New account registration is temporarily disabled.

[RM2K3] [RM2K] LIABILITY. :O

Posts

Pages: 1
Though I am working on multiple projects in free time and all, I'm curious now. Would one, be able to sell games when they are done? One catch though, is that some sounds and other resources have ripped music and sounds from previous or other RPG Makers - theoretically, I could 'rewrite' the music via Reason or other audio programs, or recreate sounds though time is of the essence - How sick would that be though? I always wanted to make a decent game though that is a bit of an issue. I've only done a couple and I'm also busy illustrating books and making a lot of money selling illustrations of pups! Hence why I do it currently NOT for profit...
I'm also pretty aware of the license agreement.
Pretty sure that most will say I should stay away from that and stick with the essentials though.
Cuz roughly right now I'm doing Valora. That'll probably be just a plain ol download for many!
I've personally always been of the mindset that if you don't legally have the rights to sell what is in your game or you don't have commercial licenses for the resources, it's not worth the risk. I'm also aware that most creators of those resources have better things to do than come after an indie game dev who's maybe making a couple bucks, and that the need for commercial licenses is more to protect against larger entities from using those assets without permission. Can you sell it? I mean, you could probably get away with it. Should you? My vote is no, personally, unless you have commercial usage rights. That's also not considering the commercial value of the product you yourself are creating, and the salable potential of it vs your desire to reach as wide an audience as possible.

That's just me though. Heck, I ain't yo boss.
Pretty much.
I mean it's still indie but selling is the problem.
Though it would be a lotta time, to single handed produce better music and sounds.

Egh.
pianotm
The TM is for Totally Magical.
32388
If you don't know where you got your resources from or their copyright status, then no, you shouldn't sell. In practice, it's not nearly as hard to replace them as it may initially seem, but it's always important to maintain a matching style and obviously, you'll have to make sure that replacement graphics work; then you'd be able to sell.

These days, I only use resources I'm specifically allowed to use. I still couldn't sell several of my games because the resources aren't licensed for commercial use (although, the creators of those resources are well known to give permission for commercial if asked), but many of my games, I could, if I wanted to, and the whole reason I shifted away from using rips so quickly is specifically because the thought always crosses my mind, "What if I decide to sell this?"
Always admit where you got resources from, especially in the readme for credits. If being honest means putting up evidence of your copyright violation on a commercial game well... that's where the principle breaks down.

There's places like https://freemusicarchive.org if you're desperate for music and sounds. It's hard to find music that's both of allowed commercial use and good/fitting, but you'd be surprised what you can find. Also it's really not that hard to find a musician, I get DMs CONSTANTLY begging to do pro bono music for a project they may not have even played just to get their foot in the door. Ripped music can also be useful for providing reference for them especially if you got a game already done and showing exactly what the ingame areas should sound like.
Corfaisus
"It's frustrating because - as much as Corf is otherwise an irredeemable person - his 2k/3 mapping is on point." ~ psy_wombats
7874
To my knowledge, if you're using KADOKAWA's property and you've purchased the commercial rights to use and sell them, you can exchange them between the different RPG Maker* engines available. Using such property outside of this, however, I believe is a big legal NO. I did want to use some music and sounds from the RPG Maker VX Ace RTP in a commercial Smile Game Builder production, but I later learned that I couldn't, and I'm sure trying to do the inverse (Smile's property in a commercial RPG Maker project) would also be illegal.
^Incorrect.
For any resources that are tied only to a specific engine, you have to own the license for that engine to use those resources commercially. If, however, it's a resource that is shared among the engines, as long as you legally own one of the engines that it's shared among, it's fine.


For example, if you only own Ace and you want to use tiles from 2k3, you have to own 2k3 to use those tiles. If you only own Ace and you want to use the sound effect Open 1 from 2k3 you're fine because it's also in Ace's RTP (though why you'd use 2k3's version over Ace's when they're the same thing is confusing, but just as an example).


To commercially use RTP from one engine in another you must own both engines legally. It shouldn't be hard to get the older engines, though, if that's you're desire as they go on sale fairly often (2k/3 was like $1 the other week), but yeah, if you want to use RTP from MV in MZ, you gotta own both. Now, whether they're going to realise and chase you down and sue you over it is another thing, but legal-wise, that's how it is.

Hope that clears that up.
Makes sense then.
Guess I'll stick to just putting games on the internet with normal download, etc.
That or free music, or music packs and then crediting and all that jazz. I had bought all RPG Makers I have.
<0>W<0>
I mean, there's music and sounds I like from really previous ones like the SNES ones, but I guess the only other option is to recreate them. And that's a lotta work.
Corfaisus
"It's frustrating because - as much as Corf is otherwise an irredeemable person - his 2k/3 mapping is on point." ~ psy_wombats
7874
author=Liberty
^Incorrect.For any resources that are tied only to a specific engine, you have to own the license for that engine to use those resources commercially. If, however, it's a resource that is shared among the engines, as long as you legally own one of the engines that it's shared among, it's fine.


For example, if you only own Ace and you want to use tiles from 2k3, you have to own 2k3 to use those tiles. If you only own Ace and you want to use the sound effect Open 1 from 2k3 you're fine because it's also in Ace's RTP (though why you'd use 2k3's version over Ace's when they're the same thing is confusing, but just as an example).


To commercially use RTP from one engine in another you must own both engines legally. It shouldn't be hard to get the older engines, though, if that's you're desire as they go on sale fairly often (2k/3 was like $1 the other week), but yeah, if you want to use RTP from MV in MZ, you gotta own both. Now, whether they're going to realise and chase you down and sue you over it is another thing, but legal-wise, that's how it is.

Hope that clears that up.


That's what I meant.
Well I'm making my games freeware and free download. Just wanted some clarification though, thanks all.
afaik the existence of RPG Maker Unite made the RTP license even more lax but i don't really know
Pages: 1