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WHAT VIDEOGAMES ARE YOU PLAYING RIGHT NOW?
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Back into WoW...
Just brought my level 80 guy to Vashj'ir. It's kind of amazing how different collecting 5 boar tusks for a quest is when you're UNDER THE OCEAN.
This is the kind of thing I always hoped to see in WoW! There's even whales that will gladly kick your ass in a second if you want.
I tried playing a new rogue afterwards... just not the same... Though, to Blizzard's asstard credit, they have been making the game more approachable by sprinkling special events throughout. Like if you go north of Ogrimmar at lvl 10 you get to fight a giant tree spirit from inside a mech.
The Goblin, Worgen and Panda places are all equally awesome too. Panda doesn't even hide the fact it's Kung-fu panda. Worgen is like Castlevania the mmo. Goblin is Grand Theft Auto meets Jersey Shore meets Pirates of the Caribbean. It's pretty cool too.
The level 80 place though, takes the cake. (If only those f@#$ alliance rogues wouldn't gank me while I'm fighting mobs!)
Just brought my level 80 guy to Vashj'ir. It's kind of amazing how different collecting 5 boar tusks for a quest is when you're UNDER THE OCEAN.
This is the kind of thing I always hoped to see in WoW! There's even whales that will gladly kick your ass in a second if you want.
I tried playing a new rogue afterwards... just not the same... Though, to Blizzard's asstard credit, they have been making the game more approachable by sprinkling special events throughout. Like if you go north of Ogrimmar at lvl 10 you get to fight a giant tree spirit from inside a mech.
The Goblin, Worgen and Panda places are all equally awesome too. Panda doesn't even hide the fact it's Kung-fu panda. Worgen is like Castlevania the mmo. Goblin is Grand Theft Auto meets Jersey Shore meets Pirates of the Caribbean. It's pretty cool too.
The level 80 place though, takes the cake. (If only those f@#$ alliance rogues wouldn't gank me while I'm fighting mobs!)
I really want to play WoW again, but I'm afraid that I'd just get bored of it within a month again. It's so hard to maintain interest in that game when you've been an off and on player since 2005.
Me too, but I'm afraid I'd get bored of it within 15 minutes again. ;(
I'm back to playing FFXII after a several-month 'hiatus'. Finding it a bit less tedious, although I seem to get through most problems with Attack/Heal when Necessary/Aero sometimes too.
I'm back to playing FFXII after a several-month 'hiatus'. Finding it a bit less tedious, although I seem to get through most problems with Attack/Heal when Necessary/Aero sometimes too.
Yeah, Guild Wars 2 is pretty great! Currently the only game I play, it somehow manages to hold my attention, even after playing multiple hours in a row (which not many games are able to do lately).
However, it is not perfect. Class balance is pretty clunky, there are a LOT of bugs in skills/quests/etc, I still haven't received my rewards for linking my GW1 account, I still can't log-in to the official forums, and even on a server with HIGH population, I sometimes find myself having to do DEs alone (when possible that is, most of them are not scaled down for only one player), not to mention that some skill challenges/jumping puzzles are just too hard for a lone player.
I am kinda worried that after the population starts dropping, more and more players will leave, because there will be no way for them to do the group-oriented content. Already it seems that finding a dungeon party for story mode can take quite a while (some sort of LFG function would probably solve this).
So far, I feel that GW 1 was the better game, with many more viable/crazy builds. You could also do the PvE content even when there weren't other players around, thanks to henchmen/heroes.
Also, and this is quite huge for a game like this, the PvP and PvE parts of the game were separated from each other, and most of the skills had PvE/PvP versions, which made balancing much smoother and less intrusive on the PvE side. Now in GW 2, if the skill is too powerfull in PvP, they just nerf it as a whole, even though the skill was just fine in PvE, thus the PvP side of the game is limiting PvE. Why didn't they just keep it split like in GW 1, I do not know.
Plus the soundtrack is kinda underwhelming, after the GW 1 OST (which I consider one of the best in games, Jeremy Soule FTW), I was expecting more, and they reuse some of the original songs too (not that bad, I enjoy hearing those old tunes, it just feels kinda lazy).
With all that said though, the game does a lot of things right (people helping each other, the amazing landscapes/cities, the questing system and more), and I enjoy playing it quite a lot, and that's all that matters.
However, it is not perfect. Class balance is pretty clunky, there are a LOT of bugs in skills/quests/etc, I still haven't received my rewards for linking my GW1 account, I still can't log-in to the official forums, and even on a server with HIGH population, I sometimes find myself having to do DEs alone (when possible that is, most of them are not scaled down for only one player), not to mention that some skill challenges/jumping puzzles are just too hard for a lone player.
I am kinda worried that after the population starts dropping, more and more players will leave, because there will be no way for them to do the group-oriented content. Already it seems that finding a dungeon party for story mode can take quite a while (some sort of LFG function would probably solve this).
So far, I feel that GW 1 was the better game, with many more viable/crazy builds. You could also do the PvE content even when there weren't other players around, thanks to henchmen/heroes.
Also, and this is quite huge for a game like this, the PvP and PvE parts of the game were separated from each other, and most of the skills had PvE/PvP versions, which made balancing much smoother and less intrusive on the PvE side. Now in GW 2, if the skill is too powerfull in PvP, they just nerf it as a whole, even though the skill was just fine in PvE, thus the PvP side of the game is limiting PvE. Why didn't they just keep it split like in GW 1, I do not know.
Plus the soundtrack is kinda underwhelming, after the GW 1 OST (which I consider one of the best in games, Jeremy Soule FTW), I was expecting more, and they reuse some of the original songs too (not that bad, I enjoy hearing those old tunes, it just feels kinda lazy).
With all that said though, the game does a lot of things right (people helping each other, the amazing landscapes/cities, the questing system and more), and I enjoy playing it quite a lot, and that's all that matters.
Been playing Tekken Tag Tournament 2 again after the recent patch unlocked Miharu, Sebastian, and Slim Bob.
Slim Bob feels a lot faster than regular Bob, but I may be imagining it. Miharu is pretty cool as well. I don't use Xiaoyu so I'm not sure of how many of her moves Miharu copies, but I definitely like using her. She goes well with my Lee.
The new decal editor is a lot of fun too.
Slim Bob feels a lot faster than regular Bob, but I may be imagining it. Miharu is pretty cool as well. I don't use Xiaoyu so I'm not sure of how many of her moves Miharu copies, but I definitely like using her. She goes well with my Lee.
The new decal editor is a lot of fun too.
Hm, I'm a bit torn between doa5 and ttt2, I'd like to get one of em'. I've always been playing tekken since god-knows-when and that's what I'm a bit worried about. Tekken 6 became awfully samey very fast, ttt2 looks very much the same, apart from tag-feature of course. That's why doa might be a breath of fresh air..
but ttt2 has Jun and Ogre and all.. :3
but ttt2 has Jun and Ogre and all.. :3
I can't take DoA seriously and I'm really surprised that the series still has ridiculous jiggle physics. I probably shouldn't rag on DoA for being unrealistic since my series of choice (Tekken) has a grizzly bear, a panda, a velociraptor, kangaroos, two robots (one appearing to be sentient), and a wooden dummy that is alive.
author=kentona
PVP ruins everything.
there exists people who like to log onto 'mmo' games and 'solo grind'
wghat the fuck
author=kentona
Balancing for PvP often hamstrings the PvE gameplay experience.
unless you separate it? i do not understand your original point if someone already said making two separate versions of the same skill normally balances stuff out. In WoW I recall a lot of skills had their own respective uses: threat reduction in pvp? pff, diminishing returns, resilience being way more important than inflicting crits in pvp but nothing for raid dps, etc.
pvp itself isn't the problem
catering to it is the problem. and not just on a skill per skill basis. I mean in the scope of the larger game design. A big issue I see is that the two "sides" are often just mirrored classes, and that's just boring. (and related to this, all classes have to be roughly "equal" in effectiveness all the way through the game. Overall, catering to PvP tends to hobble the variance in the game. Everything has to be samey otherwise its not fair!)
League of Legends:
My Team: People who somehow go 0/10/1 in lane by 10 minutes and never communicate
Their Team: Pros that coordinate well and can think every possible move.
Such is the life of solo queue @_@
Anyway, playing Bastion as it was on my backlog. I get hit too much and can't complete the challenges (for first prize anyway). Oh well, could do them later I suppose.
My Team: People who somehow go 0/10/1 in lane by 10 minutes and never communicate
Their Team: Pros that coordinate well and can think every possible move.
Such is the life of solo queue @_@
Anyway, playing Bastion as it was on my backlog. I get hit too much and can't complete the challenges (for first prize anyway). Oh well, could do them later I suppose.
Dissidia 012 Duodecim, Lost saga, and mabinogi...
Only reason I like Mabinogi is because of the unique battle system and a very good storyline (G1-G16)
I can't wait to start tearing up my FFXIII and FFXIII-2 but oh... no ps3.
Only reason I like Mabinogi is because of the unique battle system and a very good storyline (G1-G16)
I can't wait to start tearing up my FFXIII and FFXIII-2 but oh... no ps3.
Still playing FFXII. Basch is doing 900 damage per hit while the rest are still at 450. Slackers.
Oh, also, I bought Pokemon White 2 on a whim along with a functioning DS. Loving the fact I can catch a Riolu in the beginning stages of the game. <3
Oh, also, I bought Pokemon White 2 on a whim along with a functioning DS. Loving the fact I can catch a Riolu in the beginning stages of the game. <3
author=UPRC
I really want to play WoW again, but I'm afraid that I'd just get bored of it within a month again. It's so hard to maintain interest in that game when you've been an off and on player since 2005.
Yeah I can't see playing past a month or two. I get bored too.
author=Craze
Dudesoft, if you're impressed by that shit
why are you playing WoW. Get on Guild Wars 2.
Because my laptop is a piece of shit, and I prefer being an orc.
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