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NEW RPG MAKER INCOMING?

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Cap_H
DIGITAL IDENTITY CRISIS
6625
Unity and Marrend both made some good points. It really looks a lot like VX.
Also, I'm in a fairly civilized country and I still have only 8 gigs of ram. Visitor, not everyone has a decent job or even need for a powerful machine. I think that 4 gigs are still fairly common among non-gamers.

author=unity
I think, mostly, however, this update screams "if you've never used an RPG Maker before, LOTS OF COOL STUFF IS IN HERE! If you have used an RPG Maker before, all of this is way too vague to tell you if you're gonna want to switch to MZ." This should have all dropped when they announced a new RPG Maker, IMO. Telling people a big update was coming and then dropping this super vague stuff isn't impressive. Knowing the minimum system requirements is nice tho.


You're getting somewhere with this post. It looks amazing for people who never used RPG Maker before and not so much for regulars. The reason for this is that they don't really want to make an engine for advanced users. Frankly, this shows that sticking with RM of your choice is completely valid.
If you want rpg maker advance, learning love, game maker or something else is still your best option.

That said, I'm still fan of it being a hobbyist software.
unity
You're magical to me.
12540
I just wish there was some middle ground. I tried to learn Unity (haha, wouldn't it be great if unity could make games in Unity?), bought a book and everything, did daily lessons, and the second it got to the programming I felt like I had been hit by a truck. It was a hurdle I couldn't overcome.

Maybe in the end I'm asking too much of RPG Maker. And in the end, I can do what I want (more or less) with a program that just makes a baseline RPG. Maybe I should just stick with VX Ace for the foreseeable future and try to be satisfied with that.
Sooz
They told me I was mad when I said I was going to create a spidertable. Who’s laughing now!!!
5354
Yeah, as someone who is tragically incompetent at coding, I really wish there was more stuff like RPG Maker available, where there's an amount of flexibility for people who aren't code slingers. Most of the engine market is aimed squarely at people who can code, and there doesn't seem to be a lot of other options for those of us with no idea what we're doing. (And a LOT of assumptions by coders that it's an easy thing that anyone can pick up, and therefore anyone unable or unwilling to do that is some kind of lazy idiot.)
author=Mirak
author=visitorsfromdreams
I'm surprised so many people are upset about it requiring 8gb RAM though? What year is it? I know a lot of kids are using hand me down computers but come on. My decade-old MacBook had 16gb RAM. I know not everyone is lucky enough to have 32gb like I do for work I do but jeez...
Yeah man I mean screw like 65% of Latin America and the third world at large who previously could play MV games with an amazing 2fps, now they'll be able to experience the glory of not running games at all.

You know, I figured at this point in the game I wouldn't find first world "what year is this??? I mean like, get with the times!" commentary like this grating, but here I am, getting steamy over someone's probably misinformed but not malintentioned comment.

First of all the engine requires 8gb ram, which doesn't mean exported games do. That said if I can playtest the games I have made in MV on a 7 year old android phone or my now 12 year old macbook with them still running at 60fps I don't know what more to tell you other than maybe the MV games you have been playing that run at 2fps have not been well made.

Windows 10 is the global standard OS now like it or not, and it's a 64bit OS, and the new engine has been clearly designed around its 64bit architecture. It might sound selfish but I don't think designing a brand new engine to run on a baseline of long obsolete hardware is a very good business move, especially when you still have several older, and more importantly, cheaper engines that are designed for those devices and are still readily available on the market.

Edit: There's an event list now so you can see exactly what all the events are on a given map without clicking around so that's a pretty big deal. The sort of tool you would hope to find in a modern engine.
If they revised the event command system at all you could probably do some sick stuff without the need for coding. After all it's what you use to make most of the game's scenarios and content typically. But alas.
Marrend
Guardian of the Description Thread
21806
Layer upon layer, make your mark now! HASTE!

More serious post: So, we have a comment from TouchFuzzy about it having four layers. This is good information to have, but, is this something that we should really say "WOW" to? Or even "wow"? Like, right now, this is more on the level of "Huh. Okay." to me.
Sooz
They told me I was mad when I said I was going to create a spidertable. Who’s laughing now!!!
5354
author=Marrend
This is good information to have, but, is this something that we should really say "WOW" to? Or even "wow"? Like, right now, this is more on the level of "Huh. Okay." to me.


Nah brah, this isn't the wow info- we're supposed to get ready to be wowed. They're saving the big stuff for later. Because that's how hype works: you whet everyone's appetite with bog-standard same-old stuff.
author=visitorsfromdreams
That said if I can playtest the games I have made in MV on a 7 year old android phone or my now 12 year old macbook with them still running at 60fps I don't know what more to tell you other than maybe the MV games you have been playing that run at 2fps have not been well made.


I used to have the exact same issue, running on a rather decent 6-core 2012 asus processor. It wasn't top of the line but not bad either.

Then I spent $20 on a really old and shoddy GPU and the FPS skyrocketed to 60.
Apparently MV is the first RM to make use of GPU and if you have a computer that's relying on a bad onboard GPU you will feel it. And ASUS apparently has the worst onboard GPUs?

All I'm saying is, y'all should try getting a shitty secondhand really old GPU and plug it into the computer. All of a sudden MV might shoot to 60 FPS, too.

Red_Nova
Sir Redd of Novus: He who made Prayer of the Faithless that one time, and that was pretty dang rad! :D
9192
author=Marrend
Layer upon layer, make your mark now! HASTE!

More serious post: So, we have a comment from TouchFuzzy about it having four layers. This is good information to have, but, is this something that we should really say "WOW" to? Or even "wow"? Like, right now, this is more on the level of "Huh. Okay." to me.


Considering all the complaints I've heard in the years since XP about the lack of map layers in the newer engines, the fact that this new engine has 4 layers should have sounded a collective "WOW!" from all the way around the world. Just FYI, I was one of them.

Anyway, the announcement was, just like people have mentioned already, geared towards newcomers and not towards veterans. I wasn't expecting a point-by-point breakdown of every single new feature of the engine, but I expecting something a little more thought-provoking than...



...This.


author=unity
Lastly, the copypasted "We will reveal more details in the coming days. Get ready to be wowed!" at the end of each category is not how I'd recommend building hype. I get it, they couldn't reveal much, but to be told "Get ready to be wowed!" eight times just kind of had me rolling my eyes a bit.


lol I think the people over at RMW were listening to you, because I don't see that on their announcement page anymore. You have more power over them than we thought!
Sooz
They told me I was mad when I said I was going to create a spidertable. Who’s laughing now!!!
5354
unity is a powerful person in the RPG Maker industry. Don't get on her bad side.



Not difficult because she does not have a bad side.
unity
You're magical to me.
12540
author=Red_Nova
author=unity
Lastly, the copypasted "We will reveal more details in the coming days. Get ready to be wowed!" at the end of each category is not how I'd recommend building hype. I get it, they couldn't reveal much, but to be told "Get ready to be wowed!" eight times just kind of had me rolling my eyes a bit.
lol I think the people over at RMW were listening to you, because I don't see that on their announcement page anymore. You have more power over them than we thought!


Haha wow! Though it certainly wasn't just me, as people were mocking and memeing "Get ready to be wowed!" to no end yesterday on Discord and elsewhere XD

I think they got how not-so-great the constant copypasting was.
maybe everyone at RMWeb is playing world of warcraft and thinking about the next expansion pack. "That illidan prepared line creates FOMO right?"
Yellow Magic
Could I BE any more Chandler Bing from Friends (TM)?
3229
author=Red_Nova
Anyway, the announcement was, just like people have mentioned already, geared towards newcomers and not towards veterans.
I do wonder if this is sort-of a last-ditch attempt to get new people interested in RPG Maker, although based off the screenshots, anyone would be able to tell that they wouldn't exactly be making Persona 5 with this thing.

How popular is the more old-school style of jRPGs with the average current-day gamer anyway? If the answer is "not very", why not just make a great product for the loyal existing fanbase?

EDIT: Having said that, maybe the loyal fanbase itself is dwindling in numbers as its members grow older. Did you know Lun Calsari only has 169 followers on Twitter?
author=JosephSeraph
author=visitorsfromdreams
That said if I can playtest the games I have made in MV on a 7 year old android phone or my now 12 year old macbook with them still running at 60fps I don't know what more to tell you other than maybe the MV games you have been playing that run at 2fps have not been well made.
I used to have the exact same issue, running on a rather decent 6-core 2012 asus processor. It wasn't top of the line but not bad either.

Then I spent $20 on a really old and shoddy GPU and the FPS skyrocketed to 60.
Apparently MV is the first RM to make use of GPU and if you have a computer that's relying on a bad onboard GPU you will feel it. And ASUS apparently has the worst onboard GPUs?

All I'm saying is, y'all should try getting a shitty secondhand really old GPU and plug it into the computer. All of a sudden MV might shoot to 60 FPS, too.



Asus has the worst of almost everything, but they also market themselves as budget options so it makes sense.

All in all Paper RPG Maker is looking like a much better and more interesting option now. I'll have to put some time into it once I'm done with Shooty and the Catfish. This trailer is great and dropped at the PERFECT time.

TBH while Paper Maker is definitely cute and charming, and I won't doubt it's stronger than Smile Game Builder... I feel like it's highly likely it'll be easier to make something practical with MV3D. That being said, I do want to check it out! It looks really neat. I'm dying to see their reinterpretation and re-implementation of RPG Maker staples. I'm sure it won't be entirely comprised of steps backwards like some other indie RPG Makers
author=JosephSeraph
TBH while Paper Maker is definitely cute and charming, and I won't doubt it's stronger than Smile Game Builder... I feel like it's highly likely it'll be easier to make something practical with MV3D. That being said, I do want to check it out! It looks really neat. I'm dying to see their reinterpretation and re-implementation of RPG Maker staples. I'm sure it won't be entirely comprised of steps backwards like some other indie RPG Makers


I have messed around with MV3D a bit and it runs so badly on my machine, mind you I'm running 32gb ram and a GTX1080. It's neat in concept and definitely impressive but it's so apparent that it's pushing the engine well past its absolute limits. Maybe one day they will be able to optimize it to a point where it's actually practical but until that day.
Weird! It runs at 60fps on Firefox with 5439384590 other tabs open, to me.

And I got 16gb ram and a GT420

author=JosephSeraph
Weird! It runs at 60fps on Firefox with 5439384590 other tabs open, to me.

And I got 16gb ram and a GT420


Considering this demo is running at 381x216 (this is a lower vertical resolution than the Super NES and Genesis ran at) you would hope it would run at 60fps... There's also not much in the way of events going on in these small maps either. It's a nice proof of concept.
author=Darken
maybe everyone at RMWeb is playing world of warcraft and thinking about the next expansion pack. "That illidan prepared line creates FOMO right?"

Maybe it's not RMW or peeps in charge of the marketting but someone that Degica has specifically hired for it that isn't part of the community.

oh wait...


thought that was fucking obvious tho


But yeah, you can't throw that shitfest of a marketting ploy on RMW and crew since they were just given shit to put up. I can tell ya now, it would have been a hell of a lot better worded if it had been.
Yeah, that's intentionally low; I don't expect it to run well at 1080p (although it does on my pc nonetheless)

That being said, this isn't such a small map.

I invite people to work with MV3D on lower resolutions because it's quite resilient and you can stretch it very far. And I don't know of any single way to achieve this PSX look as easily as MV3D.

Anyway, it still runs pretty fine on high resolutions to me, but you do hit limits a bit faster. Still, it's pretty sturdy and convenient and you CAN achieve great things with it with relative ease as long as you don't go overboard.

And it's still MV, with it's wealth of awesome plugins! Though customizing stuff so it runs well on smaller resolutions IS a pain.