Forums :: Videogames
ADMITTING DEFEAT - WHEN A VIDEOGAME BREAKS YOUR SPIRIT
Posts
I don't think so. I finished Phantasy Star II without even having a map years earlier!
Well, I really don't remember the actual numbers anymore, just that after 3 battles I ran out of resources without using healing items and using healing items caused me to not have enough zeny for better equip and that was the reason I didn't finish that game. I didn't finish any Breath of Fire game actually. In BoFII I got to the final dungeon. In BoFIV I managed to reach the final boss but after he was still not dead after 2 hours I just gave up (the dungeon to reach the boss is already like 2 hours without save point, I just couldn't take playing more than 4 hours without a break). And in Dragon Quarter I didn't even manage to get past the second battle.
Well, I really don't remember the actual numbers anymore, just that after 3 battles I ran out of resources without using healing items and using healing items caused me to not have enough zeny for better equip and that was the reason I didn't finish that game. I didn't finish any Breath of Fire game actually. In BoFII I got to the final dungeon. In BoFIV I managed to reach the final boss but after he was still not dead after 2 hours I just gave up (the dungeon to reach the boss is already like 2 hours without save point, I just couldn't take playing more than 4 hours without a break). And in Dragon Quarter I didn't even manage to get past the second battle.
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
Vagrant Story's crafting system is a nightmare. I had the same experience with that game's crafting system except I quit a lot sooner. Like, half a dungeon after the crafting system was introduced. I was playing it a good ten years or so after it came out, so I didn't really mind just immediately deciding to quit.
I think that's the key. Only play old games. It alleviates lots of the stress about needing to keep going and beat something that's not really that fun, because no one else is talking about how awesome the game is, and because you only spent five dollars on it so there's no sunk cost fallacy. Indie games feel the same way, too, except they have a much higher chance of being garbage that's actually not worth playing.
I think that's the key. Only play old games. It alleviates lots of the stress about needing to keep going and beat something that's not really that fun, because no one else is talking about how awesome the game is, and because you only spent five dollars on it so there's no sunk cost fallacy. Indie games feel the same way, too, except they have a much higher chance of being garbage that's actually not worth playing.
Actually, I forgot about a more recent example, which would be Fire Emblem Conquest, the final mission. Because, unlike other missions, you don't get to plan ahead for this one, but instead you get thrown into it after finishing another the second last mission without saving in between.
I'm like, LOL, what's the point of a strategy game if I don't get the chance to try out different strategies? Especially since I don't know what's coming at me in the final mission (but apparently it's endless reinforcements, which isn't something a common thing in Fire Emblem games, and a wave of damage at your characters each turn).
If you fail for whatever reason, or want to try out different strategies to beat it, you're forced to play through that second last mission every time. At that point, it feels like I'm playing an RPG Maker game made by a 12-year old who thinks his boss fight is suddenly more challenging if he doesn't let the player save in front of it. WTF were they even thinking, lol.
I'm like, LOL, what's the point of a strategy game if I don't get the chance to try out different strategies? Especially since I don't know what's coming at me in the final mission (but apparently it's endless reinforcements, which isn't something a common thing in Fire Emblem games, and a wave of damage at your characters each turn).
If you fail for whatever reason, or want to try out different strategies to beat it, you're forced to play through that second last mission every time. At that point, it feels like I'm playing an RPG Maker game made by a 12-year old who thinks his boss fight is suddenly more challenging if he doesn't let the player save in front of it. WTF were they even thinking, lol.
Darigaaz, Vagrant Story. I would have no problems at all with it if it were not for the final boss' final form. I'm... mostly okay with using Reflect Damage as my defense chain for when it uses Deadly Sin. What is so BS about it is that, for 90% of the fight, it's out of range of any and all weapons.
The Grissom + Dark Crusader fight is absolutely the one I remember with 0 base damage.
*Edit: Speaking of old games, I have had a very high quit-rate when it comes to SNES emulation lately. I used to play the hell out of games like FF5, FF6, Secret ofEvermore Mana, Earthbound, and BOF2. I cannot tell you the number of times I played Super Metroid with an 100% completion rate in about two-and-a-half hours. Last SNES game I managed to finish playing was FF5. I recall trying to start BOF2, but, my interest tapered off somewhere around the events in the colosseum.
The Grissom + Dark Crusader fight is absolutely the one I remember with 0 base damage.
*Edit: Speaking of old games, I have had a very high quit-rate when it comes to SNES emulation lately. I used to play the hell out of games like FF5, FF6, Secret of
author=RyaReisender
I remembered another game I forgot: Vagrant Story.
I've tried so hard to get into that game. I've been stopped in my tracks twice in the same place.
It's pretty far into the beginning. Past the Dullahan.. Past the Minotaur... It's around some goblins or seomthing, but basically when you encounter your first real dragon encounter in the game that isn't from the prologue - the Wyvern I think.
I could almost never deal any damage to it, and when I did it was like 1 or 2. Very minimal. I couldn't get past it.
I'm going to admit something here lol, Dark Souls 1 and 2 completely broke me down. I love me a challenge but Dark Souls 1 and 2 (especially 1) Utterly broke me, I can't even get past the first areas in neither. I just can't do it no matter how hard I try. But I say games are meant to be fun not make you feel like crap and be a chore. So I put them on my shelf and I never and I mean NEVER look at them I hate them that much! So don't feel bad lol. I can't even make it to the 1st boss in neither game.
Learn from your defeats, too often that some games today take away that feeling of accomplishment, and Dark Souls is the series where you have to learn. You can do it, I know you can. It took me several times to beat Fume Knight until I learned what I was doing wrong, and that feeling of accomplishment can feel amazing.
When I played Demon Souls, I learned real quick that this was the type of gaming I have not played in many years, I really missed it.
When I played Demon Souls, I learned real quick that this was the type of gaming I have not played in many years, I really missed it.
I hated Demon Souls and Darks Souls. It annoyed me how many times I would die. I do not like to die. Those are not games to me. I would have rather been the person creating Dark Souls so I could laugh at all the people that would break their controllers in rage.
Final Fantasy XIV - Titan
No matter how hard I tried, I couldn't beat him. I put down the game, and I haven't gone back since. Thing is, I'd have kept going if it was just me, but it wasn't just me. You had to take on the boss with other people and I was always the one that couldn't do it. And you can't grind because it automatically drops your level. Dragging down other people with them yelling at you...I just couldn't do that. I was really upset over it, too, because I really liked the game, but I was just too embarrassed to go back.
No matter how hard I tried, I couldn't beat him. I put down the game, and I haven't gone back since. Thing is, I'd have kept going if it was just me, but it wasn't just me. You had to take on the boss with other people and I was always the one that couldn't do it. And you can't grind because it automatically drops your level. Dragging down other people with them yelling at you...I just couldn't do that. I was really upset over it, too, because I really liked the game, but I was just too embarrassed to go back.
author=lonestarluigi
I'm going to admit something here lol, Dark Souls 1 and 2 completely broke me down. I love me a challenge but Dark Souls 1 and 2 (especially 1) Utterly broke me, I can't even get past the first areas in neither. I just can't do it no matter how hard I try. But I say games are meant to be fun not make you feel like crap and be a chore. So I put them on my shelf and I never and I mean NEVER look at them I hate them that much! So don't feel bad lol. I can't even make it to the 1st boss in neither game.
i feel like the marketing of this series had some psychological effect on players that is holding them back
like you can literally just walk up to every enemy in these games without paying attention to what they are or what they are doing, mash r1, and progress. it's that simple, like a flow chart - do you see a 3d model in front of you?
no > walk forward / yes > hit r1 until it's gone
but somehow there is this mass delusion that this isn't the case and it's been confusing me for years
this might sound like one of those 'i'm so cool because it's easy for me' posts but, honestly the skillcap for basically all video games is so low unless it's top end fighter play or w/e, i don't even acknowledge games as a legitimate skill and trying to brag about it would be embarrassing lol
i still like the games for their environment art and the fun of exploration, i just think if people didn't let the hype behind the supposed difficulty get in their heads, nobody would have ever thought of dark souls as remarkably challenging. maybe you can try it again and get more out of it next time
Red_Nova
Sir Redd of Novus: He who made Prayer of the Faithless that one time, and that was pretty dang rad! :D
9192
author=Ciel
i feel like the marketing of this series had some psychological effect on players that is holding them back
100% agree with this. The "Prepare to Die" tagline is such a blatant misrepresentation of Souls games for me (and everyone I've talked to) that it's sad to see people who would enjoy these kinds of games get turned off because they mistakenly believe that death is a all there is to Souls.
Then again, "Prepare to Patience" or "Prepare for Lore-Dissecting" aren't much better taglines...
like you can literally just walk up to every enemy in these games without paying attention to what they are or what they are doing, mash r1, and progress. it's that simple, like a flow chart - do you see a 3d model in front of you?
no > walk forward / yes > hit r1 until it's gone
but somehow there is this mass delusion that this isn't the case and it's been confusing me for years
50% agree with this. That flow of yours is a little oversimplified since it assumes you can kill every enemy by spamming attack, which isn't the case. In fact, I'm pretty certain Souls games were planned to counter this exact behavior. I'm reminded a lot of the original Castlevania when playing. Yes, you die a lot, but the gameplay itself isn't too complex, so that you learn from mistakes and play better.
author=Red_Novaauthor=Ciel100% agree with this. The "Prepare to Die" tagline is such a blatant misrepresentation of Souls games for me (and everyone I've talked to) that it's sad to see people who would enjoy these kinds of games get turned off because they mistakenly believe that death is a all there is to Souls.
i feel like the marketing of this series had some psychological effect on players that is holding them back
Steam makes Dark Souls franchise pop in the store every-time but I always been in doubt about buying it for this reason.
All I hear is about how hard and complicated the bosses are, and how "it will kill you in the title screen".
I love a challenging game, but... Spending dozens of attempts only to uncover all the hidden near oneshot tricks the boss have under the sleeve and how to avoid them? Not cool.
Also heard about how you lose all your souls (or whatever the currency was called) when you die, which for me translates to: Great fear factor, coupled with a lot of backtracking and redoing things over and over again because you need those souls back.
Heard some nice things about the lore, not in detail which is ok so I can find on my own, unfortunately, that came with the commentary "I glitched boss X so I could progress with the story".
I'm fairly sure that this impression is wrong, but that's the point. Because this is what I get from the general DarkSouls chatter. (This topic not included.)
--------
As for my own story: Tera
I had my ideal premade back there, the guys (and one girl) where not only pros at their class, they also were a laid-back bunch you'd log-in just to chatterbox useless topics for hours long.
However I wasn't so keen to throw money or endure 8 hours of boring farming, so my gear was sub-par overall, added decent skill and not-decent ping of over 200ms, I had an only acceptable damage output. Everything was well and good 'till we got to the last dungeon, which by the MMO rule book, we would have on a daily-basis.
The bloody thing become a two hour chore real-fast, the "this is serious busyness" aura ran over the random talk, and as the laid-back aura faded away I soon realized my place in there, dead weight. They avoided talking about it, but at every single wipe I knew it was my fault, I knew I was the one ruining their days, but my selfish self couldn't let go of it, I'd have no chance to play with them at all if it wasn't there, nothing short of that dungeon was progress for them.
The stressful runs tore our premade apart about a month and 20 clears later.
Despite still liking the game and loving my class I gave up on it, to never take any MMO seriously ever again. In memory of Buttermilk guild.
Red_Nova
Sir Redd of Novus: He who made Prayer of the Faithless that one time, and that was pretty dang rad! :D
9192
author=Kevincalanor
All I hear is about how hard and complicated the bosses are, and how "it will kill you in the title screen".
I love a challenging game, but... Spending dozens of attempts only to uncover all the hidden near oneshot tricks the boss have under the sleeve and how to avoid them? Not cool.
I've played every Souls game released and can't for the life of me think of a single instance where I was oneshotted by anything, let alone a boss. It's always been a series of blunders that throw me off rhythm and panicking while trying to heal immediately instead of waiting for a safe opportunity and get clipped by foes.
Keeping a cool head will carry you through the game more than any weapon or spell.
Also heard about how you lose all your souls (or whatever the currency was called) when you die, which for me translates to: Great fear factor, coupled with a lot of backtracking and redoing things over and over again because you need those souls back.
Yes, you lose all your souls upon death, but getting them back isn't as hard as you think since you know the layout and enemy placements better than you did before, and will have an easier time getting them back. If you have a huge amount of souls that you're afraid to lose, then spend them by leveling up or buying/upgrading gear.
Despite my constant (admittedly grating) gushing of the Souls series, it's certainly not for everyone. It's either up your alley or it isn't, and it's totally understandable either way. Watch a few clips of LPs and determine for yourself if you think this is a series you want to try out.
Dwarf Fortress. Too much !!FUN!! to be had in the game; both the fun kind, and the not-so-fun kind.
Dark Souls isn't difficult at all! Let me tell you right now, that it is worth every coin you peddle for it. Playing it is like having a lethargic, sadistic hobgoblin tear your purty little birdie wings out, one feather at a time. Then have that hobgoblin summon a powerful troll witch. And have that witch cast some voodoo what-have-you to heal your wings. And have all that repeated. Twelve and a half times. Plus one more round for every tear shed. And another, because why not?
(Really though, try it out "for free", play a while, and if you like it, buy the game. If not, then walk away and move on. You didn't lose much, other than some time and a bit of data anyway).
Dark Souls isn't difficult at all! Let me tell you right now, that it is worth every coin you peddle for it. Playing it is like having a lethargic, sadistic hobgoblin tear your purty little birdie wings out, one feather at a time. Then have that hobgoblin summon a powerful troll witch. And have that witch cast some voodoo what-have-you to heal your wings. And have all that repeated. Twelve and a half times. Plus one more round for every tear shed. And another, because why not?
(Really though, try it out "for free", play a while, and if you like it, buy the game. If not, then walk away and move on. You didn't lose much, other than some time and a bit of data anyway).
Holy crap, I have not seen you post in forever Ciel.
All I hear is about how hard and complicated the bosses are, and how "it will kill you in the title screen".
I love a challenging game, but... Spending dozens of attempts only to uncover all the hidden near oneshot tricks the boss have under the sleeve and how to avoid them? Not cool.
If there is no risk, there is no real reward. Risk/Reward is what makes gaming actually fun, but some people nowadays just want every game to hand hold them, but that takes away from the experience. Certain aspects of Final Fantasy suffers from this because everything you come across in battles can just be wiped to the floor now in the recent remakes (Dawn of Souls was a big issue), and other games with the exception of Super Bosses you can come across. However FFI did risk/reward correctly in other areas such as the classes.
To further explain this game, I came across this video that I feel has the right idea about FF -
Comment to mention what he said about this series -
I feel pretty passionately the same way. I'm fine with giving out more experience to reduce grinding, but removing the charges and making everyone overpowered made the game feel like a generic RPG.
Now he makes a couple of errors, but he tries his best to be accurate as possible. Also even back then FFI had some issues unrelated to risk/reward, and some of these were corrected I believe in the remakes. The bonus dungeons did give a false sense of difficulty in the remakes, and I think those dungeons should have been moved to a more proper place & also upgrading the monsters to the right difficulty.
One of his other videos about Phantasy Star illustrates how they did a Risk/Reward that was just about as tough as Dark Souls (in my opinion), but in a turn based setting. Also to note that FFI & Dark Souls share one particular similarity.
"You have to investigate"
Some RPGs make the sin by simply explaining it all, and kills the enjoyment of the game in some ways.
We have to be careful not to let gaming become like Mcdonalds where everything goes fast & easy (DIABETES MAN LOOKS AT ME WITH A EVIL GAZE). Another issue is artificial difficulty, but that is another topic for another time.
All I hear is about how hard and complicated the bosses are, and how "it will kill you in the title screen".
I love a challenging game, but... Spending dozens of attempts only to uncover all the hidden near oneshot tricks the boss have under the sleeve and how to avoid them? Not cool.
If there is no risk, there is no real reward. Risk/Reward is what makes gaming actually fun, but some people nowadays just want every game to hand hold them, but that takes away from the experience. Certain aspects of Final Fantasy suffers from this because everything you come across in battles can just be wiped to the floor now in the recent remakes (Dawn of Souls was a big issue), and other games with the exception of Super Bosses you can come across. However FFI did risk/reward correctly in other areas such as the classes.
To further explain this game, I came across this video that I feel has the right idea about FF -
Comment to mention what he said about this series -
I feel pretty passionately the same way. I'm fine with giving out more experience to reduce grinding, but removing the charges and making everyone overpowered made the game feel like a generic RPG.
Now he makes a couple of errors, but he tries his best to be accurate as possible. Also even back then FFI had some issues unrelated to risk/reward, and some of these were corrected I believe in the remakes. The bonus dungeons did give a false sense of difficulty in the remakes, and I think those dungeons should have been moved to a more proper place & also upgrading the monsters to the right difficulty.
One of his other videos about Phantasy Star illustrates how they did a Risk/Reward that was just about as tough as Dark Souls (in my opinion), but in a turn based setting. Also to note that FFI & Dark Souls share one particular similarity.
"You have to investigate"
Some RPGs make the sin by simply explaining it all, and kills the enjoyment of the game in some ways.
We have to be careful not to let gaming become like Mcdonalds where everything goes fast & easy (DIABETES MAN LOOKS AT ME WITH A EVIL GAZE). Another issue is artificial difficulty, but that is another topic for another time.
Was saying about this type of thing:
On a simplistic manner, I'd say difficulty is okay as long as it makes the player say "I got that wrong" instead of "That was bullshift".
Can't really say cents on Final Fantasies because I've only played one of them back on PSX, and because it was on Japanese and near a decade ago, I don't ever remember the number of it.
Ps. The JimInquisition video actually convinced me into buying Darksouls II, but there's some payment methods juggling I need to resolve before getting it. freakin' Itchy and Scratchy money. .-.
author=Masomonk
I'd say that the arena gimmick was an annoyance at best. However, I still don't think it's very fair to bathe the entire room in poison, ensuring that those playing the game for the first time will almost certainly die. If there was a tiny piece of land untouched by poison, or if there was poison leading INTO the fog gate, then it would have been a better warning flag for players that something was up with the arena. As it is, it's extremely difficult to expect the players to win the fight the first time through, which I find questionable from a game design perspective.
The boss itself was interesting to fight, but that poison on the outer edge just put a big wet blanket on the enjoyment.
On a simplistic manner, I'd say difficulty is okay as long as it makes the player say "I got that wrong" instead of "That was bullshift".
Can't really say cents on Final Fantasies because I've only played one of them back on PSX, and because it was on Japanese and near a decade ago, I don't ever remember the number of it.
Ps. The JimInquisition video actually convinced me into buying Darksouls II, but there's some payment methods juggling I need to resolve before getting it. freakin' Itchy and Scratchy money. .-.
If you get Dark Souls, there is a good chance you won't find it even remotely as difficult as rumored. Some people report dying multiple times on every boss and on the path towards the boss as well, other people don't have that problem. You also don't need to get very skilled in order to beat the game. The vast majority of enemies can be handled by baiting them into attacking, walking backwards while holding your shield up and once they miss you or hit your shield, counterattack with a weapon with good reach. Many players will recommend that you use light equipment and learn to roll, but I treated rolling like the last resort and it worked just fine that way. Several bosses can also be trivialized by other means than being good. Some are trivialized by having a good armor and others by using a strong ranged attack instead of going into close quarter combat.
That said, sometimes when you die, it isn't so much learning from your mistakes as you simple didn't know what makes a certain challenge easy. For example, one boss was gruelingly hard when I fought it with light armor, but became a joke when I later returned with heavier armor and two rings which supports said armor. For other bosses, armor isn't that great of an advantage. It certainly can't be considered a mistake to simple not know that the boss is trivialized by a good armor.
I should note that I was able to defeat the same boss with light armor in later playtroughs when I was better at the game. So, getting better is an option, but usually not the only way to get past a challenge.
All in all, very little can safely be said about Dark Soul's difficulty. The game may not be close to as hard as you are told, but it may be. You could learn from your mistakes, get better and feel satisfaction when overcoming a challenge, but you may also feel no satisfaction at all or you simple overcome the challenge by stumbling on a way to cheese it. I think people are making the mistake of projecting their own experiences into it and assuming it will work the same way for others, if they just give the game a chance/ make the mistake of giving the game a chance.
That said, sometimes when you die, it isn't so much learning from your mistakes as you simple didn't know what makes a certain challenge easy. For example, one boss was gruelingly hard when I fought it with light armor, but became a joke when I later returned with heavier armor and two rings which supports said armor. For other bosses, armor isn't that great of an advantage. It certainly can't be considered a mistake to simple not know that the boss is trivialized by a good armor.
I should note that I was able to defeat the same boss with light armor in later playtroughs when I was better at the game. So, getting better is an option, but usually not the only way to get past a challenge.
All in all, very little can safely be said about Dark Soul's difficulty. The game may not be close to as hard as you are told, but it may be. You could learn from your mistakes, get better and feel satisfaction when overcoming a challenge, but you may also feel no satisfaction at all or you simple overcome the challenge by stumbling on a way to cheese it. I think people are making the mistake of projecting their own experiences into it and assuming it will work the same way for others, if they just give the game a chance/ make the mistake of giving the game a chance.
I still can't forgive Styx Master of Shadows for its final encounter.
Seriously, it's a really great Stealth game, but that last "boss fight" is unforgivable, especially since we've fought the bastard once already in a pretty fun stealth duel before.
The game at large is fantastic at stealth, but that final boss....Augh. No. Just no. It goes against everything the game stands for. Another stealth duel or a mad timed rush to get to the maguffin while evading more super-perceptive endgame enemies would have been WAY better.
To this day I still have not beaten that boss. I just looked up the ending cutscene on youtube and just went back to play the various levels which are actually fun.
If something is not fun and just keeps ruining the game for me with no clever way around it, I will not waste my time.
Seriously, it's a really great Stealth game, but that last "boss fight" is unforgivable, especially since we've fought the bastard once already in a pretty fun stealth duel before.
In a stealth game all about using your environment to get the jump on people to make up for how squishy and bad at combat you are, the final boss is set in a tiny little arena with 3 logs for cover, where the boss sends 3 waves of 3 small enemies after you.
And if you kill one, the other two swarm you, and fighting more than one enemy at a time is basically a death sentence unless you use your resources on them.
Right after a gruelling final level with psychic enemies that will make you use up almost all of your resources to get through.
And the final wave of enemies is LEGIT INVISIBLE. In a combat system based purely around parrying the enemy based on timing.
And if you kill one, the other two swarm you, and fighting more than one enemy at a time is basically a death sentence unless you use your resources on them.
Right after a gruelling final level with psychic enemies that will make you use up almost all of your resources to get through.
And the final wave of enemies is LEGIT INVISIBLE. In a combat system based purely around parrying the enemy based on timing.
The game at large is fantastic at stealth, but that final boss....Augh. No. Just no. It goes against everything the game stands for. Another stealth duel or a mad timed rush to get to the maguffin while evading more super-perceptive endgame enemies would have been WAY better.
To this day I still have not beaten that boss. I just looked up the ending cutscene on youtube and just went back to play the various levels which are actually fun.
If something is not fun and just keeps ruining the game for me with no clever way around it, I will not waste my time.
Forums :: Videogames























