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DOES ANYONE REMEMBER GAMINGGROUNDZERO? (REMEMBERING GAMINGGROUNDZERO)

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author=LordBlueRouge
author=Darken
authorAkain
Most of what people saw of my work back then were my early illustrations on GGZ’s site. (Someone in this thread called my budget-Squall sketch “concept art” and bless that compassionate person’s heart for being so generous to a teenage weeb edgelord)
Whoa it's cool to find out who did what when it came to the splash logos. I think you were the staff member with the logo of the red hair girl in the purple dress? I don't know why I have a strong nostalgia fixation on the site design and who all the staff were being as an outsider. Yeah it can be a little DeviantArt cringe looking back but even that stuff can become part of someone's childhood and to look up to. It would be sick to find some html archive of the site somewhere, that's an archival holy grail to me even if it might lead to some embarassment.
+2
I'd love to see any artwork, just to remind me that this was once real.

author=legacy001
I remember being so impressed with Kindred Saga it influenced me to start putting custom systems in my own games, even if it took weeks to retrofit everything. At one point I remember saying that it'll be a grave injustice if this Qheretic guy doesn't become a software dev one day; glad to see that everything worked out and all is right with the world.


...Oh shit! you're uh...legacy001!! you did um...Naufraga and The Rose Chronicals right?
Welcome to rpgmaker.net!♥


Aye that's me. For about a decade after I left the scene I still wanted to finish those games, but things eventually got a little too hectic. It's kinda crazy that even after 20 years, people remember those old games and try to get back together for the nostalgia. Seeing some of the old names in this and the other remembrance threads really takes me back.

I tried to check back a few times in the past at gamingw/saltw, but I think it's already halfway to being a botnet. So thanks for keeping the community alive all this time here and also so that us old rm2k3 boomers have a place to reminiscence about the past.
author=Kaesekumpel
Well, I found something at least.. here's this odd transitionary site named "GamingOverworld", right after the merge of The Heresy with RPG Underground and shortly before it became GamingGroundZero:
https://web.archive.org/web/20021005225329/http://www.geocities.com/gamingoverworld/home.html


author=ftrbreed
That's really hard, as you're likely finding out. Forums drop support, servers go down and never come up again, etc. Even sites like archive.org are imperfect (as you can see with some of the deeplinked GGZ archives which work yet none of their child links were archived. I for one would love to see an archive of the Staff page so I can find out what the heck my bio was. I remember my avatar pretty vividly 'cause it was some terrible photoshop I did with). This is going to continue to be a problem until communities find a good way of preservation, which is also an ongoing and very serious problem in the gaming world in general. We are losing our games and source code at an alarming pace.


I realize this post is over 2 years old but here it is (at least shortly before it became GGZ):
https://web.archive.org/web/20021006020112/http://www.geocities.com:80/gamingoverworld/staff.html


I know I'm responding two years later, but omg, this is incredible, and it made me audibly laugh to see my old entry with that terrible photoshopped avatar. Thanks for making my day
Necropost...

I went by DarkMatter50 or something like that. I found GGZ around 2000-01. I used to make "tall" character sets as a hobby. I'm sorry to hear that QHeretic. Wishmoo recruited me at the time you were off to college. She never said anything bad a bout you, but I do remember her saying she had a bad experience with "Illustrious." She was kind to me. My family was shitty so she was actually my online friend when I was a depressed 17 yo. I'm glad you found peace. And hope she rests in peace.
@DarkMatter: Dang I remember trying to make a lot of games using your charsets. They were a pretty good template and inspirational for 12 year old lurker me at the time.

These charsets are still in the butterfly's song demo and i think there was a CBS demo with similar charsets? Pelican50 something



idk if it's ok to post them here but I get extremely nostalgic when i see these. GGZ had a really solid sprite art community.
No worries about posting them. I don't mind. A bit suprised anyone remembered me. I'm glad I was able to inspire you.
author=TheRealQHeretic
The community never saw some of my most ambitious stuff, it never made it past the alpha phase a lot of the time. For instance I had started working on a Tales’ (of Phantasia) style combat system with fully drawn extraordinary sprite work done by none other than Akain. It was coming along as incredible as you could have probably imagined - but home tensions and her slaving me around to work on her pile of crap game she had no ability to work on herself made it really hard to maintain any of my own motivation or creativity focused in the RM community. I had also made an Exile 2.0 implementing similar side scrolling combat system as Kindred Saga but with QTE combo construction features and open ended skill chaining with party members (also using reflex driven QTE type stuff).

Man I had so many ambitious concepts that were in progress near the end of my life at home, stuff no one probably even dreamed were doable in RM2k no less. I really lament giving it up a lot still. I continued on to pursue my dreams in game development, almost even got a job with Riot Games over a custom StarCraft 2 map I made and they liked it so much they flew me out to interview with them all expenses paid. That was a trip. But somewhere between the age of 17 and now, 20 years later I just determined game development wasn’t my future after all. I sometimes wish I could get back into it, maybe work on an indie title now that game development tools are so accessible now - but I also just don’t feel like I have the ambition I used to anymore.

In any case I still love hearing that what I did in my day left some inspirational mark on the community. Thanks for sharing


I'd hate to be a bother, but could you one day sketch out how you planned the story of Kindred Saga to play out after the demo ended?

RPG Maker was a big part of my childhood, and your game left a deep impression on me over the years. I always wondered how the story was going to develop, and how it would end.