NEW BLOOD? PART DEUX
Posts
author=Fallen-Griever link=topic=3375.msg67765#msg67765 date=1237915635Stop being an ass or you'll get banned again.
You make half-games, so we have half-arsed ideas for getting more people to play games. I think the trade off is pretty fair.
Because insulting people for being not-idle is great. :<
Also, if you are always jesting then can we lock you into the Moronic forum?
Also, if you are always jesting then can we lock you into the Moronic forum?
Ouch.
Not all of us make half-games, either. Also, I don't think 110+ games in a quarter is a failure. The game making community probably makes more games in a quarter than there are PS3 games a year (although the PS3 is starting to get better about it). Also, last I checked, the amount of games that have had a review was nearly 40%- nothing short of FORCING people to play games will improve that. We could use artists & musicians in the community, but above all else, we need PLAYERS.
Not all of us make half-games, either. Also, I don't think 110+ games in a quarter is a failure. The game making community probably makes more games in a quarter than there are PS3 games a year (although the PS3 is starting to get better about it). Also, last I checked, the amount of games that have had a review was nearly 40%- nothing short of FORCING people to play games will improve that. We could use artists & musicians in the community, but above all else, we need PLAYERS.
author=Fallen-Griever link=topic=3375.msg67765#msg67765 date=1237915635
You make half-games, so we have half-arsed ideas for getting more people to play games. I think the trade off is pretty fair.
That is probably the least offensive thing F-G has ever said.
author=VideoWizard link=topic=3375.msg67846#msg67846 date=1237951179
Ouch.
Also, last I checked, the amount of games that have had a review was nearly 40%- nothing short of FORCING people to play games will improve that.
It's actually much better than that. The previous statistic being tossed around was based on an erroneous figure that was kind of misleading.
I don't mind Play Something! It's not ideal, but it serves its purpose.
This has been stated but is the simple truth: We need people who want to play games.
I posted a game and after almost a month I've gotten about 88 'downloads,' and no confirmed comments having actually played it.
By posting that same game on the GameMaker site I managed to pull in over 90 DLs and 15 ratings and several comments in less than a week. From having it posted on my wife's DeviantArt account we've had 12 confirmed plays, 8 completions, and tons of feedback.
I mean, honestly, why should I stay here?
This isn't intended to be rude, it's an honest question. New blood? What about retaining your current blood? It's like wanting to live off of transfusions because putting on a band-aid takes too much effort.
1. I don't have fun in the "Whats going through you mind right now?" or other messed up topics.
2. "Design Discussion" topics are just the same opinions being regurgitated over and over again.
3. Originally is overpowered by quality. Making an entire game with original assets nets comments on how things could be more uniform, but a game with beautiful rips is considered amazingly well done, so why not just stick to rips?
4. Any comments/feedback is usually done by people spending 10-30 minutes playing a game and then covering everything they can find as a fault. The best I can hope for when releasing a game is being PUNISHED instead of ignored.
We don't need more artists, developers, programmers, musicians, whatever. We need more people who want to play a game and give some honest, non-thesis-paper feedback, and we need to improve the quality of use for those who ARE here and are making and releasing games/demos to a bunch of empty "might download it later" promises.
It's worth noting that I don't even see much excitement and plays for the people who are considered top developers anymore. Those who have been forcing themselves to play and give feedback are probably getting TIRED of it.
I posted a game and after almost a month I've gotten about 88 'downloads,' and no confirmed comments having actually played it.
By posting that same game on the GameMaker site I managed to pull in over 90 DLs and 15 ratings and several comments in less than a week. From having it posted on my wife's DeviantArt account we've had 12 confirmed plays, 8 completions, and tons of feedback.
I mean, honestly, why should I stay here?
This isn't intended to be rude, it's an honest question. New blood? What about retaining your current blood? It's like wanting to live off of transfusions because putting on a band-aid takes too much effort.
1. I don't have fun in the "Whats going through you mind right now?" or other messed up topics.
2. "Design Discussion" topics are just the same opinions being regurgitated over and over again.
3. Originally is overpowered by quality. Making an entire game with original assets nets comments on how things could be more uniform, but a game with beautiful rips is considered amazingly well done, so why not just stick to rips?
4. Any comments/feedback is usually done by people spending 10-30 minutes playing a game and then covering everything they can find as a fault. The best I can hope for when releasing a game is being PUNISHED instead of ignored.
We don't need more artists, developers, programmers, musicians, whatever. We need more people who want to play a game and give some honest, non-thesis-paper feedback, and we need to improve the quality of use for those who ARE here and are making and releasing games/demos to a bunch of empty "might download it later" promises.
It's worth noting that I don't even see much excitement and plays for the people who are considered top developers anymore. Those who have been forcing themselves to play and give feedback are probably getting TIRED of it.
author=Anaryu link=topic=3375.msg67866#msg67866 date=1237968012Can you really blame them, after all these years of it? As long as they're at least half-heartedly interested in the scene, I don't think any member is truly "tired" of playing quality projects, either. The community simply doesn't have the same level of influx that it did five years ago when things were consistently fresh and new experiences... and even if it (statistically) does, the activity itself is no longer fostered in the way it should be.
It's worth noting that I don't even see much excitement and plays for the people who are considered top developers anymore. Those who have been forcing themselves to play and give feedback are probably getting TIRED of it.
author=Blindmind link=topic=3375.msg67868#msg67868 date=1237968581
Can you really blame them...
I have no idea what you just said or why you bothered to say it.
author=Anaryu link=topic=3375.msg67866#msg67866 date=1237968012
We don't need more artists, developers, programmers, musicians, whatever. We need more people who want to play a game and give some honest, non-thesis-paper feedback, and we need to improve the quality of use for those who ARE here and are making and releasing games/demos to a bunch of empty "might download it later" promises.
Honestly Anaryu, I think you're being punished by playing by the rules. You've done little to no forum marketing here (thank you, it's usually annoying), but you have made a well-rounded game page complete with youtube videos (which are awesome) that is also ignored. Your game only had a small blip on the latest games on the frontpage and is now buried on the fourth page less than a month later. Kudos to you for having some class, even if it caused a lack of exposure here.
There are a lot of issues at play here, but the most prominent reason is that RMNv2 is fundamentally broken in numerous ways. Second is our games database is entirely too huge and overwhelming, with real gems getting buried. Third would be the lack of cohesion between the stated goals of the site, the stated goals of the individual staff members, the site's technology slant and the general marketing.
The last one is my fault. We really haven't set the tone or laid the groundwork for where we want the site to go. We have a pretty decent game hosting platform, but who is it for? It is another tool for developers, or is it veritable gaming database for non-developers looking for something to play?
Our userbase would seem to suggest we exist as a tool for developers, regardless of whatever our admins say. A quick glance at the introduction forum would show that most people who come here do so out of an interest to release a game. I don't see many users coming here to play games -- that seems to be a secondary motive. That makes it tough for those like you who come here searching for feedback. We can bitch, whine and moan about the lack of players, but in the end it's just developers bothering other developers to play their games.
This, of course, is the failings of the site itself and not end-users.
I don't really have a good answer for this at the moment and I am sorry. I have a feeling that when this issue is finally resolved, it will cause a rift in the current users.
Maybe that is necessary.
author=Holbert link=topic=3375.msg67869#msg67869 date=1237971168
Maybe that is necessary.
Absolutely. Rifts are fine as long as they are petty. =D
I feel a lot of what Anaryu is saying. Now, I don't have quite as much class (although I try most of the time!) and my finished games aren't up the quality of his team's games, but seriously. He has suggested to me in the past GO TO NON-RM* SITES and now I'm pretty sure that I will.
ALSO this is not only a problem with RMN. I can post a game on rpgmakervx.net, GW or RMXP.org and get anywhere from no replies to, like... three. Most of which are "I played for ten minutes!" or "I hate RMVX." I do usually get a few more posts on RMN, but that is only because I'm well known (in a town of eight people) and they are all "OH GOD WHERE IS THAT GAME YOU STARTED FOUR YEARS AGO!!!???!???!?!?"
MODIFY: I hate it when I can post a message in my topics (on multiple sites, not just RMN) that asks "WHY ARE YOU NOT PLAYING THIS GAME" and nobody responds.
http://www.rmxp.org/forums/viewtopic.php?f=78&t=63197
This topic has more replies than my current game topic there (which has, uh... one reply, which is my own "OH HEY HERE'S A PATCH" bump).
author=Craze link=topic=3375.msg67874#msg67874 date=1237976387
http://www.rmxp.org/forums/viewtopic.php?f=78&t=63197
This topic has more replies than my current game topic there (which has, uh... one reply, which is my own "OH HEY HERE'S A PATCH" bump).
You don't have Final Fantasy or Fire Emblem in your game's title. Gosh Craze don't you know anything about game advertising there?!
I have to agree a lot that it's really the site function's fault for not being able to provide a 100% amazing service for people looking to play free RPG games (there's also the lack of The Purge). I remember back in the days of GW5 (or whenever GW wasn't reduced to a forum and a crappy blog) I ended up playing games more than I even touched RPG Maker. And most of the games weren't even RPG Maker ones. Though I never really had an account there let alone even posted feedback and reviews. Then again those were the glory days, and it's not much use moping about the past.
Though I think part of old Gaming World's success (well that's how I remember) was the fact that it was called Gaming World and not RPG Maker World. I'm being serious, the title says a lot about being able to attract people who just want to play games. However we had this discussion before, and the process of name change seems stagnant.
author=Craze link=topic=3375.msg67874#msg67874 date=1237976387Well, you can't expect much. Since RM is 95% developers and 5% players, people are mostly concerned about their projects only. They don't have time to play your game or spread the word of its greatness because they're only concerned about their project receiving that status. A project will not get anywhere on these websites because there is no word of mouth (players are the ones who do this). Sure, a project may be featured on the website or on the forum, but this is a limited boost in recognition of a project. It's like having your game being posted for a month and then being deleted altogether. This is essentially your 10 minutes of fame. After that, if you don't have an alternative way of spreading your project, you're basically done.
MODIFY: I hate it when I can post a message in my topics (on multiple sites, not just RMN) that asks "WHY ARE YOU NOT PLAYING THIS GAME" and nobody responds.
http://www.rmxp.org/forums/viewtopic.php?f=78&t=63197
This topic has more replies than my current game topic there (which has, uh... one reply, which is my own "OH HEY HERE'S A PATCH" bump).
I am not one to speak nor am I bashing the way things are done here or on any other RM website, but it is just my observation of being here for so many years.
Also what Anaryu said x100.
author=Blindmind link=topic=3375.msg67868#msg67868 date=1237968581Yes it does.
The community simply doesn't have the same level of influx that it did five years ago when things were consistently fresh and new experiences...
Seriously, this site is approaching 1 million views per month. Most of the site data is not from returning users, but from search engines.
I have said for a while that the site needs to change.
So what is everyone's expectation anyway? I've asked this is admin forums, but I'll ask it here:
Do we want to help game makers, or showcase game makers?
The most common answer I got was:
Why can't we be both?
I'll tell you:
We've run that "both" experiment for the past year, and what we have turned into is a site that does not cater effectively to either camp (makers, showcasers/players).
We cannot be all things to all people, especially with so few staff and a smallish core userbase, and I think our strength currently lies with being able to showcase games, rather than supporting their creation. Our awards show (Misaos) is about showing off games. Our games database is about showing off games. Our ability to add reviews, comments and ratings are about providing feedback to games. This is where we are strongest at the moment, site-code-wise and in terms of events.
On the flipside, our tutorial and article sections are weak and often neglected. Our support forum is filled with piddling questions (plus we have no dedicated members there with the patience to answer these questions...except for a few like GreatRedSpirit. I drop in from time to time to help, but I don't spend much effort there) and our Resource section is small (and incomplete).
So I guess it comes down do we want to help game makers, or showcase game makers?
I'm for a bigger push to showcasing. An attractive site with a strong showcasing ability will help attract players. We need a revamp to the game pages and game searching.
However, if we decide to be helpers, we need to promote some members to "Official Helper-outers" in the Support forum. We need a slew of basic tutorials added ("How to make a door", "How to make a chest", "How to bait a switch", etc .. ". We need to emphasize our articles (Featured Article maybe?). We need Brickroad back. We need a well-rounded and filled Resource Section (qualms or no qualms WIP...if you want to be a resource, you need resources).
Of course, showcasing and helping are not mutually exclusive, but I believe our priority should be showcasing for now.
Game Pages
For the game page, we need ways to identify and highlight achievements and quality:
-- It is/was a Featured Game
-- It was nominated for Misaos
-- How many Misaos it's won
-- It has 20+ subscribers
-- It has 50+ downloads
-- It is a Contributor's Choice
-- ...other stuff maybe...
And things like Last Updated Time ...needs to take into account comments, I think. I know when Ephiam updates his game log, but I don't know if anyone has commented on it.
Pre-production
We currently only really support games that are complete or near completion. That is our current philosophy. It needs to change. Right now we require a game to have a fair amount of production to go into it before we accept it. We need 3 screens, and a lengthy description. This cuts out what I feel is a viable game: The Pre-production game.
I propose we add a new Status called "Pre-Production" - games that are just starting out
Games submitted as Pre-production would have a different standards - the requirements for the Details section will be stricter (and require more detail), but there will be no Screenshot requirement or Demo requirement.
In that way, projects that have an earnest list of ideas could get a page. Also, Advert-like games could possibly fall in this category? (Games without demos).
(Pre-production games would have 1 default "screenshot" that says "Pre-production" or "RMN" so that we don't get the whole NO IMAGE thing happening.)
This can get the Games Search Page cluttered very quickly. One option will be to exclude Pre-production games from the Games Search Page (I think this is a good solution). But the Games Search Page is cluttered anyway, which I address with...
a new Game attribute: State
Active / Inactive
Calculated attribute associated with a game (but not stored in the database), based on the Last Updated date. A new game defaults to Active. After a specified time elapses (say, 2 months), the game would be categorized as Inactive.
The Games Search/List Page would display only Active games by default (with a toggle or tab for All Games). That way our games page isn't cluttered with abandonned-ware
Caveats:
-Completed Games are always Active
-Cancelled Games are always Inactive
(or perhaps we order the games list by Completed/Production/Hiatus/Cancelled first, then by alphabetical order)
Member Profiles
Aside from that, I think that we can expand on the profile. A lot of people are showcasing their work in the forums, be it music, or drawings or pixel art. But the forum is not permanent...Do you think it could be a good idea to have a "Showcase" tab section that users could upload (or just insert Posts/Logs) work permanently? Like, Karsuman could make a new Showcase Log for his latest asspear smoking a cigar. Or Him could post his latest melody.
I imagine it like a Game Log with the ability to add an URL or IMG tag. People could add comments to it like a regualr game log, too. People might even be able to subscribe to a member's showcase.
If we expand the concept of profiles, we should probably add a Bio section, too.
Conclusion
I view the Game Page as a vehicle to track and show the progress made on a game. So why do we have a minimum completeness threshold before we accept the game?
If we aim to be showcase, we have to allow the entire lifecycle of the game to be shown.
People are going to post about "Hey Looks, I have a new DBZ Game: Goku's Wrath! I just started it!" somewhere, and right now it ends up cluttering the forums (although this hasn't become a big problem here).
If your concern is tons of abandoned projects, while valid, is addressed by the Active / Inactive plan. If that's not enough, we can periodically purge the inactive games.
Also, we can lower the inactive threshold for games in Pre-production to somehting like 2-3 weeks.
I will advocate a Pre-production stage as it encourages activity. Our game pages are very static, and I think it's because the games that are up there are stuck at 80% complete. We need to get more activity.
A strong push for showcasing and generating feedback will help draw in more players.
Do we want to help game makers, or showcase game makers?
The most common answer I got was:
Why can't we be both?
I'll tell you:
We've run that "both" experiment for the past year, and what we have turned into is a site that does not cater effectively to either camp (makers, showcasers/players).
We cannot be all things to all people, especially with so few staff and a smallish core userbase, and I think our strength currently lies with being able to showcase games, rather than supporting their creation. Our awards show (Misaos) is about showing off games. Our games database is about showing off games. Our ability to add reviews, comments and ratings are about providing feedback to games. This is where we are strongest at the moment, site-code-wise and in terms of events.
On the flipside, our tutorial and article sections are weak and often neglected. Our support forum is filled with piddling questions (plus we have no dedicated members there with the patience to answer these questions...except for a few like GreatRedSpirit. I drop in from time to time to help, but I don't spend much effort there) and our Resource section is small (and incomplete).
So I guess it comes down do we want to help game makers, or showcase game makers?
I'm for a bigger push to showcasing. An attractive site with a strong showcasing ability will help attract players. We need a revamp to the game pages and game searching.
However, if we decide to be helpers, we need to promote some members to "Official Helper-outers" in the Support forum. We need a slew of basic tutorials added ("How to make a door", "How to make a chest", "How to bait a switch", etc .. ". We need to emphasize our articles (Featured Article maybe?). We need Brickroad back. We need a well-rounded and filled Resource Section (qualms or no qualms WIP...if you want to be a resource, you need resources).
Of course, showcasing and helping are not mutually exclusive, but I believe our priority should be showcasing for now.
Game Pages
For the game page, we need ways to identify and highlight achievements and quality:
-- It is/was a Featured Game
-- It was nominated for Misaos
-- How many Misaos it's won
-- It has 20+ subscribers
-- It has 50+ downloads
-- It is a Contributor's Choice
-- ...other stuff maybe...
And things like Last Updated Time ...needs to take into account comments, I think. I know when Ephiam updates his game log, but I don't know if anyone has commented on it.
Pre-production
We currently only really support games that are complete or near completion. That is our current philosophy. It needs to change. Right now we require a game to have a fair amount of production to go into it before we accept it. We need 3 screens, and a lengthy description. This cuts out what I feel is a viable game: The Pre-production game.
I propose we add a new Status called "Pre-Production" - games that are just starting out
Games submitted as Pre-production would have a different standards - the requirements for the Details section will be stricter (and require more detail), but there will be no Screenshot requirement or Demo requirement.
In that way, projects that have an earnest list of ideas could get a page. Also, Advert-like games could possibly fall in this category? (Games without demos).
(Pre-production games would have 1 default "screenshot" that says "Pre-production" or "RMN" so that we don't get the whole NO IMAGE thing happening.)
This can get the Games Search Page cluttered very quickly. One option will be to exclude Pre-production games from the Games Search Page (I think this is a good solution). But the Games Search Page is cluttered anyway, which I address with...
a new Game attribute: State
Active / Inactive
Calculated attribute associated with a game (but not stored in the database), based on the Last Updated date. A new game defaults to Active. After a specified time elapses (say, 2 months), the game would be categorized as Inactive.
The Games Search/List Page would display only Active games by default (with a toggle or tab for All Games). That way our games page isn't cluttered with abandonned-ware
Caveats:
-Completed Games are always Active
-Cancelled Games are always Inactive
(or perhaps we order the games list by Completed/Production/Hiatus/Cancelled first, then by alphabetical order)
Member Profiles
Aside from that, I think that we can expand on the profile. A lot of people are showcasing their work in the forums, be it music, or drawings or pixel art. But the forum is not permanent...Do you think it could be a good idea to have a "Showcase" tab section that users could upload (or just insert Posts/Logs) work permanently? Like, Karsuman could make a new Showcase Log for his latest asspear smoking a cigar. Or Him could post his latest melody.
I imagine it like a Game Log with the ability to add an URL or IMG tag. People could add comments to it like a regualr game log, too. People might even be able to subscribe to a member's showcase.
If we expand the concept of profiles, we should probably add a Bio section, too.
Conclusion
I view the Game Page as a vehicle to track and show the progress made on a game. So why do we have a minimum completeness threshold before we accept the game?
If we aim to be showcase, we have to allow the entire lifecycle of the game to be shown.
People are going to post about "Hey Looks, I have a new DBZ Game: Goku's Wrath! I just started it!" somewhere, and right now it ends up cluttering the forums (although this hasn't become a big problem here).
If your concern is tons of abandoned projects, while valid, is addressed by the Active / Inactive plan. If that's not enough, we can periodically purge the inactive games.
Also, we can lower the inactive threshold for games in Pre-production to somehting like 2-3 weeks.
I will advocate a Pre-production stage as it encourages activity. Our game pages are very static, and I think it's because the games that are up there are stuck at 80% complete. We need to get more activity.
A strong push for showcasing and generating feedback will help draw in more players.
I read all of that kentona, and it sounds great. Honestly, it seems you've covered the bases with a plan like that. The question is, when/how can these ideas be implemented?
author=Feldschlacht IV link=topic=3375.msg67898#msg67898 date=1237996000Good question. The original post in the admin forum is dated March 3rd, 2008.
I read all of that kentona, and it sounds great. Honestly, it seems you've covered the bases with a plan like that. The question is, when/how can these ideas be implemented?
Brickroad is never coming back because the community's priorities are a joke.
Half the problem of the community is that it's all talk, no work. The majority of the responses will be "sounds cool", "good job", etc.
RMN3 had a working "showcase" already completed. It's called the Locker. It was directly attached to a member profile.
The resources section is my biggest regret on the site. It works well from a tech standpoint, but I find its acceptance and worth considerably lacking. I would rather remove it completely and worry about more important things.
Half the problem of the community is that it's all talk, no work. The majority of the responses will be "sounds cool", "good job", etc.
RMN3 had a working "showcase" already completed. It's called the Locker. It was directly attached to a member profile.
The resources section is my biggest regret on the site. It works well from a tech standpoint, but I find its acceptance and worth considerably lacking. I would rather remove it completely and worry about more important things.
I think we're over-thinking this a lot.
I owe a lot to my first contest because joining on that whim took me away from my "80-hour epic RPG!" and taught me an important lesson that I've worked by since:
Start small and start now. You'll learn from your mistakes and improve as long as you keep going forward.
We're already a good tool for developers; why? Because the only "tool" we hobbyist developers really need is confirmation that we're not alone, attention to screenshots/videos and our thoughts on development, and a place to ask questions (which ideally get answered.) I think developers just want a like-minded community, and that is already established and more "technology" would only complicate it.
Addressing our concerns with more technology isn't really the answer in my mind; we need to start with what we CAN do:
1. Clean up/organize the game database
2. Present more useful/friendly front-page data to visitors
We can worry more about pulling in more players or adding new technologies to automate game states, etc, after we address those.
I owe a lot to my first contest because joining on that whim took me away from my "80-hour epic RPG!" and taught me an important lesson that I've worked by since:
Start small and start now. You'll learn from your mistakes and improve as long as you keep going forward.
We're already a good tool for developers; why? Because the only "tool" we hobbyist developers really need is confirmation that we're not alone, attention to screenshots/videos and our thoughts on development, and a place to ask questions (which ideally get answered.) I think developers just want a like-minded community, and that is already established and more "technology" would only complicate it.
Addressing our concerns with more technology isn't really the answer in my mind; we need to start with what we CAN do:
1. Clean up/organize the game database
2. Present more useful/friendly front-page data to visitors
We can worry more about pulling in more players or adding new technologies to automate game states, etc, after we address those.
Well realize both of those requests involve more technology, Ana. =)
author=WIP link=topic=3375.msg67915#msg67915 date=1238005490
Well realize both of those requests involve more technology, Ana. =)
Cleaning up the Games database shouldn't; although adding a few new attributes to manage or to archive games would be neat.
Changing the front-page is more a matter of re-organizing it, the recent changes to adding more screenshots and recent updates and reviews show that modifying that page is certainly possible and a recent change.
The second might require some programming, sure, but it shouldn't need to introduce new technologies necessarily.























