[RMVX ACE] SIDE-VEIW BATTLE ERROR[SLOVED]
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Hello everyone I an in need of some help!
I have a battle script for side-view battles in vx ace but it gives me an error code when i go to test the game.
The error code I get is:
Script 'Spriteset_Battle' line 145:NameError
undefined method 'create_enemies' for class 'Spriteset_Battle'
what am I doing wrong?
I have a battle script for side-view battles in vx ace but it gives me an error code when i go to test the game.
The error code I get is:
Script 'Spriteset_Battle' line 145:NameError
undefined method 'create_enemies' for class 'Spriteset_Battle'
what am I doing wrong?
I'm looking at a brand-spanking new project in VX Ace, and there is absolutely a "create_enemies" function in the Spriteset_Battle class. It's defined on lines 220 through 224.
However, I note that line 145 in Spriteset_Battle is normally somewhere in the process of determining the battleback's floor. So, this error leads me to think that Spiteset_Battle was entirely overwritten by this script in some way, shape, or form?
I'm sorry if I'm not more helpful.
However, I note that line 145 in Spriteset_Battle is normally somewhere in the process of determining the battleback's floor. So, this error leads me to think that Spiteset_Battle was entirely overwritten by this script in some way, shape, or form?
I'm sorry if I'm not more helpful.
Hi Hazelsoft all I can say is that sometimes scripts have
probloms. what I do is just look for a new one sorry I do not
Know If that helped. there are a lot of other side view battle systems
for ace. try Rpgmaker Rgss site.
probloms. what I do is just look for a new one sorry I do not
Know If that helped. there are a lot of other side view battle systems
for ace. try Rpgmaker Rgss site.
what side view script are you using?
author=InfectionFiles
what side view script are you using?
If you don't need any elaborate animations, try the one from Fomar. Its simple and breaks nothing.
This almost sounds like a problem I had with Victor Sants. Don't even use it. VS is a script system that refuses to play nice with other scripts and blames the user for not being an expert at scripting.
If you're using Holder's style battlers, my go to script is Jet's Side Battlers. Galv's is good too, but it's a bit more simplistic. If you're not using Holder's style battlers, then Fomar's would work. It simply uses your regular walking sprites as battlers.
If you're using Holder's style battlers, my go to script is Jet's Side Battlers. Galv's is good too, but it's a bit more simplistic. If you're not using Holder's style battlers, then Fomar's would work. It simply uses your regular walking sprites as battlers.
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