OFFICIAL RMN CHANGES
Posts
Dear netizens,
Retroactive to January 12th, 2009, WIP has resigned from his post as RMN administrator & lead developer to pursue other interests. Thus, the current iteration of RMNv3 has been canceled and we are currently in no position to speculate on future developments. In the meantime, we turn our attention towards improving RMNv2.
As many of you are aware, WIP has been an integral part of RMN since its current inception and that the site you visit today is entirely because of the hard work and dedication he put into it over the last few years. I truly believe that due to his efforts we are the most technologically advanced RPG Maker site around. Every effort will be made to insure that remains true in the future.
We are also preparing to migrate to a newer server, which has quadruple the memory and should allow for a better uptime. Due to this, the Misaos will be postponed until after the transition (early February). Anyone who has rpgmaker.net hosting will be affected and will be contacted with pertinent details when necessary.
With WIP's departure the staff has been re-organized to help us better achieve our goals...
Administrative Team
Holbert - Site Administrator
kentona - Community Administrator
Ankylo - IT Administrator
Site Team
Karsuman - Content Manager
Magi - Games
Max McGeee - Reviews
Community Team
brandonabley - Podcast Host
McDohl - Podcast Host
We are looking to hire several individuals to round out our content team. Specifically, we are looking for more individuals to write articles, reviews and keep the frontpage updated on a regular basis, and possibly section managers as we look to expand our content to cover the various game engines. Do not bother applying if you will not be able to devote a fixed amount of time to RMN. We have had far too much of that! If you are interested in this, contact me via e-mail at rcholbert@live.com and we will be in contact.
The second big drive for RMN will be for bugz! We will be looking for any suggestions to improve the current state of RMN, not limited to bug reports, policy suggestions, desired features, etc. A separate topic will be created for this.
The Emperor is dead. Long live the Emperor!
Retroactive to January 12th, 2009, WIP has resigned from his post as RMN administrator & lead developer to pursue other interests. Thus, the current iteration of RMNv3 has been canceled and we are currently in no position to speculate on future developments. In the meantime, we turn our attention towards improving RMNv2.
As many of you are aware, WIP has been an integral part of RMN since its current inception and that the site you visit today is entirely because of the hard work and dedication he put into it over the last few years. I truly believe that due to his efforts we are the most technologically advanced RPG Maker site around. Every effort will be made to insure that remains true in the future.
We are also preparing to migrate to a newer server, which has quadruple the memory and should allow for a better uptime. Due to this, the Misaos will be postponed until after the transition (early February). Anyone who has rpgmaker.net hosting will be affected and will be contacted with pertinent details when necessary.
With WIP's departure the staff has been re-organized to help us better achieve our goals...
Administrative Team
Holbert - Site Administrator
kentona - Community Administrator
Ankylo - IT Administrator
Site Team
Karsuman - Content Manager
Magi - Games
Max McGeee - Reviews
Community Team
brandonabley - Podcast Host
McDohl - Podcast Host
We are looking to hire several individuals to round out our content team. Specifically, we are looking for more individuals to write articles, reviews and keep the frontpage updated on a regular basis, and possibly section managers as we look to expand our content to cover the various game engines. Do not bother applying if you will not be able to devote a fixed amount of time to RMN. We have had far too much of that! If you are interested in this, contact me via e-mail at rcholbert@live.com and we will be in contact.
The second big drive for RMN will be for bugz! We will be looking for any suggestions to improve the current state of RMN, not limited to bug reports, policy suggestions, desired features, etc. A separate topic will be created for this.
The Emperor is dead. Long live the Emperor!
Wow, this is some big news. What exactly has happened to wip and all the work he has put forth to RMNv3?
What the heck man?! It's like you just walked in and took Christmas away! I was actually excited over all of the new changes! Gahhhh this blows...
It's big news- that I saw coming from ten miles away. As soon as the arguments started, I figured that RMN3 probably wasn't going to make it.
You may want to take down the title that says Read about the upcoming changes for RMN3, by the way.
(Thank you! That was quite fast)
You may want to take down the title that says Read about the upcoming changes for RMN3, by the way.
(Thank you! That was quite fast)
We have been talking about this for a long time and it is very sad :(
PS I also write a ton of reviews!
PS I also write a ton of reviews!
It would have been awesome though if RMN3 did come out. We'll all miss WIP a lot.
I sent you an email as well by the way Holb.
I sent you an email as well by the way Holb.
author=Natook link=topic=2967.msg57745#msg57745 date=1232684326
So then bring me up to speed as to why he left since I'm not IRC active.
I can't speak for WIP, but I think he is burnt-out. He has been working on RMN pretty much non-stop for over two years, and has left plenty of his other projects on the backburner. This is not how WIP typically operates. I know right now he is working on a videogame music remix site (codename: bossmix), he's an active ika developer, and he has a couple of game ideas he has just been dying to work on.
Hmmm.. I could understand DELAYING the released of RMN3, but he said one the changes that it's just flat out dead. It's a little hard to accept, especially when it seemed like it was so close to completion.
author=Natook link=topic=2967.msg57754#msg57754 date=1232685884
Hmmm.. I could understand DELAYING the released of RMN3, but he said one the changes that it's just flat out dead. It's a little hard to accept, especially when it seemed like it was so close to completion.
I can honestly tell you that RMNv3 was not close to being production ready, though some aspects of it had become quite mature. Unfortunately its codebase is entirely separate from the current site and we cannot just mix & match parts.
author=Mitsuhide_The_Vagrant link=topic=2967.msg57757#msg57757 date=1232686703
So does this mean WIP has permenantly left RMN...or just given up his admin position?
WIP has left RMN until such a time that he decides to come back.
author=Holbert link=topic=2967.msg57759#msg57759 date=1232686815
WIP has left RMN until such a time that he decides to come back.
That's understandable, I can honestly say that I couldn't have been devoted as he was. I would have burned out long before he did. But anyway...
With RMN3 completely at a stand still, are there any perks it had that you will be implementing into the this "fixed up" version of RMN2?
Honestly, with all the arguments and WIP's mood lately, I saw this coming. To bad for RMN3 though (I wanted a locker). Long live the Holbocracy!
SIC SEMPER TYRANNIS! :-X
I may be able to contribute to the site in some capacity. Lets discuss that.
I may be able to contribute to the site in some capacity. Lets discuss that.
author=GameOverGames Productions link=topic=2967.msg57763#msg57763 date=1232687837
Long live the Holbocracy!
haha yeah i always knew Holb would one day become the king of RMN.
I'll likely be able to write reviews on a regular basis once I complete the demo of my game
which I should be able to do tonight (though technically its morning now, but I consider it night if its dark)
which I should be able to do tonight (though technically its morning now, but I consider it night if its dark)
author=Max McGee link=topic=2967.msg57781#msg57781 date=1232692660There will be civil war :(.
RIP WIP.
Also I am not using irony, I am completely serious. I am sad to see him go.





















