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DEVING VS. GAMING

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Cap_H
DIGITAL IDENTITY CRISIS
6625
I guess all of us here are both gammakers and people, who spend their leisure time playing video games. How do you balance the two? Do you think it is possible to just dev without playing games? Would you be so interested or invested in video games without gammak?

For me, this is an important question. I like certain games (Civ, Crusader Kings 2), which can easily eat more time than gammak, while they contribute nothing new to my knowledge of game design. And there far two many games I would like to play than I possibly could. I think that focusing on innovative experiences and games, which I can benefit from, when designing a game might be the key here. Still, even this consumes the precious time.
On the other hand I think I couldn't play most games without being interested in making them. Suddenly, I would be happy with a far smaller selection of games. My focus would be elsewhere, it wouldn't be important for me to play artsy games for example. I guess I would stop playing games almost completely as other more prospective hobbies would take over my time.
I will say the reason I stopped deving is because I started gaming. In the past I had maybe a handful of games to play and they were fun but didn't scratch certain itches so I turned to deving in the hope of possibly scratching those itches. But these days there are so many games so easily accessible that I scratch all over without it even itching.

Maybe I went to far with the metaphor.

Basically I failed the balance.

Life is about balance in all aspects. I set myself small achievable goals. A set of tiles a day, a dungeon map a day, a dungeons eventing a day etc. Once and only if that goal is achieved do I reward myself with games. By keeping those goals relatively attainable however I do get to play an hour or twos worth of games almost every night. B)
Red_Nova
Sir Redd of Novus: He who made Prayer of the Faithless that one time, and that was pretty dang rad! :D
9192
Many professional game devs don't play games for fun for similar concerns you gave, like lack of free time, games that don't contribute to to new game design knowledge, etc.. After a long time spent at a computer, most devs maintain a healthy lifestyle by pursuing interests outside of gaming. Too much time spent in video games (be it development, playing for fun, or playing for analysis) at once time skews your life too far in one direction, and cripples your experiences you can draw from as a designer.

Obviously, few of us here work on games professionally, but I think the principle is the same. While gaming for fun is perfectly fine, I think it's important to look at hobbies OUTSIDE of gaming.

To try and sum it up with statistics, I try to spend 50% of my free time developing, 25% of my time gaming, and the remaining 25% pursuing other interests.
DEVING VS. GAMING VS. NON INTERACTIVE VISUAL MEDIA
Cap_H
DIGITAL IDENTITY CRISIS
6625
These are some great suggestions. Yeah, I also got problem keeping myself away from YouTube, but that is mostly about self-control. And so is Visitor's method. I think I'll try to apply the same system of rewards. Also thinking about it I should change my gaming habbits to more regular playing of video games (after finishing a task) for an hour or two a day.
Right now I usually don't play anything for some time and then spend whole days obsessed with gaming.
I do find that I don't play many videogames at all when I'm actually into doing something "productive" in RPG Maker. Yeah, kinda ironic.
For me it helps that lately games that aren't RPGs or some sort of simulator seem to just make me really agitated, so mostly I play things that I can learn from/be inspired by.
If I'm working on a project, I prefer to spend most of my time doing that, so I get more done, with occasional game breaks. Don't wanna get distracted, yo.
I enjoy playing games but don't have much time to as I used to. If you want to learn a new concept from a game sometimes just seeing it in a video is enough to understand the premise of the gaming concept and so playing new games rarely adds to ideas for me at least these days. In fact sometimes its better to look to the outside world for game play ideas.
slash
APATHY IS FOR COWARDS
4158
I think playing various games for ideas & inspiration can be good - you can find new pieces of games you like and invent new ways to re-interpret them, or jump off them when making totally different games.

However, gamedev is a very time-intensive hobby, so you'll definitely end up sacrificing game-playing time to make games. And it is really important to go out and experience life in other ways - meet friends and people, see new places, and generally explore - because those ideas will all come back to you and inspire you to make games that aren't just inspired by other games, but are inspired by life!
The idea of a game dev who doesn't play at least some games in their free time is really strange to me. It'd be like an author who never reads or a composer who never listens to music. Like everyone else has said, you have to allow yourself time to dev, play, and enjoy other unrelated activities.

There's another important thing to point out here, though. Even when you play games in your free time, I don't think it always needs to be to learn something about game design. That's fine, of course, and you're likely to learn from other games even when you're not trying to, but I don't think you should always play games with that specific goal in mind.

In my experience, the quickest way to kill my enjoyment of something is to turn it into an assignment. And when I play games thinking primarily about what I'll learn from it, that's what it becomes. It becomes something I have to get through rather than something I want to stop and enjoy. I don't want to play games just because I'll learn something about game design. I want to play games because it's an intrinsically fun thing to do, for its own sake. You have to give yourself some time to do things purely because you want to do them, and not for any other reason.
Cap_H
DIGITAL IDENTITY CRISIS
6625
I can imagine that games might become an annoyance when deving for an extended period and that you might want to spend the rest of your free time with other hobbies, which preferably don't take place in front of a monitor.
Sometimes when I'm into a someone's game especially when too long, I feel bad because discussing the character build/mod/design of the game itself, is like a lowkey game developing but instead I have no power to change that. Then I want to switch to create a game and discuss my game and my friends, and how to improve it.

Then again, sometimes when I'm developing my game and 'suffered' on it. I wish I'm playing an already completed game, so I went to play a game. It balanced out in the end.
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