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DELVE INTO THE DUNGEON: RMN PLAYS!

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Darkest Dungeon is an interesting little game that can be frustrating, painful but a lot of fun to play. You make your heroes and then go dungeon diving, hoping against hope that they don't develop bad habits and keep alive.

Just the kind of game where RMNers would make a good crew to jump in.


The Story:
The year is 2007. WIP has revisited the site, with the desire to rebuild it to be more functional only to find that the site code has been overrun by errors and bugs.

WIP and ankylo join forces to delve into the darkness, trying to salvage what they can of the old site in order to create it anew. They quickly realise that they'll need more than just the two of them to beat back the horrors and make the site usable once more.

Enter you lot.


How this will play:
- Pick one of the hero classes to represent yourself.
- Try to choose from the currently available pool of heroes, but if there's a particular one you're gunning for, let me know and I'll put it aside for you.
- It'll be first come, first served, so whoever calls x or y first will get their choice before someone else. Don't worry, there's going to be more than just one of each class available.
- If your hero dies, you can choose another, but you'll be given secondary choice only after first-time pickers choose.


To choose a hero, tell me the default name shown and class. Then let me know what you want it renamed to and if you want a particular kind of colour scheme for them (it's limited but I'll try. If you say something like "Dark and edgy" I'll pick the scheme that fits that best.)

First Episode:
Note that I added Marrend and LockeZ. Feel free to ask for someone else guys. Your names were the first to pop into my head at the time.
If someone wants to take over those characters (assuming Marrend and LockeZ don't want them), let me know.


Current character choices


Current Crew
ankylo (Highwayman)
LockeZ (Plague Doctor)
Kloe (Grave Robber)
UPRC (Plague Doctor)
Liberty (Arbalest)
Red_Nova (Hound Master)
kentona (Antiquarian)
Capage (Hellion)
Ocean (Bounty Hunter)
Happy (Jester)
Tevak (Jester)
esby (Hellion)
Seiromem (Highwayman)
Mawk (Leper)
Illy (Crusader)
TungermanU (Man at Arms)
Xoe (Leper)
NeverSilent (Vestal)
Wayne (Vestal)
Frogge (Bounty Hunter)
unity (Grave Robber)

Pending Crew


Pending Gifts
Tevak


Those we have lost along the way
Gredge (Bounty Hunter)
Ratty (Antiquarian)
Pizza (Abomination)
Marrend (Vestal)
Gourdy (Occultist)
WIP (Crusader)
8 Strength (Man at Arms)

Classes



Abomination
The Abomination is a powerful and versatile shapeshifting fighter. He can cause blight and stun (while also dealing non-negligible damage) from the second or third ranks and heal his own stress and health in human form. But what makes this hero class very special is that he can also transform into beast form to deal a good amount of damage from the front ranks.


Antiquarian
The Antiquarian is by no means a fighter, possessing with the worst base stats in the game. Despite the lack of damage, she is not a particularly powerful support either. She's a bit of an odd duck, really, but she has some tricks up her sleeve.


Arbalest
The Arbalest carries a heavy crossbow with which she is able to snipe high priority targets from afar. As a downside, she is only really effective from the 3rd and 4th ranks. The Arbalest is an exceptionally effective hero for dealing high damage from the back ranks.


Bounty Hunter
The Bounty Hunter can be your crowd control guy or damage dealer. His job is to wreak havoc on your enemies' formation and is able to deal a good amount of single-target damage under proper conditions. He is a great support character who can serve on all fronts, due to the versatility of his skills that he can use no matter where he is placed in the party formation. As he wears only light armor, he isn't a class meant for tanking. He also lacks any area-of-effect skills, which is unusual for high-damage classes.


Crusader
One of the first characters you get in-game, the crusader is one of the game's tank classes. Designed for the basic task of both taking hits and dealing high damage to the enemy. He is a front line combatant with minor support skills that can come in handy, but not be relied on. While he may lack range, he more than makes up for it with his sturdiness, utility, and accurate, strong strikes.


Grave Robber
Grave Robbers have an odd niche in the available class roster due to her versatility. Her mix of melee and range skills enable her to be a part of any line-up, and ensure that she has at least one available skill no matter where she is placed position-wise. While she doesn't deal as much damage as others, she makes up for it by being independent with access to a variety of self-buffs and high precision strikes. She can toss daggers and poison darts into the back-line, increasing her accuracy to ensure successive hits to evasive enemies.


Hellion
The Hellion is a front-line class with a good balance of damage and durability with a versatile set of abilities for maiming enemies wherever they are positioned and for sustaining herself, although they are not without costs. Her versatility is only matched by her ferocity. Her skills do give debuffs after use, though they are quite strong.


Highwayman
The Highwayman is an offensive class that can dish out damage from any position. Wherever the foe might force him to move or however many there are, he can cause them misery, and often in exactly the flavor you happen to need.



Hound Master
the Hound Master brings forth a variety of skills that can be used to support allies and wound enemies. His two main attacks, Hound's Rush and Hound's Harry, both inflict bleed. The Hound Master also has a variety of support abilities.


Jester
The Jester is a mix of support abilities and damage abilities. He can be difficult to use, having a variety of strict positional requirements for his abilities. But he also has the most self-moving skills, allowing him to change what abilities are available. When properly used, he can be both a devastating damage dealer and a powerful support character.


Leper
An incredibly heavy damage taker and giver, the Leper is an initially awkward but potentially game-winning character. The Leper is capable of delivering a brutal amount of damage while withstanding whatever is thrown at him, but is held back by his low accuracy and is only effective on and against the front two ranks. He has both the highest base damage and the highest base health of any hero.


Man at Arms
The Man-at-Arms is a front-line defensive class with a focus on survivability. He can attack with a good range and moderate damage, but really shines with his support skills. The Man-at-Arms is also flexible in terms of position and can perform well anywhere.


Occultist
The Occultist is a support class who specializes in using powerful debuff spells on the enemy while healing allies. He has low health, deals low damage, and occasionally his powers may backfire, but when his Eldritch curses work, they work well. Worth noting is that although the Occultist has a low attack and most of his attacks have damage penalties on top, they do all have a high critical chance.


Plague Doctor
The Plague Doctor is a powerful support class specialized in blight damage and dealing with the enemy's own damage over time effects. She has a lot of decent spells at her disposal, and some healing and buffs which can prove very effective at keeping your party alive in the dungeons.


Vestal
The most effective healing class, the Vestal is a versatile and initially crucial support character. She is not helpless if dragged to the front, but her specialty is hanging back and aiding her team with heals and spells. Although her utility may seem to fall off in the more difficult dungeons, she nevertheless is the most effective healer available.

Kloe
I lost my arms in a tragic chibi accident
2236
Kloe the Grave Robber!?
Bright and colourful?
That seems very odd...
Roden
who could forget dear ratboy
3857
Pizza the Abomination
I'd totally take Thaeon's slot, the Bounty Hunter, color 1.

I mean, it's a Bounty Hunter. They're the best.
UPRC the Crusader! Why? Because I LOVE the crusader class in this game some fierce.
Cap_H
DIGITAL IDENTITY CRISIS
6625
Jeez, there is so many good classes. I should buy this game.
I would suggest Capage The Hellion!
Marrend
Guardian of the Description Thread
21806
I'm mostly popping my head in here at random, but, Darigaaz, the description of Vestal sounds pretty much exactly what I would do!
Red_Nova
Sir Redd of Novus: He who made Prayer of the Faithless that one time, and that was pretty dang rad! :D
9192
So I guess the aliens won and the RMN XCOM force is no more? Aw...

Anyway, I'd like to be a Hound Master. You can never have too many support characters.
Ratty524
The 524 is for 524 Stone Crabs
12986
Ratty the Antiquarian for me.

@Red_Nova: I don't even know what's going on with RMN XCOM.
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
Some interface tips:
- When you ran into the barricade that was blocking your path, you didn't actually use the shovel. There was one button to use the shovel and a second button to dig through with your bare hands. You chose the second option and so it cost your entire team about 5 HP and 25 stress.
- You have to equip trinkets for them to affect a character. You could've equipped it in the middle of the dungeon by just dragging it to your equipment slot.
- Almost all of the random objects lying around in dungeons (chests, armoires, dead bodies, etc.) have an empty rectangular slot when you interact with them, in between the "check" and "cancel" buttons. You can drag an item from your inventory to this slot if it seems appropriate to use. For example, you can use a key on any chest that has a lock on it, and it'll disarm the trap. A lot of the others are harder to figure out. Effects can vary wildly, it's not always as simple as disarming a trap.

I'll refrain from giving you any strategy tips because watching you struggle and fail is the entire enjoyment of this game, but I don't mind helping you out with the interface at least.
Heh. >.<;

So... I'm glad you like watching me struggle because the next episode is a doozy. Between the first and second ones I learned most of that information about random objects and item usage and trinkets. I did forget to use the shovel properly though. ^.^;

(Also, I hope you're okay with Plague Doctor. If not let me know and I'll switch you for a different class instead.)

Episode 2


Joined by Kloe, Gredge and Pizza, the crew starts to descend into the darkness again, but not before some objections about the party formation come up.
Then the darkness consumes as only it knows how...
"10% death blow resist." Heh.

That was a fun episode.
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
Plague doctor's perfect.

You got FUCKED UP. I love it.

Darkest Dungeon: A game about repeatedly taking risks that aren't worth it until you lose everything.
Gourdy the Occultist~<3

I will echo the sentiment that watching you fail is strangely entertaining.

Well, it's not that strange XD
Happy
Devil's in the details
5367
Oh crap, I just started playing this myself again and was wondering if you had done an LP on this. I'm just hyped and about to check this out properly. I'll edit my preferences here once I am up to speed.

Edit: Alright, I'd like to be Jester, or if not possible, then Abomination, Leper, or a Crusader.

@Red_Nova:I don't even know what's going on with RMN XCOM.

It's coming... at some point!
Seiromem
I would have more makerscore If I did things.
6375
Seiromem the highwayman.

I hope I'm rude...
NeverSilent
Got any Dexreth amulets?
6299
Wow, this game seems incredibly fiendish, but also really cool! Games with RMN members as customisable characters have become popular recently. Which is awesome.

The class I think I like best would be the Plague Doctor, though I don't think I could ever do that job as much justice as Lock Zee. The Occultist or the Arbalist would probably be my second picks. I also like the skillset of the Vestal, but those guys are just way too religious for my tastes.
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
Eventually in this game she'll get multiples of almost every class, not to mention that a lot of us will die, so I don't think there's a problem with you being a second plague doctor.
Y-Yeah... about that... ^.^;

Well, I'm uploading the next episode as we speak. It didn't go half as well as the last one and we know how that one turned out...

Episode 3

Pizza, ankylo, Ratty and LockeZ - a group at the ready to fight off the bugs of the ruins.

Four enter the dungeon, two leave. Darkness and death awaits. Sometimes running is the better part of valour.