SILVER-TONGUE: A MERCANTILE RPG SERIES (IN THEORY)
Posts
Pages:
1
So I had an idea after surfing around trying to find merchant and store-running style games similar to that of 'Swords and Potions' (which is a mercantile game available on Armor Games and one I highly recommend playing)
The principle is this:
You play as a wizarding clan hiding from the common folk for fear of witch hunts. Using spells, sweet-talking, and some gold (possibly more than you should have) you've purchased a house that doubles as a store, and must now run it in such a way as to provide income while evading accusations of being a witch.
The RPG elements are meant to blend in with the marketing and economy. Each day you can interact with customers that enter the store to sell them items, take on quests (of a sort), listen to news and try to negotiate your position within the town.
Then, during the night you are allowed to freely interact with the rest of the building like the Backroom and Basement Housing. Now during this you'll collect, restock, and re-select what items your various 'workstations' will craft during the day. You can also send off various caravans to acquire goods not available within town or to ship things around the countryside. In addition to this you have a Record Book which you can...correct...if necessary to try to avoid payments and debt. But keep in mind that things cannot come from or vanish into thin air. It must go somewhere.
Throughout all of this you have consistent access to a list of spells and other magical aids to give you some 'leverage' when negotiating or making deals/sales. But again this world fears magic at it gives way to technology, so each use can be risky and always has consequences. You also have access to 'Underworld dealings' from your Friendly Neighborhood demon, which can be used at steep costs to give you major advantages.
The goal of each game is different, with the first being this: to survive and secure footing by accruing about 20,000 gold.
My question is this:
How might I implement the mechanics of this game in RPG maker, as I was thinking it might be the best engine to do so. I'm not familiar with it, so I thought I'd ask.
The principle is this:
You play as a wizarding clan hiding from the common folk for fear of witch hunts. Using spells, sweet-talking, and some gold (possibly more than you should have) you've purchased a house that doubles as a store, and must now run it in such a way as to provide income while evading accusations of being a witch.
The RPG elements are meant to blend in with the marketing and economy. Each day you can interact with customers that enter the store to sell them items, take on quests (of a sort), listen to news and try to negotiate your position within the town.
Then, during the night you are allowed to freely interact with the rest of the building like the Backroom and Basement Housing. Now during this you'll collect, restock, and re-select what items your various 'workstations' will craft during the day. You can also send off various caravans to acquire goods not available within town or to ship things around the countryside. In addition to this you have a Record Book which you can...correct...if necessary to try to avoid payments and debt. But keep in mind that things cannot come from or vanish into thin air. It must go somewhere.
Throughout all of this you have consistent access to a list of spells and other magical aids to give you some 'leverage' when negotiating or making deals/sales. But again this world fears magic at it gives way to technology, so each use can be risky and always has consequences. You also have access to 'Underworld dealings' from your Friendly Neighborhood demon, which can be used at steep costs to give you major advantages.
The goal of each game is different, with the first being this: to survive and secure footing by accruing about 20,000 gold.
My question is this:
How might I implement the mechanics of this game in RPG maker, as I was thinking it might be the best engine to do so. I'm not familiar with it, so I thought I'd ask.
Maybe I'm crazy, but, when I read about running a business, and how there's workstations, my mind went straight to Tirawrmisu.
author=Marrend
Maybe I'm crazy, but, when I read about running a business, and how there's workstations, my mind went straight to Tirawrmisu.
Eh, a little bit, but I thought that maybe a more apt comparison might be Wizards & Wagons in the App Store, Jacksmith on Armorgames, or perhaps even more closely a form of mercantile Dungeon Keeper.
Part of the inspiration probably came from Dwelvers. Although I do highly recommend Swords & Potions if you like running a business.
Actually, a good comparison might be Rune Factory 4.
Pages:
1














