HOW MUCH CAN DOES A NAME AFFECT A GAME?
Posts
Just responding to something Marrend said. Steel Spirit SaGa is a fan-sequel to SaGa Frontier 2.
Though I am learning a lot from this topic, as I always seem to have trouble coming up with names for my games. I also want to become an author, and I struggle to come up with names for my book ideas also.
Though I am learning a lot from this topic, as I always seem to have trouble coming up with names for my games. I also want to become an author, and I struggle to come up with names for my book ideas also.
Sooz
They told me I was mad when I said I was going to create a spidertable. Who’s laughing now!!!
5354
Oh yeah, coming up with titles is one of those talents that some people have, and some people (named Sooz) do not.
ETA: Like I can see what are good and bad titles IMO, but I'll be hanged if I can come up with anything actually good half the time.
ETA: Like I can see what are good and bad titles IMO, but I'll be hanged if I can come up with anything actually good half the time.
author=LockeZ
A name should at least tell players what type of game it is.
From the name "The Bamford Tenement" I can immediately tell it's going to be character-driven, story-heavy, non-comedic, probably have more talking than action, and probably have a Victorian or late Renaissance setting. I can tell it'll be either a JRPG or an adventure game. If that's a type of game that interests me (and it actually is!) I will look at it to learn more.
From the name "Black/White: Renegade" I can hardly tell anything at all about the game. I can tell it involves fighting between two factions, but that's all I've got. Maybe it's a fangame of the strategy game Black & White? But that game had no story, no characters and no setting, so there's no way, that can't possibly be what it is. I can't even tell what genre it is. It could be a WRPG, a first-person shooter, an adventure game, a real-time strategy game, a 4X strategy game, a bullet hell scroller, I have no idea. I also can't tell what the setting is, what the style is, or whether it'll have a story or not. The title might make perfect sense once I've started playing the game, but when I'm deciding whether to click on the game page, it gives me nothing. Since it doesn't catch my eye, I pass over it, and look at another game instead.
A few other people mentioned that too. That's so strange for me though: it took me a while to come to the decision that I'd call the game "Black/White: Renegade" but the name "Bamford Tenement" just popped into my head and stuck. But if that's what people see in the game's name, I can't argue.
Thank you for your honest thoughts: I'll take them into mind in the future.
author=Sooz
My knee-jerk reaction to anything with "Renegade" in the title is "generic action/strategy thing, Like I'd expect on an FPS." It's been used to the point that it just has a lot of baggage hanging on it. (I'm not even sure any synonyms would be better, given the habit of various jerks of trying to claim rebellion against society as an excuse for just being a douche.)
It's called Black/White: Renegade because if it was a series, the series itself would be the "Black/White" and that's because it's a reference to a line in 1984, which the story takes a lot of inspiration from. As for Renegade, it's called that because you actually progress in the game by going against the rules and narrative. Being a "renegade" to say. But I can see why it would lead you to think differently. It is a game about rebellion at it's very base, but it's about rebelling against the game itself (which was what made the game kind of surreal.)
Though, if I can freely admit it, the title "Renegade" didn't really quite set well with me in the beginning either. But I wasn't really sure what to call it either. The other titles were "Black/White: Unfinished," "Black/White: Eclipse" and "Black/White: Enemy of the Public."
I wasn't sure which would have worked though: if any. I guess this is what people would need a PR department for...
Sooz
They told me I was mad when I said I was going to create a spidertable. Who’s laughing now!!!
5354
In terms of title, it doesn't matter what the reason is; an uninteresting title is an uninteresting title, and your potential audience is not likely to stop and check every title to see whether it has a good reason behind it.
The title is your first impression for your audience, so it needs to work with no other context.
Well, "needs." In the grand scheme, it isn't hugely important.
The title is your first impression for your audience, so it needs to work with no other context.
Well, "needs." In the grand scheme, it isn't hugely important.
Keep in mind to have something a little unique if only so you can google search it for mentions.
...I regret calling that one game Dungeon Crawl. I thought it was pithy at the time. It wasn't.
...I regret calling that one game Dungeon Crawl. I thought it was pithy at the time. It wasn't.
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
I feel like if you wanted to, you could probably come up with a line from 1984 that wasn't already the name of a best-selling strategy game series. Black & White was widely considered the best game of the year in 2001 and won dozens of awards; it's not an obscure title. That's like naming your game "Madden NFL: Renegade" but then saying the title is a reference to how maddening the main character Nancy Florina Leshad's personality is, and that the game is an RPG that has nothing to do with football.
Corfaisus
"It's frustrating because - as much as Corf is otherwise an irredeemable person - his 2k/3 mapping is on point." ~ psy_wombats
7874
There are a list of words you should avoid using in your title because they've been done to death and appear lazy:
Final
Fantasy
Dragon
Warrior
Legend/s/ary
Destiny
Sword
Fate
Tales
Quest
Adventure
Magic
Hero
And words that could never apply to any game at any time:
Anime (seriously, if the name of your game is Anime Sword Quest, I'm skipping it immediately)
Also you'll want to name your game something that's not only original but will pop up easily in search engines (very simple names like G, It or Off will get millions of unrelated results).
Final
Fantasy
Dragon
Warrior
Legend/s/ary
Destiny
Sword
Fate
Tales
Quest
Adventure
Magic
Hero
And words that could never apply to any game at any time:
Anime (seriously, if the name of your game is Anime Sword Quest, I'm skipping it immediately)
Also you'll want to name your game something that's not only original but will pop up easily in search engines (very simple names like G, It or Off will get millions of unrelated results).
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
Well that's a decent list for RPGs at least. If you're making a first person shooter then the list is completely different.
One thing I'll say for an extremely done-to-death name like Anime Sword Quest or Dragon Fate or Pixel Fantasy VII is that at least I can instantly tell what type of game it is. Those types of names don't even turn me off really. I downloaded and played an indie platformer called Treasure Adventure Game. One of my favorite PC games is called Dragon Age. Both games I initially checked out because I heard other people talking about them and saying good things, but the names helped - they gave me immediate context about what they were saying about the games without me having to ask for more details (which is something I might not have done, because laziness). But, obviously, those names do turn off some people.
One thing I'll say for an extremely done-to-death name like Anime Sword Quest or Dragon Fate or Pixel Fantasy VII is that at least I can instantly tell what type of game it is. Those types of names don't even turn me off really. I downloaded and played an indie platformer called Treasure Adventure Game. One of my favorite PC games is called Dragon Age. Both games I initially checked out because I heard other people talking about them and saying good things, but the names helped - they gave me immediate context about what they were saying about the games without me having to ask for more details (which is something I might not have done, because laziness). But, obviously, those names do turn off some people.
Nobody mentioned this yet but...
Alphabetical order? I know a lot of bands who chose a name starting with A or early letters in the alphabet to be near the top of lists or collections.
Alphabetical order? I know a lot of bands who chose a name starting with A or early letters in the alphabet to be near the top of lists or collections.
Sooz
They told me I was mad when I said I was going to create a spidertable. Who’s laughing now!!!
5354
I feel like now that lists are more focused on "relevance," price, and other things, that's less of a thing. At least online.
Ramshackin Reacts Video Game Names
Black/White: Renegade - the latest installment of Activision's bland, commercially safe FPS series
Steel Spirit SaGa - that one generic PS1 era jrpg with decent gameplay but nothing memorable
The Bamford Tenement - totally an artsy, story driven indie game
No idea what the actual games are about, but fun to judge a game by it's title ;)
Black/White: Renegade - the latest installment of Activision's bland, commercially safe FPS series
Steel Spirit SaGa - that one generic PS1 era jrpg with decent gameplay but nothing memorable
The Bamford Tenement - totally an artsy, story driven indie game
No idea what the actual games are about, but fun to judge a game by it's title ;)
Black/White : Renegade is pretty bad to be honest.
Even "Renegade" alone is better even if you have competition. add a "z" to that and maybe you have something
Even "Renegade" alone is better even if you have competition. add a "z" to that and maybe you have something
Sooz
They told me I was mad when I said I was going to create a spidertable. Who’s laughing now!!!
5354
I admit, I would not be interested in a game called "Renegadez" but it sounds like it would have more of a chance of being interesting.
author=InfectionFiles
Even "Renegade" alone is better even if you have competition. add a "z" to that and maybe you have something
I'd totally take a second look at something called Zenegade. I'd expect it to be about rebelling against a culture of ambition and individuality.
^ @Sooz- Yeah, it's definitely not great!
@Kalin- And see with more thought than a few seconds you can make a original name lol
@Kalin- And see with more thought than a few seconds you can make a original name lol
author=Sooz
In terms of title, it doesn't matter what the reason is; an uninteresting title is an uninteresting title, and your potential audience is not likely to stop and check every title to see whether it has a good reason behind it.
I know, I just give some you a bit of insight into the thought process. But you're right, it doesn't really matter to the potential players.
author=LockeZ
I feel like if you wanted to, you could probably come up with a line from 1984 that wasn't already the name of a best-selling strategy game series. Black & White was widely considered the best game of the year in 2001 and won dozens of awards; it's not an obscure title. That's like naming your game "Madden NFL: Renegade" but then saying the title is a reference to how maddening the main character Nancy Florina Leshad's personality is, and that the game is an RPG that has nothing to do with football.
Well you got me there: I had never heard of Black & White. I probably should have done more research. Though, because of the black and white atmosphere of the game, I felt like it was a solid fit. Maybe "Achromia" would have been a better fit, or something along those lines.
Sooz
They told me I was mad when I said I was going to create a spidertable. Who’s laughing now!!!
5354
Yyyeah, a quick googlin' is kind of important for your titles (and proper nouns)
I've seen Zenegade used in sentences before as a mix of Renegade and Zen. So I guess being rebellious and totally chill about it. Passively rebellious, like most people I know:)
The biggest travesty a person can do with their game (or any creative work) is to name it something that can't easily be searched, either because it's too short/vague or there's a bazillion other things already called that.
For me, the banner, character art or sample screenshot sells me on a game a lot more than a name does. A name has to be pretty terrible to turn me off to the game, especially when the banner looks ok. Though a lot of the games I play originate in Japan so cultural differences need to be considered. You mentioning the Touhou series is a great example. My first one was the demo for Imperishable Night. In those cases, though, while they seem like clusters of jumbled words to us the Japanese titles are basically short poetry, complex weavings of multiple meanings to catch the eye of people in the target market.
I wouldn't even look at a game called The Bamford Tenement unless it had a really good banner. It sounds like those artsy "you make the story yourself because the dev can't be assed to" walking simulators. Or a Splinter Cell game. But anything could be a Splinter Cell game. Splinter Cell: Pizza on Jericho.
I likely wouldn't play Black/White: Renegade even if it had a good banner just because "I didn't play the original Black/White". Yeah, you see the problem there. Similarly, I almost passed on Goatchild: Nightmare for the same reason (but was pulled in by some awesome text). I also have a general aversion to titles that are "<Vague Thing>: <Single Dramatic Word>" which needs to hook me with something really major to get me to give it more than a passing glance. For example, Spec Ops: The Line. I passed on it until a very trusted friend with similar tastes liked it so much he offered to pay half of the price for me.
Thanks for this topic. It did get me to look over my own project name (and past/cancelled/shelved projects) in a new light.
Resolem
Flying Doom Fortress
Child Dreamer
Cosmocorsair
Cry Alone
Forget Me Not
The World After
The Mirror is Reflecting Somebody Else
My Heart, The Stars, and a Million Memories of You
I looked at my own Subscriptions and I can confirm that none of them sold me or turned me away based on the name alone.
The biggest travesty a person can do with their game (or any creative work) is to name it something that can't easily be searched, either because it's too short/vague or there's a bazillion other things already called that.
For me, the banner, character art or sample screenshot sells me on a game a lot more than a name does. A name has to be pretty terrible to turn me off to the game, especially when the banner looks ok. Though a lot of the games I play originate in Japan so cultural differences need to be considered. You mentioning the Touhou series is a great example. My first one was the demo for Imperishable Night. In those cases, though, while they seem like clusters of jumbled words to us the Japanese titles are basically short poetry, complex weavings of multiple meanings to catch the eye of people in the target market.
I wouldn't even look at a game called The Bamford Tenement unless it had a really good banner. It sounds like those artsy "you make the story yourself because the dev can't be assed to" walking simulators. Or a Splinter Cell game. But anything could be a Splinter Cell game. Splinter Cell: Pizza on Jericho.
I likely wouldn't play Black/White: Renegade even if it had a good banner just because "I didn't play the original Black/White". Yeah, you see the problem there. Similarly, I almost passed on Goatchild: Nightmare for the same reason (but was pulled in by some awesome text). I also have a general aversion to titles that are "<Vague Thing>: <Single Dramatic Word>" which needs to hook me with something really major to get me to give it more than a passing glance. For example, Spec Ops: The Line. I passed on it until a very trusted friend with similar tastes liked it so much he offered to pay half of the price for me.
Thanks for this topic. It did get me to look over my own project name (and past/cancelled/shelved projects) in a new light.
Resolem
Flying Doom Fortress
Child Dreamer
Cosmocorsair
Cry Alone
Forget Me Not
The World After
The Mirror is Reflecting Somebody Else
My Heart, The Stars, and a Million Memories of You
I looked at my own Subscriptions and I can confirm that none of them sold me or turned me away based on the name alone.
A Cry in the Walls - Demo
A Sun of Salt
Adalyn
Adela Isra: The Butterfly Paradox
Afterlife: The Second Dimension
Alyssa
An Evil Night
Anonymous Agony
Aria's Eclipse
Aria's Story
Astatine s
Bella's Mansion
Chelsea
Clock of Atonement
Cootie Patootie
Dark Sketch
Dear Mariko
Dream Eater
Echoes of Aetheria
Eclipse
Entanglement
Faded: Memories
Fake Happy End
Ghost House
Goatchild: Nightmare
Happy Birthday
Help Me (Game)
If...
Imaginary Friends
It Moves
Kago to Torii
Karma Flow - The Prototype
Lies
Listen - Just a game.
Living Playground: The Witch's Puppets
Lost in Fantasy 2: Exquisite (Version 1.6)
Lost in Fantasy: Reverence (Version 2.5)
Luxaren Allure
Melting Moon
Memories
Midnight Rendezvous
Mouth Sweet
Nightmare of The Snow 雪の悪夢
Pocket Mirror
Project Nyx
Promiscuous
Qui Domi
Quintessence - The Blighted Venom
Red Syndrome
Red Trees
Revenant Gods - Ragnarok Chronicle
Rosary Of The Reaper
s0 wh^t deb#g build
School Haunt
Schuld (English Translation)
Slumber Party
Suiren
The Allison Door
The Doctrine of Perseverance
The Ledge
The Witches Tea Party
Theia - The Crimson Eclipse
To Find Myself
Trick & Treat
Usagito Watashi
Valor Emblem
When Yanderes Cry
You Will be Loved
YUGAMI
A Sun of Salt
Adalyn
Adela Isra: The Butterfly Paradox
Afterlife: The Second Dimension
Alyssa
An Evil Night
Anonymous Agony
Aria's Eclipse
Aria's Story
Astatine s
Bella's Mansion
Chelsea
Clock of Atonement
Cootie Patootie
Dark Sketch
Dear Mariko
Dream Eater
Echoes of Aetheria
Eclipse
Entanglement
Faded: Memories
Fake Happy End
Ghost House
Goatchild: Nightmare
Happy Birthday
Help Me (Game)
If...
Imaginary Friends
It Moves
Kago to Torii
Karma Flow - The Prototype
Lies
Listen - Just a game.
Living Playground: The Witch's Puppets
Lost in Fantasy 2: Exquisite (Version 1.6)
Lost in Fantasy: Reverence (Version 2.5)
Luxaren Allure
Melting Moon
Memories
Midnight Rendezvous
Mouth Sweet
Nightmare of The Snow 雪の悪夢
Pocket Mirror
Project Nyx
Promiscuous
Qui Domi
Quintessence - The Blighted Venom
Red Syndrome
Red Trees
Revenant Gods - Ragnarok Chronicle
Rosary Of The Reaper
s0 wh^t deb#g build
School Haunt
Schuld (English Translation)
Slumber Party
Suiren
The Allison Door
The Doctrine of Perseverance
The Ledge
The Witches Tea Party
Theia - The Crimson Eclipse
To Find Myself
Trick & Treat
Usagito Watashi
Valor Emblem
When Yanderes Cry
You Will be Loved
YUGAMI
Name has a pretty strong impact on the popularity of a game. Almost as much as having a half naked anime chick on the cover.
Say for example when I'm browsing through the game list on Humble Store, the only thing I see is the name and a small icon. There are hundreds of games. Even during a sale, usually not all discounted titles even fit on the first page. So it would be too time consuming to click every title and watch the trailer. So the first filter process already starts when you only have the title as information. If the icon doesn't look particularly interesting and the name doesn't shout "I'm of a genre you'll like!" then I won't even click on the game.
Same goes for most storefronts, more than game cover and name you only get rarely.
Another important aspect to consider is how easy it is to find the game by googling for the title. For a game to become really popular it needs to be easy to find the official website or forums talking about it. Or even just to remember the game name later and be able to find it. So making the title more unique can help, because you totally won't find a game called "Love".
So in short:
- The title needs to indicate what kind of game to expect (genre, serious or comedy, solo or party game?)
- It should be possible to find the game by entering its name in google
Say for example when I'm browsing through the game list on Humble Store, the only thing I see is the name and a small icon. There are hundreds of games. Even during a sale, usually not all discounted titles even fit on the first page. So it would be too time consuming to click every title and watch the trailer. So the first filter process already starts when you only have the title as information. If the icon doesn't look particularly interesting and the name doesn't shout "I'm of a genre you'll like!" then I won't even click on the game.
Same goes for most storefronts, more than game cover and name you only get rarely.
Another important aspect to consider is how easy it is to find the game by googling for the title. For a game to become really popular it needs to be easy to find the official website or forums talking about it. Or even just to remember the game name later and be able to find it. So making the title more unique can help, because you totally won't find a game called "Love".
So in short:
- The title needs to indicate what kind of game to expect (genre, serious or comedy, solo or party game?)
- It should be possible to find the game by entering its name in google
author=RyaReisender
So making the title more unique can help, because you totally won't find a game called "Love".
At one point, if you included the remake, I had 6 games called Downfall on my drive. So 5 unique games, all with the same name.




















