[RM2K3] QUESTION ON CALL EVENT/COMMON EVENT

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I'd like to store some math functions in the common events that would run from map events, using the command. My question is, if I use the Call Event, would the common event run and then go back to the map event and resume after?

What I mean, if I'm not too clear, is:

Hero interacts with an event:
-The Event uses Call Event to do some math (or whatever else I'd use for a Common Event)
-Once the Common Event is finished, the event Hero interacted with can move the hero or show dialogue, etc...

So, can I use the original event to end the task, or am I better off finishing the task with the Common Event? I suppose another option would be to use the Common Event to switch on a third event to finish off the scene... But this seems tedious.

I hope I was clear enough. Any help would be most appreciated.
Hi Jerrsei,

Yes, what you would like to happen will happen. Think of Common Events as a universal subprogram which can be accessed from anywhere, like a function or a GOSUB in other computer languages.

Although, you should be careful when this is done after doing a Transfer Map/Teleport command, because that can have some unexpected effects. (The event won't be on the map any longer, it will going to a new map. I think this is something to watch out for when using Teleport from a Parallel Process event.)
You can totally do what you want to do!
Thank you guys! I tried out my idea and it works.

I wanted to use common events to calculate damage from various field effects, and so I figured I could store them all in there.

Worked like a charm, I just didn't want to go through the effort of eventing everything if it wasn't going to work.
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