VILLIANS: HOW DO YOU MAKE THEM UNIQUE?
Posts
author=suzy_cheesedreams
Speaking of Fallout: New Vegas, I found Joshua Graham a.k.a. the Burned Man to be a very compelling character, because of the severity of his actions and beliefs, but also the way they were expressed in-game, so that you understood his motivations well. He had some sympathetic traits as far as I recall, but definitely felt like one of the more sinister characters the wasteland had produced.
I always liked The Burned Man's design as well. And Ulysses. Though as far as villains went, Graham wasn't so much a bad guy as just a chaotically good character with a bad past. Ulysses was a villain though, but one with just as much sympathy behind him. So I can see what you mean.
Yeah, he wasn't a villain in the sense of what you were asking about but he was definitely a character on the very edge of goodness... As for Ulysses, I never managed to play that DLC!
Villains should believe what they are doing is right. Most people don't identify their actions as evil even if they are. And if you can convince the player that in some way the villain is right or has a point then you have created a dynamic villain, one we can relate with. (Look at someone like Magneto from X-Men. He is in part right, but often does the wrong thing to achieve his agenda.)
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
Excuse me, are you calling Dr. Evil a bad villain
Arguing with Magneto is tricky. He's a versatile character and changed a lot. The truth is that he is complicated and often he can't be called a villain at all. But he really doesn't justify his manners, not always. Sometimes he just wants to kill X-men or destroy something (Uncanny X-Men).
Also he again works as a mirror to x-men. He's a mutant too and just got another approach which can turn out to be the right one in the end.
So, you're basically right and i wanted to jump in to say that I like X-men. But same as Joker, Magneto is a character with history and we sometimes give them more credit for that than individual story arcs.
Also he again works as a mirror to x-men. He's a mutant too and just got another approach which can turn out to be the right one in the end.
So, you're basically right and i wanted to jump in to say that I like X-men. But same as Joker, Magneto is a character with history and we sometimes give them more credit for that than individual story arcs.
author=LockeZ
If they're the kind of player who imagines unexplained reasons existing, they'll imagine them whether you intended them or not. They'll fill in the blanks and invent ones you didn't even think of. If they're the kind of player who assumes that the writer probably just didn't think it through, they'll assume that whether you thought it through or not. Anything you didn't bother to spell out will be thought of as a plot hole.
Especially noticable in TV series is that there are often fan theories that are brilliant. Often it actually would have been better to not disclose any reason so those fan theories stay alive rather than everybody being disappointed by the ending.
Corfaisus
"It's frustrating because - as much as Corf is otherwise an irredeemable person - his 2k/3 mapping is on point." ~ psy_wombats
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author=Sooz
*My favorite part is the SPINE CHILLING LAUGH that I kept hearing about. Even in context, it's super clear that this is only scary to children, in the same way that this terrified some kids, but is unlikely to affect any normal adult.
That logo is so nostalgic of my childhood, I can't see why anyone thought it was scary.
author=suzy_cheesedreams
I personally think there are far better FF villains... Kuja...
This. If Kefka had some sort of purpose outside of just being a wily jackass, he'd be Kuja. Kuja was everything that Kefka was supposed to be, all the way down to someone truly inhuman, but he also had genuine feelings about his own well-being and that's what made him stand out. When he was hurt, he laughed it off because "how could I be hurt? surely this is some cruel prank", but then he really looks at his own blood and realizes "holy shit, I'm mortal; I'm weak" and you can feel him shaking in fear.
Bahamut scorching him in the end of disc 2 is what caused him to develop into what he would truly become throughout the rest of the game. He actually grew as a character as the world around him and his perception of it changed, which is something Kefka never did. Kefka was the same guy from page 1 up to God Mode, so if you didn't like the initial package, there was literally no way to redeem him.
The only thing Kuja lacked was a moment where he curled up into a ball in his palace and cried, but I'm sure that wasn't what Square at the time wanted to do with a scary BBEG. He makes up for it, however, during his final talk with Zidane in the Iifa Tree.
author=suzy_cheesedreams
Yeah, he wasn't a villain in the sense of what you were asking about but he was definitely a character on the very edge of goodness... As for Ulysses, I never managed to play that DLC!
Yeah, Graham was definitely very chaotic. But in the end, you can either push him one way or the other.
As for Ulysses, his story is a bit different. But he's definitely out for revenge. It's interesting because the main antagonist of the series is Benny, who tries to kill the Courier, assuming he's just another wasteland settler so it's a rude awakening when he returns.
But Ulysses is almost like the opposite character of the Courier, and serves as kind of a nemesis. I just wish they wrote it in a way that you knew he wasn't your friend even before you played the DLC. Those are just my thoughts though.
I think Benny is a decoy antagonist, even though he's the instigator of the plot's beginning. He can come to, in a narrative sense, a fairly anti-climactic end.
I've never been able to take Benny seriously. He reminds me too much of these movie mobsters. I thought Caesar might be a bit more interesting, but he ended up being a mobster type, too. Really, I feel like the closest thing to a villain is Mr. House, but if you take him out, your own character really ends up being the villain, but there's just something so 1984 about Mr. House. I find him really intimidating the entire time you deal with him.
author=piano
but if you take him out, your own character really ends up being the villain
You really think so? While killing House, is uh, yeah, grimy, I don't think the Independent route makes you the villain. You're wresting Vegas from all foreign influence and making it your own. No gods, no masters.
author=piano
I thought Caesar might be a bit more interesting, but he ended up being a mobster type, too.
I think that's what made Caesar incredible.
It turned out that the enigmatic leader of the mighty, disciplined, terrifying slaving empire that's openly making a military/political superpower take a step back is a hyperintelligent, narcissistic thug. Having Ceasar break down Hegelian Dialectics just after he scares the shit out of you and says "Relax. I'm fucking with you." added a fascinating contrast to his character.
It really made him an imposing figure, and it made opposing him (or killing him) that much more satisfying.

















