2K3 ATTRIBUTE SETTINGS - BALANCING ATTACK, DEFENSE, MAGIC, AND SPEED

Posts

Pages: first prev 12 last
Wouldn't you be attacking 3 times for every 1 time the enemy does?
harmonic
It's like toothpicks against a tank
4142
Yes. But the point is that the ATB bar goes faster and battles are more enjoyable.

Another reason by the 2k3 DBS sucks big donkey balls.
Hesufo
I am pretty interested in hooking up sometime. Screw me.
1199
author=kentona link=topic=3190.msg65298#msg65298 date=1236370394
Wouldn't you be attacking 3 times for every 1 time the enemy does?

Actually, I just tried the method with a single actor.

The monster attacked just a little while after I did. (which means, between my first and second turn)

Seems pretty good and it's not that bad, for the sake of keeping things fast. :)
author=Hesufo link=topic=3190.msg65309#msg65309 date=1236372102
author=kentona link=topic=3190.msg65298#msg65298 date=1236370394
Wouldn't you be attacking 3 times for every 1 time the enemy does?

Actually, I just tried the method with a single actor.

The monster attacked just a little while after I did. (which means, between my first and second turn)

Seems pretty good and it's not that bad, for the sake of keeping things fast. :)
You've got to try with 4. The system is fine with 1 or 2 characters, but not with 4. Also if the enemies agility is 1/3 yours, that doesn't mean you get 3 turns in before they go. The 2k3 DBS doesn't work like that. Even if monsters have 1/3 the characters speed, the speed of the battle system still takes a tremendous drop with 4 characters.

Thankfully with some clever coding/scripting, I have found ways to make battles extremely fast with 4 characters while still having the monsters attack at the correct pace. It requires most of the bulk being done with battle/common events and only using the DBS functions as a secondary system, but it makes things far more enjoyable. You're still able to make the Speed stat function just like the other statistics as long as it serves as something other than the speed of the ATB gauge.
You've got to try with 4. The system is fine with 1 or 2 characters, but not with 4. Also if the enemies agility is 1/3 yours, that doesn't mean you get 3 turns in before they go. The 2k3 DBS doesn't work like that. Even if monsters have 1/3 the characters speed, the speed of the battle system still takes a tremendous drop with 4 characters.

Well that's great I didn't know that beforehand, because I just got finished rearranging my entire Agility system so I guess I just fucked myself in the ass because the bulk of the game has a 4 character party.
Craze
why would i heal when i could equip a morningstar
15170
...dude, everybody has slow battles with four characters (except Neophyte, I guess). You're just doing the best you can with a less-than-stellar program.
Yeah Feld, there's nothing you can really do about it. The only way I kind of worked around it is because I have other means of making the enemy attack, instead of just relying on their speed attribute for turns. It's very similar to Alter Aila Genesis by Neok. I think I could do something on it one day if anybody is ever interested. I don't think anybody would benefit from it though, because it's a lot of work. =/

Magi
Resident Terrapin
1028
The best practical way to compensate this kind of agility flaw is to make monsters fall fast but hit hard.

people may also want to consider the option of making party speed up skills available early in games if you are going to use four party members. The reason I say party is because if you have a single character with high agility it slows the entire party and battle down in general...
Max McGee
with sorrow down past the fence
9159
The best practical way to compensate this kind of agility flaw is to make monsters fall fast but hit hard.

Somebody give this man a gold star, he is exactly right.
LouisCyphre
can't make a bad game if you don't finish any games
4523
author=Magi link=topic=3190.msg65416#msg65416 date=1236429753
make monsters fall fast but hit hard.
;D
Ciel
an aristocrat of rpgmaker culture
367
author=Neophyte link=topic=3190.msg65313#msg65313 date=1236373460
Thankfully with some clever coding/scripting, I have found ways to make battles extremely fast with 4 characters while still having the monsters attack at the correct pace. It requires most of the bulk being done with battle/common events and only using the DBS functions as a secondary system, but it makes things far more enjoyable. You're still able to make the Speed stat function just like the other statistics as long as it serves as something other than the speed of the ATB gauge.

I want to play your game. ; ; That sounds very cool. Man, I remember playing the first RM2K demo of Chrono Crisis, I literally got up and made tea while waiting for the ATB to fill up. That is the most extreme example but the agility thing is such an annoying issue in many RM games.
Pages: first prev 12 last