[RMVX ACE] SHOW TEXT PRECEDING A CHOICE
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Well, if the text of the window doesn't matter, maybe you can take a look at Myriad Cypher? That game shouldn't be encrytped, so, you can check out how that game uses a random number generator to create mission descriptions at random. While I doubt your game will wish to randomize the content of the text, it might still be worth taking a look at!
The scripts you will want to pay particular attention to are under the "Scene_Mission", "Mission_Menu", "Mission_Window", and "Mission_Data" headings.
*Edit: This blog has a few screenshots of the system's progression. The last two images...


...might prove useful.
The scripts you will want to pay particular attention to are under the "Scene_Mission", "Mission_Menu", "Mission_Window", and "Mission_Data" headings.
*Edit: This blog has a few screenshots of the system's progression. The last two images...


...might prove useful.
Try setting the text box's contents to display a variable instead. Now you don't have to duplicate anything. Should be...
Control Variables : Script: "Lorem ipsum\nand another\nand once more, eh?"
Show Text: \V
Show Choices: Choice1, Choice2, Cancel
Control Variables : Script: "Lorem ipsum\nand another\nand once more, eh?"
Show Text: \V
Show Choices: Choice1, Choice2, Cancel
Hi, your method seems to work, but it doesnt seem to display correctly if i have
Control Variables : Script: "\C[4]\V[83]"
I'm guessing it cant be used like that. Is there any way to insert a variable's number into this?
Control Variables : Script: "\C[4]\V[83]"
I'm guessing it cant be used like that. Is there any way to insert a variable's number into this?