SIDE PROJECTS:

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I’m sure I’m not alone in this, but I have a mind that likes to latch on to story ideas and game ideas. Unfortunately, my mind seems to be most active when I’m working on a project already! It can be hard to get that idea out of your head, especially when you may be working on the “less glamorous” parts for game design.

So my question to you is: how many projects do you find yourself working on at a time? If more than one, how do you balance those?

If you don’t, what are your methods and ideas for staying on track or saving those ideas for later?

For me, I find it’s good to write down those “extra” ideas that pop up and save them for later. It kinda kills me inside, but if I spread myself too thin nothing ends up getting done.

At the same time, I can see the merit in a side project, especially when the main project starts to get draining. It can really help with burnout and keep ideas flowing.
Usually when in mid development or almost nearing the end of the game itself, I always find myself thinking of all these cool mechanics and features, seems to happen to just about everyone!

I find that the key is to write these ideas down so you don't forget them, Most of the time, I can tell when Devs thought of something last minute because it really shows. Usually great features and design choices are built from the foundation of the game and are easier to expand upon! So to keep myself from burning out or stress-managing multiple projects, I usually save those big ideas for later or a future project! :)
Most of the time I'll just run into useable music that could be a soundtrack for a game and put it in a folder somewhere as "game to make" I'll sometimes come up with title/concept ideas or a mood board. To me these are the side projects themselves, I don't actually make a game for them or anything really tangible. Just something to daydream about and to have some available ideas on the shelf somewhere. Though ultimately I find music an instant validation in whether I think the vibe of the game can be created.

I'd like to participate in something like this one day: https://itch.io/jam/i-wasnt-gonna-make-this-anyway-jam
I have two ideas for games that I am excited to get started on. I'm actually using my excitement towards these ideas as motivation to finish my current game, because the sooner I get it done, the sooner I can get started on my next project.
I try to restrain myself from side projects as the Legion Saga remake started as a side project and ballooned into my main project now.

However, I don't always have the motivation to push through the less glamorous parts of development but I don't want to ruin my streak by not doing development stuff. That has caused me to play around with some side ideas... I'd like to keep one side on the back burner for this reason currently I actually have two... The Twilight Blade and Radiant Edge... *shifty eyes* So point being it isn't easy to just set aside an idea completely!

On a related note I often join game jams to procrastinate on them by working on my main project! So Game Dev will find a way!
Cap_H
DIGITAL IDENTITY CRISIS
6625
I don't work on anything right now, but I had so many ideas for new projects few years ago. It's best to put them down, maybe even make a folder with some music and concept art, but... It's not really to work on smaller projects when working on something big, because that big game becomes a side activity to these smaller projects.
When it comes to implenting ideas as they emerge, it might spiral out of control, but it also shows whether your original design was thought-out.
I usually only work on one game project at a time, sometimes ill make some short films on the side but when you have a lot of things on the go none of them end up going. I would like to start making small Game Maker games in between Shooty and the Catfish episodes going forward since I plan on leaving RPGM once im done with the series.
I'm so pressed for dev time nowadays that I only really ever have one project going and I couldn't work on side projects even if I wanted to. Heck, I barely participate in jams anymore (and jams never really worked for me because I can never keep it small/simple anyway).

But I also think one of the most important qualities any creator can have is the ability to finish projects. Inundating yourself so deep in collabs, side projects, etc can hurt you in the long run if none of those projects ever see the light of day.
author=Sgt M
I'm so pressed for dev time nowadays that I only really ever have one project going and I couldn't work on side projects even if I wanted to. Heck, I barely participate in jams anymore (and jams never really worked for me because I can never keep it small/simple anyway).

But I also think one of the most important qualities any creator can have is the ability to finish projects. Inundating yourself so deep in collabs, side projects, etc can hurt you in the long run if none of those projects ever see the light of day.


I feel that. I only really have the weekends now to work on my project, and that makes it tough.
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
My strategy for a very long time has been to always be working on two game projects. That way, when I get frustrated or bored or overwhelmed or have writers block, and need to take a break from one, I automatically start working on the other instead of just watching Twitch or playing the FF4 randomizer. It helps my productivity a lot.
So, with 15+ years of gammak under my belt, my opinion on this is that side projects are a lie. Every side project I have ever started has either monopolized my interest and attention to the point where it replaced my main project, or just gradually withered on the vine from being ignored. And yes, the implication of that is that my displaced "main" projects wind up dying on the vine from being ignored. I think more than half of the "main" project I've ever had were side projects at first.

I try to do what LockeZ described I guess I just lack the discipline. The folder with the games I've started since returning to this hobby/scene last Spring is called "I Have A Compulsion". There are 6 theoretically active projects in there, but I have 7 theoretically active projects total: my "main" project, The Staircase, lives outside the compulsion folder. Of these projects, two are already finished, one is the one I'm working on now, and the remaining four (including my "main" project that I'm not working on at all because I'm working on my "side" project) will most likely never be finished. The folder is called what it's called because I think I literally have a compulsion to start new game projects.

To me, the first 24-48 hours of work on an RM project are pure joy, and not too far after that point, it becomes pure unpaid labor. So it's clear it's the "new project joy" that I'm addicted to, so to speak. But with 4 projects that will almost certainly never be finished, the effort put in to make them is at least mostly wasted (it's never a complete waste of effort, I find, because even now, as someone who's been doing RPG Maker longer than some of the people doing RPG Maker nowadays have been alive, I'm still constantly learning things).

Anyway, with my compulsion and general lack of discipline, I think the best I can thing I can do is to keep myself mono-maniacally on one project at a time in the hopes of actually one day finishing it.
I guess Im with LockeZ(although I never realised it) I have my main project that Ive been working on for about 4 years now. and every now and then I stop and either finish a new smaller project or do a weeks work on one. I recently finished Cube wars and then I recently Started Fishbait the worm adventure both very small games that should have taken about a month max to make but for instance cube wars took me about a year because I only worked on it very sporadically seeing as how my main project gets most of my attention
I had two side projects at all during my whole RM-life. I canceled one of them and the other one is on hiatus since I don't know exactly when. That said, I don't think I was so sucessful having side projects.
I'm still working on my first game (that is not a bunch of tutorials mashed together), been at it for about 4.5 months now. Only doing one project for now, but in the back of my mind, I really want to jump to some other side projects, including doing something to learn about art/spriting, or make a few small games in Unity to learn it. I'm actually having a lot of fun at the moment coding new skills for my character classes in my current project, but I know this momentum won't last. Once I get to adding maps and other boring work, I might take a few hours here and there to start up some side projects.

To stay on track, I use a workflow management board like Trello. Any ideas, bugs, whatever comes up, I just make a card for it there and move it into the correct column and save it for later. I've got an insane amount of work done over the past few months thanks to this, since it helps me focus on one thing little thing at a time. Just seeing things get done motivates me, even if it is a small thing. Also, I don't want to drag out my project to be like 5 years+, which is why I gave myself deadlines and then try to hit them.
Thanks for all the responses guys. I really appreciate it all.

A lot of different and interesting perspectives.
Oh, yeah, I should probably mention, as a caveat to my above post, that in the past few days of working on my main project alone I've fantasized to varying degrees about as many as half a dozen side projects I'd be totally rearing to start on.

RPG Maker is a little like a relationship*, I guess. You know, you've got the initial honeymoon period where everything's great and you're sizzling with new relationship energy. And then, the sheen gradually comes off. The excitement wears off. Pretty soon, before you know it, you're thinking about side projects. Maybe you even catch yourself checking out graphics or plugins for the side projects you're fantasizing about. Just looking is fine, you think, as long as you don't act on it. Where the analogy breaks down is that unlike your girlfriend or for that matter any reasonable human person, your main project won't get angry or spiteful or resent you for thinking about or looking at other projects. Even if you cheat on it, it will still be there faithful and waiting for you.

In other words, it's like that overused "disloyal man" stock photo meme (which I freaking hate but it seems more appropriate here than 95% of the cases I've seen it used in online).



* Only ever been in relationships with girls, I dunno what weird shit might go on in straight relationships so I can only speculate.
To be fair, I think most relationships have similar dynamics whether they are heterosexual, homosexual, or other wise. People are people after all.

And I have to admit, I relate more to your post than I care to admit (in a game design sense)haha!
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