[RMMV] MY GAME WAS DENIED FOR NO (GOOD) REASON.

Posts

Pages: 1
KrimsonKatt
Gamedev by sunlight, magical girl by moonlight
3326
So, while I was struggling to get my new RPG off the planning phase, I decided to make smaller games as I make my big game. I wanted to make sort of a parody/callback to the ye old days of the NES RPGs, and make a similar game in MV with a small dose of self awareness. So I posted my game, and waited about a month for it to be approved. This is what I got in response.



I don't really get what went wrong. I had far better mapping than Zero Gear Fighters and Dragon Ascension, yet those game got approved. No sample maps, no default database stuff, no big open maps with nothing in them, correct tile use.
Here is an example of how much I improved.



Zero Gear Fighters: Zero's House



Generic RPG Quest 3: HomeTown

See how much I've improved? If Zero gear fighter's mapping can get by, then pretty much any competent mapper can.


The only thing I really don't get is the "Stolen Asset" part. First, I really don't like the RTP slime monster in MV. It's too ugly and I prefer cute monsters in the early game instead of scary ones. You didn't see the rabbies from "Secret of Mana" have demon eyes and bloody claws, right? So what I did is I simply searched "Cute Slime Monster" into google images, found a good sized PNG, and put it into my game. Zero Gear Fighters and especially Dragon Ascension used a ton of "Stolen Graphics" and they got submitted fine. I see tons of other games on RMN, mostly those terrible joke games, use PNGs of characters like Shrek and John Cena and get away perfectly fine, They even put their "Stolen Graphics" as the cover of the game! What happens? They post their crappy game, get a bunch of 1 stars, and leave this website for some bad RPG maker blog or something. I have just ONE PNG from some steam game called "Slime Rancher" and my game get denied. Okay, that makes sense.

Also about my Description, it was supposed to be satire/a joke. It wasn't meant to be taken seriously and it was used to introduce the player the type of humor I would be using in the game. (Satire) I said the game was trash, but I was being sarcastic when I said that. I even put a #sarcasm at the end just to inform people that it was satire and it was a joke.

Overall, I don't think this denial was fair to my game, and would hope someone would give me some clarification. Thanks.
unity
You're magical to me.
12540
Here's a graphic you can replace the stolen slime rancher art with ^_^

KrimsonKatt
Gamedev by sunlight, magical girl by moonlight
3326
Don't worry, I already made one. Thanks though!
Marrend
Guardian of the Description Thread
21806
I kinda think a PM to Liberty trying to explain the position you're taking on stolen graphics...

The thing I don't understand about my denial notice is the "stolen assets" part. First, I really don't like the RTP slime monster in MV. It's too ugly and I prefer cute monsters in the early game instead of scary ones. You don't see the rabbites from Secret of Mana having demon eyes and bloody claws, right? So, what I did is I simply searched "Cute Slime Monster" into google images, found a good sized PNG, and put it into my game.

Second, Zero Gear Fighters, and especially Dragon Ascension, used a ton of "stolen graphics" and they got submitted fine. I see tons of other games on RMN, mostly terrible joke games, use PNGs of characters like Shrek and John Cena, and get away perfectly fine. They even put their "stolen graphics" as the cover of the game! What happens? They post their crappy game, get a bunch of 1 stars, and leave this website for some bad RPG maker blog or something. I have just ONE PNG from a Steam game called Slime Rancher and my game get denied. Okay, that... makes... sense?

...might have been a better move than posting in the forums.


*Edit: That said, I'm not so sure that using Google Images is a good way to find graphics. Authors of images found there isn't always known, or the information is incorrect or inaccurate. Having that information is necessary to give proper credit, at the very least.

*Edit2: Oops. Kinda forgot about the mapping part. Though, I'm sure the mapping comparison between Zero Gear Fighters and Generic RPG Quest 3 would be the basis of your argument. Like it was here.
Mirak
Stand back. Artist at work. I paint with enthusiasm if not with talent.
9300
Our dear rmners have this weird thing where they're perfectly ok with people stealing graphics from triple a games, but as soon as someone steals from an indie game then that's when there's a problem.

I don't know if there ever was a public explanation for this, If there was I guess I didn't see it, but it's one of these funny quirks of life you're better off accepting than trying to understand, for the sake of your liver.
This would have been better to have been handled via PMs but I don't mind pointing out the issues in public instead if you prefer.

The game you took graphics from was another indie game. I know it's a bit weird, but we have a sort of "not fucking with each other" kind of thing going on, since we're all in the same boat - small time devs trying to make a go of it. Taking from someone who makes huge ass bucks just based on their name being slapped on a cover (aka Square or Bethesda) vs some small game studio with three people trying to get their first labour of love out there... I think you can see what I mean. Taking rips from something like Final Fantasy 6 isn't the same as taking rips from a small indie dev.

That said, there's a lot of cute free stuff out there for use. Google SLIME on places like RMW and you'll find a ton.


Also, the images you showed on the gamepage did not show that town at all. Instead it showed two rooms, both with mapping errors and a battle scene. Consider the images you put forward as a representitive of your game. They're all I have to judge a game by, after all, and especially if you note in the description that the game is a joke game and is crap, why on earth should I be expected to let it through?


Please don't cut screens down. It makes me think you're hiding something naughty or bad.



This is what you gave me, from a self-proclaimed 'crap' game, in comparison to a game where someone is serious in their endeavour despite their faults. Also, don't judge the acceptance process by what you end up seeing on a game page - people add images after the game is accepted and if they have mapping issues where the ones initially shown didn't, well, I can't exactly help that now, can I? They'll learn after people react to their game - I'm just the guardian who gives them a fair shot at getting their game noticed when it first comes through by making sure there's a base line of some sort.

So, look up a few tutorials, stop whining and find some replacement graphics for the stuff you grabbed off google. And don't call your game crap because I'll believe you and it's my job to keep crap off the site.

SunflowerGames
The most beautiful user on RMN!
13323

These things pop up so often:

I'm thinking of doing a tutorial video in the future on how to handle getting your game denied. I guess that means I need to intentionally get a game page denied.

I could start with how to submit a game page, wait until it gets denied, go through the steps of how to fix the problem, and then resubmit the game.

Any thoughts on this?
Mirak
Stand back. Artist at work. I paint with enthusiasm if not with talent.
9300
author=kory_toombs
I guess that means I need to intentionally get a game page denied.
I know right? I'm at the point where actually messing up the gamepage submission is more difficult than the opposite. If there wasn't already a tutorial about it I'd very much like to give a go at making one.
Sooz
They told me I was mad when I said I was going to create a spidertable. Who’s laughing now!!!
5354
Dude don't just GIS stuff. There are SO MANY RPG Maker asset sites! Free, even! All you have to do is google the engine you're using and then "slime" and "cute" and you get a bunch of results. Even more if you google "battlers" instead of slime.

Don't violate copyright when you've got a surfeit of great free-to-use stuff at your fingertips!
author=kory_toombs
These things pop up so often:

I'm thinking of doing a tutorial video in the future on how to handle getting your game denied. I guess that means I need to intentionally get a game page denied.

I could start with how to submit a game page, wait until it gets denied, go through the steps of how to fix the problem, and then resubmit the game.

Any thoughts on this?

Make use of this handy dandy thread that has all of the information and which I link when a game is denied more than a time or two: https://rpgmaker.net/forums/topics/5673/
Sooz
They told me I was mad when I said I was going to create a spidertable. Who’s laughing now!!!
5354
I mean generally I feel like the "these are the reasons your gam was rejected" bit of the rejection letter is all you need. Maybe a link to the screenshot thread or something. (Though... I dunno, maybe we should have two screenshot threads, one for the super-competitive critics and one for the newbies, because I know from personal experience that going into that thread as a total newb is pretty tough. Some of the people in there are super harsh if you're not already on their level.)

After a certain point, there's not much more one can advise other than I guess "git gud."
Marrend
Guardian of the Description Thread
21806
I don't think a tutorial about how to handle submission rejection would necessarily stop people from posting on the forums. Like, literally the first thing that's said in What to do if your game submission is denied is...

If your game submission is denied, or you feel it is taking a very long time to be accepted, DO NOT make a topic asking why.


...this. So, the kind of people that such a tutorial would need to reach are people who either haven't read, or didn't bother to read, that thread. Or the submission rules, which has a link to the aforementioned thread under the "Bad Content Ban Rule" section. So, like, how probable is it that such users would read a tutorial on getting denied when they can't/won't be bothered to look in those places?

I dunno.
author=Mirak
Our dear rmners have this weird thing where they're perfectly ok with people stealing graphics from triple a games, but as soon as someone steals from an indie game then that's when there's a problem.

I don't know if there ever was a public explanation for this, If there was I guess I didn't see it, but it's one of these funny quirks of life you're better off accepting than trying to understand, for the sake of your liver.

Logical or night, I think RMN has rightfully tried to preserve RPGMaker's history of creating "new" art with existing assets from commercial games, that has fueled most of our community before RPGMaker Web and the new generation of engines. Strictly for non-commercial games, of course.

Stealing from other indies is more harmful in the sense that you're doing more personalized and immediate damage to your peers (on this site or elsewhere). It's going to be more creatively stifling than stealing graphics from Rudra or something else from 20+ years ago.

author=Sooz
I mean generally I feel like the "these are the reasons your gam was rejected" bit of the rejection letter is all you need. Maybe a link to the screenshot thread or something. (Though... I dunno, maybe we should have two screenshot threads, one for the super-competitive critics and one for the newbies, because I know from personal experience that going into that thread as a total newb is pretty tough. Some of the people in there are super harsh if you're not already on their level.)

After a certain point, there's not much more one can advise other than I guess "git gud."

If your game gets denied it gets a general note as to why and what needs fixing. Sometimes I'll go into a little more detail, if necessary, sometimes I won't.

I actually do link to various places where needed, though. You'll notice in his quoted note that it gives a link - it's full of the better mapping tutorials on the site as well as the New Developers Mapping thread (which already exists just for that purpose).

I also link to the description thread when there's problems with spelling, grammar, punctuation, etc.

I also leave feedback on images sometimes if I notice that the person has tried to make an effort in incorporating some stuff but is still just shy on the mark (they can see this feedback, btw, and I let them know to delete that image and add a new one when they fix the map so that our conversation isn't privvy to the public).

I also, if the game has been denied a few times, take the time to PM the developer in question and let them know what exactly needs fixing and how, give feedback and engage them in more detailed help.

Lastly, sometimes if I notice that there's a minor issue in the description that needs fixing but could only take a second (say a few spelling errors that stand out badly (in a heading or something) or a few lines that got messed up or a video link not set up correctly) go onto the gamepage itself and do a quick fix.

All of this happens behind the scenes so it doesn't really get shown to the public.
SunflowerGames
The most beautiful user on RMN!
13323
author=Liberty
author=kory_toombs
These things pop up so often:

I'm thinking of doing a tutorial video in the future on how to handle getting your game denied. I guess that means I need to intentionally get a game page denied.

I could start with how to submit a game page, wait until it gets denied, go through the steps of how to fix the problem, and then resubmit the game.

Any thoughts on this?
Make use of this handy dandy thread that has all of the information and which I link when a game is denied more than a time or two: https://rpgmaker.net/forums/topics/5673/

That's a written medium. I was thinking a video recording the first and second submission of the same game page to show the changes it undertakes.

But that means I have to go out of my way to make a bad game page.
Pages: 1