pointless violence without any cause. No, that's unacceptable! It's more than time for things to change right here and now.
I run back towards the caravan and my friends. While doing so, I begin saying the words of the chorus of Leara' song backwards, thereby casting Chaotic Summon.
Can I make out any obvious leader of the gnolls?
My Chaotic Magic roll is a 34.
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What is this? Pointless violence without any cause. No, that's unacceptable! It's more than time for things to change right here and now.
I run back towards the caravan and my friends. While doing so, I begin saying the words of the chorus of Leara' song backwards, thereby casting Chaotic Summon.
Can I make out any obvious leader of the gnolls?
My Chaotic Magic roll is a 34.
Frogge, my goodness. I understand if you're still having difficulties getting into the game or deciding on a course of action. But the delay is getting a little ridiculous by now, don't you think? I'm sure you can think of something to do.
Maybe Seiromem can do something to put the character into stasis; knock him unconscious, have him kidnapped by a demon, or...something so we can get on with it.
That seems a bit much, honestly. For now, let's just hope Frogge remembers to check this thread regularly from now on. No need to start punishing his character quite yet, I think.
That's why I didn't suggest killing him, which is what my old DM would have done. I didn't suggest it as a punishment, but an event that gets him out of the way so he can make decisions at his leisure, or his character can wake up when he finally decides what to do.
I see. Okay, sorry for misinterpreting your intentions. Still, I'd prefer if we get a chance to join up as a complete group sooner rather than later. Of course, it's all up to Seiromem in the end.
author=NeverSilent
Frogge, my goodness. I understand if you're still having difficulties getting into the game or deciding on a course of action. But the delay is getting a little ridiculous by now, don't you think? I'm sure you can think of something to do.
I'm pretty sure I said like 3 times that I'm trying to find the source of the laughter and going there
Nope. You made that command, and then the next turn came, and you didn't make another command. You just asked what you should do.
But what did I find? Did I miss what happened? Because I'm pretty sure I didn't see Seironem respond to my command. Oh well, if I were to try a different approach, I'd say I'm trying to flee to a safe area.
Yeah, I guess it's my fault for not truly having your actions be completed in that "Turn".
On the bright side, I'm actually typing this the moment I saw everyone's actions!
-----Turn 2-----
Leara begins an amazing performance, singing a popular battle song and declaring the Gnolls to be all manner of undesirable insults. The song is so inspiring everyone feels like they can't lose!
All who hear the song can add 2d4 + 4 to any 1 d20 roll they make!
Aldus hums along with the battle song in reverse, and eventually some of the dirt beneath him turns blue and rises up into a small Earth Elemental. He feels invigorated by the beast and feels as though his spells will be harder to resist.
Chloe waves her staff around and water begins to spew out of it. After a sufficient amount has been created she gracefully controls it into a shield just as a second volley of arrows appears over the hill. A few lose their momentum as they cut through the water and bop a few guards and gnolls on the head harmlessly. However Chloe couldn't cover everyone as a few arrows smash into the carts! A few soldiers are injured while arrows come down at Leara, Chloe and Aldus!
Leara is struck by an arrow in her shoulder as it pierces her leather!
8 damage!
Aldus fares little better as one plunges through his side, leaving a hole! Aldus collapses on the ground as his elemental goes into a rage and flies at the nearest Gnoll.
8 damage!
Chloe manages to see the arrow in time and steps to the side as the arrow catches her on the foot!
1 damage!
--
Enna crests the hill, and further along the road, within bow shot luckily, is a band of Gnolls attacking a caravan! She sees that they're flanked by melee warrior and two Archer Batteries! The one on the left is currently reloading bows as the one on the right is aiming. Enna is completely unnoticed by either lookout, who also seems to be directing the Gnolls' fire.
Frogmin doesn't like the sound of that laughter one bit. The elf child doesn't seem to be concerned, but that's her own fault. He turns to leave as four Gnolls, each with a grizzly smile, wearing pelts and wielding spiked clubs, emerge over the hillside behind them!
On the bright side, I'm actually typing this the moment I saw everyone's actions!
-----Turn 2-----
Leara begins an amazing performance, singing a popular battle song and declaring the Gnolls to be all manner of undesirable insults. The song is so inspiring everyone feels like they can't lose!
All who hear the song can add 2d4 + 4 to any 1 d20 roll they make!
Aldus hums along with the battle song in reverse, and eventually some of the dirt beneath him turns blue and rises up into a small Earth Elemental. He feels invigorated by the beast and feels as though his spells will be harder to resist.
Chloe waves her staff around and water begins to spew out of it. After a sufficient amount has been created she gracefully controls it into a shield just as a second volley of arrows appears over the hill. A few lose their momentum as they cut through the water and bop a few guards and gnolls on the head harmlessly. However Chloe couldn't cover everyone as a few arrows smash into the carts! A few soldiers are injured while arrows come down at Leara, Chloe and Aldus!
Leara is struck by an arrow in her shoulder as it pierces her leather!
8 damage!
Aldus fares little better as one plunges through his side, leaving a hole! Aldus collapses on the ground as his elemental goes into a rage and flies at the nearest Gnoll.
8 damage!
Chloe manages to see the arrow in time and steps to the side as the arrow catches her on the foot!
1 damage!
--
Enna crests the hill, and further along the road, within bow shot luckily, is a band of Gnolls attacking a caravan! She sees that they're flanked by melee warrior and two Archer Batteries! The one on the left is currently reloading bows as the one on the right is aiming. Enna is completely unnoticed by either lookout, who also seems to be directing the Gnolls' fire.
Frogmin doesn't like the sound of that laughter one bit. The elf child doesn't seem to be concerned, but that's her own fault. He turns to leave as four Gnolls, each with a grizzly smile, wearing pelts and wielding spiked clubs, emerge over the hillside behind them!
Yes, Give Gnolls xD
*he then changes Give to four?
---------------
"Oh no, are you two okay?! Dammit, I couldn't protect you... Aldy, are you alright, can you stand!?"
I run over and try to drag Aldy into the carrage, I roll a 15 for (Dex/Strength? Not sure what that needs!)
"Hang in there as well Leara!"
*he then changes Give to four?
---------------
"Oh no, are you two okay?! Dammit, I couldn't protect you... Aldy, are you alright, can you stand!?"
I run over and try to drag Aldy into the carrage, I roll a 15 for (Dex/Strength? Not sure what that needs!)
"Hang in there as well Leara!"
















