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2019 GAMING DIARY
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August
I ended up playing 3 action games last month and it wasnt something I set out to do on purpose...
Metal Gear Rising: I didnt love MGR but I had a good enough time while I was playing it. Its mechnically polished and the buttrock soundtrack was slappin but as someone who isnt a big MGS fan it, I dunno, it didnt stick with me. Maybe it was all the brown. Still, it was worth it just for the final boss.
Lollipop Chainsaw: I dont know how to describe Lollipop Chainsaw other than interesting, I like a lot of Suda51's games, but this one... the soundtrack and UI were great and the characters were fun, but the combat felt a little off. Now I appreciated that the game had a slow pace as you would expect when your main weapon is a chainsaw, but the encounters were pretty repetitive and the level design wasnt particularly interesting, combine that with a sporatic checkpoint system and you have yourself an okay game.
Battalion Wars 2: I had a great time with Battalion Wars 2, breaks my heart that Nintendo hasnt released any follow ups. Really fun idea well executed.
Dandelion: My review of Dandelion is already live on the site. I really enjoyed it.
Bayonetta 2: I suck at Bayonetta but its so off the wall crazy I manage to have a tonne of fun regardless. The art direction and everything is just so damn good.
The Abyssal Of The Opera: My review of The Abyssal Of The Opera is already live on the site. I had a good time with it, definitely shows a lot of promise.
Mirrors Edge: I was looking forward to a fun parkour game but what I got was a janky ass fps with a few very linear running sections. The potential was there for something cool but not even close to being realised.
I ended up playing 3 action games last month and it wasnt something I set out to do on purpose...
Metal Gear Rising: I didnt love MGR but I had a good enough time while I was playing it. Its mechnically polished and the buttrock soundtrack was slappin but as someone who isnt a big MGS fan it, I dunno, it didnt stick with me. Maybe it was all the brown. Still, it was worth it just for the final boss.
Lollipop Chainsaw: I dont know how to describe Lollipop Chainsaw other than interesting, I like a lot of Suda51's games, but this one... the soundtrack and UI were great and the characters were fun, but the combat felt a little off. Now I appreciated that the game had a slow pace as you would expect when your main weapon is a chainsaw, but the encounters were pretty repetitive and the level design wasnt particularly interesting, combine that with a sporatic checkpoint system and you have yourself an okay game.
Battalion Wars 2: I had a great time with Battalion Wars 2, breaks my heart that Nintendo hasnt released any follow ups. Really fun idea well executed.
Dandelion: My review of Dandelion is already live on the site. I really enjoyed it.
Bayonetta 2: I suck at Bayonetta but its so off the wall crazy I manage to have a tonne of fun regardless. The art direction and everything is just so damn good.
The Abyssal Of The Opera: My review of The Abyssal Of The Opera is already live on the site. I had a good time with it, definitely shows a lot of promise.
Mirrors Edge: I was looking forward to a fun parkour game but what I got was a janky ass fps with a few very linear running sections. The potential was there for something cool but not even close to being realised.
October
Still chugging along in Suikoden 5 and Xenogears. Though, I managed to play through the Dante disk of Devil May Cry 2 in an attempt to figure out what the deal is with this game, and why it seems to be the one in that series (at least until up to the Ninja Theory reboot?) that fans of the series seem to want to rather forget existed.
The amount of distance Stinger covers feels way too short. They give you a dodge/roll ability to compensate, though. The story was a bit of a mess, and I never particularly cared about what was happening in the game. I'm not sure if I'm a fan of the auto targeting either. Way too used to holding down a button to get the targeting reticle, and going from there. Unless that was a feature I could have toggled on/off that I just didn't see? Otherwise, the gameplay more or less held up. I suppose there might have been higher expectations for this game to be better than it is, but, it seems serviceable enough to me. Would I recommend this game to people new to the series, though? Probably not. I'd probably direct them to 3, as that's where I started.
Still chugging along in Suikoden 5 and Xenogears. Though, I managed to play through the Dante disk of Devil May Cry 2 in an attempt to figure out what the deal is with this game, and why it seems to be the one in that series (at least until up to the Ninja Theory reboot?) that fans of the series seem to want to rather forget existed.
The amount of distance Stinger covers feels way too short. They give you a dodge/roll ability to compensate, though. The story was a bit of a mess, and I never particularly cared about what was happening in the game. I'm not sure if I'm a fan of the auto targeting either. Way too used to holding down a button to get the targeting reticle, and going from there. Unless that was a feature I could have toggled on/off that I just didn't see? Otherwise, the gameplay more or less held up. I suppose there might have been higher expectations for this game to be better than it is, but, it seems serviceable enough to me. Would I recommend this game to people new to the series, though? Probably not. I'd probably direct them to 3, as that's where I started.
October::..
As of 10th of the month I haven't got around to play anything yet. Hopefully, I will manage to finish Soma Spirits later this month. Also, I signed up for both October events, so I should try to work on at least one of them (maps first ofc).
As of 10th of the month I haven't got around to play anything yet. Hopefully, I will manage to finish Soma Spirits later this month. Also, I signed up for both October events, so I should try to work on at least one of them (maps first ofc).
September
Heavenly Sword: An interesting product of its time, had some highs and lows, the framerate was a bit to inconsistent to work as a good action game but as a time capsule for the early part of last generation it was kind of fascinating.
Muramasa: The Demon Blade: Pretty fun combat let down by really bland world traversal. I still enjoyed the game a lot but it definitely got on my nerves at times.
Yoshis Woolly World: Just utterly charming, loved it.
Heavenly Sword: An interesting product of its time, had some highs and lows, the framerate was a bit to inconsistent to work as a good action game but as a time capsule for the early part of last generation it was kind of fascinating.
Muramasa: The Demon Blade: Pretty fun combat let down by really bland world traversal. I still enjoyed the game a lot but it definitely got on my nerves at times.
Yoshis Woolly World: Just utterly charming, loved it.
I and four friends on APKNIte are doing a generational Crusader Kings 2 game where we play as one character from the death of the last players' character until the death of our own character.
I also play Factorio. Now I know why someone called it cracktorio. The game is addicting!
Honestly the most fun I've had with a game in a long time.
I also play Factorio. Now I know why someone called it cracktorio. The game is addicting!
Honestly the most fun I've had with a game in a long time.
November
A non-zero amount of energy/effort is being poured into job-hunting, which is one reason why I wanted to put aside my Xenogears LP-thread. I've also put playing Suikoden 5 on hiatus. Saying that, I've been playing more Persona 5 lately. Also dropped in on some Chaos Overlords the last few days.
Final Fantasy 7 - Regenesis might be a game I'm willing to give a try at some point. Depends how things are proceeding with my job-hunt.
A non-zero amount of energy/effort is being poured into job-hunting, which is one reason why I wanted to put aside my Xenogears LP-thread. I've also put playing Suikoden 5 on hiatus. Saying that, I've been playing more Persona 5 lately. Also dropped in on some Chaos Overlords the last few days.
Final Fantasy 7 - Regenesis might be a game I'm willing to give a try at some point. Depends how things are proceeding with my job-hunt.
So, I haven't got around to play anything meaningful for the past two months, but here comes december and I've already spent at least 30 minutes playing video games.
Also, I continue with Soma Spirits
December::..
1. Wayward
A small (3 minutes long) web based game about making a simple decision on your way to school. You can either help an old lady or not. It looks nice, but there's not much to talk or thing about as the game's too short to touch you.

2. Nanopesos
This game simulates life in late capitalism in Chille. It's far from chilled. You work you ass off only to take a loan in the end. You can't really afford anything and it hurts both your health and your social life.

3. Soma Spirits: Rebalanced
I finally managed to finish this one! What I appreciated the most about it was compact level design. Dungeons were really good, relatively small and always tight. It shows how well can Sgt. scale his projects. Reoccurring characters are another thing and my favourite source of humour in the game.

4. Driller: The New Fields
This is basically a hardcore arcade game and something very frustrating to play on keyboard. I would love being able to try it out with a joystick. The game makes me nostalgic for Digger and Dig Dug. It's a solid design and you can give it a try here.

5. care
A neat bitsy bite about you taking care of plants and failing. Everything gets covered in moss. It's a bitsy game, so expect walking, some light chat and a very basic puzzle.

6. looking
Looking is more interesting and inspiring for me than most bitsy games. Basically, it's a joke. You play your as a headhunter addicted to his phone. For the engine it has an innovative look and I dig the anecdote.
Play it here.
7. Seven Simple Wonders
Another wonderful bitsy tidbit. In this case you play as some kind of robotic alien, who is analyzing ordinary things and finding them utterly beautiful. It's about the sense of wonder and it's one of the sweeter games I played all year long. Try it out.

8. Cope Island: Adrift
This is a super polished and somehow vaguely fantasy by zDS. In some ways it's a masterpiece. I can't decide if it's more about battles and enjoying yourself or suffering through monologues of the inhabitants of the isle. The game isn't really a narrative experience, yet the message seems to be extremely important for zDS. I just wish it wasn't as obfuscated sometimes. Because there's generally applicable part and part connected to the game's lore, which is driving me crazy, because the setting is so vague and abstracted otherwise, that I don't really care about its secrets. The game looks phenomenal, it might be the best looking RPG Maker game I've ever played or at least since Paradise Blue. Pixel art is original, precise and the dev's work with colors superb. Music is another thing to muse about, especially some tracks. It's more traditional than some of his previous work and probably even better for it. It's a treat.
Baths probably were my favourite part of Cope Island.

9. The Things We Lost in the Flood
This is a free game you should give a try asap. Let's skip that I love lo-fi pixel art and that this is one of the best examples of it since Qora. It's also one of the best examples of games, which make you think about what matters. I played it at night. I couldn't sleep and my mind was racing. This was exactly what I needed. It manages to deliver a very strong message without words. You can write letters and throw them in water and pick up bottles from other players (and upgrade your ship). There's so much to think about and when writing the game motivates you with questions. It is a strong experience.

10. Overwired
Overwired is in some ways an old school flash game. It's big, playable in browser, with lousy pixel art (the intro is spectacular, tho), repetitive soundtrack and little unbalanced gameplay. But I enjoyed it quite a lot for what it is. It lacks the polish, but the core is there and it's fun. The gimmick of this romp/platformer is that your movement is also your toolbox and you have one ability connected to every direction. Like throwing a grenade every time you jump. A really cool concept.

11. Library
I played this late at night and early in the morning and it was great in both cases. I slept well with a positive mindset and I woke up super fresh only for the game to make my day!
In other words, these games aren't about content, it's barely there. Joy from doodles and excellent positive soundtrack are the two reasons you might want to play this tiny duet of walking sims.

Also, I continue with Soma Spirits
December::..
1. Wayward
A small (3 minutes long) web based game about making a simple decision on your way to school. You can either help an old lady or not. It looks nice, but there's not much to talk or thing about as the game's too short to touch you.

2. Nanopesos
This game simulates life in late capitalism in Chille. It's far from chilled. You work you ass off only to take a loan in the end. You can't really afford anything and it hurts both your health and your social life.

3. Soma Spirits: Rebalanced
I finally managed to finish this one! What I appreciated the most about it was compact level design. Dungeons were really good, relatively small and always tight. It shows how well can Sgt. scale his projects. Reoccurring characters are another thing and my favourite source of humour in the game.

4. Driller: The New Fields
This is basically a hardcore arcade game and something very frustrating to play on keyboard. I would love being able to try it out with a joystick. The game makes me nostalgic for Digger and Dig Dug. It's a solid design and you can give it a try here.

5. care
A neat bitsy bite about you taking care of plants and failing. Everything gets covered in moss. It's a bitsy game, so expect walking, some light chat and a very basic puzzle.

6. looking
Looking is more interesting and inspiring for me than most bitsy games. Basically, it's a joke. You play your as a headhunter addicted to his phone. For the engine it has an innovative look and I dig the anecdote.
Play it here.
7. Seven Simple Wonders
Another wonderful bitsy tidbit. In this case you play as some kind of robotic alien, who is analyzing ordinary things and finding them utterly beautiful. It's about the sense of wonder and it's one of the sweeter games I played all year long. Try it out.

8. Cope Island: Adrift
This is a super polished and somehow vaguely fantasy by zDS. In some ways it's a masterpiece. I can't decide if it's more about battles and enjoying yourself or suffering through monologues of the inhabitants of the isle. The game isn't really a narrative experience, yet the message seems to be extremely important for zDS. I just wish it wasn't as obfuscated sometimes. Because there's generally applicable part and part connected to the game's lore, which is driving me crazy, because the setting is so vague and abstracted otherwise, that I don't really care about its secrets. The game looks phenomenal, it might be the best looking RPG Maker game I've ever played or at least since Paradise Blue. Pixel art is original, precise and the dev's work with colors superb. Music is another thing to muse about, especially some tracks. It's more traditional than some of his previous work and probably even better for it. It's a treat.
Baths probably were my favourite part of Cope Island.

9. The Things We Lost in the Flood
This is a free game you should give a try asap. Let's skip that I love lo-fi pixel art and that this is one of the best examples of it since Qora. It's also one of the best examples of games, which make you think about what matters. I played it at night. I couldn't sleep and my mind was racing. This was exactly what I needed. It manages to deliver a very strong message without words. You can write letters and throw them in water and pick up bottles from other players (and upgrade your ship). There's so much to think about and when writing the game motivates you with questions. It is a strong experience.

10. Overwired
Overwired is in some ways an old school flash game. It's big, playable in browser, with lousy pixel art (the intro is spectacular, tho), repetitive soundtrack and little unbalanced gameplay. But I enjoyed it quite a lot for what it is. It lacks the polish, but the core is there and it's fun. The gimmick of this romp/platformer is that your movement is also your toolbox and you have one ability connected to every direction. Like throwing a grenade every time you jump. A really cool concept.

11. Library
I played this late at night and early in the morning and it was great in both cases. I slept well with a positive mindset and I woke up super fresh only for the game to make my day!
In other words, these games aren't about content, it's barely there. Joy from doodles and excellent positive soundtrack are the two reasons you might want to play this tiny duet of walking sims.

Ah! I never actually looked into this thread by now, and assumed it was just Cap_H talking about his own experiences. Any chance there's gonna be a 2020 edition? I might join in for the new year if so... I could probably edit this later with my gaming to-do list, in that case. >_>
OFC!
It's slightly self-centered this year but that's one thing about to change. My plan for the next year is to stop using (my) computer for at least six months, so there won't be much playing on my side. Maybe a mobile game here and there, but these usually bore me.
Instead I'd like to focus on curating recommendations and keeping track of other people's diaries.
And feel free to share your list!
It's slightly self-centered this year but that's one thing about to change. My plan for the next year is to stop using (my) computer for at least six months, so there won't be much playing on my side. Maybe a mobile game here and there, but these usually bore me.
Instead I'd like to focus on curating recommendations and keeping track of other people's diaries.
And feel free to share your list!
December
I think it was a fortnight ago, give or take, when I finished my second play of Persona 5. I've picked up God of War (the 2018 one, not any kind of remaster, or HD version) more recently, and I like it, for the most part.
I took a brief hiatus from both Xenogears and Suikoden 5, as some of you may know. I'm trying to get back into the swing of Xenogears, but, Sukoden 5 seemed to be having more trouble getting played. Part of that might be because one's already been LPed, and the other is in the process thereof.
I think it was a fortnight ago, give or take, when I finished my second play of Persona 5. I've picked up God of War (the 2018 one, not any kind of remaster, or HD version) more recently, and I like it, for the most part.
I took a brief hiatus from both Xenogears and Suikoden 5, as some of you may know. I'm trying to get back into the swing of Xenogears, but, Sukoden 5 seemed to be having more trouble getting played. Part of that might be because one's already been LPed, and the other is in the process thereof.
I'm currently playing Divinity Original Sin.
I have Toyko Xanadu ex as well (but I'm not sure I'm into that one as much.)
Not to count all the Steam games I own that I have never touched.
Might Eventually play
Just Cause 3
Disgaea 5
Neputnia Rebirth 3
Terraria
The Quest
Titan Quest
Sacred Gold
Half Life 2 ep 2
Bioshock Infinite
The time has come. I shall be keeping my game diary here. Even though I've never completed them despite playing since my teens, there are two games I want to clear at long last in the coming year: Final Fantasy Tactics and Dragon Quest 3. On top of that I want to replay the original Final Fantasy 7, though I'll be using a re-translation patch. Other games I'd like to do is a replay of The Quest and perhaps Final Fantasy 9, but FFT takes priority. Which I'll cover in this opening entry.
FF Tactics
Started a new file yesterday, fiddling with sound plugins on ePSXe to get things as authentic as I could. My intended party comp by the farthest point I've reached will likely look like...
Of note, I'll actually be using Rafa and Malak as opposed to dismissing them. Once I clear the battle at Gariland Magic City, I'm selling the default Squires' gear and booting them the fock out of my party, then will immediately recruit my four custom units. Each character will be specialized for their jobs, taking just those without looking back when they're unlocked. Might do preliminary grinding after I get Algus on the team, but not too much. Will edit with the results of the session once I finish it but for now, these are my initial thoughts.
EDIT: Played up to the swamp woods next to Gariland. Did two random battles to grind. Fights with two Chocobos usually wind up being a pain for me, but managed the first random fight well. When I realized I didn't save state for the Mandalia Plains fight and had to restart, decided to screw it and not pick the "Save Algus" scenario.
Raziya's Brave is a whopping 70; am stoked to see her punch enemies' light out. Ironically Maia got the ability to access the Monk and to use Hi-Potions before her, making her better for Raziya's build than Raziya.
FF Tactics
Started a new file yesterday, fiddling with sound plugins on ePSXe to get things as authentic as I could. My intended party comp by the farthest point I've reached will likely look like...
- Ramza: Squire / White Mage
- Agrias: Holy Knight / White Mage
- Mustadio: Engineer / Chemist
- Rafa: Heaven Knight / Time Mage
- Malak: Hell Knight / Summoner
- Raziya: Monk / Chemist
- Jengo: Samurai / Black Mage
- Maia: Ninja / Oracle
- Nazreen: Geomancer / Dragoon
Of note, I'll actually be using Rafa and Malak as opposed to dismissing them. Once I clear the battle at Gariland Magic City, I'm selling the default Squires' gear and booting them the fock out of my party, then will immediately recruit my four custom units. Each character will be specialized for their jobs, taking just those without looking back when they're unlocked. Might do preliminary grinding after I get Algus on the team, but not too much. Will edit with the results of the session once I finish it but for now, these are my initial thoughts.
EDIT: Played up to the swamp woods next to Gariland. Did two random battles to grind. Fights with two Chocobos usually wind up being a pain for me, but managed the first random fight well. When I realized I didn't save state for the Mandalia Plains fight and had to restart, decided to screw it and not pick the "Save Algus" scenario.
Raziya's Brave is a whopping 70; am stoked to see her punch enemies' light out. Ironically Maia got the ability to access the Monk and to use Hi-Potions before her, making her better for Raziya's build than Raziya.
So, I summarized my effort in this blog post. Outside of the list I played maaany great games this year, too many maybe:
Top 10 games I played in 2019
also I made this post about not using my computer for several months:
PF 2020
That lead me to an executive decision to make the next gaming diary more for you as I probably won't play many games and it will be fun to keep track of your records.
Join 2020 gaming diary ASAP!
Top 10 games I played in 2019
also I made this post about not using my computer for several months:
PF 2020
That lead me to an executive decision to make the next gaming diary more for you as I probably won't play many games and it will be fun to keep track of your records.
Join 2020 gaming diary ASAP!
author=Shinan
Over five minutes at work I wrote down a couple of games I should get to and hopefully will get to this year.
The Long Dark (played it in early access but haven't since it came out ages ago!)
The Banner Saga 3 (I already have this installed, it's going to get played)
Pillars of Eternity 2 (I got a bit into this but I need to finish this epic of a godsdamn rpg)
Kerbal Space Program (years after everyone's stopped talking about it I should also give it a try to see what the fuss was about five years ago)
Frozen Synapse 2 (My most hyped game of 2018 didn't get nearly enough playtime from me)
Quadrilateral Cowboy (one of my most hyped games of 2016 still hasn't had enough playtime from me)
Battlefleet Gothic: Armada (giant spaceships in 40k. I didn't ever remember I owned this, but it has to be tried at least)
BattleTech (kickstarted this and played a fair bit, but it's been patched a lot since and I should just get back into it. I just know it's going to be a long ride)
Chime Sharp (this is a puzzle game I shoulda played by now. Original Chime was great)
Deus Ex: Mankind Divided (another epic I'm dreading to get into. I know it was not as well-received as Human Revolution)
Dust and Salt (I just heard about this randomly and it sounds like my jam, so I have to remember to also play my jam)
I wonder how many of these I'll get to over 2019. As it looks now I'm mainly just continuing my constant rotation of Plunkbat - Rocket League - Rainbow 6: Siege - Overwatch.
I just noticed this old post of mine...
I got to some of the games.
Banner Saga 3 was an early-in-the-year game for me that I thoroughly enjoyed even though I failed to get the ending I would have wanted. (mostly because my forces were so depleted I couldn't manage it even on several attempts)
The Long Dark is still sitting there unplayed. I noticed someone play it the other week and was reminded that it exists again.
Pillars of Eternity 2 I started as a project in spring or summer or somesuch but I didn't get very far. The lore overwhelmed me and I just didn't remember which faction I liked in the past game and which I did not.
Kerbal Space Program still sits there taunting me. (I played Surviving Mars and Factorio instead to get some similar itch scratched)
Frozen Synapse 2 is still woefully underplayed. It's such a fantastic game but why do I not load it up more often. (If anyone else has it. I wouldn't mind some multiplayer battles btw)
Quadrilateral Cowboy I looked at the other day and then installed Battletech instead.
Battlefleet Gothic: Armada I played a fair bit. At first it was hard and then when I figured it out it was a lot of fun, while still challenging. It has that slowed-down real time system that I enjoy a lot. I'm not good at real time strategy unless I get to slow down time enough that it's almost turn based and then I like it because then I can make all the decisions I want to make :)
Battletech. I just reinstalled this and started playing again with the mindset of one or two missions per session rather than a marathon and it's still a very good game and is quite suitable for this kind of playing.
Chime Sharp I forgot I owned.
Deus Ex: Mankind Divided I didn't even install. It's so large that when I do install it I have to set aside a week or so to only play it and then get in uninstalled. It's such a committment and I rarely find myself with that kind of stretch of time. (instead I use the same amount of time playing multiple missions in endless games)
Dust and Salt I also forgot I owned and forgot I was excited about. I should totally put that in some priority list.
The plunkbat - rocket league - siege - overwatch cycle changed a bit over the year. plunkbat barely gets play now. Except when I find someone to play with. Rocket League I'm trying to cut down on but that still means I play it a lot, just not as much as before. Siege comes and goes. I want to play it more. But I'd like to play it with other people who are as bad at it as me. Overwatch I uninstalled and haven't played since some time in the summer.
The new game in this cycle of endless games is Warframe, which I reinstalled and often jump into when I don't know what else to play at the moment. Another that comes and goes in the cycle is Minecraft which I played a fair amount over the year. And for a bit Descenders was also the "jump in and play for a bit" game. (It helps that it has a "daily challenge")
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