MOGSPECTIVE: FINAL FANTASY V

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kentuna, maybe you could try Final Fantasy Dimensions on mobile. It certainly won't address your story-related concerns, but the number of ability slots you have grows as the game progresses, so you can customize your party more. It has a lot fewer jobs than FF5 but it's also a shorter game. Graphics are ugly, though, but at least the music is pretty dope:


Craze
why would i heal when i could equip a morningstar
15170
you could have just said "this is a new series. ff5 is the best final fantasy" and then dropped the mic.

while the second half of the game's scenes aren't particularly memorable, the locations definitely are for me. the mountain where lenna drags herself through the poison flowers; the pirate cove where syldra is waiting; galuf and butz getting boners for faris; exdeath's fuckin castle; gilgamesh blowing himself up to take out necrophobe; the twin towers where your party splits up; melisune guarding exdeath's tree body; going to butz's hidden-away hometown to learn a new skill off the piano there; walse tower and its obnoxious frogs...

ffiv has a worse story than ffii (the only likable part is any scene with yang or yang's wife; i will also concede cecil's transformation and rubicante) and ffvi was wasted potential on the snes. ffv is pure, beautiful final fantasy.

it's also not perfect. but, playing it 10 years ago as a kid on a gba desperately trying to find a good lamp to be able to see the screen with... i'm pretty sure this is the game that got me into gam mak. it gave you options and made sense (something that ff4 and ff6 sucked at, respectively). in terms of honest-to-goodness game design and overall fulfillment, ff5 nailed it.

is the job system suffocating in the wake of spiritual successors like Bravely Default or even ffx-2? yeah. is the getting-a-boner-at-faris scene a bit awkward? yeah. is getting advice from a giant turtle still awesome? fuck yeah!

ffv's ost was up and down in terms of quality -- some of the lowest lows and highest highs in the series' history. but. but.kasn.g.



this track has not left my head for ten. fucking. years.

unity
You're magical to me.
12540
;_; I have happy, nostalgic tears! Well said, Craze.

As for the music quality, I can't really speak to it, as I can't carry a tune in a bucket nor can I pick a high-quality tune from a crap one, but I always find the FFV OST reminds me of adventure, fun and a sense of discovery, so it's great for inspiration!
I didn't know FF5's music was disliked. It's not as good as FF4 or FF6, but it's pretty dope in its own right. Some of my favorites are Exdeath's boss theme and Buttman's hometown music.
Marrend
Guardian of the Description Thread
21806
I've only ever played this on a SNES emulator, and hacked the hell out of the game to reduce, if not outright eliminate, grinding. So, I don't know how relevant my opinion even is. However, I had a pretty fun time of it?
Roden
who could forget dear ratboy
3857

These are some of the songs that I immediately think of when someone calls the soundtrack bad. I love em.

I don't know, personally I could never get into the soundtrack of 6 very much. Something about the instruments they used is really whiny and hard to listen to unless I'm in the exact right mood, but a lot of the songs are brown turds like the rest of that game. Final Fantasy 4 on the other hand, I can't argue with the quality of (the soundtrack).

It's definitely not my favourite soundtrack, since FF7 is a thing, but just the same as speaking of gameplay, it's one of my favourites in the series.

EDIT: Can't forget the most adventuresome music ever, either:

Mirak
Stand back. Artist at work. I paint with enthusiasm if not with talent.
9300
I liked this game because TREE WIZARD.

The only songs i remember from v are buttaids's hometown music and Faris's pirate theme.

Galuf best old man in FF.
I could never get used to having his granddaughter instead of him.
Corfaisus
"It's frustrating because - as much as Corf is otherwise an irredeemable person - his 2k/3 mapping is on point." ~ psy_wombats
7874
author=Mirak
I could never get used to having his granddaughter instead of him.

Pretty sure that's how you were supposed to feel. If the opera house in FF6 was meant to bring you to tears, having a core member of your party that - for all intents and purposes - you really shouldn't have cared for ripped away from you should do the same.

I think we all took the old man for granted until his epic fight with Exdeath, then all we wanted was to get him back (a bit like Aeris, really).

I really feel like Final Fantasy V was the last Final Fantasy that actually felt like a Final Fantasy before the tour de force that was Final Fantasy IX, which is funny because about 90% of that game was a callback to an earlier game in the series. Remember the story at Pinnacle Rocks? Final Fantasy II.
Here's my hot take: FF5 is a good game and one of my favorite ffs.


Most of my thoughts are on the GBA version. Buttz will forever be the correct name of the main character and AdamnGolem is the best enemy name besides Y-Burn but the GBA localization cut through how bland the original writing was and gave FF5 the tone it needed: FF5's narrative is the video game equivalent of a popcorn movie or Saturday morning cartoon. It's an adventure across worlds where you team up with buddies and help your dragons and fight against an evil tree-wizard-man-thing that calls itself EXDEATH. Along the way there's character building, discovery, sacrifice, introspection, and a bit where your buddies show up and cheer against the evil TWMT. It isn't very deep nor engaging but it serves its purpose in guiding the narrative and it leaves a good feeling when its done.

FF5 understands the principles of storytelling and tone and it makes decent use of it when the story turns somber or when it's time for a bit of slapstick. It tries to maintain the tone too without radically shifting it too much. There's other improvements too using more visuals and animations to convey a scene than previous games which I like a lot. One of my favorites is when Galuf's memory returns. It isn't just a message box and a pretty fanfare but Galuf throwing away his old ?? balloon emote. The way FF5 does it definitely adds to the Saturday Morning Cartoon feel of it but you also get Galuf vs EXDEATH which is my favorite FF protagonist death scene. Galuf doesn't go super sand legend level five or anything, he still ultimately dies but he gave it his all that was conveyed perfectly with the way FF5 had been presenting itself. FF5 also has the courage to stick with withs big twists and turns. Galuf dies and doesn't come back (okay he is a ghost buddy in the final fight) and is replaced by Krile. It's better than somebody else who I am imagining myself staring at with the fury of a sun MR DONUTS MAN.

I know I'm singing the praises pretty hard for what isn't a great story but it's a solid good one. I'd prefer a feel-good popcorn filler than something trying to go deeper but failing miserably (hello ff4!). I can understand why people wouldn't like it and it's been a while since I've played FF5 (farther without fast forwarding through plot) so it could be worse than what I remember.


Graphics are alright, everything is generally clear and discernible with some life. The lively cutscenes work well to its advantage. The music is good for a SNES game but it has a Chrono Cross issue with that I hate the most common track in the game: The battle theme. Otherwise it has its highs and lows. Have a cool tune! Actually I think FF5 got the best conversion to the GBA soundchip, it's different but it still sounds in place. The FF4 and FF6 GBA conversions are closer to cats in a blender. I'd still take the SNES music over the GBA, it's what I have in my music library, but it isn't grating to listen to.


The gameplay in FF5 is good. It's a great step forward over FF3's mediocre (and FF3DS's disaster of a) job system. Being able to customize your characters with learned abilities was a great idea but it isn't without its flaws. Kentona touched on it briefly but one problem is that you can't plan out your ability progression. Without a strategy guide (or maybe it's laid out in the manual, but my point is founded on information the game tells you) you don't know what that next ability you learn in a job is. Each battle has an opportunity cost in the Ability Points you earn could've been allocated to a better job and it can be frustrating pumping a pile of AP into somebody to get a useless ability like HP+10%.

The one ability slot creates another problem already mentioned that how much you can customize is drastically limited and it makes a cutthroat fight to what gets that one slot. Ability moves are largely better than any passive and that's before the Freelancer gets all beneficial mastered passive. Passives become largely filler on the way to mastering a class, there's rarely a cool ability at the end that you can build brand new strategies with. Unless it's a challenge run nobody gives a shit about Equip Lances. The ability moves are a far cry from equal too, Blue Mage gets a free Libra for the same slot and 250 AP as the entire White Mage library.

The job system was great and innovative for its time but it has also grown very long in the tooth. The Four Job Fiesta helps mitigate a lot of its issues of everybody becoming a Dual Wielding !RapidFire murderhobo. It locks out Freelancer too so you might find a use for some of the passive abilities to shore up some class issues, late-game Monk weapons springs to mind. You just might get a setup that brings out how unbalanced the jobs are though, Monk/Red Mage/Geomancer/Dancer is a combo I wouldn't want to play at all. Bravely Default is an iteration on the FF5 job system that fixes some issues but not without adding some of its own.

I do enjoy playing the game but I wanted to give some of my criticisms of the FF5's job system. I think it can still be a ton of fun trying to make some combos work or finding new strategies. Rebalancing, seeing some ways up the AP tree, more ability slots, BD's cool unlockable high-tier abilities, and innate passives would be some ways that I'd personally try to improve on it.


One of the neat things I like about FF5's bosses is the variety of ways you can shut them down and beat them or bypass their gimmicks. Sometimes it is strategy guide / you did the right random thing and you won (Sleep on Atomos, you can lock him down with Sleep Blade else you're facing one of the harder bosses) which highlights the eternal issue with status effects RPGs have. There's a LP of FF5 where outside the starting goblin fights the runner doens't get a single drop of EXP and gets up to Neo-Exdeath without getting any AP that wasn't mandatory. The Four Job Fiesta can also bring up some interesting strategies. Somebody in this thread even brought up fighting a boss and having to come up with an unusual strat on the fly with the Healing Staff and Vampire.

I think FF5 is one of the best balanced FF games partly because of how kids and newbies can struggle but find a way to beat a boss. Most FF games can be beat by the dog chewing on the controller. There's still plenty of issues with missable stuff that's really good or needs far too much knowledge of how the game works to effectively use (Chemists and Beastmasters) or just plain don't know (element boosting gear or cracking rods are the biggest I can think of). It isn't well designed but I still loving hearing about the weird shit some people had to do to beat the game with their hand.

tl;dr I like ff5

e: I know it's scatterbrained but I wrote that over lunch and I don't care enough to edit and refine my train(wreck) of thoughts


unity
You're magical to me.
12540
A really interesting read, GRS! :D

BTW, what is this "Four Job Fiesta" I see people mentioning? Is it one of those self-imposed challenges?
Craze
why would i heal when i could equip a morningstar
15170
unity
A really interesting read, GRS! :D

BTW, what is this "Four Job Fiesta" I see people mentioning? Is it one of those self-imposed challenges?

There's an annual group that does it, but you can really do it any time. Basically, you roll a job per crystal and can never deviate from those four.

http://fourjobfiesta.com/

https://voidfox.com/bravery/

For a slightly easier time, you could also just make your own chart and grab a d6. At each crystal, roll once per character to see which class they unlock. Skip repeats if you wish. For example:

Butz - Knight/Summoner/Geomancer/Dragoon
Lenna - Blue Mage/Berserker/Ranger/Dancer
Galuf/Krile - Thief/Mystic Knight/Bard/Samurai
Faris - Monk/Time Mage/Beastmaster/Chemist

...That would be an incredible Lenna. Good Krile, too.
Roden
who could forget dear ratboy
3857
unity
BTW, what is this "Four Job Fiesta" I see people mentioning? Is it one of those self-imposed challenges?


I'm not totally, totally clear on it myself (since I'm only going to be participating for the first time this year), but the gist I got is that it's a charity event wherein people get randomly assigned four jobs that they have to use for the whole game.

There are bunch of different categories, and I really need to read up on it, but I watched Brickroad stream his run last time and it was great fun.
Yeah. The basic idea is that in FF5 there are four sets of jobs you get from each crystal. As you unlock each set you can use only one job from that set and you need one person to be each job you have available at a time. Since your party is four members you'll end up with each person being one job.

For example the first crystal gives almost the FF1 jobs like Knight, Monk, White Mage, Black Mage, Thief, and the oddball Blue Mage. You could roll Knight as your first job so your party is now four knights. Once you unlock the second set (Red Mage, Berserker, Summoner, Time Mage, and, uh, Mystic Knight?) you roll a second job. If it's Red Mage then your party is know nothing but Knights and Red Mages but you need at least one of each. Repeat until you have your four jobs and that's what you get to beat the game with!

There's some variants that let you roll multiple classes from one crystal or duplicates (so if you roll Red Mage twice your party will always have at least two) but you're always capped at four jobs. It can spawn weird solutions to bosses or you have to grind your level up to win (4 berserker party, these guys can only autoattack with a mediocre weapon type) or you just turn on cruise control and win because you got some of the broken classes.
FFV had horrible music? Come on, guys! I beg to differ:









I played the beginning of the game, but stopped, since it felt kind of lame and boring. After reading the comments, I'm pretty interested to give it another try!

I own both versions (the SNES and the GBA remake). What version do you recommend? I believe that the GBA version is the best, or would be, if it wasn't for the awfully compressed audio. I'm leaning towards playing a GBA rom that features the original music from the SNES. Would that be an ideal way to play this game?
I didn't say it was horrible! I said it was bland and forgettable!
Yeah, some tracks of the game felt kind of lame and/or annoying, just like FFVI's soundtrack (looking at you, Terra).
author=luiishu535
Yeah, some tracks of the game felt kind of lame and/or annoying, just like FFVI's soundtrack (looking at you, Terra).

But some of FFV's tracks are awesome, just like FFVI's soundtrack (like Terra's theme. so good!)
I'm all for the GBA version. I'm not sure of the quality of the FF5 sound restoration patch (the FF6A one was... insufficient) but the localization is aces.


e: another hot take
ff6's best music is the cave music
unity
You're magical to me.
12540
Wow, thanks guys! Four Job Fiesta sounds awesome! I replayed FFV like a few months ago so I won't be diving right back into it, but next time I play I'd love to do it that way ^_^
I've tried a sound patch for FFV and I think it worked out pretty good! I've heard that the GBA version is a lot more balanced as well. Is it true? I like games that challenge me progressively (not like FFIV's endgame where the only solution was to grind about 30 levels. Fucking bullshit).

Also, is the writing better in FFV compared to FFIV? FFIV probably has the worst, most bland and uninspired script in the history of gaming.