YOUR GAME DESIGNING EXPRIENCE
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Simple question. What exprience in game design do you have? What game makers have you used? how long have you used them? estimated number of projects made? Ect...
Go!
Go!
Is something done with a program like lunarmagic considered a hack? I've always been curious about this. I made a few levels of one of these.
Anyway, I strongly believe this belongs in game design. I'm sure a mod will yell at me for minimodding, but whatever, they had 2+ hours.
Anyway, breaking it down since 2000 or earlier:
Quest (Interactive Fiction/Text Adventure creator/compiler/"EZ Maker")
Two demos, probably the best written and best reviewed games (certainly the most wordy and pretentious games) ever written with this engine. Released at the age of 15, or earlier, because I was a precocious little fucker. Embarassing to me now, or I'd link them.
Adventure Game Studio...or some program that let you make point-and-click, Myst-style first-person adventure games.
Some very, very early projects which no one but my parents ever played!
RPG Maker for Playstation:
1 "Complete" Game
2 Semi-Serious Projects.
RPG Maker 2000 (Started Getting "Serious"):
1 Complete Game (a re-imagining of one of the above projects for PSX RPG Maker.)
1 Serious Project (never completed, only saw demo release.)
4+ Never-Completed Projects, some of which saw demo release.
RPG Maker 2003:
1 New Project, currently uncanceled. (Uncanceled = in development/hiatus.)
2 Complete Games
3 More Serious Projects (Demo Releases, etcetera.)
RPG Maker XP:
1 Serious Project, basically canceled, saw demo release.
1 fairly serious "starter" project, never completed.
HTML/Javascript:
Various test projects, experiments, made for a class.
Flash/Actionscript
One very simple card game, based on Memory, made for a class.
RPG Maker VX:
3 Ongoing, In-Development Projects.
I have made about a dozen releases over the course of my RPG Maker career.
Anyway, I strongly believe this belongs in game design. I'm sure a mod will yell at me for minimodding, but whatever, they had 2+ hours.
Anyway, breaking it down since 2000 or earlier:
Quest (Interactive Fiction/Text Adventure creator/compiler/"EZ Maker")
Two demos, probably the best written and best reviewed games (certainly the most wordy and pretentious games) ever written with this engine. Released at the age of 15, or earlier, because I was a precocious little fucker. Embarassing to me now, or I'd link them.
Adventure Game Studio...or some program that let you make point-and-click, Myst-style first-person adventure games.
Some very, very early projects which no one but my parents ever played!
RPG Maker for Playstation:
1 "Complete" Game
2 Semi-Serious Projects.
RPG Maker 2000 (Started Getting "Serious"):
1 Complete Game (a re-imagining of one of the above projects for PSX RPG Maker.)
1 Serious Project (never completed, only saw demo release.)
4+ Never-Completed Projects, some of which saw demo release.
RPG Maker 2003:
1 New Project, currently uncanceled. (Uncanceled = in development/hiatus.)
2 Complete Games
3 More Serious Projects (Demo Releases, etcetera.)
RPG Maker XP:
1 Serious Project, basically canceled, saw demo release.
1 fairly serious "starter" project, never completed.
HTML/Javascript:
Various test projects, experiments, made for a class.
Flash/Actionscript
One very simple card game, based on Memory, made for a class.
RPG Maker VX:
3 Ongoing, In-Development Projects.
I have made about a dozen releases over the course of my RPG Maker career.
The only engine i use is rpg maker 2003 and have currently made heaps of games but Demon Destiny is the only one to be relased so far.
I've only made, I think, five games in RM, but I have tons written down on paper that I'd like to implement sometime.
Via RPGMaker
OVERworld - Wasn't able to do shit with it. Couldn't even get my story across. Just learning the software.
Pimp - A game concept on hiatus. I got it fuction on a basic level, and actually did pretty good on the dialogue imo, but I can't work on it right now - too much to be done on 1873.
Last Day - A fairly decent project of mine. I really don't have anything planned for this. It just sort of... lost its momentum.
1873 - My current project. I have good feeling about this one - it still has plenty of charge, and it's poised to gain more - I'm about to complete the programming.
Vampire - My next project. It's actually fairly fantasy, and I have tons upon tons of notes on this and its plot. But 1873 comes first.
On Paper
I won't put any details but:
Art of War: Maiden
Art of War II: Mother
Art of War III: Crone
Art of War: Avanhym Mevr Yht Taydr
Art of War: Celestia
OVERworld
Pimp
Basic Elements
Vampire
Damn, that's a lot of projects...
Via RPGMaker
OVERworld - Wasn't able to do shit with it. Couldn't even get my story across. Just learning the software.
Pimp - A game concept on hiatus. I got it fuction on a basic level, and actually did pretty good on the dialogue imo, but I can't work on it right now - too much to be done on 1873.
Last Day - A fairly decent project of mine. I really don't have anything planned for this. It just sort of... lost its momentum.
1873 - My current project. I have good feeling about this one - it still has plenty of charge, and it's poised to gain more - I'm about to complete the programming.
Vampire - My next project. It's actually fairly fantasy, and I have tons upon tons of notes on this and its plot. But 1873 comes first.
On Paper
I won't put any details but:
Art of War: Maiden
Art of War II: Mother
Art of War III: Crone
Art of War: Avanhym Mevr Yht Taydr
Art of War: Celestia
OVERworld
Pimp
Basic Elements
Vampire
Damn, that's a lot of projects...
I started out in RPG Maker for teh PSX, and progressed upwards through teh 2 PS2 versions, and of course just recently, XP for teh PC.
I made about 10 games on teh console, only 5 of which got finished, and 1 of which is graduating console to PC. lol
I made about 10 games on teh console, only 5 of which got finished, and 1 of which is graduating console to PC. lol
author=ChaosProductions link=topic=2388.msg42209#msg42209 date=1226065255I think your keyboard is broken.
Art of War: Avanhym Mevr Yht Taydr
Nope, substitution cypher gone bad. Horribly so.
The individual phonemes where supposed to be the basis, but I gave up trying to write it all in dictionary notation.
The individual phonemes where supposed to be the basis, but I gave up trying to write it all in dictionary notation.
author=Max McGee link=topic=2388.msg42178#msg42178 date=1226041972The entire SMW hacking community is based around Lunar Magic, so yeah.
Is something done with a program like lunarmagic considered a hack? I've always been curious about this. I made a few levels of one of these.
Also, I might as well post my youtube account where I uploaded all my levels. The earlier ones aren't terribly good, but not terribly bad either. I improved after a while.
In all honesty, designing 2D platformers is way more fun than designing RPGs. I can't wait for Action Game Maker.
Well started out with RPG-Maker back when RPG Maker 95 was released, then just kept upgrading when new rm programs were released. When it got to 2k/3 it just was too limiting for we and when RMXP was released I though cool "Scripting" but honestly, worst to hardest languages ever, I preferred Python/Java way better as a scripting languages, I did use GM for 5 years and can code just about anything with it. Sucks major ass with RPG's thats a fact, no good RPG will ever come from it.
I currently use Sphere until ika is compatible with Windows Vista"Damn it WIP RELEASE IT"!!!
Total years 11.
Total scripting 5.
I currently use Sphere until ika is compatible with Windows Vista"Damn it WIP RELEASE IT"!!!
Total years 11.
Total scripting 5.
I started out with game maker found 2003 and stayed with it.
Ive made 4 games worth playing through but have yet
to release one.
Mostly because after making one I Find
to many flaws to fix.
Currently working on a game that I will release (I hope)
I tried real game programming, It is too tough for me.
Ive made 4 games worth playing through but have yet
to release one.
Mostly because after making one I Find
to many flaws to fix.
Currently working on a game that I will release (I hope)
I tried real game programming, It is too tough for me.
Let's see, my first platform was the Tomb Raider Level Editor that came with Tomb Raider Chronicles. I made a bunch of stuff in that, but never released any of it.
Then, a friend of mine gave me a copy of RPG Maker 2000, and I made Pokemon Hunters 1 through 3 in that. Now, I'm fixing up my old games with my new knowledge of the platform, and once that's over, I'll be making 4 in it as well. I've looked at 2K3 and considered the better RMs, but 2000 still seemed the best choice. So, that's the only one I really use.
Then, a friend of mine gave me a copy of RPG Maker 2000, and I made Pokemon Hunters 1 through 3 in that. Now, I'm fixing up my old games with my new knowledge of the platform, and once that's over, I'll be making 4 in it as well. I've looked at 2K3 and considered the better RMs, but 2000 still seemed the best choice. So, that's the only one I really use.
My first game (I can remember) was a war cardgame loosely based on a computer game I played that I no longer can remember anything else of (I've tried to find it and Jagged Alliance seems closest but it's not the right one). It was never entirely finished though made quite a lot of event cards for it.
The second major game I remember was a football game with stats. Unfortunately it was dependent on a game master since I didn't make the rules standalone enough. So it had a bunch of inconsistencies and judgement calls. The game was loosely inspired by the NES game Tecmo Cup, which was a hit among us.
The third game was an ice hockey game using collectable hockey cards a players. It was simple and it was fun to keep statistics of everything.
Oh yeah a game between these somewhere was a car racing/crashing game using Matchbox cars. It used mostly physical mechanics (i.e. you flicked or pushed the cars)
There was also a Super Mario card game using a regular stack of cards. I made four levels for it but the game was unfortunately too difficult.
For the computer there's a bunch of RM2K projects I worked on and rarely released anything. Then there was a very short move into RM2K3 before I quit that aspect completely.
I've played around with other makers. I made it through the tutorial of gamemaker but it never stuck and I even made it three-four times for every time I tried to get into gamemaker again.
I've toyed around in flash but haven't done much in that. Also some simple java games of massive simplicity.
My main thing at the moment is probably Adventure Game Studio where I know basics and haven't really released much. But whenever I start it up I haven't forgotten everything either which is a really good thing.
Outside computers there's been a bunch of projects too. A Quidditch board game that probably needed more playtesting but we never got around to it. A huge roleplaying game that has been on the backburner the last couple of years but all notes for it still exist somewhere. And something else I can't remember.
The second major game I remember was a football game with stats. Unfortunately it was dependent on a game master since I didn't make the rules standalone enough. So it had a bunch of inconsistencies and judgement calls. The game was loosely inspired by the NES game Tecmo Cup, which was a hit among us.
The third game was an ice hockey game using collectable hockey cards a players. It was simple and it was fun to keep statistics of everything.
Oh yeah a game between these somewhere was a car racing/crashing game using Matchbox cars. It used mostly physical mechanics (i.e. you flicked or pushed the cars)
There was also a Super Mario card game using a regular stack of cards. I made four levels for it but the game was unfortunately too difficult.
For the computer there's a bunch of RM2K projects I worked on and rarely released anything. Then there was a very short move into RM2K3 before I quit that aspect completely.
I've played around with other makers. I made it through the tutorial of gamemaker but it never stuck and I even made it three-four times for every time I tried to get into gamemaker again.
I've toyed around in flash but haven't done much in that. Also some simple java games of massive simplicity.
My main thing at the moment is probably Adventure Game Studio where I know basics and haven't really released much. But whenever I start it up I haven't forgotten everything either which is a really good thing.
Outside computers there's been a bunch of projects too. A Quidditch board game that probably needed more playtesting but we never got around to it. A huge roleplaying game that has been on the backburner the last couple of years but all notes for it still exist somewhere. And something else I can't remember.
Outside computers there's been a bunch of projects too
Oh yeah, wow, I didn't even get into this. Yeah, I've done just as much pen and paper game design as I have video/computer game design.
author=Max McGee link=topic=2388.msg42375#msg42375 date=1226123664Outside computers there's been a bunch of projects too
Oh yeah, wow, I didn't even get into this. Yeah, I've done just as much pen and paper game design as I have video/computer game design.
'S true.
As for me, I've not made anything (fully) of my own since middle school, but I'd like to get more into the craft. It's something that interests me, and is in my lineage (my mom and dad met when they were playing a tabletop my dad wrote).
In my early days, I loved making simple games in Q Basic (anyone else know that language?). That's about the only real experience I've got.
rm2k: Started Lod
rm2k3: Finished Lod, started and cancelled Outworld, started LoD2
XP: nothing
VX: imported LoD2 to LoDVX
rm2k3: Finished Lod, started and cancelled Outworld, started LoD2
XP: nothing
VX: imported LoD2 to LoDVX
I remember back in '03 I started game design for my fifth grade class to get out of writing for english. It worked. I spent probably two~three years with Game Maker making a number of different games, my favorite being Chao Island, I built a lot of sonic games. Also in '03 my friend josh who was part of my design team (It existed of Kyle, Eddie, Josh, and Myself) Stumbled apon RM2k3, of course back then I could care less about RPG's, It was till the last 2 years I picked up RM2k3,
So I have
2~3 years in Gamemaker.
&
2 years in RM2k3.
Haha, good times. ;D
So I have
2~3 years in Gamemaker.
&
2 years in RM2k3.
Haha, good times. ;D
I got RM2k3 back in January this year, and VX about two months ago I think. I haven't had a great deal of experience and I've failed to release anything solid yet. However I've been really learning lately and I'm capable of creating picture based Custom Menus. In all honestly I've been practising my mapping over anything else.
Since January I've had a total of three projects, two on RM2k3 and one on VX. Collision of Villnoire was my first project which I started about a week after I got RM2k3 which I recently cancelled. I'm now working on two secret projects (they're not secret for any particular reason, there's just no need to advertise them, been there, done that.)
Since January I've had a total of three projects, two on RM2k3 and one on VX. Collision of Villnoire was my first project which I started about a week after I got RM2k3 which I recently cancelled. I'm now working on two secret projects (they're not secret for any particular reason, there's just no need to advertise them, been there, done that.)
Well, I started off my designing in a program called zelda classics.


Yeah, I did stuff like that with a lot of help from people at pure ZC. I wanted a a better story then what could be done with that.
So, some guy wanted a designer for his game so I said I would. Then I went from being a designer to pretty much doing everything. So I moved to RM2k3. Now I'm making a small game for an assignment for one of my classes.


Yeah, I did stuff like that with a lot of help from people at pure ZC. I wanted a a better story then what could be done with that.
So, some guy wanted a designer for his game so I said I would. Then I went from being a designer to pretty much doing everything. So I moved to RM2k3. Now I'm making a small game for an assignment for one of my classes.






















