HOW DO SOME OF YOU COMPLETE GAMES SO FAST?
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author=Craze link=topic=3215.msg71198#msg71198 date=1240056674
Everybody STFU.
Other people complete games quickly because you complete games slowly.
Craze wins this topic is closed.
It seems like the best possible thing to do is: when you first discover RM2K or whatever program, get all of your RPG-loving, computer-programming, nerd friends to get into it also. Then have them all make a single project where everyone is contributing good maps, the plot is thin, the custom systems are nil, etc., and release it. Then go back and try to edit custom features into it.
I've personally never even come remotely close to finishing a game. My game is so ambitious with so many custom features, and I'm such an uninspired map-maker, it might take infinity more years for me to wrap it up. So avoid all of those pitfalls.
I've personally never even come remotely close to finishing a game. My game is so ambitious with so many custom features, and I'm such an uninspired map-maker, it might take infinity more years for me to wrap it up. So avoid all of those pitfalls.
LDanarkos, it's hard enough getting two nerds to agree on some development stuff. Many nerds agreeing at once, especially if I'm thinking about immature and pimply dudes with low charisma?
Karsuman: Common Event skills ::)
Karsuman: Common Event skills ::)
A good strategy for completing a game very quickly is to not use any custom sprites or sound effects or music etc. That should save you about 50-60 hours. Hell, just come up with an idea for a game that's only an hour or even 30 minutes long, then you'll complete it in no time!
More seriously though, if you are using custom stuff, then make your game revolve around what you draw/compose best. I was only good at drawing tilesets for dungeons, so I made an RPG that took place in just one dungeon. This isn't exactly the best suggestion but at the very least I can tell you it's the only reason I've ever completed a game.
More seriously though, if you are using custom stuff, then make your game revolve around what you draw/compose best. I was only good at drawing tilesets for dungeons, so I made an RPG that took place in just one dungeon. This isn't exactly the best suggestion but at the very least I can tell you it's the only reason I've ever completed a game.

















